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Looking forward to the patch. Thank you! |
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Very interesting ordnance there Sita.
Spasibo. |
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Are the new modelled P-40s available for 4.13?
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1) Have a current waypoint indicator in the wingman command menu, like the torpedo/bomb info (which is GREAT, BTW) 2) Have a way of selecting waypoints when you're the only airplane in your flight. 3) Have a way of selecting waypoints at all, other than being able to command your wingman to fly to next or back to base, especially since he's going to ignore you anyway. Regardless, as ever Team Daidalos is the beating heart of Il2, keeping it alive, and no words are sufficient to express our thanks. |
For future reference, an addition to the perennial wishlist:
Sometime within the next few days I'll be uploading a new single-mission set to M4T. The base mission is the 9 February 1945 RAF attack on the German Narvik-class destroyer Z33. The stock Norway map includes an area which very closely resembles the target area, deep in Forde Fjord, where the real raid took place. A lot of new skins were made by Hayate for this mission; between those and equally accurate RaFiGer skins for the blue flights, the mission looks very good. However, there is one somewhat jarring visual anomaly: I had to use a Russian single-stack destroyer to stand in for Z33. The overall outlines of one of the later-model Japanese destroyers - Yukikaze, for instance - would have been much better, but the Japanese DDs all have the name painted on the side of the hull, right in the middle, in huge, white characters. It is my hope, then, that TD may be able to include a German destroyer, at least something resembling a Narvik-class DD, in a future patch. Meanwhile, I would like once again to express my gratitude to Team Daidalos. As always, I'm looking forward very much to the next patch...and the next...and the next...knock wood. |
I think it could be a great idea one time to create new textures for the whole game. What I mean is that the game is currently with 2006 graphics and I think it should be possible to make a game with new graphic just by making new texture for everything, create new "forest" and include self-shadowing. (OpenGL and DirectX?)
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