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-   -   No clickable cockpit! Are they for real. (http://forum.fulqrumpublishing.com/showthread.php?t=36443)

6S.Manu 12-12-2012 03:41 PM

Quote:

Originally Posted by lokitexas (Post 487386)
Clickable pits is a huge feature.

Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game.

Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh....

Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version.

Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII.

Please, my educated friend, can you list me all the actions a pilot can do in a 109 compared to a A10 pilot during the flight?

In a modern plane the pilot is constantly looking at the cockpit because the informations he needs are all there: it's not the same for a WW2 pilot...

Clickable cockpits are mandatory on a modern plane simulator, not so in a WW2 flight combat simulator.

raaaid 12-12-2012 04:08 PM

i really dont like clickable cocpits because i use mouse view but i often think hey with clickables i could pilot a 109 for real which would be good if i was raaaiding the lost ark

lokitexas 12-12-2012 05:12 PM

Quote:

Originally Posted by Hooves (Post 487401)
You sir are a drama queen, all you need to do is read the FAQ and you would see that 777 isn't going to make a WT. It takes the sim community seriously, it is their passion. You are talking out your bum.


And BTW I had every function needed mapped to HOTAS in Black Shark/A-10/ Clod/ FSX and any other game that used clickable pits. Why? I have track IR and having to keep my head still perfectly so I could hit that one damn littel switch was really annoying and took WAY more time than just mapping it once. To each is own, but lets not get dramatic any more shall we?

Quote:

Originally Posted by Hooves (Post 487402)
Man a little demanding are we? Honestly, you are lucky they are picking up the title to continue. And as far as having to EARN credit. Jason turned RoF from a failure to a gem. He has EARNED his Credit. If you would read his statements he says the engine will get an overhaul, maybe not DX11, but he is "getting it ready for WWII aircraft". Man you crusaders are the most dramatic Ive seen you in years, its entertaining to say the least.

Dramatic? You seem to like to throw that out quite a bit, dont you? Try to look up the meaning. I guess you took it from your word of the day calandar maybe?

Just because not everyone sucks on the manhood of a dev, like you, doesnt mean we dont get to discuss expectations.

I find 777 pretty weak. They can make a pretty plane, but not much else. They release fluff more than content. Weapon mods, pistols, streamers, scarf's, and other "fluff". Yet the career mode (still in beta btw), is almost as weak as CLoDs. Still no infantry units. Still deserted aerodromes. Still enemy planes spawn and despawn. Its hollow as hell.

Jason is a crybaby. Somebody points out a flaw, and he gets butthurt, closes the thread, and changes the posts, and cries you are trying to embaress him. Immature. The devs, for RoF on the other hand are good for what they to work with. They have made some awesome WWI birds. Not much beyond that, but hey, still good.

So just pointing out, that just because I find RoF a semi-ok game, doesnt mean I cant see where someone who thinks its great is coming from. Called an opinion. Learn to deal with people that have a different one from you.

planespotter 12-12-2012 05:26 PM

Oleg once posted comment once that they did a survey and only 3 percent of IL2 flyers wanted clickable cockpit as a 'must have'.

Who cares?

SlipBall 12-12-2012 05:48 PM

Quote:

Originally Posted by planespotter (Post 487455)
Oleg once posted comment once that they did a survey and only 3 percent of IL2 flyers wanted clickable cockpit as a 'must have'.

Who cares?

Well yes, I can believe such a result if worded that way...how bout if worded differently by Mr. Maddox, "would you like to be able to bind keys to cockpit functions"...results may have been different :)...even I dislike the mouse :-P

TX-EcoDragon 12-12-2012 05:50 PM

Fuuuuuu**#$&#*%

I guess it's CloD and DCS....or maybe the communities will get their heads on straight and realize that those of you that want to press E to start will have that option no matter what. You have everything mapped to your HOTAS and wanna use it that way? Great, I'm not gonna come along and tell you "Nope, sorry, you are out of luck" but many Combat gamers will post in these sorts of polls (and apparently they outnumber the high fidelity sim fans when it comes to the forum visitors anyway) and don't mind making their voices heard, even at the expense of the rest of the community. It's a shame.

TomcatViP 12-12-2012 06:33 PM

Quote:

Originally Posted by David Hayward (Post 487397)
They should not waste valuable dev time on making the cockpit clickable. Buy some decent control devices.

And there it is again: buy this..; you shld own that... buy that expension you silly noob... Welcome back in RoF!

rhinomonkey 12-12-2012 06:40 PM

I think that when touch screens are more standard a clickable or touchable cockpit will be a must in flight sims of the future.

David Hayward 12-12-2012 06:42 PM

Does your PDP-8 not have enough USB ports?.

VMF214_Jupp 12-12-2012 06:44 PM

Time for a Petition
 
~S~ All,

What I can say, coming from the perspective of a "heavy user" of several sim-flight products over the fourteen years since I first installed MS's CFS is that I'd much prefer having clickable cockpits available than not.

One thing I've mentioned to several of my "veteran friends" is that clickable cockpits is perhaps the only thing missing from IL-2 1946 to make it a "near perfect flight simulator".

You see, back in the day we could import civilian General Aviation aircraft into CFS and hands on fiddle about with all kinds of avionics, thus learning about all kinds of things...

Coming from that background, as many, many of us do, not having the ability for that level of interaction between human, device, computer, and program is a shortcoming for all future flight simulator products if they do not have it included.

I believe that a "hard core realism niche" will not be satisfied with an arcadey, graphically superior, insanely accurate yet automated flight model, with uber intelligent ai game that has forgotten that the real magic is in the end-user experience of being fun, educational, and visceral at the same time.

There are simulators, there are games, and now hybrid simulator-games...

Just because it has an airplane, doesn't make it a f@*&1ng simulator. Period.

This I hope leads to a revival of a pure simulation over the internet cash cow scheme given enough time.


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