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Dear nilloc93, you could have tried the single player demo of the game before buying it, for the demos are invented not for the love of making a demo, but for marketing purpose and for the customers know what they buy. TNX.
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I second that, this game is a diamond in the rough. Yeah its excruciating hard, maybe downright insane, but not impossible to achieve. Look at me, I had to ask for help on these forums out of desperation. (makes me feels so inferior lol but then again, I was trying it on normal first time:-P) But the moment you have them on the run, then you can taste the satisfaction that comes with each victory. It is by far aside from SHoWII, a truely awesome tactical game.
P.S. anybody have any issues with the airstrike in Scorching Sands? http://forum.1cpublishing.eu/showthread.php?t=9995 |
Im 24 i been playing pc since im 8, and men i realy missed a game that could challange you. This game puts me back in the good times.
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I ve only just started playing the game where you repair the tank, am I missing something because you just have 1 tank against so many germans and the tracks keep coming off 9 attempts so far
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Destroy tanks and 45mm guns first with a AP round. Keep away from enemy infantry, don't let them get close or they may get you with a AT grenade.
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yea i downloaded the demo and i liked the game so i bought it.
Now i'm playing and i'm stuck at "the flying dutchman". This misson is very hard,but not impossible. Also i dont preffer so much stealth missons they are much harder then others. But i just cant find any walktrough!probably there is no one for this game? |
Some missions are very hard, but why don't you guys do as I do? Give yourself some more advantage, change the missions in game.pak and add some more units to turn it more easy.
robi120 strangely no one as yet made a walktrough for this game, I've checked sites like cheatcodecentral and there is nothing yet. After you get some more experience with the game you'll find that the flying dutchman is not that hard. Myself I think this game is priceless. After starting playing it I forgot completly Company of Heroes, love the real damage effects and the direct control is something amazing. Do you guys also think that in the last COH expansion when we get to control the Tiger they deliberatly copied that from MOW? The only thing this game lacks is a pause button so we can give orders when there are a lot of units to control. I think with the real damage and direct control this game is gonna be a changing point and all this kind of strategy games are going to be like MOW. |
Bob - There actually is a pause button, try hitting the pause button on your keyboard :P I don't think it was put in the list of controls, but it works for me. You could also use the backspace key to change the speed of time, allowing you to control all of your troops= in a hectic situation.
I'm not sure what you mean by CoH copying the Tiger from MoW..I don't think MoW was the first to use a Tiger tank in a game :P. But the addition of the "direct control" mode CoH put in deffinately seems (cheaply) copied from MoW. Not only that, it's basically useless in CoH, atleast in MoW it is frequently used/needed and can turn the tide of a battle when you take =control. I too haven't given CoH another thought since discovering MoW, it's just not worth the time anymore. Almost like a step backwards in terms of gameplay, features and enjoyment. But i don't think that real damage/direct control or this sort of realistic and intense gameplay will become the standard in RTS titles. Let's face it, the typical gamer isn't willing to use their brain to finish a game that requires thinking, planning and patience, there will always be a need for CoH style games. We've already heard people claiming MoW is "too hard to be enjoyable" :rolleyes: and games like CoH will be made for people like that. It's fine by me, just means less mindless idiots coming here to complain that they had to actually think. |
I didn't mean copying the use of a Tiger unit, but the direct control of one in a mission of that crappy ultra-small expansion Tales of Valor. It just seemed much of a coincidence after MOW came out the guys of COH using that in Tales of Valor.
I know about the pause button, but it's that we can't add move and action commands in pause like in COH and Codename Panzers. But I didn't knew about changing the speed of the game, thanks for mention that. Hail to Australia, land of gourgeous girls! |
Yes it did seem like perhaps the CoH devs had been playing other people's games, but the funny thing is, MoW wasn't the first to use the direct control. I'm not sure where it originally began (i'm sure you can trace it back to the early gaming days) but one of the first games i'd heard of using it was Soldiers Heroes of WW2 (2004) also by BestWay.
So it actually took CoH almost 5yrs to copy it, and they still did a horrible job :P I doubt they'll use it again in the next release. Ahh yes you are correct, i forgot that MoW doesn't allow giving commands while paused - I've been playing too much Theatre of War (which does allow it) but considering 1C are involved in that perhaps it would be possible to include it in MoW. We might have to wait for a MoW 2 though :P. In the meantime the speed change should make it a bit more manageable, it also adds a bit more panic and drama as you have to wait longer for tanks/guns to reload and you'll be wondering if you will reload before the enemy - But personally i feel that adds to the fun. Oh and yep, we do indeed have some lovely women here, sometimes i think the tourists come here for the women more than the actual tours and such. :P |
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