Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Pilot's Lounge (http://forum.fulqrumpublishing.com/forumdisplay.php?f=205)
-   -   For better visualization (http://forum.fulqrumpublishing.com/showthread.php?t=36437)

Skoshi Tiger 12-14-2012 10:54 AM

Hey! I just had an epiphany! The feeling I’ve had since the ‘News’ Is just the same one I had when I came home from work and found out my wife had taken my pointer down to the vet and had him fixed!

Nothing I could do about it, but boy it felt bad! Poor dog hasn’t smiled since!

JG52Krupi 12-14-2012 11:14 AM

Quote:

Originally Posted by Skoshi Tiger (Post 488001)
Hey! I just had an epiphany! The feeling I’ve had since the ‘News’ Is just the same one I had when I came home from work and found out my wife had taken my pointer down to the vet and had him fixed!

Nothing I could do about it, but boy it felt bad! Poor dog hasn’t smiled since!

Same here, well not exactly the same but I have a sinking dealing at the demise of COD and I am quite angry at the treatment of Ilya and his MG colleagues by 1C.

Bunch of wankers!

6+ years of engine coding down the drain in order to make a quick buck back the easier way, I just hope Jason and Loft are up to the task or not even his army of adoring fans will stop my vengeance!

taildraggernut 12-14-2012 11:19 AM

Quote:

Originally Posted by Skoshi Tiger (Post 488001)
Hey! I just had an epiphany! The feeling I’ve had since the ‘News’ Is just the same one I had when I came home from work and found out my wife had taken my pointer down to the vet and had him fixed!

Nothing I could do about it, but boy it felt bad! Poor dog hasn’t smiled since!

the only difference is your missus probably didn't stand in front of you holding the dogs jewels and looking at you smugly unlike the collective group of COD bashing ROF mob who are gloating right now.

Skoshi Tiger 12-14-2012 11:24 AM

Quote:

Originally Posted by taildraggernut (Post 488006)
the only difference is your missus probably didn't stand in front of you holding the dogs jewels and looking at you smugly unlike the collective group of COD bashing ROF mob who are gloating right now.

Oh! You don't know my wife! Gloat! The look in her eyes said it all! "Step out of line and you're next!" ;)

Skoshi Tiger 12-14-2012 11:34 AM

Quote:

Originally Posted by JG52Krupi (Post 488005)
I just hope Jason and Loft are up to the task

I haven't heard much about Loft, but I'm sure both of them will do their best. Hopefully the melding of the teams and ideas will benefit both BoS and ROF. I think it's a big gamble on 777's part.

If it goes the other way then the Combat Flight Sim genre will loose two more titles and would take decades to recover!

Now that is scary!

JG52Krupi 12-14-2012 11:48 AM

Competition is the main reason why we the customers get new features now there is non this is bad news for us!

Oleg and Ilya didn't have competition and they constantly added new features, will Jason do the same?

The water v2 does look good in ROF so I am hopeful.

vranac 12-14-2012 11:57 AM

Quote:

Originally Posted by AbortedMan (Post 487917)
Regarding SEOW's ground campaign stuff (I'm not sure what you're specifically trying to point out as an example, I'm assuming controllable ground vehicles within CloD or something) I don't understand why you'd want to focus on controlling a set of ground vehicles when you're loading up a flight simulator. If you're into that stuff and it's very important to your simulator experience, you should probably stop looking in Cliffs of Dover's direction. I think DCS Combined Arms is more what you're looking for (http://www.digitalcombatsimulator.co...combined_arms/). Besides, how would it not be possible to upgrade the Digital Nature engine in a year's time to support threading and multi-core CPU instructions allowing a greater number of objects and scripting? The DN engine was made in what, 2008? And hasn't had a significant core upgrade opportunity (or reason) (aside from content additions) until now.

Yeah CloD engine was great in the scripting department, awesome, I agree. Does that make up for things it cannot do or does horribly? Do those great scripting opportunities present itself every day with the given community online or offline? No. I don't see anyone flocking to a vehicle ground war/scripted territory battle/control server on the Cliffs of Dover server list.

The clouds look absolutely gorgeous in the Digital Nature engine, btw. Have you seen em? Gorgeous.



You say "dx9" as if Direct3D9 is a horribly bad thing...do you even know what the differences between DX9 and DX10 are?

Take a look at this comparison from Crysis, this is the case in MANY other games:
http://common.ziffdavisinternet.com/...=174785,00.jpg

http://www.youtube.com/watch?v=mYWhKUoz8ww

There is no discernible difference. Seriously.

In any case, look at this http://forum.il2sturmovik.net/index....ic=21#entry912

Just because a game is written for DX9, it hardly means it's incapable of today's graphic standards. I believe the correct "critique" aspect of Rise of Flight you're looking for is "art style" or "art direction". SweetFX fixed a lot of the color washout issues that made things look cartoony.

I explain all this to you with hopes to ease your worrying. I'm not saying you can only enjoy one or the other, of course both sims are good products...but Cliffs of Dover is no longer being supported, so its popularity is easily toppled by any other similar product being released. Don't expect Cliffs to entertain forever...and especially don't expect Rof, a 5 year old game (will be 6 when BoS releases), to be just repackaged and sold without some significant enhancements.

No, you didndn't understand what I was trying to explain to you.I don't need controllable ground vehicles.
Those online wars I mentiond are similar in some way to the SoW campaign we are enjoying right now.
Lets say in SEOW you have simulated some historical campaign.you have to recon enemy positions first, and then planners(comanders) plan their actions for every mission and frontline is moving as a result.So for the example you have to destoy tanks that devasteted your infantry, or to protect your bomber friends so thay can destroy enemy supplies or ships, or to destroy bridges to stop reinforcements.
In AW you are trying to win a map, by conquering sectors, weakening supplies of cities, then taking them.
That kind of wars kept Il2 alive for years.

Somethin like that for CloD was almoust finished, but unfortunately talented guy that was doing that lost motivation after the announcment.

http://translate.googleusercontent.c...80yTs8Db3zNWCw

And that it is not possible in RoF,there is a try from some Italian guys,but the options are very limited.I heard you have to wipe out most of the cities from the map to make a mission that works.

About screenshots I could find you a lot of them to show you the difference.
Point is in lightning and shadows that give you warmer and more realistic picture.

[IMG]http://i360.photobucket.com/albums/o...DetailVert.jpg[/IMG]

I did't say that some things can't be done in dx9 but that is big step back from what we have.

With other things also,like CEM ,damage model ....

http://translate.googleusercontent.c...Fx7W1RNrEjsZHA

Quote:

9) Will the developers organized the official server? If so, whether the official draft of the war, the servers with other regimes, organizing tournaments?

No. Establishment and maintenance of servers - is the cost that we do not plan to. We are not MMO project for which the creation and maintenance of the servers is the main tool. Carried away by the audience itself can create for yourself "projects" use of this opportunity.
None of the projects in RoF exists.

Quote:

13) Will there be implemented clickable cockpits (at least partially as in WT)?



No. We create a simulation of air combat (this concept is and attack ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device will not be a game simulator. We would like to return to the original idea of ​​the "IL-2 Sturmovik", because we believe that it was great.
Quote:

15) Do you plan to schedule cockpits at basic models WT (spit/hur/109)?

No. This you will not see. The reasons are simple. On the creation of one such car takes a year, sometimes more. The popularity of the genre has to be phenomenal to such expenses were justified. If not be careful, the budget end, and with it the end and projects. So it is not too wise use of resources PC, when applied 20 textures, where only three, and to result in serious performance problems. We hope to find a solution.
:rolleyes:

Quote:

21) In the face of WT, we have a rather big enough by today's standards project. For out of it will go into CES? Model aircraft / ground objects / maps / sounds / algorithms etc?

Only the models and textures.
I think everything is clear now.

AbortedMan 12-14-2012 08:03 PM

Quote:

Originally Posted by vranac (Post 488021)
I did't say that some things can't be done in dx9 but that is big step back from what we have.

This is exactly what I'm trying to tell you, it really isn't. It's been argued for years since DX10 came out that the differences between DX9 through DX10 and DX10.1 are performance based, negligible and that developers don't pigeonhole their software to one API enough to really take advantage of the newer tech like I think you're assuming. Read about: tessellation in modern games utilizing the DX11 API (or the lack thereof, rather).

Many argue that the pre-mature "re-versioning" of Direct3D is simply a marketing strategy to keep the 3D enthusiasts smiling. This is one part Microsoft advertising and marketing and one part game developers not taking advantage of the instruction set in a way that would warrant calling DX9 to DX10 to DX10.1 (and even to DX11) a proper paradigm shift.

Anyway, your worries about which DirectX API BoM will be using should be assuaged due to the post from Jason stating measures will be taken to utilize the latest DirectX API, and even 64-bit instruction sets to properly utilize memory among other things. This is surprisingly something many modern games do not support today (so kudos to the 1C/777 team) due to the extra work developers have to do...workarounds for larger memory addresses are often supplied by community/user made additions, read: Skyrim. Something not within the reaches of the original CloD team...they had bigger things on their plate.

EDIT: Oh, and "DX9 will be standard" most likely means it will be the minimum requirement, but able to run other APIs. API = an abbreviation of application program interface, by the way.

Ground unit scripting in CloD is limited by it's own engine as well, you're saying a guy was completing an addition with all the fancy features, but the reality is, he didn't. Seems like there is more to the story rather than he just "lost motivation". If the CloD engine were capable of doing it, then anyone would have done it by now, (like Bliss...he's a scripting ultra-super-mega-god, isn't he? That's what I've heard ;)) and it would be everywhere in abundance. CloD has just as many limits as any other online game. Too many objects and object instructions, more player limits apparent to both you and I in these last weeks on SOWC...such is online gaming life (universally - across the board).

Quote:

Originally Posted by vranac (Post 488021)
I think everything is clear now.

On the contrary, I'm having a hard time understanding what those questions are trying to ask, I think Google translate needs some work. "WT" is mentioned, are they asking about comparisons versus War Thunder?

In any case, I urge you to cease the focus on the potentiality of negativity regarding the features of a new project, as it's highly unlikely a new, collaborated project that has it's standards set before it (the greatness that was CloD...or what CloD was supposed to be) will be anything short of a giant leap forward in regards to both products.

vranac 12-15-2012 01:57 PM

Quote:

Originally Posted by AbortedMan (Post 488118)
This is exactly what I'm trying to tell you, it really isn't. It's been argued for years since DX10 came out that the differences between DX9 through DX10 and DX10.1 are performance based, negligible and that developers don't pigeonhole their software to one API enough to really take advantage of the newer tech like I think you're assuming. Read about: tessellation in modern games utilizing the DX11 API (or the lack thereof, rather).

Many argue that the pre-mature "re-versioning" of Direct3D is simply a marketing strategy to keep the 3D enthusiasts smiling. This is one part Microsoft advertising and marketing and one part game developers not taking advantage of the instruction set in a way that would warrant calling DX9 to DX10 to DX10.1 (and even to DX11) a proper paradigm shift.

Anyway, your worries about which DirectX API BoM will be using should be assuaged due to the post from Jason stating measures will be taken to utilize the latest DirectX API, and even 64-bit instruction sets to properly utilize memory among other things. This is surprisingly something many modern games do not support today (so kudos to the 1C/777 team) due to the extra work developers have to do...workarounds for larger memory addresses are often supplied by community/user made additions, read: Skyrim. Something not within the reaches of the original CloD team...they had bigger things on their plate.

EDIT: Oh, and "DX9 will be standard" most likely means it will be the minimum requirement, but able to run other APIs. API = an abbreviation of application program interface, by the way.

You wrote all of this and didn't even comment that screenshot I posted.
I know what tesselation(and lack off it in modern games)is and and I don't think flightsim needs it.

BoS will use DX9.

The main point in the graphic design is different approach between 777 and MG,where 777 have artistic approach and MG tends to photorealistic one.

Quote:

Rasim, on 14 Dec 2012 - 22:03, said:

IMHO CloD screens that were posted here today to highlight how much more it is realistic considering lightning. I hope till the release graphics will be tweaked and left screen will be closer to the right.

Loft:

It will not removed in the summer and one in the evening, and the second in the winter and in the afternoon. No need to wait any super graphics, if you like the graphics in CloD, fly and have fun, I do not like it much.
If you prefer RoF graphics,enjoy it, but its far away from Clod.



Quote:

Ground unit scripting in CloD is limited by it's own engine as well, you're saying a guy was completing an addition with all the fancy features, but the reality is, he didn't. Seems like there is more to the story rather than he just "lost motivation". If the CloD engine were capable of doing it, then anyone would have done it by now, (like Bliss...he's a scripting ultra-super-mega-god, isn't he? That's what I've heard ;)) and it would be everywhere in abundance. CloD has just as many limits as any other online game. Too many objects and object instructions, more player limits apparent to both you and I in these last weeks on SOWC...such is online gaming life (universally - across the board).
Yes it is limited of course, but its light years ahead from that in RoF.
Have a look at the link I posted, that scripts are working and some tehnical problems will be solved.
Fortunately after lot of requests from the comunity he changed his mind and will continue working on the project.
Now he is working on how to transport units with trains.

Test mission is running on The Battle of France - Il2.Kupikolesa.Ru sever,
you can try it,but I dont know will you be able to understand what to do with
TAB 4 commands.

I don't know what you had with Bliss, but I can tell you for shure that Bliss and other ATAG guys kept this sim alive, and wll continue to do so with all the forces
of the comunity joined together.
Why they banned you I really don't know, but I think you are the only one as far as I know.





Quote:

On the contrary, I'm having a hard time understanding what those questions are trying to ask, I think Google translate needs some work. "WT" is mentioned, are they asking about comparisons versus War Thunder?

In any case, I urge you to cease the focus on the potentiality of negativity regarding the features of a new project, as it's highly unlikely a new, collaborated project that has it's standards set before it (the greatness that was CloD...or what CloD was supposed to be) will be anything short of a giant leap forward in regards to both products.
WT in that case is bad translation from BoB (Battle of Britain).

I will quote developer Loft for you again, so you can see what you'll get.

Quote:

You offer dogfight, after all this ... Anything except FM, DM and sales model, you are not different from the Tundra[War thunder] (Im bad in English writing, sorry).

Loft:

In nothing. But maybe that's the key parameters.

I will end my disscusion with you now.If you like RoF you will enjoy BoS.
Good luck!

I wan't.

Hamel 12-15-2012 07:30 PM

I'm not so bothered about who makes good flight sims, as long as they keep coming. I would however like to see a flight sim software company produce a theatre outside of the usual. We had a full on airwar down under too 777. RAAF and RNZAF Pacific campaign. Or even the Mediterranean theatre. Surely the Americans, Brits, Germans and Russians would like a change.

But that's another topic.


All times are GMT. The time now is 01:53 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.