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alsoo are there ANY plans to include planes such as Halifax, Lancaster, Stirling, and He-219 Uhu in the future? (also f*** Northrop, the modern one)
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thank you! This is great!
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A big thank you to all involved and for keeping this game alive!
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Thank u guys great job. been playing since 2001
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Thank you for this patch TD:) I think this is the very best flight sim out there.
You are doing a fantastic effort to keep this game what it is today:) red |
Runway lights, have they changed?
Just made a mission with runway lights set to red player, field is entirely scratch built using taxi long plates. Lights are staying on all the time, is this due to the no actual airfield or has anything changed in fmb regarding lights?
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The German versions of the Japanese regiments lists still have a mixture of German and English spelling.
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oh....(( sorry mate.. once again ... i was sure that it was fixed ... once again sorry (( it's our mistake...
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U-2 cargo question??
When dropping the parachute cargo pods it appears they need time to open the parachute, anything lower than 50 meters enters the ground like a torpedo, so obviously a higher drop altitude, had no issues with 100kph at 200m etc.
When dropping the low altitude pods without a parachute i got a 2 sec delay to arm when i pressed tab. so in my trials i have found that a 10m or lower drop altitude results in a torpedo like entry into the ground, no cargo broke message, 50m altitude works some of the time, but mostly i get a pod broken message. also tried 65m at 60-70 kph and they seemed to work about 60% of the time. anyone have any data to share on these, seems they are modeled kind of like torpedoes, might fail or break hitting the ground. Quite fun so far. |
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