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I'm not sure that you using Actor.DropCurrentWeapon() correctly. I can found examples with Level.GetPlayer(), not with another actors. Perhaps this method can work with player only :confused: |
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See if you can have a go at this! The only thing I could think of now is some kind of alternate SWD editor, one that HG doesn't use...:(
PS. By the way, does the extra insignia on the new German uniforms affect the disguise (eg. field medic ranks "Sanitätssoldat" and "Sanitätsfeldwebel")? |
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EDIT: Is the example you just gave me really going to be applied to Jagdpanther? |
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EDIT: And what do you mean "no medics in Jagdpanther"? You showed us a screenshot of them, so where are they supposed to go? |
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UPDATE:
All orange-camouflage soldiers in Lightning have been replaced with workers (the only German MoT mission that doesn't have them) to avoid confusion with forest soldiers (all of them have the AI type "Soldier", yet they look like they're "ForestSoldier" types). The orange-camouflage skin will instead be applied to the tower guards. I was unfortunately not able to get rid of workers' K98s and MP40s. The machine gun weapon slot seems to be immune to the Actor.ClearInventory command. |
Seems you can't enter the bunker while dressed as a field policeman, even with an officer's rank. What are the soldiers saying in three of the screenshots?
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