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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Spudkopf 04-07-2014 09:35 AM

Quote:

Originally Posted by _1SMV_Gitano (Post 530221)
Hello everyone,

just to let you know that 4.13 is still in the pipeline. Most of the content is ready but some things need to be integrated and polished. Our wish is to go on with a beta soon. We all hope you will like the patch once it is released. About lack of communications, we are sorry about that but real life can be quite demanding, and IL-2 may fall well below in the priority list for undetermined periods of time.

Cheers

Thank you, its great to here from you, and all the above is well understood, as life does tend to get in the way, and many of these life things are far more important.

Iszak 04-07-2014 12:41 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 530221)
Hello everyone,

just to let you know that 4.13 is still in the pipeline. Most of the content is ready but some things need to be integrated and polished. Our wish is to go on with a beta soon. We all hope you will like the patch once it is released. About lack of communications, we are sorry about that but real life can be quite demanding, and IL-2 may fall well below in the priority list for undetermined periods of time.

Cheers

Any news are MUCH better than NO news ;)
Looking forward to the patch.

Thank you!

Sita 04-07-2014 12:59 PM

http://www.sukhoi.ru/forum/showthrea...=1#post2061912
...

ElAurens 04-07-2014 04:31 PM

Very interesting ordnance there Sita.

Spasibo.

Pursuivant 04-07-2014 10:12 PM

Quote:

Originally Posted by _1SMV_Gitano (Post 530221)
Hello everyone,

just to let you know that 4.13 is still in the pipeline.

Thanks for the update. I figured it was mostly bug-stomping.

Fighterace 04-12-2014 02:39 AM

Are the new modelled P-40s available for 4.13?

Aardvark892 04-12-2014 04:35 PM

Quote:

Originally Posted by Vendigo (Post 516133)
While waiting for the 4.13 release dare I ask whether DT don't forget to fix AI torpedo attack mode of Kate B5N, which use shallow dive instead of torpedo run?
Also the bug of autopilot still attached to taxi waypoints after manual take off? I reported these bugs before, now just wondering whether they are going to be fixed, could any of DT tell me. Thanks!

And BOY would it be nice (hint, hint) if you could:

1) Have a current waypoint indicator in the wingman command menu, like the torpedo/bomb info (which is GREAT, BTW)

2) Have a way of selecting waypoints when you're the only airplane in your flight.

3) Have a way of selecting waypoints at all, other than being able to command your wingman to fly to next or back to base, especially since he's going to ignore you anyway.

Regardless, as ever Team Daidalos is the beating heart of Il2, keeping it alive, and no words are sufficient to express our thanks.

E Hood 04-14-2014 07:49 PM

For future reference, an addition to the perennial wishlist:

Sometime within the next few days I'll be uploading a new single-mission set to M4T. The base mission is the 9 February 1945 RAF attack on the German Narvik-class destroyer Z33. The stock Norway map includes an area which very closely resembles the target area, deep in Forde Fjord, where the real raid took place. A lot of new skins were made by Hayate for this mission; between those and equally accurate RaFiGer skins for the blue flights, the mission looks very good. However, there is one somewhat jarring visual anomaly: I had to use a Russian single-stack destroyer to stand in for Z33.

The overall outlines of one of the later-model Japanese destroyers - Yukikaze, for instance - would have been much better, but the Japanese DDs all have the name painted on the side of the hull, right in the middle, in huge, white characters.

It is my hope, then, that TD may be able to include a German destroyer, at least something resembling a Narvik-class DD, in a future patch.

Meanwhile, I would like once again to express my gratitude to Team Daidalos. As always, I'm looking forward very much to the next patch...and the next...and the next...knock wood.

nic727 04-15-2014 12:53 AM

I think it could be a great idea one time to create new textures for the whole game. What I mean is that the game is currently with 2006 graphics and I think it should be possible to make a game with new graphic just by making new texture for everything, create new "forest" and include self-shadowing. (OpenGL and DirectX?)

Pursuivant 04-15-2014 08:44 AM

Quote:

Originally Posted by nic727 (Post 659339)
I think it could be a great idea one time to create new textures for the whole game.

2048 pixel skins and ground textures are already available as mods. They really improve the game's look.


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