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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

JtD 05-18-2012 07:11 PM

The VK 107 driven Yaks overheat more than for instance a Fw 190D-9.

Oktoberfest 05-19-2012 12:32 PM

Would just like to have flyable Me210/410 with real cockpits !

EAF331 Starfire 05-19-2012 02:09 PM

Quote:

Originally Posted by JG27_PapaFly (Post 388348)
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.


Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

Quote:

Originally Posted by T}{OR (Post 388352)
TBH, as much as you hate the sonar it is debatable that one can not hear a plane flying near by. Yes, not 1 km away (sonar). But close near by - see above posts.

How about a compromise!?

Servers can get the ability to force on/off in the difficulty settings.
That way the player can vot ewith their feet.

Tropical Storm 05-19-2012 03:31 PM

Ok, here is my simple wishlist to improve immersion and gaming experience on any dynamic campaign:

- Fix the number and information position of the waypoints on the map (they often mix or get too close one another);

- Make always the flight leader take off first (sometimes the wingman do it first, specially on aircraft carriers);

- When the squadron leader is flying, always make him the flight leader;

- If it is not an emergency/ scramble mission, make the planes circle and enter formation just after take off, before they go to the first waypoint (sometimes I will only form with my group several miles and minutes after take off);

- Include an option to disable the text messages on the screen (engine overheat, aileron failure, etc), making the player rely on his instruments and instincts;

- Include an option to hear only the radio chatter of your flight, not all planes on your side;

- Make the AI flight leader a little less annoying and a little smarter (do not get angry and order us to enter formation when we are forced to break it, like being attacked, are damaged and RTB, etc; sometimes free all the flight to attack anyone and fire at will, not cover him all the time);

- End the time compression and come back to normal time automatically when we see the enemy;

- Make the directions radio chat more precise (they are divided now in 30 degrees, make it to 10 or something);

-Make the maps more precise (contour lines), so we can know the altitude of a target when level bombing;

- Put the last (landing) waypoint very close to the aircraft carriers, so we don't need to reduce speed and open the canopy miles and miles away;

- When the group get back to base, make then land on the same order they took off, one by one, and not ask permission for the tower all at the same time, making the radio chatter a hell;

- Keep the base damage and aircraft carriers position between missions;

- When the player bails out and is rescued, do not let him fly at least for the rest of the day, to simulate the time spent on rescuing;

- Change gradually between the wide/normal/close views, so we can see the perspective getting wider/closer;

- Fix the Japanese Pearl Harbor mission (put lots of planes with droptanks to attack and some US resistance, like AAA or a few aircraft).

EAF331 Starfire 05-19-2012 05:44 PM

129. Add the German most common light recon vehicle SdKfz.222 (with 1xMG and 1x20mm autocannon).
130. add in Continues Radar intercept messages instead of radar picture (subscribe/unsubscribe in comms menue)
131. No tracers option on aircrafts guns
132. Aircraft overload indication
133. Emergency barrier nets on carriers (controlled by radio?)
(http://thanlont.blogspot.com/2010/10...more-time.html)
134. Better aircraft stacking on aircraft carrier = increasing number of a/c TO from the deck.

If they can't be parked parallel due to AI wing extension, maybe displaced

http://www.europeanaf.org/shared/sta...erACstack2.jpg

http://www.europeanaf.org/shared/sta...at_Pearl_2.jpg

Bionde 05-20-2012 02:13 AM

-I think the temperature in the desert regions of the maps are too low, I saw a documentary once the infantry soldiers of fried eggs on top of the tanks

-maps the temperature varies with day and night and seasons would be a good.

sorry for my bad english, i'm using the translator to better comprehension

FenbeiduO 05-20-2012 03:14 AM

hope i post right place
 
https://lh4.googleusercontent.com/--...8/grab0010.jpgthere always a big squa sign on the left side of plane under canopy. I have never seen such a big sign on 109 in a historcal photograph before.Would you plz move it to the nose?

shelby 05-20-2012 10:22 AM

Mig-1 and Mig-7
spitfire mki and mkii
seafire Mk Ib, F Mk IIc, L Mk IIc, F Mk XV, F Mk XVII, F Mk 45, FR Mk 46, F Mk 47

sermen 05-20-2012 12:08 PM

Quote:

Originally Posted by magot (Post 421740)
If you have any hi-res blueprints of Yak-3 VK-107, please send to DT gmail.
The stock is really bad.

Thanks,
mag

The biggest problem is not the paintscheme but the fact that Yak-3VK-107's wings are too big - they should be as small as in Yak-3.

SPAD-1949 05-20-2012 06:57 PM

Farther range of POV like POV-mod but not so exagerated. 10 to 110° would do I think. Attachable to a scrolling device or similliar, so POV can be zoomed stepless.

Warm-up-time for the non old fashioned starting patterns.

SB2C flyable or just in the game.
He61 and Hs123 flyable.
Hawker Hart and Fury.
Arado and Kingfisher floatplanes flyable, catapults on warships working for such planes.
Hurrcanes for convoys on liberty-ship cats.

All this ugly british twinmot pre war Bombers like the Hapeden or the Stirling to annoy your eyes and get us angry enough to shoot at.
Fairey Firefly, Swordfish and Battle (sink the Bismark! Attack the Tirpitz)

"Objects" sorted by category and name like: "Buildings" -> "Rural Norway 1 Winter", "City House 7 Summer" or "Airport" -> "cammo net Summer", "Wooden Tower", "Small Hangar"...

Spanish civil war maps
Enlargend Online 4 (mountains) map with real gorges and passes as high as "the hump"
(Oh I forgot c46 commando and c87 Liberator express....)
Aleutians
Sicily to Monte Cassino Map.

Im a little kidding, but only slightly. ;-)


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