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-   -   1C Team Questions and Requests (closed) (http://forum.fulqrumpublishing.com/showthread.php?t=28341)

Guitar 12-15-2011 12:49 PM

Quote:

Originally Posted by TUCKIE_JG52 (Post 370029)
Type of improvement: Ground Behaviour Tuning (add propwash)

Explanation of proposals: propwash is missing or its very weak. Where a real propeller plane is taxiing and/or flying, part of the airflow in the tail surfaces comes from the propeller, even if the plane is stopped on the ground. This airflow is proportional on propeller rpm in fixed propellers.

Benefits: more realistic ground control and behaviour on flight. It gives more control over the plane specially on the ground by applying gas and rudder for turns, making differential brakes less necessary. It also helps avoid nose flipping when applying brakes, by the usual procedure to taxi with stick in full back position to make that propwash atuate over stabilizer downwards and the tail of the plane "glues" to the ground.


PS: I've read that taxiing behaviour is being tuned, but did not read anywhere that propwash was scheduled to be taken into account.

+1 i think that it can make much more realistic the control of the plane in the ground

hc_wolf 12-17-2011 01:57 AM

Repair, refuel, rearm script
 
Type of improvement:
Your scriptier to add in ability to land,
Refuel (in vacinity of fuel truck),
Re-arm (in vicinity of ammo vehicle),
Repair (in vicinity of Repair vehicle),

Explanation of proposals:

Provide the ability for mission scripts to have this in for online or continuous play. Also could then have true ongoing mission campaigns and fly the same plane.

Benefits:

This would give everyone on the Online server much greater ongoing war realisim. It would stop people ditching their planes in the oceans and re-spawning quickly as scriptis can be added to delay them restarting or punnish them on server. Much more realism this way. The times can be short but I am sure everyone would love these 3 abilities.

Richie 12-17-2011 12:00 PM

Quote:

Originally Posted by JG52Krupi (Post 370344)
Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.


+1

I love this

smokincrater 12-17-2011 12:13 PM

Type of improvement:
FMB

Explanation of proposals:
Make the follow command be able to create large flights of aircraft formations. Guppe`s of heinkels number in a full fguppe of 36. Also they were in a 5 aircraft arrow formation.

Also a return of the primary, secondary and hidden mission goals.

Also as the modeling has become more advanced, we need some documantion to stop buring out engines on the different models of aircraft.

Benefits:

Real raids could be reproduced in the game.

The sucess of a mission can be gauaged

Less frustration over having an engine fail and then crashing.

VO101_Tom 12-17-2011 03:36 PM

Type of improvement:
Downed plane pilot list

Explanation of proposals:
When AI plane crash, all former pilots also lists out.

Benefits:
It clarifies the air kills. You will know who teleported out of the plane before impact.

VO101_Tom 12-17-2011 03:47 PM

Type of improvement:
Disable teleporting.

Explanation of proposals:
Be an option in realism settings, to allow only the following cases to create new aircraft: landing, crash landing, destroyed plane, pilot bailed out.

Benefits:
Disable teleporting from plane.

Foo'bar 12-17-2011 03:56 PM

Type of improvement:
Destroyed ground/see target in netstats list

Explanation of proposals:
The netstats list should contain the amount of destroyed ground targets and sunken ships.

Benefits:
Many pilots are using bombers and ground strike planes. Their successes should be displayed in netstats as well as the fighter pilot's are beeing done.

Foo'bar 12-17-2011 03:58 PM

Type of improvement:
Tactical sign in netstats list

Explanation of proposals:
The netstats list should contain the plane's tactical sign.

Benefits:
Like in the old Il2 days it would be much easier to identify pilots of other planes with full real settings.

VO101_Tom 12-17-2011 04:15 PM

Type of improvement:
Aircraft create delay

Explanation of proposals:
Optional refly ban for a while, if someone does not landing at the airport or leave the plane away from the AFB.
Optional additions: that apply to the airports one-by-one, it takes time to pass from one to another, unless you aren't landed there. This could be the strategic importance of the huge maps only.

Benefits:
To prevent teleportation. Reward the pilot who takes home the aircraft, even if it is damaged.

VO101_Tom 12-17-2011 05:53 PM

Type of improvement:
Ground moving

Explanation of proposals:
When the engine is turned off, the aircraft can move (slowly) with the cursor keys. As the ground crew to move the aircraft.

Benefits:
In many object-equipped airports, spawn mistakes, tight spaces easier and safer handling of the aircraft on the ground.


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