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ATAG_Doc 08-06-2012 11:42 PM

Quote:

Originally Posted by AbortedMan (Post 452239)
Everyone that is ok with vulching seems to forget that vulching sucks a large percentage of players into that area of the mission, often leaving people that are smart enough to not bother with the "airquake condition" completely alone to shoot at AI bombers...and that's pretty boring.

When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are. This further exacerbates the problem. This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.

Yes it's a stupid result of people being stupid OR making bad choices, but it's what is going to happen over and over...because people are stupid and/OR make bad choices. It's not that I'm trying to criticize or degrade "people" but I simply cannot use any other word to describe them.

The "airquake condition" can be dealt with and fixed, or it can be ignored advertised as a beneficial part of a server's assets.

ATAG's choice. I think they're shooting themselves in the foot, IMO. They hold the balance of this game's online community in their hands, and I feel the stage they're setting for themselves is getting volatile very quickly.

Youre in love with yourself.

Force10 08-06-2012 11:50 PM

Quote:

Originally Posted by ATAG_Bliss (Post 452223)
And what are you talking about honor and chivalry? This is a video game. If people are going to whine and complain about being shot down while playing a video game, I'm going to take a wild guess and say they need to step away from their PCs for a bit.

Question: How can you complain about being shot down when you never get off the ground?

Quote:

Originally Posted by ATAG_Bliss (Post 452223)
where you can meet the objectives/flight groups etc. When you join a dynamic environment online, all that control is lost.

This sums up perfectly the problem with ATAG

Quote:

Originally Posted by AbortedMan (Post 452239)
This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.

What the hell is dynamic about the same vulchers looking for easy pickens around Hawkinge? You need to look up "dynamic" in the dictionary Bliss.

Actually, if you read Aborted mans whole post it sums up why ATAG is more or less rediculous. We all know you are dead set against co-ops Bliss, I'm guessing you are a former quake player and like the predictability of what happens on the ATAG server?

Toni74 08-06-2012 11:50 PM

Quote:

Originally Posted by AbortedMan (Post 452239)
(...)When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are.(...)

lol. of course only the blue ones do vulching. :rolleyes:

Toni74 08-06-2012 11:54 PM

Quote:

Originally Posted by Sternjaeger II (Post 452180)
(...)loitering over enemy airfields is just not realistic and stupid, what's the fun in shooting something down in a vulnerable position? :confused:

and of course as a spitfire pilot you always fight against even or stronger enemies and never against big slow planes hanging in the air like lame ducks.

come on. :rolleyes:

in war it's the nature of man to wipe out the weaker ones first. what's wrong with it?

ATAG_Doc 08-06-2012 11:55 PM

Quote:

Quote:

Originally Posted by AbortedMan<br />
(...)When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are.(...)
<br />
<br />
lol. of course only the blue ones do vulching. :rolleyes:

Yeah. And?

I find it offensive that you pigeonhole all blue players with this label.

I think this thread needs more moderation to curtail all the slanderous insults and abuse we blue guys have to endure in these forums.

ATAG_Bliss 08-07-2012 12:02 AM

Quote:

Originally Posted by Force10 (Post 452248)
Question: How can you complain about being shot down when you never get off the ground?



This sums up perfectly the problem with ATAG



What the hell is dynamic about the same vulchers looking for easy pickens around Hawkinge? You need to look up "dynamic" in the dictionary Bliss.

Actually, if you read Aborted mans whole post it sums up why ATAG is more or less rediculous. We all know you are dead set against co-ops Bliss, I'm guessing you are a former quake player and like the predictability of what happens on the ATAG server?

You've nailed it perfectly.

If I only had one wish, it would be those that seem to know how to do it "right" and create a non-r"e"diculous server would stop being so shy and come out and do it. Watching the people that truly know how to do this sort of thing, just sitting in the back ground with such a vast knowledge of mission building and how to do it right, without stepping up to the plate is frustrating. I hope for the day when the loudest voices - the obvious one's that really know how to build those perfect missions come out and show us people with 1000's of hours building missions how it's done right.

Please please show us the way. Obviously the ATAG server is complete garbage and so are the missions.

Sincerely,

A dedicated airquake, non-historic, garbage server owner that doesn't know anything.

Thanks.

ATAG_Doc 08-07-2012 12:29 AM

Bliss the server is so ghetto

Jaws2002 08-07-2012 12:51 AM

What's with al this crybabies taking shots at ATAG like tey owe you something?
Aren't you fools forgeting that, without the guys from ATAG, tying so hard to keep a solid server runing great, while the game was close to garbage, this game would have been dead vor a long time. At least the online part of it.
ATAG server, and the people working hard to keep it runing , with the endless stream of bugs, from patch to patch, is in large part the reason you have an online community still active.

Vulching is part of the air wars, and it is part of the game. Get used to it. Front line bases were always visited by enemy planes. The Russian airforce was basically raped on the ground at the begining of the war. The il2's were constantly attacking enemy airfields troughout the war.
After ten minutes of warm up and 20 minutes flight in a bomber, when I get close to the enemy targets, if I have escorting fighters, I'll always ask them to try to suppress the airfield close to the target until we get the bombs out. That means shooting at anyone that even thinks about taking a plane up to interfere with our mission.
On ATAG there are plenty of bases away from the action, to take off without any danger.
I thought this was common sense by now, after so many years of online playing. :rolleyes:
No matter what flying online game you play, it's always been this way.

Sternjaeger II 08-07-2012 01:10 AM

I suppose that if the enjoyment of your simming experience reduces itself to vulching, then you really got into the wrong genre.

Sure, it's a laugh every now and then, but if it becomes a habit, then it's only a counterproductive attitude that will push people away. Where's the fun in that anyway? There's no fair measure in a dogfight or by using a better tactic, it's just coming down on someone who's in the most vulnerable position and maybe struggled all the way back after a mission and is looking forward to a good landing..

I refrain from joining servers that allow vulching, simply because you know it's gonna end up in a puerile airquake..

julien673 08-07-2012 01:13 AM

Only add some flak ....

Damaged enemy aircraft over the air base is always priceless... B)


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