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Kawanishi H6K
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The ki15 is a very instersting plane in my opinion: fast and used in both army and navy, and made a world record flight!
https://upload.wikimedia.org/wikiped...5e/Ki-15-2.jpg |
So to make a plane list by map:
Not saying I want any or all of these planes in the game, as most are utility aircraft, and some can be easily substituted with an in game plane. And some are not possible(Thanks Grumman) Just an idea of what is missing. Map:Hawaii Major Battle: Japanese attack on Pearl harbor. Order of Battle: http://navweaps.com/index_oob/OOB_WW...arl_Harbor.htm Japanese planes that participated: D3A1, B5N2, A6M2-21, E13A (AI Only). We have all of these planes. American planes Planes available in game: P-40B, P-40C, P-36A(AI only), F4F-3, B-17D (AI only) A-20A (exist only as a skin option for A-20C), F2A-3 Planes Missing: Trainers: BT-2BI (Douglas O-2), SNJ-3, AT-6 (Both alternate names of T-6 Texan), AT-12 (P-35 Advanced trainer). Amphibians: OA-9, JRF (Alternate names Grumman Goose), J2F Duck, JRS-1(alternate name of Sikorsky S-43, O2SU, PBY-1/3/5 Transports: R2D-1, C-33 (alternate names Douglas DC-2), R3D-2(alternate name Douglas DC-5) JRB(alternate name Beechcraft Model 18 ), JO-2 (alternate name Lockheed Model 12 Junior Electra) Bombers: B-12, SB2U-3, B-18, SBD-2, BT-1(The precursor to the SBD-1) Fighters: P-26A/B Ok so none of the missing planes here are necessary, but would be cool to have some more amphibians. (I like amphibs) Map: Wake Island Major Battle: Japanese Invasion IJN planes we have: A6M2-21, D3A1, B5N2 IJN planes missing: G3M2 Nell USMC planes we have: F4F-3 Wildcat. USMC planes missing: None Map: Midway Major Battle: Battle of Midway IJN Planes that we have: D3A1, B5N2, A6M2-21 IJN Planes missing: B4Y1, D4Y1 USN/USMC/USAAF planes we have: F4F-3, F4F-4, B-17D/E, SBD-3, TBF-1 (AI ONLY), TBD-1(AI Only) USN/USMC/USAAF planes missing: SB2U-3, SBD-2, F2A-3, B-26/B-26B Map: Singapore Major Battle: Several Battles here, but constant plane set here. RAF/RNZAF/RAAF planes we have: Buffalo Mk 1, Hurricane, Blenheim (AI only) planes missing: Vickers Vildebeest, Lockheed Hudson, Fairey Albacore, CAC Wirraway, Blackburn Shark, Tiger Moth, Singapore III KNIL planes we have: Buffalo ( Ok so both Dutch and RAF used B-339s, but Dutch didn't add all the upgrades the RAF did) KNIL planes missing: B-10 (I need to do some more research on KNIL) IJN/IJA planes have: Ki-27, Ki-43, Ki-21 A6M2 Model 21, G4M1-11 planes missing: (Ok this list is a big) Ki-30, Ki-44, Ki-51, K-57, Ki-48, Ki-15/C5M, G3M2 Map: Coral Sea Major Battle: Battle of Coral Sea (Yorktown was NOT sunk) USN planes we have: F4F-3, SBD-3, TBD-1(AI Only) planes missing: SBD-2 IJN planes we have: D3A1, B5N2, A6M2-21, A5M4 (AI Only) missing: None. More at a later date |
Face it, IL2 kind of sucks for early Pacific War scenarios, not just in plane selection, but also map choices and ground objects.
This isn't just due to the NG Consent Decree limiting the selection of US ships and aircraft, but rather due to the 1c design staff trying to cover too much territory (sometimes literally) without much understanding of, or love for, the theater. In a way, a Russian design team attempting to do a sim of the Pacific War falls about as flat as a US or Japanese design team attempting to do a sim of the Eastern Front! Hawaii Map: This was a stupid choice for a map, since it was the scene of exactly one very unevenly matched historical scenario (although there were two very large waves of attackers). You get your choice of 1st wave Japanese dive bomber, torpedo bomber or fighter, 2nd wave ditto, or hapless Americans flying a P-40 in a "target rich environment." Maybe add a hypothetical Japanese "third wave" dive bomber/fighter attack vs. the oil tank farm at Pearl, possibly with a few more US defenders in the air. You're terribly limited in the number of US ships you can put into the game, but there were a number of US ship types that NG never got its grubby hands on (via Ingalls Shipyards and its predecessors) that could be included. Honolulu looks barren and strange to my Yankee eyes. For that matter, any built-up area just seems wrong, whether it's Stalingrad, Berlin or Singapore. The map could be made more interesting, as well as more "target rich," by adding some distinctive "American" or "Hawaiian" ground objects to the game - like US-style water towers, naval facilities, civilian buildings, etc. Adding a "golf course improvised airfield" object would be quite handy for early Pacific War scenarios, since the allies often resorted to landing (or launching) planes from golf course fairways. At Pearl Harbor, one B-17 made a forced landing on a golf course, so it's appropriate for that map. As for planes, basically any American plane that wasn't a P-40B, P-40C or a P-36A was a target (any B-17 in the air were unarmed and filled with passengers), and most planes never got off the ground. All the second-line or obsolete US aircraft could be adequately modeled as static objects. Currently, there is a flyable Hawk 75. It's quite possible that we could get a flyable P-36A by "reskinning" the cockpit, replacing the Finnish placards and gauges with American equipment. Wake Island: For early war scenarios, this is another puzzler. The Japanese severely damaged aerial opposition in their first attack, but the defenders were able to do some damage to the invasion fleet before an IJN carrier group crushed them 10 days later. Basically, there are 5 historical early war scenarios there given the current plane set. After that, the US put in a submarine blockade and starved the defenders. Periodically, the USAAF would bomb the place using unopposed high altitude level bombing raids. Sometimes they were literally advanced training missions for bomber aircrews transiting from Hawaii to the SW Pacific! So, really boring and one-sided stuff unless you just want a nice, simple B-24 bombing scenario. There are some critical missing ground objects, like the Pan Am Clipper terminal and barracks buildings. Almost none of the actual Japanese ships which took part in the battle are available. For planes, the really big omission is the G3M variants, which would be an incredibly handy plane to have for 1939-42 Asian scenarios. |
Singapore: Of all the crummy maps in Pacific Fighters, this one sucked worst.
First of all, most of the "interesting" aerial action took place up near the Thai border, which isn't even shown on the map. The initial IJN and IJA raids vs. Singapore were virtually unopposed night raids, made easier by complete surprise by the Japanese and the fact that the city wasn't blacked out at all. Later raids were virtually unopposed because the IJN had achieved air superiority. For IJN raids, you've got the G4M-1 which was used in limited numbers, but of course the G3M, the main workhorse of IJN bomber fleet in 1941, is missing. Forget a historical mission where you sink the Prince of Wales and Repulse, because not only is there no G3M, but the area where those ships were sunk isn't on the map! Early RAAF and RAF bombing raids (using Blenheims and Hudsons) could have possibly slowed the Japanese advance, but of course the Blenheim isn't flyable and the Hudson isn't in the game. And, the battles where they were used aren't on the map. Mercifully, the last point where the ABDA Force AF made any serious attempt to use tactical air support was at Yong Peng, which is on the Singapore map. There are no scenarios for this action, but they could be made. Again, the major Japanese ships which supported the invasion are mostly not modeled in the game. There are also no small British/Australian ships or boats although they were very heavily targeted by the Japanese as the Europeans tried to evacuate Singapore. So, very little joy for Japanese anti-shipping missions, made worse by the fact that there is almost no sea area around the southern portions of the map. Singapore looks like a sleepy little village although it was (and is) a thriving, highly advanced, heavily populated seaport. There are no distinctive "Singapore" or "Malaysian" objects to make the map more interesting. There are almost no British Army ground objects, despite the fact that the Japanese advance was heavily supported by tactical air strikes. So, in addition to the lack of Japanese ground attack aircraft, like the C5M/Ki-15, or Ki-51 in the game, they have very little to attack! The "Buffalo Mk. I" seems to mostly be a F2A2 with the serial numbers filed off. The Brits made a number of modifications to the basic B-339 design which made an already obsolete fighter into an utter disaster. Not least, they specified an oil tank which was too small to cool the engine, guaranteeing engine overheat at full power when used in tropical conditions! In a hopeless attempt to stave off disaster, British and Australian ground crews heavily field-modded the Buffalo, reducing fuel tankage, removing unnecessary systems, reducing armament, etc. in an attempt to make it a more effective fighter. This means that there should be a Field-mod Buffalo I with reduced armor, fuel, fewer guns, etc. which behaves a bit more like the B-239, but with the inevitable trade-offs. FWIW, there were also a few early mark Beaufighter night fighters committed early in the battle. But, rather than being used to defend Singapore as night fighters, some idiot decided to use them as ground attack aircraft in the early phases of the campaign up near the Thai border. Another British addition to the battle was a civilian paramilitary scouting force equipped with light aircraft like De Havilland Tiger Moths and Puss Moths. They were very brave, but they were easy meat for planes like the Ki-27 and A6M2. The Vickers Wildebeest and Blackburn Shark were only used in limited numbers and to no great effect, and only saw battle during WW2 during the Malaysian campaign. For those reasons, there's no real reason to add them to the game. The Fairey Albacore served in a similar role in Singapore as the Wildebeest and Shark and was much more widely used, so it would make a good addition. Finally, the ML-KNIL (Dutch East Indies AF) put in an appearance, so possibly the export version of the B-10 (139WH-3) could be added. Since this type saw service in Java, and possibly the defense of Northern Australia, it might be a decent addition, especially since it gives the Dutch a bomber of their own. After Singapore fell, it was bombed twice by the Allies in 1945 using high altitude B-29 attacks against docks and shipping. Enemy resistance was very light. With proper objects added, this would be a good map for hypothetical flyable B-29 mission. |
Coral Sea - This map is just a big square of virtual ocean. There are no actual islands. Presumably the map portrays the area where the Yorktown was sunk. The area where the Shoho was sunk near the Deboyne Islands aren't modeled. Perhaps this is just as well because they were a backwater area for most of the war. A generic ocean map is more useful.
For once, the IJN has a reasonable selection of ships which were actually present during the battle, although there could be more Cruiser, Destroyer and Auxiliary types. The US ship selection is also "not bad" although thanks to Northrop Grumman there are no US Battleships and some other ship types are missing. Again, there are plenty of smaller ships which aren't in the game. My biases with regard to ship types are probably showing, though. It's fun to bomb big targets like BB or CVs, but most anti-shipping strikes (and sub ops) were attacks against smaller, more numerous ship types like DD, FF, minesweepers, gunboats, MTB/PT boats, and merchant ships. With recent patches, there are (finally!) no important planes missing from the order of battle, and all but the TBD are flyable. A flyable TBD would finally give the Americans a flyable torpedo bomber type, since the NG agreement makes a flyable TBF impossible. It would also open up a variety of other early war US torpedo bombing missions, not just suicide missions at Midway. "Nice to have" planes which were unimportant during the Battle of the Coral Sea but widely used elsewhere would be the E7K "Alf," the G3M "Nell" (notice the trend here - if I could choose just one early Pacific War plane to add to the game, it would be the G3M), the H6K "Mavis", one USN Seaplane type (choose the Curtiss SOC Seagull, the Vought O2SU Kingfisher, or the Grumman J2F Duck), a flyable B-17E, and a flyable PBY. Midway - This map actually does a decent job of depicting the area where there was intensive aerial action. While there were just one strike on Midway, it was critically important to the overall Midway campaign. Midway island is missing a few period ground objects - like barracks, and the Pan Am Clipper dock and hotel (could also be used for Wake Island). By the time of the battle the island was a fortress, but placing guns, etc. is up to mission builders. Most of the comments about the Coral Sea map apply to the Midway map. A "nice to have" plane which was only peripherally involved in the Midway campaign, but which were extensively used elsewhere is the Martin B-26A Marauder. The obsolete Japanese types like the B4Y would only be useful additions if the game were to move into modeling the 2nd Sino-Japanese War. |
I stared with those maps because of exactly that reason, only one or two major battles in a small time frame. Also this is only aircraft list, not other objects. But yes there are some ships/artillery types/vehicles/tanks that are missing as well.
Lets go to Stalingrad: Major Battle: Battle of Stalingrad VVS from what I can find (any help here would be appreciated) Planes we have: Yak-1, Yak-7B, Lagg-3, I-16, I-153, La-5, P-40, Hurricane, Mig-3(This one there seems to be a lot of disagreement on), Il-2, Pe-2, SB, Su-2, R-5, U-2 missing: It is my understanding that the DB-3 (A-20) used by VVS had a different turret? Luftwaffe planes we have: Ju-87B/D3, Hs-123(AI only), BF-109E/F/G, Ju-88A-4, He-111H6, Hs-129(AI Only), FW-189(AI Only) planes missing: Ju-87R, BF-110(early types) Regia Aeronautica: Planes available: MC 200, MC 202 missing: Ca311, Ca312, Ca164, Br-20 Romanian Royal Aeronautics Planes we have: BF-109E7, IAR 80, IAR 81a Blenheim Mk I Planes missing: JRS-79, BF-109E3, He-111H3, Do17, Potez 633A/B, IAR-37 I need to do some more research on the subject. If I missed anything let me know. Hopefully will be getting some books on this soon. |
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Would be helpful to have flyable Ju-52, Bf-110C, Hs-123. Perhaps flyable FW-189 and Fi-156. Perhaps add German second-line types (at least as static objects) like the Bf-108 and FW-58. Stalingrad map could use any distinctive ground objects - notably the grain elevators and the tractor factory complex. Quote:
Ca-311 would be a handy addition. BR-20 would be very handy for both RA and for Chinese scenarios (Japanese used it briefly in the 30s). While not relevant to Stalingrad, many of the late war Italian fighters aren't flyable. Grrr. Quote:
Flyable Blenheim would be incredibly useful. If we are very good and say our prayers every night, we might be getting the He-112 as a flyable. |
For the pacific, there is a plane that is direly missing! The D3A2!
http://img.wp.scn.ru/camms/ar/1027/pics/65_22.jpg |
What happened to the Boomerang?
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