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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

EJGr.Ost_Caspar 04-27-2011 08:45 AM

Quote:

Originally Posted by harryRIEDL (Post 274235)
Also try to sort out some of the issues of large formations in QMB as when I flew in a 18 plane bomber raid a collision on the way to the target destroyed a 1/3 of the force

Can you tell us the specs of the mission?

harryRIEDL 04-27-2011 10:57 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 274260)
Can you tell us the specs of the mission?

Yep a mixed formation attack on Slovakia Summer map, target airfield with at a height anything from 500m-1000m flying allied side. large formation of consisting of PE-8 ,SB-100, PE-3, TB-3 (what I was flying) and sometimes added IL4/DB-3 as well plus about 16 enemy fighters 109, G50, and similar early war aircraft.

Anything else wanted?
also might be worth looking at the A.I behavior on landing as A fair amount of planes which are undamaged have flown in the the hills around one of the airfields in my experience

ImpalerNL 04-27-2011 03:19 PM

Ive seen the same problem with the AI.
It was on the Dday map, during low level ground attacks with only 12 aircraft involved.
During the attack two Beaufighters collided with each other, and two Typhoons crashed into the ground after firing their rockets.

Gryphon_ 04-28-2011 05:14 AM

Quote:

Originally Posted by Furio (Post 272506)
This sounds obscure to me. As far as I know, there’s no reason a “big wing” should produce more drag in a turn than a small one.
As a rule of thumb, you look at wing loading (Kgs x square metres, or lbs x square feet) to evaluate stalling speed, but you must look at span loading (Kgs x metre, linear, not square) to evaluate efficiency and low drag in a turn.

My feeling is that Spit FM is pretty good, and that we should look with suspicion at our feelings without hard numbers.

Ok then lets look at some hard numbers. Take a Spitfire-F-IXc-M61-15 with full fuel and turn the engine off, and glide at 280kph (160mph). Measure the rate of descent passing thru 2000m (5.1m/sec). This aircraft weighs 3377 kg in game.

Now try the same with a 109G2, you'll find this lighter aircraft (2846kg) has a much higher rate of descent of 6.2 m/sec at 280kph.

That Spitfire wing is really something...

Furio 04-28-2011 08:50 PM

Quote:

Originally Posted by Gryphon_ (Post 274909)
Ok then lets look at some hard numbers. Take a Spitfire-F-IXc-M61-15 with full fuel and turn the engine off, and glide at 280kph (160mph). Measure the rate of descent passing thru 2000m (5.1m/sec). This aircraft weighs 3377 kg in game.

Now try the same with a 109G2, you'll find this lighter aircraft (2846kg) has a much higher rate of descent of 6.2 m/sec at 280kph.

That Spitfire wing is really something...

If you want to compare minimum sink rate between different planes, you should do so at – you guess – their minimum sink rate speed, and the same you should do to compare best L:d.
Now considering that Spitfire has a wing loading of around 130 kg per square meter, while the Messerschmitt is around 190, the best glide and minimum sink speeds are surely vastly different. Your test, performed at an arbitrary speed, doesn’t demonstrate anything meaningful. Moreover, the data provided (just weight and speed) are not enough to attempt any comparison.

A serious evaluation of Spitfire’s energy retaining capability is beyond my competence and – I suspect – beyond yours. In any case, you can make your attempt and send your report to Daidalos Team.

IceFire 04-28-2011 10:43 PM

Quote:

Originally Posted by ImpalerNL (Post 274459)
Ive seen the same problem with the AI.
It was on the Dday map, during low level ground attacks with only 12 aircraft involved.
During the attack two Beaufighters collided with each other, and two Typhoons crashed into the ground after firing their rockets.

I set up the Normandy QMB map as well as modifying the Slovakia QMB. The AI in some situations gets a bit weird especially at certain starting altitudes. The will launch attacks on a target, destroy the target and try to fire rockets/shoot guns at a second target...except they are too close to the ground and they crash. Similar problems on any QMB or mission anywhere with the AI. When building in the FMB you can tweak the attack altitudes by situation to lessen the chances but the AI will still do it sometimes.

To some degree this is quite "normal" as it happened in real life and if you watch human pilots online the effect is quite similar. On the other hand the AI does it in a very unconvincing way :)

BTW: We have no Typhoons... only Tempests. Would love to see some Typhoons one day :)

Adwark 04-29-2011 04:39 PM

I has a question to DT. When you gays fixed broken P-51D-20AN gun sight? After patch 4.09 release its doesn't work.

Gryphon_ 04-30-2011 08:18 PM

Quote:

Originally Posted by Furio (Post 275428)
If you want to compare minimum sink rate between different planes, you should do so at – you guess – their minimum sink rate speed, and the same you should do to compare best L:d.
Now considering that Spitfire has a wing loading of around 130 kg per square meter, while the Messerschmitt is around 190, the best glide and minimum sink speeds are surely vastly different. Your test, performed at an arbitrary speed, doesn’t demonstrate anything meaningful. Moreover, the data provided (just weight and speed) are not enough to attempt any comparison.

A serious evaluation of Spitfire’s energy retaining capability is beyond my competence and – I suspect – beyond yours. In any case, you can make your attempt and send your report to Daidalos Team.

I made a comment about the Spitfire's performance in this thread, which is for 'Questions and Requests Only'. You chose to comment on it. I made the mistake of responding to you. Well, I've made my input to 4.11, thank you. If TD want to discuss it with me, they know where to find me.

Furio 04-30-2011 09:34 PM

Quote:

Originally Posted by Gryphon_ (Post 276594)
I made a comment about the Spitfire's performance in this thread, which is for 'Questions and Requests Only'. You chose to comment on it. I made the mistake of responding to you.

You chose to write in a public forum, making statements that looked to me technically not correct. I questioned them on technical ground, and if my words sound in any way offensive, I apologize, of course. However, I maintain my technical points.

Quote:

Well, I've made my input to 4.11, thank you. If TD want to discuss it with me, they know where to find me.
It’s your right to make any input you want, that’s out of question, and this is my last comment on this topic.

Ernst 04-30-2011 11:47 PM

Any possiblity of a "Bombenabwurfgeraet" like in CloD in future patches?

I want, I want! :-P


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