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-   -   Motherships Mod v0.1 (http://forum.fulqrumpublishing.com/showthread.php?t=14281)

Goblin Wizard 05-10-2010 11:37 PM

I've added new version of my mod. Check the first post.

skrzacik 05-11-2010 01:48 PM

i shouldnt say that but
i love u golbin wizard
do u merry me ?:P

Goblin Wizard 05-11-2010 02:30 PM

Quote:

Originally Posted by skrzacik (Post 158624)
i shouldnt say that but
i love u golbin wizard
do u merry me ?:P

How much do you love me? Should I give you my account number?;)

Hal2003 05-11-2010 03:16 PM

There is problem in XT23 if choose to buy any MS from the shipyard game crashes. In XT45 was all allright.

skrzacik 05-11-2010 03:22 PM

very much but befor we exchange account number i have to ask about those oter design motherships
i try to buy one after anoter but they dont have hangar spaces and turrets mounts and completely noithing
this is a bug or i did something wrong ?

is any chance to make them playable???
if it is only mater of time i cant wait as long as u need to do them playable :P

Nanaki 05-11-2010 03:27 PM

You might want to change your portal activation script, Goblin, I just remembered I should have told you that in fact, jumpgates are not named by alphabetical order, they are named by orientation. The main letters are U (Up), D (Down), R (Right), L (Left), with a number of suborientations, like D1, D2, D3, among others.

Quote:

i try to buy one after anoter but they dont have hangar spaces and turrets mounts and completely noithing
this is a bug or i did something wrong ?
Most of those motherships are just not setup to be playable.

skrzacik 05-11-2010 04:32 PM

thank u Nanaki

Goblin Wizard 05-11-2010 05:43 PM

Quote:

Originally Posted by Hal2003 (Post 158630)
There is problem in XT23 if choose to buy any MS from the shipyard game srashes. In XT45 was all allright.

Thanks for the info.
Quote:

Originally Posted by Nanaki (Post 158633)
You might want to change your portal activation script, Goblin, I just remembered I should have told you that in fact, jumpgates are not named by alphabetical order, they are named by orientation. The main letters are U (Up), D (Down), R (Right), L (Left), with a number of suborientations, like D1, D2, D3, among others.

Thanks for the idea but it's not about portals activation. I've just temporary disabled this part of the script and CTD still occurs. I've found some other errors too. I'm just working on this.

---- EDIT ----

The script works in every other sector except XT-23. Why? Because devs fucked up naming convention. In all others sectors it is "STO_Station" but in XT-23 it is "STO_STATION". I'll upload fixed version tomorrow (with some new content).

Goblin Wizard 05-11-2010 07:23 PM

I saw some peoples talking about broken Inoco path. Could anyone pm save with exact moment when it breaks. I'd like to try fix it.

Hal2003 05-11-2010 07:54 PM

I found the InoCo path is broken twice

for the major bug is solution in this tread
http://forum.1cpublishing.eu/showthr...ighlight=Inoco

Second problem is if refuse to take first mission after talking in Gaeon with Dickens, you are dispached do Muscovy but without any option to chose another route. If you go to Gaeon back and talk with Dickens, the dialog is that you are worked for Trida.


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