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-   -   Trying to play allowing losses is horrible (http://forum.fulqrumpublishing.com/showthread.php?t=35907)

tiberiu 11-12-2012 08:46 PM

Quote:

Originally Posted by Bhruic (Post 480508)
I'm not sure why you insist on being so obtuse on this one. Do you honestly believe that the way the Spider Boss fight is intended to take place is by covering the entire ground so that spiders can't spawn? Because that's a ludicrous position to take. You found a way to do that, and yes, it's an impressive way to handle the situation. Are you trying to deny that it makes the fight a lot easier than it would be if you didn't cover the ground? Because again, that would be a ludicrous position to take.

Your insinuation that there is no difference between what you are doing and casting stone skin is just idiotic. You might as well claim that using Artificer to create a cheap, upgradeable item that you can exploit for runes, crystals and XP is no different than buying a mana potion. It's hard to believe someone could actually put forth such a stupid argument, but there it is.

What you are effectively complaining is that you are doing your absolute best to make the game as easy as possible, and by doing so, the game has become too easy. The solution, as multiple people have pointed out, is to stop trying so hard to make the game as easy as possible. If such simple logic offends you, then by all means, go back to pretending that you are having no effect on the game's difficulty level.

Seems you are getting quite angry, why? Try to calm down a bit.

You are at best poor at logic and at worst a hypocrite. Proof?

You say the battle was not intended to be played that way. Oh, yea? Because You say so? Your ipse dixit is not an argument.
The battle is not intended to be played in a certain way - it is to be played in any way the player sees fit. If the player want to use spells X, Y, Z, or unit X,Y, Z, it's ENTIRELY up to the player. If the developer didn't want spell X to be available in that fight, they would have DISABLED that spell for the fight like they did with the rage skills. Casting Stone Skin or other powerful spells is just as intended as casting that spell in the boss fight.

Bhruic 11-12-2012 08:54 PM

Quote:

Originally Posted by tiberiu (Post 480511)
Seems you are getting quite angry, why? Try to calm down a bit.

I'm not the least bit angry, but thanks for your concern.

Quote:

You are at best poor at logic and at worst a hypocrite. Proof?
Actually, I'm quite good at logic. Unfortunately, your argument boils down to "if you can do it, they must have intended for you to do it", which is a stupid argument. Again, one only point to such examples as the infinite runes/crystals/XP exploits available to realize that there are quite a few things you can do in the game that almost certainly weren't intended to be done in the game.

Regardless, this will be my last post to you, and you shall be added to my ignore list, as you are incapable of having a discussion without attempting personal attacks. Regardless of your physical age, you are extremely juvenille, and I'm wasting my time responding - which I shall now cease to do.

abadjpyo 11-12-2012 09:15 PM

trollness
 
i agree with bhruic, gunny highway, i imagine you were or are a marine? if you were infantry hoorah! buut, don't pull the war card in a pointless game forum! c'mon man! if you were a marine grunt you have nothing to prove. Alright back on topic, Bhruic or whatever, has made some cool bugfixes and been constructive in the community, while Tiberiu has been a great troll, you sound like such a smug, low self esteem loser who thinks he's smart because he plays a computer strategy game. I don't think i'm smart if I play this game, there are usually set tactics that everyone uses, not original to you or me, and even if there was an original tactic, it still doesn't mean you're smart so i think you're a loser for trying to sound like one, which shows you aren't. (inferiority complex). Now, people complain about the game being easy on impossible, well, don't use the exploits! YOU can make the game hard if you want by not using wanderer scrolls, artificer, mods, etc. Although the game's developers might (maybe) have had more success if the game was more balanced without cheat options. Anyways, no pedantic talks from my side, just a lil common sense ass chewing.

gunnyhighway 11-12-2012 09:20 PM

Quote:

Originally Posted by abadjpyo (Post 480517)
i agree with bhruic, gunny highway, i imagine you were or are a marine? if you were infantry hoorah! buut, don't pull the war card in a pointless game forum! c'mon man! if you were a marine grunt you have nothing to prove. Alright back on topic, Bhruic or whatever, has made some cool bugfixes and been constructive in the community, while Tiberiu has been a great troll, you sound like such a smug, low self esteem loser who thinks he's smart because he plays a computer strategy game. I don't think i'm smart if I play this game, there are usually set tactics that everyone uses, not original to you or me, and even if there was an original tactic, it still doesn't mean you're smart so i think you're a loser for trying to sound like one, which shows you aren't. (inferiority complex). Now, people complain about the game being easy on impossible, well, don't use the exploits! YOU can make the game hard if you want by not using wanderer scrolls, artificer, mods, etc. Although the game's developers might (maybe) have had more success if the game was more balanced without cheat options. Anyways, no pedantic talks from my side, just a lil common sense ass chewing.

Not pulling any marine card. What you learn in real life translates into the person you are, am I right? Sure its a video game I get that I enjoy it as such. My point was just to make it clear that strategy is using all your resources to solve a problem.

Strategy - Definition - A strategy is a plan of action designed to achieve a specific goal. Strategy is all about gaining (or being prepared to gain) a position of advantage over adversaries or best EXPLOITING emerging possibilities. As there is always an element of uncertainty about the future, strategy is more about a set of options ("strategic choices") than a fixed plan. It derives from the Greek "στρατηγία" (strategia), "office of general, command, generalship".[1]

And telling me what the game designers wanted when they created that spell is pure speculation. For all you know the developer had a hard time with the boss and came up with that strategy himself and said "wow this is a great idea" how do I know this? I can speculate too :]

Again I am over this conversation. Having this argument is like trying to speak to a liberal without punching him in the face.

abadjpyo 11-12-2012 10:22 PM

wessep
 
yo, so i know who i'm talking to, are you or were you a marine? and infantry? just curious, not arguing. Yeah man play how you want! i think most people would agree that balance is key in a good game, just the right difficulty level options! however, i think this game has fluctuating balances, like in the beginning it's kinda hard, for soothsayer it might be harder, if you use certain troops and stuff, the game can be very little challenge, etc. Personally, to me it's bad game design, i think most people enjoy a constant and fluid difficulty level with maybe a few spikes in between. I don't use rune mages for example, nor artificer cuz it takes the fun out for me and i bet most people without even knowing it have less fun too that way. I know what you mean by strategy and what not but since you're not a loser in arguments like tiberiu, i'll give you my opinion: if you want good strategy, play the game harder, that's why you're on impossible and you wanted a challenge, so that means try soothsayer, no rune mages, artificer, scrolls, etc. and there you will need to use better strategy if you want a challenge. Is this good in a game? no! it's because it was not well designed, you shouldn't have to gimp your character for challenge, in a good balanced game, you can min-max and still be challenged without it being impossible.

gunnyhighway 11-12-2012 10:56 PM

HMM 261 got out 2002

abadjpyo 11-12-2012 11:18 PM

alright bro, well it's good to talk to a brother, alpha 1/4 raiders. out 2004, who knows maybe i went in your helo at one point! hope you get the desired difficulty man.

Razorflame 11-12-2012 11:24 PM

Quote:

Originally Posted by Bhruic (Post 480513)
I'm not the least bit angry, but thanks for your concern.



Actually, I'm quite good at logic. Unfortunately, your argument boils down to "if you can do it, they must have intended for you to do it", which is a stupid argument. Again, one only point to such examples as the infinite runes/crystals/XP exploits available to realize that there are quite a few things you can do in the game that almost certainly weren't intended to be done in the game.

Regardless, this will be my last post to you, and you shall be added to my ignore list, as you are incapable of having a discussion without attempting personal attacks. Regardless of your physical age, you are extremely juvenille, and I'm wasting my time responding - which I shall now cease to do.

well you have to admit that even without cheats/exploits the game is still to easy

just a simple comparison

in TL: AP I really had fun on impossible cause it felt challenging even if u already won the game and stuff or want to try a different character

but in wotn it's just about killing massive undead stacks and then some small continents of other stuff

but by that time you will have such a impressive army/skill/spell choice
that later islands just don't matter
IN TL and AP i think the islands were better constructed in terms of difficulty

in wotn you mainly have to kill undead stacks which tend to be very tedious after a while and boring it really doesn't give u a feeling that your progressing

Bhruic 11-12-2012 11:37 PM

Quote:

Originally Posted by Razorflame (Post 480555)
well you have to admit that even without cheats/exploits the game is still to easy

My take on it is that they gave us too many tools, and too many ways to exploit those tools when it comes to resurrecting units. There are very few fights that I've done where I haven't lost a single unit. Mainly that's only happened on the Freedom Islands, and that's because I didn't figure out how to get there until after Demonis.

So most fights involve losses. It's much too easy to regain all those losses with units such as Paladins and Inquisitors, especially when mixed with Rune Mages. If there were no way for units to resurrect units, and there were no way to gain effectively infinite mana, most fights would involve some losses.

That doesn't really address the question of how difficult the game is, but a lot of the perception of difficulty comes from unit loss.

The other side of the equation is how to determine how difficult something should be. Take the Spider Boss, for example. Lots of people had trouble even beating it, let alone doing so with no-loss. And because of that, the perception came into play (before ways of exploiting the fight, and before the discovery of Trolls) that the fight was "too hard". Trying to find a middle ground is difficult when people have different expectations of what they consider "hard".

tl;dr version - a lot fewer ways to resurrect units would go a long way to making the game seem harder, but could make it more tedious.

Zechnophobe 11-13-2012 12:09 AM

I don't really think resurrection is the issue. A big part of the 'easiness' of the game is that the areas don't escalate well. Consider that at each breakpoint (Island 1, island 4, post Demonis) you have a 'gate' that prevents you from going further. Up until that gate you have a certain strength of enemies, roughly scaled by zone. Demonis has larger stacks than Greenwort.

The problem is that these stack sizes are not making a very good curve. All the armies pre-demonis are TINY in comparison to Demonis. You can clear out that entire area with basically no problem once you get some levels, because the fights aren't scaling with you.

Or think of it like this: Let's say it takes 5 level 10 fights to get to level 11. Or, 5 fights of a specific level to get to the next level. There are like 200 level 30 fights to 35 fights! Then none of levels 36 to 43, and then some at level 44 onward. You basically have to fight these 'easy' lower level fights for a long time before you are given any challenge again.

Afterall, I don't think anyone will really call the first four islands too easy. It's just that there are gigantic stretches of the game that aren't particularly hard because the enemies aren't getting larger.


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