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Goblin Wizard 01-08-2011 11:59 AM

Check this.
IMO Prometheus's (0,0,0) point is moved to the back too much. Mastersphere is automatically positioned at 0,0,0 so it has to be huge to cover whole ship.
"imd" version of Prometheus has some visual problems after import to 3dsmax 8. "max" version doesn't.

EDIT:
Quote:

Originally Posted by TrashMan (Post 210340)
I need to see what determines the amount of loot a fighter drops.. :P

AI.ini -> "Module extraction" section
PercentToExclude - equipped modules
PercentToExcludeInventory - stuff in cargo

TrashMan 01-08-2011 12:21 PM

Did you move the (000) point? It's no problem if you did.

Thanks for everything.:-P

I'm not making a few huge-ass turrets for it (thankfully, they don't need collision detection AFAIK)

I have more things in progress, but I'll set up Max scenes with spheres in the future instead of 3ds files.

TrashMan 01-08-2011 06:16 PM

Looks like the facing is wrong...the ship is pointing up :P


Also, the ship center is OK, you didn't check the axes..thus, you made the sphere far larger than it should be.

Say, what did you to to make that plugin work? I don't want to bother you with constantly converting things for me.

I uploaded the fixed 3D Max scene to the same folder as everything else. If you can run it trough the converter again I'd appreciate it.

Unfortunately, I have no idea if the scale is going to be OK. I added another file, ship_facing. The scale of that fighter SHOULD be the guidilne (as I used that one when I converted other ship) but I'm not 100% sure.


B.t.w. - the super huge turrrets are done. Screenshot will come soon.

TrashMan 01-08-2011 06:34 PM

http://img413.imageshack.us/img413/6...theusb4.th.jpg

http://img844.imageshack.us/img844/5...theusb3.th.jpg

Goblin Wizard 01-08-2011 06:34 PM

I'm just a casual 3dsmax user ;) Don't expect too much.

About plugin - I've just copied two files to the plugins folder. That's all. This plugin works with 3dsmax 8 only. Try if it works with original imd game files.
I'll send you the converted files in an hour or so.

Goblin Wizard 01-08-2011 08:20 PM

Prometheus and fighter.

TrashMan 01-08-2011 09:39 PM

I did that too..Got 3D Max 8 and put the files in hte plugin folder...3D Max reports an error when loading those plugins?

B.t.w. - the fighter was there to show orientation and scale - it doesn't need converting ;)


EDIT:
Hmm..which plugin folder? stdplugs? plugin?


EDI2:

The Prometheus is scaled prett ymuhc OK. But all hte normals are inverted .Lol.

Goblin Wizard 01-08-2011 11:21 PM

I'm really sorry. I've forgot about needed dlls. All dlls go to windows\system32.
Full download.

TrashMan 01-09-2011 09:44 AM

Thank you. Now I won't have to bug you to convert things :P

TrashMan 01-09-2011 01:14 PM

Well, the plugin works now...but when I export the ship it ends up inverted...its outsides are in and insides our out.

Flipping normals before exporting does nothing...WTF???

If one could only import/export just the collision spheres from and into IMD's!


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