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Repair, refuel, rearm script
Type of improvement:
Your scriptier to add in ability to land, Refuel (in vacinity of fuel truck), Re-arm (in vicinity of ammo vehicle), Repair (in vicinity of Repair vehicle), Explanation of proposals: Provide the ability for mission scripts to have this in for online or continuous play. Also could then have true ongoing mission campaigns and fly the same plane. Benefits: This would give everyone on the Online server much greater ongoing war realisim. It would stop people ditching their planes in the oceans and re-spawning quickly as scriptis can be added to delay them restarting or punnish them on server. Much more realism this way. The times can be short but I am sure everyone would love these 3 abilities. |
Quote:
+1 I love this |
Type of improvement:
FMB Explanation of proposals: Make the follow command be able to create large flights of aircraft formations. Guppe`s of heinkels number in a full fguppe of 36. Also they were in a 5 aircraft arrow formation. Also a return of the primary, secondary and hidden mission goals. Also as the modeling has become more advanced, we need some documantion to stop buring out engines on the different models of aircraft. Benefits: Real raids could be reproduced in the game. The sucess of a mission can be gauaged Less frustration over having an engine fail and then crashing. |
Type of improvement:
Downed plane pilot list Explanation of proposals: When AI plane crash, all former pilots also lists out. Benefits: It clarifies the air kills. You will know who teleported out of the plane before impact. |
Type of improvement:
Disable teleporting. Explanation of proposals: Be an option in realism settings, to allow only the following cases to create new aircraft: landing, crash landing, destroyed plane, pilot bailed out. Benefits: Disable teleporting from plane. |
Type of improvement:
Destroyed ground/see target in netstats list Explanation of proposals: The netstats list should contain the amount of destroyed ground targets and sunken ships. Benefits: Many pilots are using bombers and ground strike planes. Their successes should be displayed in netstats as well as the fighter pilot's are beeing done. |
Type of improvement:
Tactical sign in netstats list Explanation of proposals: The netstats list should contain the plane's tactical sign. Benefits: Like in the old Il2 days it would be much easier to identify pilots of other planes with full real settings. |
Type of improvement:
Aircraft create delay Explanation of proposals: Optional refly ban for a while, if someone does not landing at the airport or leave the plane away from the AFB. Optional additions: that apply to the airports one-by-one, it takes time to pass from one to another, unless you aren't landed there. This could be the strategic importance of the huge maps only. Benefits: To prevent teleportation. Reward the pilot who takes home the aircraft, even if it is damaged. |
Type of improvement:
Ground moving Explanation of proposals: When the engine is turned off, the aircraft can move (slowly) with the cursor keys. As the ground crew to move the aircraft. Benefits: In many object-equipped airports, spawn mistakes, tight spaces easier and safer handling of the aircraft on the ground. |
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