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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Flanker35M 10-25-2010 08:43 AM

S!

So the hopes of certain procedures are in the hands of 3rd party. Fully understandable and agreeable at this point of the SoW development and situation.

I just hope that we do NOT have this IL-2 style "no penalty at all" engine thing in higher realism settings. I could care less of the arcade settings, as long as realism can be adjusted then all is OK :)

The point I tried to make is that SoW will have a high fidelity modelling of damage, flight physics and systems. So will the SYSTEM modelling take in account the careless use of the engine for example? There was a reason why the engines needed to be warmed before take-off or keep the ground idle/taxi times short to avoid overheat.

So question is: If I start the engine with a button, do I have to wait for the oil and fuel pressure/temps to stabilize BEFORE I can slam the throttle to the firewall for take-off OR can I just press "start engine" and slam the throttle to the stopper WITHOUT ANY penalty as in IL-2?

Oleg Maddox 10-25-2010 08:48 AM

Quote:

Originally Posted by Flanker35M (Post 192780)
S!

So the hopes of certain procedures are in the hands of 3rd party. Fully understandable and agreeable at this point of the SoW development and situation.

I just hope that we do NOT have this IL-2 style "no penalty at all" engine thing in higher realism settings. I could care less of the arcade settings, as long as realism can be adjusted then all is OK :)

The point I tried to make is that SoW will have a high fidelity modelling of damage, flight physics and systems. So will the SYSTEM modelling take in account the careless use of the engine for example? There was a reason why the engines needed to be warmed before take-off or keep the ground idle/taxi times short to avoid overheat.

So question is: If I start the engine with a button, do I have to wait for the oil and fuel pressure/temps to stabilize BEFORE I can slam the throttle to the firewall for take-off OR can I just press "start engine" and slam the throttle to the stopper WITHOUT ANY penalty as in IL-2?

No penalty at all just with simple settings without CEM (Complex engine managment)

furbs 10-25-2010 08:50 AM

Oleg...i was looking through a old video of a early build of SOW(IL2 engine?)..and took a few screens, i know the new SOW will be much more detailed in res and textures, but when i was asking before about colours of fields of england these shots are to me very very good and look like very much like England that i know, showing the green and hedgrows, again, im just talking about colours.

http://img541.imageshack.us/img541/7...er20101025.png
By furbs9999 at 2010-10-25

http://img521.imageshack.us/img521/7...er20101025.png
By furbs9999 at 2010-10-25

http://img14.imageshack.us/img14/707...er20101025.png
By furbs9999 at 2010-10-25

http://img18.imageshack.us/img18/707...er20101025.png
By furbs9999 at 2010-10-25

Will the final colours of SOW look more like this?

Flanker35M 10-25-2010 08:50 AM

S!

Thank you :) Low realism = no penalty. High realism = penalty. I am a happy and can't wait for SoW to be in stores!

ZaltysZ 10-25-2010 08:55 AM

Quote:

Originally Posted by Oleg Maddox (Post 192776)
98% would like quick action playing online.

the other 2% asking some uniquie features that dislike most. Including starup procedure.

Of course, and your focus on majority is well understandable. And those 2% also understands that focusing on majority will bring more money, which in turn will allow further development and the end result will be lots of features.

It can easily be taken that something isn't going to be implemented because it is too costly and won't pay off, however, sometimes those 98% (or those 2%) like to teach each other what is fun and what is not, and this ends with too extreme and biased reasoning (like "no one will like it" and so on) or even attempts to convince opponent that he does not know what is fun for him. :-)

Oleg Maddox 10-25-2010 09:14 AM

Quote:

Originally Posted by furbs (Post 192782)
Oleg...i was looking through a old video of a early build of SOW(IL2 engine?)..and took a few screens, i know the new SOW will be much more detailed in res and textures, but when i was asking before about colours of fields of england these shots are to me very very good and look like very much like England that i know, showing the green and hedgrows, again, im just talking about colours.

http://img541.imageshack.us/img541/7...er20101025.png
By furbs9999 at 2010-10-25

http://img521.imageshack.us/img521/7...er20101025.png
By furbs9999 at 2010-10-25

http://img14.imageshack.us/img14/707...er20101025.png
By furbs9999 at 2010-10-25

http://img18.imageshack.us/img18/707...er20101025.png
By furbs9999 at 2010-10-25

Will the final colours of SOW look more like this?

Yes it was using a bit modified Il-2 engine but with new 3D models.
Don't worry. will looks close to this and lighting will be way better.
And these textures above was my photos of some part when I was flying over England (but with not enough for use directly resolution and amount of them).

LukeFF 10-25-2010 09:28 AM

Quote:

Originally Posted by Oleg Maddox (Post 192758)
1. It isn't comfirmed by the guys whois doing restoration
2. On my own photos that I did for the E series with 109th (original from Messerschmitt factopry museum, trasferred in USA, flyable.) there is 120.

Just as another source of info for German cockpits, including the Bf 109 E:

http://www.cockpitinstrumente.de/Flu...ung/Bilder.htm

http://www.cockpitinstrumente.de/Flu...20Cockpits.htm

I personally don't know what is/should be correct (other than what I wrote above). Nonetheless, it's a website definitely worth checking out. The owner of the site is very friendly and has answered some questions for me in the past.

Oleg Maddox 10-25-2010 09:40 AM

Quote:

Originally Posted by LukeFF (Post 192793)
Just as another source of info for German cockpits, including the Bf 109 E:

http://www.cockpitinstrumente.de/Flu...ung/Bilder.htm

http://www.cockpitinstrumente.de/Flu...20Cockpits.htm

I personally don't know what is/should be correct (other than what I wrote above). Nonetheless, it's a website definitely worth checking out. The owner of the site is very friendly and has answered some questions for me in the past.

The photo on the first link is from original NII VVS trials doc (at least I have the same in copy of doc). By description in doc about work of gauges - 120 with the link to original German manual (one of the 109th that Russians boght before the war directly from Germany with permision of Hitler).

We will keeep 120 (as well as this gauge also present in other docs for production line of 109th - samples) untill the time when will be more info accessible. At the moment I think there was 120 limit in this gauge for the E series and maybe later it was changed by 160 on final E7 and then F.

furbs 10-25-2010 09:40 AM

Thanks for the reply Oleg, yep the colours are very good and cant wait to see the final SOW version.

Sutts 10-25-2010 09:50 AM

Quote:

Originally Posted by brando (Post 192711)
And that's only the drill for a single-engined fighter. Try sorting that for a twin-engined bomber + taxying to the line + waiting for the rest + taking off + climbing to a mimimum 10,000 feet over France + + picking up the escorts ...... something near an hour so far ...... and then the fun begins. Let's hope you didn't make some kind of mistake during the start-up procedure and need to abort your flight!


I think you're missing the point here. Flying a heavy bomber mission was almost all about procedures. Without procedures there's very little else to keep your brain active.

Take away procedures and what are we left with:

1. Hit the start engines key
2. Ignore the gauges as they're boring and don't have any effect on anything anyhow
3. Firewall throttles and bounce into the air
4. Fly 2-4 hours in general direction of target
5. On approach to target, forget about the little boring details like wind speed, drift, altitude. Setting the bomb sight up would take procedures which are for nerds.
6. Push button to drop bombs over target
7. Turn around a go home for tea and medals


While I find it hard to accept that all those detailed add-on products for the MS series were produced for a "tiny" minority, I do agree that Oleg needs to focus on the things that matter to him.

I'm very happy to leave the extras to third parties and will gladly pay good money for their efforts. With all the research and coding already undertaken for individual aircraft, I should think existing third parties may be able to produce add-ons for SoW quite quickly.

I find it a shame that the modern generation has such a short attention span that anything other than instant combat and glory is considered boring and therefore mocked. We mustn't forget that to the guys who actually flew these aircraft in combat, procedures (both on the ground and in the air) were everything...their lives really did depend on them.


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