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-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

tbtstt 09-11-2009 11:42 AM

Oops! Sorry, I just started a thread to the Devs before I saw this one - apologies!

My request/suggestion is for the unlocking of all the online dependant aircraft (and, ideally, weapons packages) for offline play. I know one or two other games where this has been done (classes etc. being unlocked for offline play) which means that those of us who don't play online so much can access the full contents of the game. For those that do wish to play online though, the challenge of unlocking all the aircraft (and the corresponding Trophies) is still there.

If this could implemented in a forthcoming patch or update it would be great and would really complete the game for me. I love the training mode, but I'd really like the full set of aircraft (especially the Spitfire Mk.XIV!) to play with.

Thanks for your time and an excellent game!

Chooky88 09-11-2009 12:35 PM

I'd like a free flight mode where I can practice my flying in any unlocked aircraft and map. Should be easy to accomplish.

Also I'd like the option of take-off and landing for every mission. IE. Battle of Britain Scramble!!!!!

Lots of others but they are my main two and would be sooooo easy to encode in a DLC.

Chooky88 09-11-2009 12:52 PM

Sweet landing!

merro 09-11-2009 01:23 PM

sure that this has been posted before:

Allow Join in Progress
Also those games should be displayed on the ingame browser.
Whenever you go online, you get the feeling that you are the only person on earth playing this.

More options for online play (on sim mode the option to only allow cockpit view).

+ a way to rearm and fuel up again, maybe with landing on an airstrip during online play!

And PLEASE Fix the Deadzone issues with the Aviator Flight Stick.

cheapas1210 09-11-2009 03:18 PM

Hi

Not sure if you are aware of the problem with the changing a view in a bomber with an xbox controller?

You change into the gunner view but when you go back into cockpit view the plane points to the sky and you have to cycle through back to the gunner, move a little and go back to cockpit to get it working again.

Quite annoying if you are being attacked.

Online:

When you finish a game online you lose all contact with the players?
It leads back to a stats screen but disconnects everyone from the chat etc. Alot of the time you would like to either talk about the match for a couple of minutes or arrange another game.

You can't switch from party mode to game chat whilst in il2, you have to end your party with friends to talk in game chat.

I think it might also help if you can add configurable buttons for the xbox controller. I've completed the single player on simulation with the pad and didnt really have trouble but when it comes to online its just too hard to see the enemy.

I have to right click down , move rudder, view , throttle all at the same time, which I can do but it's not fast enough for online play. Would much rather to have the right stick as a pov for simulation without clicking it down.

Or even have the left click in play for the pov. Think its making it too awkward using the right click.

LaMOi 09-11-2009 07:47 PM

Features this game could use...
 
1) Most obvious, wheres the freakin replay mode guys? If i fly well, i wanna save it and watch it back

2) In training mode you should be able to fly about by yourself

3) It would be good if the cockpit rattles and moves like in the PC version, just to add weight to the thing as the wind and slips streams knock it about.. they were crates after all.....

4) A Co-op mode!!!!

Lexandro 09-11-2009 09:12 PM

Need more single player missions. And ones that actually let you choose your aircraft and what weapons to take. The single missions for Britain are great, its a real shame that every other theatre has less missions to do. Training mode just doesnt cut it for long term play offline. More single missions per chapter would definately increase the games long term playability.

bobswar 09-11-2009 10:04 PM

Quote:

Originally Posted by Chooky88 (Post 99654)
I'd like a free flight mode where I can practice my flying in any unlocked aircraft and map. Should be easy to accomplish.

Also I'd like the option of take-off and landing for every mission. IE. Battle of Britain Scramble!!!!!

Lots of others but they are my main two and would be sooooo easy to encode in a DLC.

Best idea yet!!:grin:

chuckers74 09-11-2009 11:10 PM

My thoughts for DLC's,

Axis campaigns,
Free flight mode, maybe modify training mode to include take off's and landings?
Heavy bombers, I know the B17 can be unlocked but what about the lancaster, halifax, stirling etc, and the B24 for the yanks, plus the German FW200 condor?
8th airforce missions flying out of east anglia,
BoB battles over London, scrambling out of Biggin Hill, Redhill, North Weald, Colney etc,
the game NEEDS a Mosquito badly,
historically accurate aeroplane registrations and squadron codes, (Please),

Maybe as add-on expansions,

Pacific Theatre, Zero's, corsairs, bearcats, B29's,
North Africa, theres something about a desert spec MK5 spit with that huge air filter,

moonknight82 09-12-2009 12:16 AM

List of inaccuracies
 
Great game, but there are some disappointing inaccuracies on show:

The Battle of Britain:
The Spitfire IIb and the Hurricane II were NEVER used in the Battle of Britain. The Spitfires used were Mk.1, Mk.Ia and Mk.IIa (which all has 8 x .303 machine guns...no cannon) and the Hurricane I (which had 8 .303 machine guns) was used. Spitfire IIb and Hurricane Mk.II didn't apprear until AFTER the BoB.

Given the resources available on the battle, there are no excuses for this!

All RAF Battle of Britain fighters were painted green and brown on top...never grey.

A Hurricane Mk.II would be in grey and green on top...not brown and green.

The Macchi Mc.202 had a 3-bladed propeller...not a 4-bladed propeller.

The aircraft you have listed as a P-51B is actually Mustang I - the RAF name for the P-51A (the A had an Allison engine, as opposed to the Merlin on the B/C/D, and 4 20mm cannon instead of 4 x .50cal machine guns on the B/C and 6 x .50cal machine guns on the D)

If I notice any other errors I will post them up.

moonknight82 09-12-2009 12:19 AM

Quote:

Originally Posted by tbtstt (Post 99641)
Oops! Sorry, I just started a thread to the Devs before I saw this one - apologies!

My request/suggestion is for the unlocking of all the online dependant aircraft (and, ideally, weapons packages) for offline play. I know one or two other games where this has been done (classes etc. being unlocked for offline play) which means that those of us who don't play online so much can access the full contents of the game. For those that do wish to play online though, the challenge of unlocking all the aircraft (and the corresponding Trophies) is still there.

If this could implemented in a forthcoming patch or update it would be great and would really complete the game for me. I love the training mode, but I'd really like the full set of aircraft (especially the Spitfire Mk.XIV!) to play with.

Thanks for your time and an excellent game!

Have to agree...the Spitfire Mk.XIV would be AWESOME!

Lexandro 09-12-2009 01:55 AM

Forget another Spitfire, there are plenty already. I love em to bits but what the game REALLY needs is the Mosquito and the Typhoon. Not having them when the entire premis of the game screams out for them makes me very sad. Mosquito is perfect for Strike or CTA, while the Typhoon is an abvious "counter" to the ME-262 as it was one of the few planes fast enough.

King Jareth 09-12-2009 09:01 AM

360 match finding has an "Any" option for difficulty but not one for gametype.
It'd be more helpfull in game type really as players seem to be gravitating towards one realism setting and just want to find matches in that and flicking from one game type to the next is annoying (you just know you're missing the games).

moonknight82 09-12-2009 09:08 AM

Quote:

Originally Posted by Lexandro (Post 99900)
Forget another Spitfire, there are plenty already. I love em to bits but what the game REALLY needs is the Mosquito and the Typhoon. Not having them when the entire premis of the game screams out for them makes me very sad. Mosquito is perfect for Strike or CTA, while the Typhoon is an abvious "counter" to the ME-262 as it was one of the few planes fast enough.

The Spit XIV is pretty much an entirely different aeroplane to the merlin Spitfires in the game... Plus it could out-turn a Zero, catch a V-1 flying bomb and was pretty much the ultimate piston fighter Britain had during the war.

The Mosquito and Typhoon would be cool...but for 262 hunting you want the Tempest Mk.V!!!

moonknight82 09-12-2009 09:25 AM

Quote:

Originally Posted by chuckers74 (Post 99859)
My thoughts for DLC's,

Axis campaigns,
Free flight mode, maybe modify training mode to include take off's and landings?
Heavy bombers, I know the B17 can be unlocked but what about the lancaster, halifax, stirling etc, and the B24 for the yanks, plus the German FW200 condor?
8th airforce missions flying out of east anglia,
BoB battles over London, scrambling out of Biggin Hill, Redhill, North Weald, Colney etc,
the game NEEDS a Mosquito badly,
historically accurate aeroplane registrations and squadron codes, (Please),

Maybe as add-on expansions,

Pacific Theatre, Zero's, corsairs, bearcats, B29's,
North Africa, theres something about a desert spec MK5 spit with that huge air filter,

Bearcats never saw action in WW2...

haitch40 09-12-2009 10:40 AM

ok a cockpit for all planes i mean while u work on real cockpit make 1 like the cockpit in heroes of the pacific

Martinho 09-12-2009 03:35 PM

If someone has a joystick is it not possible to keep some of teh comands on the wireless gamespad?

Means you could keep the essential stuff on the stick and frees up buttons to help you look around a bit more.

Could have the wingman command still on the dpad map, gear trim and the like all on the normal buttons.

Is that possible?

Stanrosquain 09-12-2009 05:20 PM

my suggestions:
-possibility to choose "cockpit only" for MP
-possibility to choose "gamertag display above the plane" for "simulation mode" in MP (It's difficult to see where are enemies, even when thez are in front of us, gamertag at the top of the aircraft can be seen only through the glass cockpit)
-press the left stick to move in the bomber interface with his viewfinder in simulation mode

chuckers74 09-12-2009 06:57 PM

Quote:

Originally Posted by moonknight82 (Post 99940)
Bearcats never saw action in WW2...

the first bearcat squadron was operational about 3 months before the end of the war in the pacific, but they never got into a scrap, although it never saw action it is technically a pacific fighter,

trk29 09-12-2009 07:06 PM

Lets try to keep this thread entirely about "suggesting to devs" and not to go off topic. If not they may not see everything.

Thanks

QBlackDeathQ 09-12-2009 07:12 PM

Devs Please look
 
1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says hell to honor and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

6. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid. Overall this might well be the best aviation simulator on consoles.

Sherbanator 09-12-2009 08:01 PM

Please Read
 
Before i start, i have not looked through every page to see if anyone has mentioned what i would like to see added in the future.

1. CLAN/Squadron

Similar to the COD Modern Warefare and World at War. It would be nice to have the option to have a tag next to your name.

Example: (309th)Sherbanator

2. Paint Schemes

It would be nice to be able to pick from a selection of paint schemes for your favourite aircrafts.

I'm sure these have already been suggested. However if enough people ask for these, these might come true.

Heres hoping!!!

QBlackDeathQ 09-12-2009 08:24 PM

um dev forgot about this
 
the ability to land and rearm in simulation mode hate crashing cuz i have not ammo

DannyBooze 09-12-2009 08:29 PM

i would like to suggest that they fix mp bugs, for example i was playin team battle and my plane wouldnt stop stalling i was flying a p-51b and they thing barely stays flying even with wep all i could see during the whole match was point nose down and stall even when flying straigth, planes dont handle the same in mp like they do in single player

BehindYou 09-12-2009 09:01 PM

hello guys
I know iam probably number 1.000.000,but i want to to ask for cockpit view for all the planes in the game.


cheers

Wissam24 09-12-2009 09:09 PM

1,098,639 actually

BehindYou 09-12-2009 09:15 PM

Quote:

Originally Posted by Wissam24 (Post 100209)
1,098,639 actually

I knew it :rolleyes:(lol)

QBlackDeathQ 09-12-2009 11:13 PM

P-51
 
The p-51 just takes time to get use to. its a very hard plane to handle its not a bug its just the way the darn thing flyes. read up on the p-51 the real thing flew sort of the same way as the one in the game.

moonknight82 09-13-2009 12:02 AM

Quote:

Originally Posted by chuckers74 (Post 100147)
the first bearcat squadron was operational about 3 months before the end of the war in the pacific, but they never got into a scrap, although it never saw action it is technically a pacific fighter,

The "never saw action" part is the important thing...I know they went into service before the end. But in a combat flight sim based on real events, it's sort of neccesary for the planes to have seen combat unless you're what-ifing. The Ryan Fireball also saw service but no combat.

QBlackDeathQ 09-13-2009 04:27 AM

Developers please read and take into consideration for patch
 
1. Would be nice to have the cockpit view for fighter aircraft in simulation mode permanently locked for all players if an option is selected. A bombing scope for bombers as well as gunner cameras for their gunners would add a bit more realism to an almost perfect simulation mode. Blood effects as well as flames in the cockpit while receiving a couple well placed shots and hearing yourself as well as teammates scream in pain over the radio would be a very authenticating experience.

2. There is a lots of glare inside of the cockpit view of fighter aircraft making it almost impossible to continuously track targets, and its even worst at night

3. The draw distance of enemy aircraft is far to close, it would be nice if one could make visual with the enemy sooner making it possible to better use the boom and zoom technique.

4. Would be a nice if one were to bail out of a plane, one's camera would change to that of the pilot in the parachute. So one would have to wait-out the spawn counter gently falling to earth that is until an enemy pilot says “hell to honor” and shoots down the little guy in the parachute. The camera would then fade to black after one gets riddled with bullets, if the parachutist screamed a bit would be some what funny.

5. The ability to land at a friendly airbase to resupply in simulation mode would better then just having to crash to resupply ammo. Optional takeoffs at mission start would also be a plus, but I kinda see why the developers took this option out. Since everyone would try and take off at the same time and cause a pileup.

6. I as well as many owners of the PS3 version are having problems using the rudder on the AV8R stick by Saitek. I understand that the “Thrustmaster” is the official stick for the game, but could this problem for the AV8R be patched?

8. The fact that no labels or ability to lock onto enemy planes in simulation mod is very authentic kudos! guys that part is solid dont change it. Overall this might well be the best aviation simulator on consoles.

Mage_016 09-13-2009 06:32 AM

Quote:

Originally Posted by Sherbanator (Post 100181)
Before i start, i have not looked through every page to see if anyone has mentioned what i would like to see added in the future.

1. CLAN/Squadron

Similar to the COD Modern Warefare and World at War. It would be nice to have the option to have a tag next to your name.

Example: (309th)Sherbanator

2. Paint Schemes

It would be nice to be able to pick from a selection of paint schemes for your favourite aircrafts.

I'm sure these have already been suggested. However if enough people ask for these, these might come true.

Heres hoping!!!

And in online it would be nice that you wouldn't have to create and invite whole game and party back everytime after match ends.

Axe99 09-13-2009 08:32 AM

lol Blackdeath - overall IL-2 is easily the best aviation simulator on consoles, nothing else comes close ;). All good suggestions, although my understanding is the reason you can't use shoot people in 'chutes is to keep the rating where it is.

rocketassistedllama 09-13-2009 09:12 AM

Quote:

Originally Posted by QBlackDeathQ (Post 100257)
The p-51 just takes time to get use to. its a very hard plane to handle its not a bug its just the way the darn thing flyes. read up on the p-51 the real thing flew sort of the same way as the one in the game.

LUURRVVE the Mustang!! Just keeping it in the air is heaps of fun. Aile/elev sensitivity set to 10/15-seems to put it right on the limit, where it belongs;0) Makes me really want the P-47.
Suggestions for a sequel? Nothing new here, just seconding others;

#1 fully enabled crashes-like original IL-2 [PilotWings 64-the only other truely GREAT flight game I've played on console...was all about making your own fun; which usually involved landing in odd places, or flying over/under things really low and fast {then landing on them, and taking off again;0}]
#2; custom controls. I love the '360 controls; but no point scaring away others, eh?
#3; replys.
#4; ability to fly any plane in any mission-including axis.
#5; more effective FLAK.
#6; aviator contols...with ability to set throttle [o.k; under 'custom.']
#7; ALL planes unlockable in single-player.
...that'll do for now;0)

rocketassistedllama 09-13-2009 09:38 AM

...#8; keep on Jeremy Soule. Nine times out of ten, I turn off the crappy game music-as it'll never be as good as what I listen to by choice [or just silence], and cheapens the experiance. The music for this game however is SO good; I honestly assumed it was by some long dead Russian composer...and was watching the official trailers-just to hear the music!! It can stay;0)
#9; bail-outs that take time/where you can see your avatar struggle...possibly get caught up....even without blood, this MAY mean the game needs a higher rating though.....

Dexter 09-13-2009 11:30 AM

Hi,

Just got this game (PS3) and I'm utterly blown away. Long time PC player of IL-2 series, right up to 1946 with community mods. This however, is a different beast entirely. Visually and audibly stunning. A joy to play and watch and when coupled with the T-Flight Hotas X, it is a dream to play on a 40" 1080p Sammy :grin:

Without reading all 44 pages of submissions, I would like to mention one or two that might have already been suggested.

V-Sync. As I said, visually stunning, but the tearing on cockpit and landscape panning is just awful. Please, please force v-sync on.

Replays. The 'Awesome Moments Thread' shows just how much a feature like this would improve the whole experience. I have had a couple of epic dogfights online recently that I just wish I could watch again from multiple viewpoints. Perhaps user-enabled auto track recording of each sortie, from spawn to crash/land/destroyed? File size should not really be an issue. PS3's of course allow you to use your own HDD. I have a 250GB in mine. Many PS3 owners use their own higher capacity drives.

Photo-mode. Take a screen-shot (jpg/bmp) during game play or replay (if it gets added).

Controller Deadzone. Needs to be adjustable on joysticks. On the T-Flight Hotas X, it's bearable but needs to be smaller for more accurate targeting. I have read that the same stick has a smaller deadzone when connected to a PC so it sounds like it could be an in-game issue?

T-Flight Hatswitch views. Currently 4 point digital. Needs to be 8 way with down+left=look over left shoulder, down+right=look over right shoulder for checking six. Down as-is for instruments(?).

For me these would be the icing, with future expandability with DLC an added bonus.

Regards
Dex

*EDIT* Just read that V-Sync on PS3 is fixed in upcoming patch. Sweet.
Also PC flightstick support with custom layout. I wonder if my Saitek Evo Force will work? Maybe, but I doubt it will register FFB...
I'd forgotten about the PS3 built in feature to capture screenshots so scratch that request. Press PS3 home button, go to photo icon on XMB and capture screenshot, easy.

Hori 09-13-2009 11:48 AM

wingman control on sim
 
when playing the singleplayer, the red targeting icon is often greyed (as you don't have the targeting box like in arcade and realistic), having the greyed out icon give the command "attack all enemy aircraft" or something like that would be great.

trk29 09-13-2009 12:47 PM

Being able to select 0 enemy's in training so you can actually do a free flight.
Ps3 users need to be able to reserve spots in multilplayer.

QBlackDeathQ 09-13-2009 02:39 PM

Quote:

Originally Posted by Axe99 (Post 100378)
lol Blackdeath - overall IL-2 is easily the best aviation simulator on consoles, nothing else comes close ;). All good suggestions, although my understanding is the reason you can't use shoot people in 'chutes is to keep the rating where it is.

well i dont want downing a chute to count as a kill more kinda like a deathcam

trk29 09-13-2009 02:56 PM

Quote:

Originally Posted by QBlackDeathQ (Post 100474)
well i dont want downing a chute to count as a kill more kinda like a deathcam

Don't think it's gonna happen.

If they won't put blood in the game I doubt they will let you gun down a floating body.

juz1 09-13-2009 02:57 PM

nice post...when you have a moment put it here
http://forum.1cpublishing.eu/showthread.php?t=8616

get a ticket and join the queue;)
________
Justin Bieber

Danny M NL 09-13-2009 03:17 PM

have the bailout button more easily reachable, right now I have to go all the way to the start screen, select bailout, select yes, and then bail out...

this translates to : start, select, down, down, down, X, left, X...

this takes way too long. I don't know if the button's normally used for issueing commands are used in multiplayer, but maybe you can assign the bailout button to one of these buttons? or to make sure you don't accidentally push it, have it in a way that you have to press both the attack and defend order buttons at the same time and that you bailout then...

and maybe have only half the kill points if a pilot manages to bail out?

QBlackDeathQ 09-13-2009 04:49 PM

that would kinda be sweet if you only get half a kill for a bail. blood effects in the cockpit would be really swell

brainDamage 09-13-2009 05:05 PM

I have been playing the game for a couple of days now and I have to say it is really fantastic. Besides the lack of real cockpit views for axis craft, this game more than met my expectations. I only have one request: PLEASE, in regards to future downloadable content packages, consider giving us some WWI planes as well. I think that would really help maintain interest in this game. Thanks.

skullblits 09-13-2009 06:37 PM

keyboard with Bop Anton have a look
 
Is it possible For a keyboard config for PS3, So you could add alot more Options like More control's for your wingmen, More stuff to control in the cockpit, With a keyboard you could control every thing there is to control in the cockpit.

Cavefish 09-13-2009 08:27 PM

Not sure if this is update material or DLC, but here are some things I would like to see in the game:

- The ability to increase the amount of damage an enemy craft can take in arcade mode.

- Lessening the deadzone for flightsticks and adding a brake when at 0% thrust.

- Replays! This is such an awesome, visually appealing game. It would be great to be able to see some of the action from outside of your plane.

- All planes/weapon sets unlockable without multiplayer. I'm just not a big fan of MP (for any game). I would like to be able to earn all of the available planes and weapons without going online or buying an "unlock" key as DLC (as some other games have done).

- Bots. It would be nice to play the MP game types solo, without having to go online.


Thanks.

PoetSaskia 09-13-2009 11:00 PM

I don't suppose they could optimize the framerate in an update could they? It's the game's only flaw. And yes bots would be awesome.

GabeFan 09-14-2009 02:19 AM

Quote:

Originally Posted by trk29 (Post 100448)
Being able to select 0 enemy's in training so you can actually do a free flight.

+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice. Also, there could be a number of single missions included where you fly as an Axis pilot.

Mad Dawg 173 09-14-2009 03:07 AM

Please fix the terrible screen tearing issue in the cockpit look around view on the PS3 version also.

Axe99 09-14-2009 04:44 AM

Quote:

Originally Posted by GabeFan (Post 100780)
+1. Yes this would be great!

The ability to unlock all planes in single player mode would be nice.

+1 - also, how about a better menu for selecting planes when online? Just a suggestion, love the game to death :).

aceofdaves 09-14-2009 01:01 PM

Map screen control bug
 
I've noticed that on some of the Single missions, bringing up the map screen seems to place your plane onto some kind of autopilot. It'll level out or turn towards enemies. This only seems to be the case on some of the missions. It's pretty distracting, though I suppose that, realistically, you wouldn't be able to pay much attention to your map whilst dogfighting. When playing in sim mode however, it can be so hard to spot ground targets that it's often your only option.

Anyone else seen this or know if it's know to the devs?

King Jareth 09-14-2009 02:01 PM

A symetrical MP modes.

When I first heard about Strike I though 1 team had targets to defend and the other bombed it and was slightly disapointed to find that both teams had targets.

Tolo 09-14-2009 04:22 PM

Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).

beaker126 09-14-2009 07:48 PM

Some way to tell how far along you are to unlocking things, like number of kills/wins by plane type. Also, make the bomber turret guns subject to overheating like the other guns, perhaps only when the player's controlling them though.

BACKSTABINGPRIK 09-14-2009 10:24 PM

Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....

Lexandro 09-14-2009 11:03 PM

Quote:

Originally Posted by BACKSTABINGPRIK (Post 101198)
Can the developers make it where loseing an aircraft to being shot down or just plainly crashed deducts points from your score in both dogfight and team battle... after all isnt surviveing important....Dont just count kills..... This is my suggestion that i would like to see in this game....

Already done in the first patch.

Check out the patch details here;
http://forum.yuplay.com/index.php?showtopic=13

DannyBooze 09-14-2009 11:04 PM

i would suggest adding assist point for a kill too

Lexandro 09-14-2009 11:16 PM

It would not work with the current score system. One point is one kill, and there are no half points awarded by the system. If it was 3 points to a kill then you could do a 1 point "assist" score easily. It would make the leaderboards a bit iffy but I reckon its a good idea.

Lexandro 09-15-2009 12:25 AM

Ive just had a thought, can we get an adjustable difficulty not based on the flight model for SP mode? I like playing Arcade but its to easy on the campaign. Realistic and Sim are not my cup of tea, so I dont really play them. However I do like a challenge from the AI, even if it is on arcade flight controls.

You could have it something like;

Control System - Arcade/Realistic/Sim
Difficulty - Rookie, Pilot, Veteran (the same as it is in training mode)

GabeFan 09-15-2009 01:02 AM

Quote:

Originally Posted by Apex_Predator (Post 97846)
Hi. So far I have only played the demo but I have one major suggestion for the Dev team. Please make the difficulty settings separate from the control settings!

I enjoy playing on Arcade mode because I don't have a joystick and rudder pedals. My problem is that I like a challenge and the difficulty on Arcade mode is a joke. Therefore I'm requesting that the options for difficulty and controls be separated.

This is a GREAT idea. I was thinking this myself. I also really enjoy arcade mode.

I know you can adjust the enemy skill level on training missions, but you can't on the Campaign or Single missions to my knowledge. You can only adjust the control difficulty (arcade, realistic, sim). Being able to adjust the difficulty of the enemy would be nice.

Also... it seems like it takes more hits to down the enemy aircraft on the Realistic and Sim, so being able to adjust this in arcade mode would be cool.

CrankyBulletcup 09-15-2009 09:37 AM

Update/Add-ons
 
First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes

moonknight82 09-15-2009 03:49 PM

Quote:

Originally Posted by CrankyBulletcup (Post 101329)
First off great game and the level of ground detail and the planes. Second if you do decide to do a update then you should think of the following: Correct the planes turning, climb and decent rates to the correct way that they were in the war, then for every german plane you need to put the swastika on the back not a diamond, then you need to put the correct weapon sounds like machine guns sound like machine guns and cannons like cannons, the biggest is correcting the FW-190 D-9 cause its missing two cannons and two machine guns which makes it have 5 cannons and 2 machine guns and if you think that it will be a balance problem then explain that to the men who fought in the war and i can a sure you they will laugh at you about balance, add cockpits for all of the planes, ability to change the controls to the users preferances, guns need to be able to damage everything, add more planes, bomber missions, have the ability to change your load out cause the germans added cannons under the wings of most of there planes, have a ranking system instead of do a certian amount of stuff to unlock a plane or load out that way it is easier to know how close you are to unlocking something, and finally different paint schemes and custom user schemes

The Dora 9 never had 5 cannons...where on earth did you get that from? It had two 20mm MG151 cannon in the wingroots and two 13mm MG131 machine guns in the top of the nose... If you want to see some real errors with the aircraft in the game, look at my previous posts. The Germans didn't add cannon under the wings of "most" of their planes at all...certain variants, yes...such as the Bf-109G-6....certainly NOT most. And these were marks...there were field mods, but these were the exception rather than the rule.

Pup 09-15-2009 06:54 PM

When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.

Axe99 09-16-2009 12:00 AM

Quote:

Originally Posted by Pup (Post 101535)
When selecting a game mode (ie dogfight, team battle etc) when going online, could there be an option for 'All'. At the moment when there are so few games visible, it's a bit of a pain flicking through all the options trying to find a game, would be nice if you could just have an option to see them all and pick from there.

+1, bold, underline, with bells on :). Atm, I have to scan through all four custom match options, normally to find one or two.

WeirdNeville 09-16-2009 12:58 AM

Not a suggestion....
 
More of a thank you to the Devs!

I played IL2 years ago, perhaps 5 years ago on my old PC and loved it. Alas, time moved on, my PC got too old and I stopped playing games on it. I did however buy a 40" TV and a PS3 to show it off.

There was rumour of IL2 being developed for Consoles, and I hoped and prayed and waited and occasionally glanced at release schedules. It was silent. Then, all of a sudden I noticed it for sale in my local supermarket!

Suffice to say, I bought IL2 - Birds Of Prey and I couldn't be happier. Not only have you brought this game to a format I can enjoy straight away (no forking out £100 for a new gfx card or joystick this time) you've not shied away from making it a complete sim as well as a "spray and pray" arcade experience that is just so much fun. I really appreciate what you have done as a small company to bring such a wonderful title to the world stage.

I've been raving about it to my friends, I've left a positive review on Metacritic and I wish you every sucess after having the guts to release a proper, adult, thoughtful and well realised game on console. May your efforts be rewarded!

(also, great news on the "fixing tearing" and "L2 to look around" fixes for PS3 - The click on the right stick was annoying me somewhat!)

fuzzychickens 09-16-2009 12:58 AM

Quote:

Originally Posted by Tolo (Post 101028)
Hi,
I read in the other forum that in the update (PS3) there will be a mouse control for the free look.

My Idea:

If you switch to turret view it would be nice, if the mouse would handle then the turretcontrols (direction and fire).

Mouse turret will be deadly for sure. I remember on PC, online players were certainly more accurate using a mouse with their gunners than they are in BOP with analoge sticks.

Be prepared....lol. A good thing though, they are unrealistically hard to aim with analoge sticks anyways.

merro 09-16-2009 07:21 AM

Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

red71rum 09-16-2009 02:40 PM

How about working on the mulplayer code for LIVE..
 
I put it in a thread here: http://forum.1cpublishing.eu/showthread.php?t=9813

King Jareth 09-16-2009 02:48 PM

Quote:

Originally Posted by merro (Post 101797)
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

I really like this idea, a fading icon at last know location with a constant icon for enemy still in view of friendlies (more info the longer they're followed like altitude/plane model next to icon on map? all toggle-able in options of course and server side in MP).

red71rum 09-16-2009 03:26 PM

How about making the Microsoft Sidewinder Force Feedback 2 Joystick playable on the 360. I used this joystick with Forgotten Battles and would appreciate it working with the game.

Wissam24 09-16-2009 04:45 PM

This is something that should be implemented....certainly in the session screen, but also in game, something telling you who is talking.

PoetSaskia 09-16-2009 04:46 PM

I want a mission where it's just me against the maximum number of enemy planes the game can handle. Anton, you said that the game was capable of handling hundreds of planes. Well I want to see that, I want to fight that fight! If you want to make this the best flight game ever, you need to push it to its maximum potential.

Rhah 09-16-2009 05:00 PM

Would it be possible to show who is talking over the mic's on the HUD or on screen somewhere?
At the moment all we have is an indicator to show who has a mic plugged in in the lobby and scoreboard, but no way of telling who's talking.
If this is possible to add in, maybe it should only be activated on Arcade and Realistic mode, as it would detract from the realism of Sim.

fuzzychickens 09-16-2009 06:05 PM

Quote:

Originally Posted by merro (Post 101797)
Sim Mode:
The enemy plane is constantly displayed on the map.
The good part about this is that you actually have a chance to finding your enemy.
The Bad side, surprise attacks are non existant.
So my idea.
The D-Pad should be used to spot enemys for your team.
If i get a enemy plane into my FOV (i am not sure about how far the enemy has to be away from my plane) then i should be able to place a order for my team via the D-Pad like "enemy spotted".
Then the enemy plane should pop up on the map for a few seconds.
This would add more suspense to the sim mode.
Or there is a automatic system which shows the enemy plane on the map for a few sec. as soon as i spot the plane.

The D-Pad should also be used to place simply orders like in the sp mode.
Like cover my back etc.

I like the spotting idea, but I wouldn't want the map function replaced by this without other ways to find enemies. Maybe combine it with the "grid" idea where by enemies and friendly locations can be given by lighting up 5 by 5 mile square areas that tell they are somewhere in that area - you have a general idea of where to go look for them.

This way, no one plays games where they never find the enemy (as long as the grid size is about the max distance you can spot a plane) and boom and zoom tactics will be feasible (BnZ can not be used right now if your enemy uses map in sim - that sucks).

Draakje 09-16-2009 10:31 PM

Dont know if this was asked/suggested before:
(more of a dlc suggestion)
Havilland Mosquito where is it? great plane one of my favorite ones.
Maybe also Hawker Typhoon.
Get some more british planes in.

PhantomIIF4 09-16-2009 11:14 PM

I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.

Ladies & Gentlemen,

First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across.

I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done.

The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed.

Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention.

The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA.

Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments.

NephilimUK 09-17-2009 03:03 PM

Lobby suggestions

Ability for host to kick persistent kamikaze pilots / suicide jockeys - they spoil the game for a lot of people

Ability to host private (friends only) games and/or be able to reserve places for friends

Match balancing - so that teams are forced to be evenly numbered

Clan-friendly features would be nice too.

Aircraft wish list.

Do17
Ju88
Mosquito
Beaufighter
Wellington
P38 lightning


Gameplay suggestions

Stats page - something that allows the player to track their own and friends stats (Warhawk is sublime in this regard)

Target indicator disabled when flying in clouds


Observations


I'm loving this game (aside from the lobby and cheap behavioral aspects of a minority of gamers) - anything you can do to make it better in these respects would be great. Thanks for bringing it to consoles.

simfex 09-17-2009 08:02 PM

A game only can live for a long time when the support is good and when the game gets enough good stuff in the future. A Pacific theatre is a must for example. Also more aircraft of all the nations. Why not some missions over the Atlantic with planes like the Short Sunderland or FW 200 Condor, Also Avro Ansons, Lockheed Hudson and Faireys Firefly attacking some bridges with heavy flak, or more big ones like Lancaster, Wellington, Stirling,Liberators and so on. Naturally all the planes for multiplayer too. You only have to give us stuff for the future and the game will live in future. Dont forget a fly-by sight and give us more options for settings in MP games for example to disactivate the target markers in realistic mode for all players.Also it should be possible to have a mode in multiplayer where you only can use real planes for both sides. For exampel: Map is Great Britain,-Team A is only British planes and Team B only Luftwaffe or some Italians. No russian planes over Dover,or fighting Hurricanes VS Hurricanes.So silly I think. In an open mode this is ok for fun but not for ever.BRRRRRRR.

ksol27 09-17-2009 08:21 PM

A few changes that I think would be very helpful.

1. custom button mapping.
2. do not end the session after each online match is over. allow the host to set up the next match and launch while the remaining players are in a lobby.
3. set up a community page with squadron registration and host challenges/tournaments. Killzone 2 did a great job of tying in online content with the game.

Thanks for considering these changes.

Kizersozse 09-18-2009 02:04 AM

Please add or fix if possible
 
Great game love it just wish a few things could be changed.

1.) Flightstick deadzone customization for the 360 not just ps3

2.) Assisted kill points are stat category

3.) Brake button For the Flightstick

Thank you for your consideration in these matters

vf2supra 09-18-2009 02:46 AM

realistic plane models and accurate ones to PLEASE fix the p-51s' flight characteristics and some of the other fighters i beg u:!::!::!:

moonknight82 09-18-2009 11:44 AM

Quote:

Originally Posted by vf2supra (Post 102405)
realistic plane models and accurate ones to PLEASE fix the p-51s' flight characteristics and some of the other fighters i beg u:!::!::!:

A Macchi Mc.202 with 4 blades on it's prop....accurate you say???? I could continue... :rolleyes:

moonknight82 09-18-2009 11:47 AM

Quote:

Originally Posted by PhantomIIF4 (Post 102053)
I guess that this is the place to put forth suggestions for developers. I didn't see it when I made that other thread. My suggestions are fairly minor and mostly involve the hangar information and what the game refers to various aircraft as but here it goes....hopefully the devs will see my comments.

Ladies & Gentlemen,

First let me start off by saying that I've been an avid fan of the Il-2 series since the Forgotten Battles installment several years ago. I have 1946 installed on my computer and I still play it from time to time. When I heard this series was coming to the consoles I was excited, and I've enjoyed the Xbox 360 version thus far. I've noticed a few odd errors in terms of the factual representation of the airplanes however, and this rather shocked me as the Il-2 series is what I consider one of the more factually accurate representations of WWII aircraft I've ever come across.

I'm not sure if any of these small issues can be fixed, but I thought I would at least try to bring it to your attention and see if anything can be done.

The first thing I noticed is that the weapons descriptions for the Hawker Hurricane Mk II and Bristol Blenheim are incorrect. While both aircraft carried machine guns, they were of the 7.7-mm (.303 cal.) type as opposed to the larger 12.7-mm (.50 cal.) type. I realize it's a minor issue, and most people playing the game will probably not notice it. Just something I felt I should point out. Oh, and since the 12-gun variant of the Hurricane is represented, the designation should technically be Hurricane Mk IIB. Again, not a huge deal, but just something I noticed.

Additionally, as with the Il-2 itself (at least the earlier models), the rocket armed Hurricane variants were fitted with eight RP-3 rockets as opposed to six as shown in the game. It's not a huge deal, but just something I felt I should point out. I'm guessing entire 3D model changes are rather out of the question, but it was worth mention.

The third issue I noticed involves the P-51B. The aircraft depicted in the game doesn't have the appearance of a P-51B, but rather an earlier variant of the Mustang used by the British known as the Mustang Mk.IA. This early variant of the Mustang series has the Allison V-1710 engine (notice the three-blade propeller and cowling differences as compared to a P-51 variant with the Merlin engine). Thus, in the interest of historical accuracy, this aircraft should be renamed the Mustang Mk IA in all game references to it. Additionally, the armament listing in the hangar of four 12.7-mm Brownings (which is correct for a P-51B) should be listed as four 20-mm Hispanos, which was indeed the armament of the Mustang Mk IA.

Anyways, I hope some of this information can be put to use in potential patches or game updates. Thank you for anytime you can put into reading my comments.

For more errors, check out my posts! It's good to see another person on here knows their stuff!! One of the most irritating is the use of incorrect marks of Spitfire and Hurricane for the BoB....

NephilimUK 09-18-2009 02:14 PM

Quote:

Originally Posted by moonknight82 (Post 102475)
For more errors, check out my posts! It's good to see another person on here knows their stuff!! One of the most irritating is the use of incorrect marks of Spitfire and Hurricane for the BoB....

What about Corporals being RAF combat pilots? Hmm??... *strokes beard*

moonknight82 09-18-2009 08:18 PM

Quote:

Originally Posted by NephilimUK (Post 102511)
What about Corporals being RAF combat pilots? Hmm??... *strokes beard*

That's true, but I was talking about aircraft inaccuracies, as I have stated before.

Lexandro 09-18-2009 08:29 PM

Actually there were a number of instances of Corporals getting combat flights simply due to lack of trained pilots. During the battle of Britain and the preceeding months, the RAF was in a bad way. The pilots were overstretched, undermanned, outnumbered, and out-gunned by the Germans.

At one point even ground crew were given the option of flight training for combat status, enitrely outwith there ranks.

propagandawarmachine 09-19-2009 12:56 AM

I would like to get of stall warnings in realistic game mode. and a force cockpit option once the German cockpits come in. Also if you could create a true rear gunner view to force that aspect also.

BACKSTABINGPRIK 09-19-2009 01:27 PM

Quote:

Originally Posted by anton yudintsev (Post 87228)
please, send all your suggestions about the game title update - here.
We'll try to do whatever we can, if there will be title update.
Please, stay reasonable - we can't add pacific theater or mission editor in title update.
I don't promise we'll do everything, or even anything :) but we'll read all of your feedback carefully.

I can't read all these treads, and i do not read private messages either.
And, please, no flood or repeative suggestions here.

Thanks in advance!

P.s. As for sequel suggestions - let's wait for game release first.

respawns have to be controlled in both the time back in and the selected amount by the host to how many lives you will recieve..... This will prevent cowardly deliberate crashing just to get a brand new plane..... Keep it as real as possible...

simfex 09-19-2009 02:01 PM

This idea is as simple as good.Great!

Molgera 09-19-2009 09:07 PM

It would be nice to be able to look around by pushing once on the right stick, instead of having to keep it down. Then push a second time to come to regular view.

Current way is giving me cramps..

What do you think ?

moonknight82 09-19-2009 09:33 PM

Quote:

Originally Posted by Lexandro (Post 102627)
Actually there were a number of instances of Corporals getting combat flights simply due to lack of trained pilots. During the battle of Britain and the preceeding months, the RAF was in a bad way. The pilots were overstretched, undermanned, outnumbered, and out-gunned by the Germans.

At one point even ground crew were given the option of flight training for combat status, enitrely outwith there ranks.

It wasn't standard practice though...not by a long shot...

BTW My eyes keep getting drawn to you sig pic...Mk.5 Spits with green/brown camo??...interesting...

Lexandro 09-19-2009 10:13 PM

Quote:

Originally Posted by moonknight82 (Post 102937)
It wasn't standard practice though...not by a long shot...

BTW My eyes keep getting drawn to you sig pic...Mk.5 Spits with green/brown camo??...interesting...

Never said it was standard practice but it did happen contrary to what some of the naysayers think.

As for my sig, its MkII spits over the Isle of White (as far as I know).

fuzzychickens 09-19-2009 11:40 PM

Quote:

Originally Posted by BACKSTABINGPRIK (Post 102813)
respawns have to be controlled in both the time back in and the selected amount by the host to how many lives you will recieve..... This will prevent cowardly deliberate crashing just to get a brand new plane..... Keep it as real as possible...

No, there should be another solution to this - you have to make it back and land to receive full credit for kill. Bailing out or crashing = half points.

It has been this way in PC IL2 and that works perfectly. The time-limit thing would be like putting a band-aid over a shotgun wound.

I don't see why the hell take offs and landing weren't at least included in realistic and sim mode.

moonknight82 09-20-2009 12:32 AM

Quote:

Originally Posted by Lexandro (Post 102944)
Never said it was standard practice but it did happen contrary to what some of the naysayers think.

As for my sig, its MkII spits over the Isle of White (as far as I know).

Mk.IIb Spitfires had cannons...not many made. They were post Battle of Britain (thus another incorrect part of the game) and were camouflaged in grey and green on top...they pretty much looked exactly like a Mk.V. The Battle of Britain fighter marks were the I, Ia and II (possibly IIa...will have to check that). They were all camouflaged in green and brown on top (the BoB day fighter scheme...). Thus why the picture is puzzling...cool pic, but inaccurate. Nice pic...shame about the error...

Lexandro 09-20-2009 12:52 AM

Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.

Zooant 09-20-2009 04:02 AM

Kudos 505!!!
 
I can't give my critique without first giving "props" to the developers for finally bringing a respectable combat flight sim to the console.
I have little new to add to what was already suggested. I'll put my list in what I fell is the correct order of importance.
1: mapping options for looking around in the cockpit

2: Cockpits for axis planes

3: Ground targets are murder to see in Sim mode. I love the realism of no HUD, and I appreciate the panzers firing once in a while so I can see them. Maybe I could receive some radio instruction to guide me to my targets when I'm taking too long.

4: Skins (possibly custom)

KALASHNICOV 09-20-2009 08:30 AM

xbox live multiplayer
 
Firstly can i congratulate you on a great game!!

but i have a couple of suggestions regarding mulitplayer. I have noticed when searching for online games the message "unable to contact server" occurs if there are no games in "waiting", so players have to either retry, or create their own. this is really annoying and means that potentially it could take all day to wait to get 16 players in one room. could i suggest some improvments, 1) a waiting lobby, if games are in progress players have the option to wait until (the next available) session finishes or a new one is created in some kind of waiting lobby for the given type, i.e dogfight, strike etc so when a game is available the players move to it - similar to halo - this would also speed up the waiting time of waiting for players. Suggestion 2) when a multiplayer game ends, the session does not... so players are moved to a lobby together afterwards for an option of a rematch with the current players, working with suggestion 1, adding more waiting players to the game this would allow more players to enter the game quickly, and get going again with a greater number of players in the sky at once, and quickly.

suggestion 3) some kind of rank systems. i know there is "ranked matches" but players like prestige of being the best... it would be nice to have the ability to earn a rank like halo or cod, such as starting as a rookie, and improving on it -players who perform well with enough wins and kill performance start climbing ranks, such as rookie, flying officer, corporal etc, and the user given a rank stripe symbol to their ingame game on the hud, and in the lobbys. This gives players visual recognision of the skill of the player they are competing agaisnt, and the joys of shooting down a higher ranked player... it would encourage continual play because more people would want to achieve the highest rank. Perhaps for added bonuses when a milestone rank is acheieved such as sargent, perhaps with special unlockable "prizes" for reaching such mile stone ranks - get to sargent, improve user armour, get to flt leader get small enigine peformance upgrade. make these "prizes" only available in an arcade session, to keep people that want to keep the realism sepperate...

hope this goes down well!

moonknight82 09-20-2009 12:50 PM

Quote:

Originally Posted by Lexandro (Post 102971)
Well first of all its not a time limited picture, and its nothing to do with the game its a painting. There is nothing really innacurate about it as its not in a pre-set time frame other than in WW2. So the picture is of MkIIb at some point after the battle of britain, with the brown/green camo. Remember that not every squadron followed the letter of the law as it were when it comes to camo schemes. Also some aircraft may be repainted to match others in the flight, especially when replacement aircraft join a flight.

Therefor the Artist has created an accurate potrayal of a typical WW2 "milk run".


And back on topic. I had the idea for and extra MP game mode.

Mode - Scramble
Premis - Enemy units are attempting to attack your airfield, take off and intercept.
Gameplay- Team A spawns on an Airfield and must taxi and take off in an effort to take out the enemy. Team B spawn at 10k feet, X distance out and attempt to take out the airfield and shootdown the defenders.

Its basically a mix of Strike and CTA, and gives those who want it take offs and landings in an online game mode. It would work best if re-arming and refueling was possible by landing at a friendly airfield.

Oh I didn't think it was part of the game...I was just pointing out that in the game they have Spit Mk.IIb in the Battle of Britain...along with Hurricane II...neither type flew in the battle. I would like to see this corrected with the Spit Mk.I, Mk.Ia and Mk II...and the Hurricane Mk.I.

The RAF, unlike the Luftwaffe, has standard schemes for their aircraft...including "mirror" patterns etc.

nudger1964 09-20-2009 09:16 PM

tell ya one thing i really am a touch disappointed about in the game, and thats formation flying. your wing men are so far away.
one of the most beautiful sights i have seen is a flight of spitfires flying in tight formation then peeling off one by one. perhaps the sequal huh...you know it makes sense!

RubberBoots 09-20-2009 09:47 PM

Bots
 
I would like to be able to create a player match with AI-controlled enemy so my friends and I can fight the AI together. :)

vrtnt 09-20-2009 10:10 PM

Replays,Free flight and more
 
Love the game but I would love to see the following added through DLC or considered on a sequel.

Replay camera: The game is beautiful I want to sit back and enjoy it. I watch the opening cinema almost every time I play.

Free flight mode: If we have it on a crappy game like HAWX we need it on a great game where you actually have to fly the plane.

Mission generator: Training mode is good but I would like to add mixed targets of air and ground type. Like bombers with escorts or navel units with a CAP.

Game customization: More sliders to crossover control features between arcade, realistic and simulation to find that perfect mix of chocolate and peanut butter. Controller button mapping is also a must.

One more thing. Please make all DLC playable in a single player environment. I have a gold live account and will pay for DLC but only if I can play locally as well.

Thanks for reading and making a great game.


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