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-   -   [SW3] [MOD] - The SW3.Expansion Mod - 0.5.3G (http://forum.fulqrumpublishing.com/showthread.php?t=229453)

nocalora29 09-18-2017 04:39 PM

Looks a bit more interesting than vanilla scolm, thats for sure.

oxygenes 09-19-2017 10:27 AM

1 Attachment(s)
i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.

oxygenes 09-21-2017 05:44 AM

5 Attachment(s)
if you afraid, don´t go into deep dark forest, over there is hidden hungry beast. :)

nocalora29 09-22-2017 06:00 PM

Better make sure not to go out in the dark then.

By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it.

What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.

oxygenes 09-22-2017 09:11 PM

Hmm, i can try put some new views on linkor, just i go on little trip, so by end of the september i probably go back.

nocalora29 09-22-2017 09:37 PM

A trip?, Sounds great. Enjoy yourself :D

nocalora29 09-23-2017 10:29 PM

/Progress Report | Sept. 2017 | "Relief"
 
This one Line

setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end);

Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS.

I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above.
...
.....
.........
so.... yeah
thats everything.
Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved.

I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF)

Expect an legit interesting progress report in October.
Until then!

edit: thanks for censoring Admin!

Lotrek 09-24-2017 10:06 AM

*Cheers on* Woo wooo!

Gui DURANDAL 09-26-2017 10:08 PM

Hello guys

It's so fun to discover after so many years that you're still working on your own mods for this game

Good job and good luck

Have fun

oxygenes 10-01-2017 07:55 AM

3 Attachment(s)
@Gui Durandal : welcome back :)

there is another bird from stormcrow family - Albatros


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