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Tolwyn 10-23-2012 10:28 PM

Multi-Engine Problems
 
http://files.tolwyn.com/multiengine_weirdness_4111.zip

There's an issue with multi-engine aircraft that doesn't make sense to me.
The example I'm showing is BF110 G2.
I have the mission and the NTRK.

When in flight, you have the ability to select engines 1 (L) and 2 (R).

In flight, have both engines selected and at 80% or whatever.

SELECT engine 2, throttle DOWN, Turn off, then Feather (proper procedure to simulate an engine failure).

SELECT engine 1 (or both, doesn't matter).

Without touching engine 1, or the throttle, or pitch (it's automatic), simply deselect engine 1.

The RPMs go through the roof, when they shouldn't. The prop pitch is not being (should not be) affected, but it is.

My guess is there's a problem with feathering and multi-engine aircraft.

Please refer to NTRK and the mission to recreate.
Thank you.

Tolwyn
http://files.tolwyn.com/multiengine_weirdness_4111.zip

IceFire 10-23-2012 10:42 PM

Quote:

Originally Posted by Lagarto (Post 466770)
This must be the silliest post I've read in years. Perhaps your brightness needs some adjustment?

If your monitor isn't calibrated properly then it may appear much darker than it actually is being rendered by the game. It's not silly in the slightest.

I remember my old CRT wasn't calibrated properly when I first played IL-2 and it was much too dark to see anything at dawn/dusk. When I did some work on getting the settings right it got better.

Most people have TN panel LCD's these days which are not the greatest at doing dark images. They tend to wash it all out but you can play with the brightness settings until you get a better overall image.

Brightness, Gamma Correction, these are the things I'd start with if you find it too dark. The in-game map itself seems to be working quite well for the latitude that the map is supposed to be set in (keeping in mind that Italy Online is a fictional representation of a wide area). Also keeping in mind that the date setting for the map will affect when it gets dark and light and adjusting that will give a different result.

Tolwyn 10-23-2012 11:32 PM

I agree. It's not silly at all.
Especially with CRT monitors.

Quote:

Originally Posted by IceFire (Post 472564)
If your monitor isn't calibrated properly then it may appear much darker than it actually is being rendered by the game. It's not silly in the slightest.

I remember my old CRT wasn't calibrated properly when I first played IL-2 and it was much too dark to see anything at dawn/dusk. When I did some work on getting the settings right it got better.

Most people have TN panel LCD's these days which are not the greatest at doing dark images. They tend to wash it all out but you can play with the brightness settings until you get a better overall image.

Brightness, Gamma Correction, these are the things I'd start with if you find it too dark. The in-game map itself seems to be working quite well for the latitude that the map is supposed to be set in (keeping in mind that Italy Online is a fictional representation of a wide area). Also keeping in mind that the date setting for the map will affect when it gets dark and light and adjusting that will give a different result.


|450|Leady 10-24-2012 06:55 AM

Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady

Tolwyn 10-24-2012 06:00 PM

Multi-engine weirdness re-explained
 
Nope. I did it again:
http://files.tolwyn.com/engine_weirdness2.ntrk

DISABLE manual view so you can watch what I'm showing.
  1. Deselect both engines
  2. Show that both are deselected
  3. Select engine 1
  4. Start engine 1
  5. Deslect engine 1
  6. Select engine 2
  7. Start engine 2
  8. Select both engines, bring throttle to idle
This is "normal starting position"
  1. DESELECT engine 1 (conversely, enable only engine 2)
  2. Bring engine 2 to idle
  3. Feather engine 2
  4. Shutdown engine 2
  5. DESELECT engine 2 (we don't need it anymore)
  6. SELECT engine 1
  7. Show that engine 1 is selected (throttle up, then throttle down, etc.)
  8. Bring engine 1 to 70% power; note that all is fine.
  9. SIMPLY DESELECT engine 1 (essentially NO engines are selected at this point)
  10. Watch the RPMs climb in engine 1
  11. Repeat tests. You can easily get engine 1 to fail by simply deselecting it and not changing any other parameters.

FC99 10-25-2012 10:49 AM

Quote:

Originally Posted by |450|Leady (Post 472648)
I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Can you post the mission here, AFAIK you should be able to attach it to the post. I made some changes in that regard for 4.12 so your mission would be a good check if the problem is solved or not.

IceFire 10-25-2012 01:29 PM

Quote:

Originally Posted by |450|Leady (Post 472648)
Hi Team Daidalos

I've noticed that the default fuse delay on RS82 rockets for AI piloted aircraft is too short in my DCG campaign seems to be wrong. I153's fire their rockets at vehicles and tanks but they explode mid air, short of the target. If you are lucky the last pair of rockets might reach the target.

I think it may be that the I153 flys too slowly for the current default.

Cheers

Leady

Any idea what the speed set is at the GATTACK waypoint? It's been a few years since I used I-153s in a rocket based ground attack role but I didn't have that problem before. It may be in more recent patches something changed.

See if you can have a look and let us know what the GATTACK waypoint settings are.

Monty_Thrud 10-28-2012 11:04 AM

Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.

Aviar 10-28-2012 03:53 PM

3 Attachment(s)
Quote:

Originally Posted by Monty_Thrud (Post 473963)
Beaufighter port side propeller vanishes on external view, when you zoom away from or flyby.

Not for me. Neither propeller vanishes, no matter how far I zoom the view out. Might be an issue on your end...possibly drivers.

Aviar

IceFire 11-10-2012 09:51 PM

Anyone know if there are any problems with the V-1 launcher?

I placed three fairly close to each other in an online scenario but just the one shows up. All three are present and have their own waypoints placed for launching the V-1s... it's a bit weird.


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