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Ground objects/vehicles:
http://www.youtube.com/watch?v=mW_VyxGsMwA& Arah! "Loose shoulder straps"? No more. :) http://www.youtube.com/watch?v=7QWlhoix6YU "Hit the silk". http://www.youtube.com/watch?v=AXBX_1tk0kw Sokol1 |
looks great, when is this released?
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See here for prices and release date: http://il2sturmovik.com/ . |
I'll certainly buy it.
Perhaps Russian developers are more at home in Russia... ;) Best Regards, MB_Avro |
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Another video. It gets interesting towards the end, showing a kill.
http://www.youtube.com/watch?v=m7crL...Od0xyJYPEw9EOA |
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Ignore me folks, I'm just waiting for the technical probs at the ATAG forum to be resolved, however I have pre-ordered the game in question. Should be interesting......... ;) |
Hey Dutch, how's it going?
(Another prodigal son returns.) I've been keeping an eye on everything but not posting much (not posting anything actually...too many bad vibes for too long left a really bad taste) Excited about the Stalingrad sim and how its shaping up. Haven't splashed any money yet though. |
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I've pre-ordered the new thing myself, after all it's a combat flight sim. But Cliffs of Dover ain't dead yet. 'No sireeeee' as our transatlantic friends would have it. Check out the mods at the ATAG forum, once it's up and running again (should be ok by Sunday, with God's good grace and Recoil and Colander and Bliss all havin' a sort of party!!). Nice to hear from you again. Come and join in the fun at the ATAG place. You'd be more than welcome. :D Hmmmm, I see some of those same transatlantic friends are either dyslexic or have nervous fingers. :D http://theairtacticalassaultgroup.com/forum/forum.php |
Occulus Rift support coming soon. :cool:
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This is huge, as VR is the future of simming. The technical advances in the smartphone industry, has made decent VR possible and affordable. |
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http://forum.il2sturmovik.com/topic/...ry/#entry16943 Part of which included the comment below, after Jason gave Loft the Oculus Rift to take back to Russia to investigate its possibilities. "Back to work now. Pre-alpha stage is now successfully completed and there are a number of new targets that are awaiting our focus. First up is to present the game in Europe at GamesCom 2013 in Cologne, Germany later this month. I hope that all visitors (press mostly) will be able to fly using the Oculus Rift which is now being tuned for optimal compatibility with BOS. Believe me, this is truly and awesome sight." |
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It is wrong of me to withhold my wisdom What with so many here hanging on my every word! I promise to post more frequently in the future! |
some new media for IL2 BoS
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Thanks. It was nice to see they have side-winds on landing. This was from the same poster (1c): http://www.youtube.com/watch?v=LvuAlIfWIPQ |
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So, the long wait is over and we're ready to share with you the news and reveal our plans.http://nexlson.wissensde.com/1.jpghttp://nexlson.wissensde.com/2.jpghttp://nexlson.wissensde.com/3.jpghttp://nexlson.wissensde.com/4.jpghttp://nexlson.wissensde.com/5.jpg
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Hi, I'm looking for WIP pictures of Battle of Moscow. Just want to re-see them, but can't find them.
thx |
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You can always find it linked at the bottom of my posts, by the signature picture. The Battle of Moscow pictures are in a sub album. I'll link it here for ease: http://s58.photobucket.com/user/rest...31512634594522 http://i58.photobucket.com/albums/g2...4.jpg~original major-setback . |
I wonder what has happened to all that work, languishing on a hard drive somewhere? or is it all deleted?
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I like what I've been seeing so far of Battle Of Stalingrad, in a lot of ways it looks to me like a worthy successor to IL2:1946, but I have been wondering how much of it is being done from scratch and how much of it is being adapted from other sources (ie. BoM & '46). That's not meant to be a put-down of the BoS developers, I'm impressed by their current and previous work and by the disciplined approach they're taking to making a sim that balances amount and quality of features with achievability of production deadlines. But I wonder if there will be a point at which they'll be met with the same sort of uncharted-territory type challenges that other developers have had to deal with. I sort of hope they do have access to all the IL2 resources that the 1C company owns, in addition to the results of their own work on ROF, if those resources can be used to help keep the development of the new IL2 series moving along at a greater pace, and help them avoid the pitfalls and ground-breaking challenges others might have encountered. |
A terrible decision by 1C...b6 I have log in problem at new forumhttp://www.vovivpcshipp.com/1.jpghttp://www.vovivpcshipp.com/2.jpghttp://www.vovivpcshipp.com/3.jpghttp://www.vovivpcshipp.com/4.jpghttp://www.vovivpcshipp.com/5.jpg
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I'd dearly like to see that I-16 in-game one day. I recall MG and 777 both made use of a third party Ukrainian team to sub contract their models towards the end. Maybe there were different models in different areas of ownership when the restructuring took place. That would mean some were fair game, while others were either unavailable or too expensive.
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Sounds like the community testing is close at hand now. Will be interesting for me to read the thoughts of the early testers on this game. I am not a backer, but interested. So the analysis by some of the respected members is important to me. :)
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The latest video #40 is impressive, on engine start-up add heavy smoke, heat distortion, and blowing snow from prop wash...and it will then be very immersive :)
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still looks pretty boring to me
- the virtual world is empty and bland. using a winter scenery with hardly any detail allows them to save on GPU/CPU load, but it again produces this same empty bland and boring RoF style world i disliked - looking at the aircraft interior and exterior give a cartoon'esque impression compared to the detail and precision of what we already have in CoD. adding in a few nice lighting effects and big KA-BOOM sounds might interest the arcade crowd to a new and easy to play aircraft game, but it is a regression and dumbing down for what we already had achieved in CoD, and compared to what we will get in DCS-ww2 series. and remember, this is not even a complete game you are buying for your 80$, within a few months you'll be expected to keep purchasing more and more elements to stay competitive in their pay2win marketing approach, and get new elements like maps, compasses scarfs and other trinkets. like their previous RoF series you'll end up spending 500$ or so for the end product, no thanks :) the battle of stalingrad part of ww2 was a major ground based slug fest, with armored engagements, siege of enemy positions,, and house to house fighting in built up area's. a major part of the air activity was maintaining air supremacy over the city, ground attack of enemy positions, keeping air supply lines open, attacking enemy troop movements or specific buildings and positions etc. there is NO indication that any of that will be in this RoF ww2 product, or that it can even display or recreate it (in RoF trenches and frontline positions were just smudged grey painted area's on the ground without any detail or objects). it doesnt look like they are doing any better in this attempt either. |
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the Rof-ww2 project is entirely their own creation, and the use of the il2sturmovik brand name is just to try and generate more sales and make people believe it is from the same creators as the earlier il2 series which had a very good reputation still its not all bad, having more ww2 games available will attract more players to the genre, and this will allow a percentage of these same new players to then gradually progress to the more hard core simulators like CoD and DCS-ww2 series. |
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Logical Zapatista, can't argue...the ground physics is what I thought looked good :) |
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Impressive.
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yes, looks good but i'm still fuming over CLOD so .. I'll wait for a release and user reviews. i was conned by Rome2 pre-order and was stung so no more pre-orders for me.
h |
I think this is the week that the founders get to try it out so, we will hear about it soon...then have to cull through the reports, I'd be interested in what Jaws(not a whiner but good eye and experience) take on it is.
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I see, only another week :)
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I'm not against pre-ordering in general though and I have backed the DCS WWII 1944 project because of DCS's demonstrated abilities in DCS World which only seemed to lack more experience in MP. Or was it the lack of the communities inclination in that direction? Well, over 2,500 people have backed DCS WWII 1944 which is a decent size 'Day one' community for our genre. |
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BoS Graphics look very "IL-2 '46"...the reason for that is they understand that most people have crap rigs to fly with. There would be no sense in creating a game and having people complain about issues, similar to the CLod event that took place. :) |
I don't think BoS graphics look like IL2 at all. They are extremely similar to RoF and that game has made consistent strides in graphics and effects since almost the beginning.
In today's Developer Diary there is a video clip of the LaGG in the hanger. The dimpled reflections on the fuselage far out do IL2's graphics. You can clearly see them again while the plane is on the tarmac. And that's at 720p. I think the rest of the game will have similar enhancements compared to IL2. Look at BoS's lighting effects. I've not seen many, if any, of those in IL2. I'm not sure I'll really like the landscape, but it is clearly more detailed and light reflective than anything IL2 did. It could make for some interesting snow blindness possibilities. For it's day IL2 stood head and shoulders above the rest of the flight sim crowd. CoD is a remarkable achievement and I wish it could have gotten the attention we all desire, but the official mantle has been passed on and I have no fear that BoS will surpass it's original in looks . THAT said: I don't think BoS will match CoD. It'll be nice but it won't be as detailed. |
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are we supposed to be impressed by a few flames coming out of the engine bay, really ? and this is the exiting news of the week ? first, the effect is WAY overdone and is just some eye candy for the arcade crowd. if flames that large and of that color were coming out of the exhaust manifolds there would be something VERY wrong with the engine and it would be seriously misfiring, running very poorly, and be about to explode ! the RoF developers should look a bit less at cartoon representations of aircraft and focus more on historically correct information. in contrast in CoD currently you CAN determine how well your engine is adjusted (lean etc..) by simply looking at the flame color/size of the exhausts (it varies from red/blue to white and black smoke), and the visual effect of the flames actually provides relevant technical information on how your engine if functioning (you can use the blue/red visual flame information to then adjust your mixture, temp etcc, AND the exhaust flame swill change accordingly) . and there are additional variations if the engine is damaged, overheated, seized, etc... the Rof crowd seems to have gone from being hyper critical of CoD and forever whining about trivial minor things, to lapping anything up the RoF folks produce, even if inferior by a mile. poor show folks, lets apply similar standards to determine quality :) then again, logic, reasoning and common sense has never been a troll attribute lol, so maybe i am asking there for the impossible ! |
Awful quick to render judgment on something that isn't out yet, aren't we?
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I have CoD, despite 1C abandoning it and thanks to Team Fusion, but I also have BoS. I don't think it will be as in-depth as CoD, on the other hand nor do I think it was ever advertized as such. As much as I cut slack for CoD's development, I can't bring myself to be an early adopter of the new DCS/Oleg/Luthier offering. I'll keep an open eye and view what folks think. EDIT: I can only hope the change of heart is in recognition that flight sim pickings are slim and the constant complaining and bickering was fruitless. I honestly don't think the complaining was personal (except for maybe one or two folks). Considering that if 1C didn't pass the torch to 777 there could possibly be a wasteland of flight sims instead of the hope of the continued work on CoD by TF.... 777's BoS.... and DCS's 1944 scenario. |
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I'll try to do so without the fanboi fanatasizm. ;) I'm expecting the game to have the same level of graphics, DMs and FM as RoF - but updated to a WW2 setting. I still think RoF has had a decent development cycle where at least graphical improvements have been steadily added. I like the feeling of flight, but can that be updated to a WW2 setting? I hope so. I don't expect anything revolutionary or groundbreaking in BoS...... which is sad considering the depth that CoD was going for. In the last developer update Loft mentioned on several occasions that this was like playing IL2 (the original game). As much as we liked it, the game wasn't as in-depth as what is currently allowable with today's technology. I think his comment (whether he realizes it or not) is an honest assessment of what BoS will be. Nothing more, nothing less. On the whole, I can live with that. I still have CoD and TF is continuing to greatly improve the game. When I hear some positive updates from Luthier and fans I'll invest in DCS 1944. It's finally a good time to be a flight sim enthusiast. No? |
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The new cone-lighting used for the Soviet aircraft landing lights (and vehicle lights) is very impressive. Also interior cockpit lighting that is visible externally. The quality of the ground-handling physics in the recent dev update video - again a new standard of quality there. They also say that FM is modelled to a new standard too. Time will soon tell. The idea for the single player campaign of having server-generated missions with server-generated ground units, friendly and enemy AI flights, etc is new and potentially could be very immersive. If the recently trailed AI is as impressive in reality as it appeared in print (vastly expanded sets of maneouvers) then it will be something special. Stalingrad is apparently modelled to a very detailed level beyond what has been attempted before in a flight sim. So I'd say there are already features that are ground-breaking. The focus for the new game seems to be on 'immersion' - if they can achieve that then I'll be happy. I was fortunate enough to be gifted a premium edition of the game a few weeks ago (after initially deciding to hold off on buying) so I'll be interested to try it out and judge for myself. |
If BOS AI doesn't keep barrel rolling into the deck then it's one up on COD !
Lets hope we also see Aircraft weak-points recorded that enemy AI might know and use to it's advantage - ie attack from 6 low on most aircraft, attack head-on on He111 etc etc etc H |
what you are witnessing is a battle damaged AI going down
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Playable alpha is available now. Rather exceeded my expectations too. Very pleasantly surprised. ;)
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Hi Slipball. Plenty here http://forum.il2sturmovik.com/topic/...ots-vids-here/
;) Edit, ah! Beat me to it :) |
the funniest part was when the RoF-BS sales reps recently announce that those that had prepaid for the game would only be able to play it on Tuesdays during the beta stages (eg it is linked to some server activation control thingy RoF controls, you dont have normal access to pay it whenever you want to yourself)
roflmao, not something they declared when they asked people to hand over their money now, did they ! unsurprisingly people are starting to ask for their money back already :) |
I've been meaning to get back over there and read what the guys think of it. Are there a lot of money back seekers ?
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Hey guys. I thought I'd give my short 2 cents seeing as I fly high performance piston taildraggers on a daily basis for my job/general enjoyment. Nothing like the 1200 horsepower LaGG, but my forte is Pitts Specials, Piper Pawnees, and Extra 300's, and Super Decathlons. Ground Handling: You guys hit the nail on the head with how a tailwheel reacts on the ground. Ground looping is a serious concern in any taildragger and you guys made it obvious that the airplane needs to be handled just as carefully on the ground as it does in the air. The way the airplane bounces and reacts to different types of pavement/snow is stunning and it's something I really haven't seen before in any sim. Bravo. Takeoffs and Landings: Again, perfect interpretation of how a taildragger needs to be paid attention to through all phases of flight, especially the takeoff and landing. There's a certain finesse that no sim has been able to capture. Somehow, someway, you guys did it. The airplane feels heavy on the takeoff roll and it reacts just as a real taildragger should. Bounce and swerve recovery is great. Ground effect handling seems to also be present in the sim and works just the way I thought it should. Landings in a taildragger is an especially difficult process to grab at. You need to be way ahead of the airplane. I noticed in the crosswind mission you guys paid attention to how a taildragger reacts if you aren't lined up correctly when you touch down. If you touch down sideways, it's not going to be pretty. Three point landings with full flaps in a crosswind are BIG no-no's in the types of airplanes I fly, and it's apparent that the developers paid extra attention to this. There's so much more to talk about, but I don't want this to drag on. This is simply an amazing sim already. You guys should be proud of what you have made so far. Thanks, Jared |
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In more than ten years of flight sims, I've never seen such a positive and unanimous reaction from the community. Quite incredible. There's hope for us yet. :grin:
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Well Jason rules with an iron fist over there :lol:...I will certainly give it a try though |
http://i254.photobucket.com/albums/h...2__1_24_45.png
On Monday evening I'll be firing up my '109F4 and taking it for a spin. :grin: |
[youtube]S85CjGR_GbI[/youtube]
[youtube]TlPwsmPcThE[/youtube] Sokol1 |
Is that car an early version of the famous Triumph Spitfire? Its turning circle is WAY too over-modelled.
Not fair on the 109 pilot IMHO. Many thanks for posting ;) Best Regards, MB_Avro |
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a more honest perspective is from this simhq poll http://simhq.com/forum/ubbthreads.ph...ll#Post3854649 where 50% of people indicate they would not have prepaid for the RoF-BS beta access if if their marketing had been honest enough to mention the fact you just get a few hrs per week to try the beta access THAT is classical bait-and-switch from shonky sales people, and the oldest trick in the book. you market something as being one thing which is enticing, and then you later give them something completely different and for those that have been asking for their money back as a result ? lol, those same dodgy flawed product sellers are REFUSING to give money back (he probably already bought his new lexus and doesnt want to return to driving his old pinto) |
Not sure if you're aware of this, but no one paid extra for early access. We actually paid less for early access. So the people who want their money back are idiots.
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ooooo my dears, how your critical standards have fallen and how the same old CoD-trolls who could never say anything positive about CoD are now lapping everything up that shines and glitters in the RoF-BS marketing spiel !!!! that night time chocolate-cockpit with its little christmas lights and moody lighting effects might look PRETTY, but IT DOESNT LOOK REAL and it does not simulate what the cockpit of a historical ww2 aircraft would look at night with its instrument lighting on ! (and yes, i have seen the real item). |
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if you try and have some honest questions or are even slightly critical of ANYTHING related to the RoF-BS project at their forums it gets instantly deleted and people get banned for repeatedly doing so. if you say anything perceived by their mods as being in any way negative it's removed instantly, giving to the casual or uninformed visitor to their forum a misleading impression that all is well. the main other RoF forums are also filled nowadays with disgruntled users complaining about the current state of that game, so it doesnt bode well for the future of RoF-BS and they also heavily censors any type of normal discussion on important missing features, like: no coop, no offline content (it is strictly online only and requires a net connection), their pay2win strategy with a perpetual trickle of releases of uberplane addon aircraft so only the ones with deep pockets can win online with better aircraft, lack of end user new map making and complex mission making tools, no end-user and 3e party made new content etc...., all of which can only be described as trying to create a misleading impression of the lack of importance of some of these missing features, lack of overall content of a ww2 battle that was a huge ground based slogfest between 2 major armies (just look at the landscape previews, it is empty lifeless, and dead), their hidden pricing and sales policies, and the pay2win sales model being used. even worse, some of their moderators and marketing drones are shouting insults at posters in other forums as well (while masquerading as "normal forum users" and not identifying themselves as stakeholders), trying to plant misleading information and manipulate the discussions to give it positive spin and drum up prospective new (uninformed) customers not exactly a business style that inspires confidence :) |
The Freidrich looks rather nice. The more detailed ground handling makes it a bit of a handful on takeoff and landing. Too much throttle while taxiing will have the unwary turning a full 360 very quick. So nice to be back over a patch of the motherland though.
http://i221.photobucket.com/albums/d...psd0154e38.jpg http://i221.photobucket.com/albums/d...psc6ac88c7.jpg http://i221.photobucket.com/albums/d...psea35acfa.jpg http://i221.photobucket.com/albums/d...ps0391a04d.jpg |
interesting shots, thanks ...that unlock list looks as though it may be long
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Just had a quick look, only the 20mm pods if you scroll down. Perhaps they'll add some other stuff later when they are out of alpha.
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:-P I think this guys got a question for you Zap. http://forum.1cpublishing.eu/showthread.php?t=41077 |
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I wanted to test out the alpha version before I commented, kendo. Over all I like it and do hope the additions you feature come to fruition, and I won't comment on AI until I try it for myself. It's only fair. The pilot animation, while very nice looking is the same three movements over and over again. Heck, the LaGG is going down the runway at full speed and the pilot wipes his nose (;) brow). IDK if I'd be doing that in real life. The fact he does it every ten seconds is ridiculous, IMO. The light cones are a nice touch, but to me are nothing but an extension of RoF's lighting effects as a burning plane reflects the light on water or land. It's very good. I'm glad they implemented the effect, but I was expecting good lighting anyway so as I said in my last post it's not ground breaking. The ground physics add a lot of realism and I find the handling to be above any flight sim I've flown. Well done. I haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals. Now, they may be place holders and we may see something as beautiful as RoF's cities...... but in all candor those don't come anywhere near the scale and depth of CoD's London or Cannes. The rest will be shown on release and I hope you're right - that we'll get detailed, immersive off line campaigns with superlative AI. To me, that's the holy grail of combat flight sims. I think this is the evolution of IL2. It won't have the detail of CoD - or maybe even some of the physical/graphic realism, but I think it'll be a very nice sim, and I look forward to more development. Hopefully it will meet our expectations. As I said earlier I have CoD. Now I have BoS. If DCS' 1944 sim has positive news, I'll have that too. |
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Good shots Feathered :grin:
Some will complain that the snow is not as white as it was in il2 46 :rolleyes: What I'm seeing here is a real progression from il2 46 to something better. I still enjoy il2 46 but shots such as these show that there has been real progression. I will buy. Best Regards, MB_Avro. |
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Regarding the towns and villages, as David Hayward said the layouts are apparently accurate for time and place - Soviet era town planning - functional if not pretty. I recall the screen shots of the COD follow up Russian village looking somewhat similar in layout. You're right - very basic and dull compared to ROF's (and COD's) towns, but accurate representations also. Stalingrad should be very different - they showed some pics a while back of very finely modelled buildings - the Grain elevator I think and a famous statue. Here's the Dev update about the AI: http://forum.il2sturmovik.com/topic/...diary/?p=36659 Sounds wonderful, but will take with a pinch or two of salt until we get to check the reality - which apparently will be next week. Expect a possible bug-fest initially, but given time hopefully a step forward. |
" haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals"
there is an large amount of photographs of the landscape available much of it aerial. I don't think the BOS team ever intended to go the true representation route. That would have taken a lot of time, and resources...but as you fly above, you have to wonder were does the civilization hang their hats |
I like the added touch of the cart's wheels embedded in the snow. :wink:
http://i221.photobucket.com/albums/d...ps5eeb2765.jpg From what I recently read in Anthony Beevor's Stalingrad, most of the population of the forward areas were thrown out into the snow by the occupying Germans. Who took over their homes, ate their food, and even wore their clothes. Not many traces of civilization left I suspect. |
My first impression of the actual pre alpha version:
Bf109: the guns fire longer than the button is pressed and way too less ammo LaGG3: Without any chances, unless altitude advantage and surprised enemy. Contact visibility is inacceptable even with icons, much worse than in CloD!! But its a alpha and there is room, and need, for improvements. |
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looking at the feedback from the RoF-BS project flight-models, you can already conclude that simulation or realism of flightmodels wont be its strong point. as one early observer put it well recently "..... I've screwed up a couple of approaches (in RoF-BS) and still got her safely to the ground each time, the DCS-P-51 in comparison is a lot more finicky in such situations....." and it wont equal or surpass CoD in aircraft and other object detail (aircraft interior and exteriors, damage models), scenery detail and density, neither will it in matching anywhere near the game features of CoD, eg in providing numbers of online players (100 in CoD) or extensive AI activity (1000+ in CoD), nor will it have anything like dynamic weather, online CooP, advanced scripting features etc.. there will be eye candy in the RoF-BS game, but most of it is meaningless and people will become quickly bored with it: for ex, the pilot head movements are a scripted meaningless routine on a cgi loop and the head movement doesnt represent what the player is doing, there are pretty little flames from the aircraft exhausts but it doesnt indicate anything meaningfull about the state of the aircraft engine (which it does in CoD), flightmodels might feel nice and fun for the players but dont simulate a real aircraft, no clickable cockpits or real startup and engine management procedures (which are part of the pilots "workload" during aerial engagements and therefore should be modeled to simulate a real ww2 pilots experience etc.... in short, RoF-BS will be a game for people who want a plane shooter game that looks "nice" (but is cartoonish with an empty lifeless game world) with some titillating visual effects (ooooo look there is flames from the exhaust !! etc), and a "nice" flying experience ( but not simulating a real aircraft behavior). it will be a game for people who mistakenly believe that that is what ww2 flying would be like (without having a clue what the real experience should be like) because recreating that real experience that is not really what they are after and having it accurately recreated as a pc experience isnt "fun" to them. instead they'll then go around saluting eachother on forums and talk about things like honor and being "just like a ww2 pilot" without having a clue of its meaning and with the perpetual macro payments sales model that is expected to fleece you of around 500$ in added gaming elements like scarfs, aircraft instruments, new maps, better planes etc in just 2 years, i say no thanks !!! still, there are people who will pay for that kinda thing, and them having the choice to do so is up to them (or up to their parents), but lets not pretend it is better (eg more accurate) then some of the other ww2 era flight SIMULATION projects that are also available, and which are much more accurate and have a greater depth :) |
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Getting to grips with the LaGG vs Friedrich. Trying to anyway.
The most effective tactic against the 109F seems to be just running for your life. So much for Russian bias. All my engagements so far seem to suddenly begin with the scenes below. There's no sound of other aircraft approaching and no sounds of nearby gunfire from the cockpit either. Bounces are fast and brutal. One moment you're sitting in a noisy, vibrating and otherwise healthy cockpit. The next minute there's blood, smoke and flame and you're trying to get the canopy open... http://i221.photobucket.com/albums/d...ps1bf1ecf8.jpg http://i221.photobucket.com/albums/d...ps216593b9.jpg http://i221.photobucket.com/albums/d...ps12a41774.jpg http://i221.photobucket.com/albums/d...ps3cd4aec4.jpg http://i221.photobucket.com/albums/d...ps3cd4aec4.jpg http://i221.photobucket.com/albums/d...ps412b9164.jpg Aw great... A wet bum. http://i221.photobucket.com/albums/d...ps30957a76.jpg http://i221.photobucket.com/albums/d...psddd1d1b8.jpg Finally managed to turn the tables. Don't worry Fritzy, I'm not out for revenge. http://i221.photobucket.com/albums/d...ps74dd8003.jpg Well, maybe I am after all. http://i221.photobucket.com/albums/d...psb120f7a4.jpg |
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in comparison to the earlier RoF-BS cockpit screenshots, the early preview shots of the DCS-ww2 project's p47 cockpit look pretty amazing, the detail so sharp you can almost feel the textures of the cockpit and instruments. and yes, every dial, switch lever and instrument will actually work and have meaning :)
http://forum.1cpublishing.eu/attachm...1&d=1386519040 |
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Zap, You really start sounding like a broken record... You don't like the BoS project. Allright, yes, we get it, no need to repeat it on nearly every page of this thread, especially when most of Your posts are about the same things - some of them justified (e.g. worse gfx, simplified aspects of FM, controversial business model), some of them plain bull$hit (a bit about "people who mistakenly believe that that is what ww2 flying would be like", or a bit about "empty lifeless game world"). That just gets seriously boring, even quicker than "meaningless eyecandy". Seriously, If You're not interested in this project, why do You bother to post here in the first place?
Anyone, who is remotely interested in WWII sim biz, is fully aware of expected shortcomings and limitations of early version of upcoming BoS (after all, as You noticed, developers were not shy about these since the day one, which was widely commented on every effin' discussion forum for simmers out there). We all know that in some aspects it's going to be a step back from CloD and DCS. So what? "Meaningful" eyecandy and clickable cockpits of CloD and DCS are just a part of equation, important one, but not enough to keep players occupied for long. In the end, the only sim, which is going to become a long-term "industry standard" of flight simmers is the one which offers constant and stable development and expansion of functional offline and online features, done by official producers. CloD is not going to become one, because without access to source code, there's only so much Team Fusion can do with it, no matter how ambitious and dedicated these guys are. DCS WWII is highly unlikely going to become one, for reasons clear to anyone who has at least some experience with DCS series development pace (I'll be happy to see if anything changes in this aspect in the nearest future, but I'm not holding my breath for it). That leaves us with BoS, whether we want it or not. There's a chance something reasonably good might come out of it. Personally, I'm not going to buy it now (have absolutely no interest in East Front, plus I really hate DLCs / microtransactions business model) but from my personal perspective - I'd say 777/1C project, simplified or not, is the only one which might bring me to my beloved Pacific Theater of Ops someday, while CloD and DCS most certainly will not. |
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Your wrong about COD, it will evolve quite nicely. Team Fusion are currently improving COD, building another theater, and adding more aircraft, ships, drivable vehicles etc. The community is building comprehensive missions, and campaigns, and the game engine can handle thousands of AI land, sea, air combat units. There is no doubt that a paid development crew would make things happen sooner, but COD doesn't need it as the sim appeals to a more hardcore, smaller subset of the combat flight sim community. I don't see the BOS/ROF game engine having any new feature that will kill COD. Most simmers will probably fly BOS, just as most simmers flew with relaxed settings in the IL-2 servers, while many will fly both sims, and the hardcore will have a home in the COD series of theaters for many years. |
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remember, that is also something RoF's rep's let slip shortly after their new project announcement, their aim is not to make something better then the last il2 series sim (CoD), it is their intention to make a game that is more financially profitable to them and their backers (and by its very design the content and features of their new game will be inferior to CoD on most aspects). and as such, neither is it designed to match or compete with complex sims like the DCS series that focus on recreating in the most realistic possible way a ww2 pilot's combat experience. ahh, and btw you completely missed the meaning of my previous comment, i was comparing aircraft flight behavior in RoF-BS current project to the currently already available information on the next "real il2-sturmovik" installment which is the DCS ww2 sim project (of which the p51 is a part). and in the same way that the previous il2-sturmovik series set the standard in ww2 aviation sim's for the last 10 years, there are all indications that it will continue to do so for many more years in their next project or were you maybe confused by the use of the "il2 sturmovik" brand name in the RoF-BS current game being developed ? it has NOTHING to do with the old series (it doesnt have the technical information from it, none of the code, none of the designers or researchers etc), and the use of the brand name is simply used as a marketing strategy by the company that owns the brand name to promote sales, it is NOT an actual content description of the product or the creators of the game/program |
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therefore you can by definition expect people here (the normal forum users, not the trolls) to be people who like and support CoD, and they will comment on other aviation games/sims (be they good or bad) from that perspective, if you find that context to compare other aviation games inconvenient then YOU are posting in the wrong place :) Quote:
the "industry standard" has been, is, and will always be, the most realistic SIMULATOR of a ww2 pilots experience, and as such the RoF-BS project (by their own admission) wont be it. there are very few projects that set their aim that high, and CoD was very much created with that ambition. now that the previews of RoF-BS are confirming its more arcade/console approach (pretty but empty scenery, nice looking aircraft but simplified damage models and lower resolution/detail cockpits and external plane models, elements like engine exhaust flames that are purely cosmetic but meaningless, easy gunnery model, simplified flight models, lack of more complex pilot tasks like engine management and fully clickable cokpit etc) , our best hope (as CoD supporters) clearly lies with the DCS-ww2 sim project which continues in the original il2-sturmovik design ethos. and even on the release of DCS-ww2 in september 2014, there will be some time before it can equal the many new features and elements that already currently are in CoD. but at least it has the same ambition as the CoD creators (and the same designers of the old il2 series) and as such will still continue in the same ambitious direction. their intention is to evolve and even surpass CoD in most aspects and continue to create the most realistic flightsim possible (while the people who manage and work for the project make a living). THAT is a very different paradigm :) |
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Clod began a decline from being hard core with the very first patch. The final game is just a shell of its former self, and hardly hard core any longer. Due to community complaints the sim was dumbed down so that individuals could have better results. |
Originally Posted by zapatista:
i say no thanks !!! Quote:
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I don't think it's fair to dismiss everything Zap has to say.
There's a tendency on forums to pigeon-hole posters and decide that everything they say is worthless. Following that, the next stage is to refer to them as 'trolls'. There's a strong element of that creeping in here. Best Regards, MB_Avro |
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