zapatista |
09-28-2012 03:55 PM |
Quote:
Originally Posted by luthier
(Post 464442)
Only one mirror so far:
- Added a Su-26 acrobatics plane.
You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options.
The plane also comes with four easter egg weapons that can be loaded onto the center pylon:
- Shotgun – fires explosive pellets with everyone’ sfavorite green tracers;
- Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m;
- Antimatter mortar – fires anti-matter spitwads;
- Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines.
NOTE: Our artificial intelligence simply could not manage the pure awesomeness of this plane. If you try to create doom flights of railgun-armed Su-26s the AI will most likely just crash.
The Su-26 is a special type of a recon plane in the game, so other AI aircraft will mostly ignore it in missions.
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the patch is very good news (presuming the spitfire and hurricane "speed corrections" are a typo), but i think it is a downward step to include some weird fantasy wonder weapons for the su26, it really detracts from what should be focused on as a ww2 simulator with realistic planes and weapons
hate to post something negative o this glorious day of a new patch, the weird fantasy weapons just seems like an odd choice while so many other issues need to be addressed
any indication the reversed controls for the allied fighters are corrected for ex ?
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