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forlik 02-18-2010 11:02 AM

Quote:

Originally Posted by Liz Shaw (Post 144421)
Uh... I guessed!

:mrgreen:

Quote:

Originally Posted by Liz Shaw (Post 144421)
It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed!

Yes. The rifle slot is Actor.WEAPON_SLOT_MACHINEGUN.
I'm not sure that you using Actor.DropCurrentWeapon() correctly.
I can found examples with Level.GetPlayer(), not with another actors.
Perhaps this method can work with player only :confused:

Liz Shaw 02-18-2010 12:43 PM

1 Attachment(s)
See if you can have a go at this! The only thing I could think of now is some kind of alternate SWD editor, one that HG doesn't use...:(

PS. By the way, does the extra insignia on the new German uniforms affect the disguise (eg. field medic ranks "Sanitätssoldat" and "Sanitätsfeldwebel")?

forlik 02-18-2010 01:28 PM

Quote:

Originally Posted by Liz Shaw (Post 144439)
See if you can have a go at this! The only thing I could think of now is some kind of alternate SWD editor, one that HG doesn't use...:(

What do you mean? An alternate SWD editor? If you'll create it - your name will be in history forever :)

Quote:

Originally Posted by Liz Shaw (Post 144439)
PS. By the way, does the extra insignia on the new German uniforms affect the disguise (eg. field medic ranks "Sanitätssoldat" and "Sanitätsfeldwebel")?

It works via zones.shadvs. You can create your own rule where, for example "Sanitätssoldat" will be ignored by field police officer and "Sanitätsfeldwebel" will be decamouflaged by field police officer.

Liz Shaw 02-18-2010 01:35 PM

Quote:

Originally Posted by forlik (Post 144449)
It works via zones.shadvs. You can create your own rule where, for example "Sanitätssoldat" will be ignored by field police officer and "Sanitätsfeldwebel" will be decamouflaged by field police officer.

Yeah, I have modified the zones.shadvs files for MoT missions. I'm currently making new passzone restrictions in Lightning for workers and tower sentries.

EDIT: Is the example you just gave me really going to be applied to Jagdpanther?

forlik 02-18-2010 03:12 PM

Quote:

Originally Posted by Liz Shaw (Post 144450)
Is the example you just gave me really going to be applied to Jagdpanther?

It's only example. There are no medics in Jagdpanther. But the idea is the same.

Liz Shaw 02-19-2010 12:36 AM

Quote:

Originally Posted by forlik (Post 144449)
What do you mean? An alternate SWD editor? If you'll create it - your name will be in history forever :)

Wait, have you ever done a Google search for "SWD Editor"? Or is it completely different to the files used by HG?

EDIT: And what do you mean "no medics in Jagdpanther"? You showed us a screenshot of them, so where are they supposed to go?

forlik 02-19-2010 12:03 PM

Quote:

Originally Posted by Liz Shaw (Post 144564)
Wait, have you ever done a Google search for "SWD Editor"? Or is it completely different to the files used by HG?

SWD isn't open file format and it's used in DtS/MoT only. Only HG knows the SWD structure.

Quote:

Originally Posted by Liz Shaw (Post 144564)
EDIT: And what do you mean "no medics in Jagdpanther"? You showed us a screenshot of them, so where are they supposed to go?

mok created a several skins for almost every Heer arm and for the field police. But I'm not planning to use all of them in the Jagdpanther. At least for now :)

Liz Shaw 02-19-2010 01:19 PM

UPDATE:

All orange-camouflage soldiers in Lightning have been replaced with workers (the only German MoT mission that doesn't have them) to avoid confusion with forest soldiers (all of them have the AI type "Soldier", yet they look like they're "ForestSoldier" types). The orange-camouflage skin will instead be applied to the tower guards.

I was unfortunately not able to get rid of workers' K98s and MP40s. The machine gun weapon slot seems to be immune to the Actor.ClearInventory command.

forlik 02-22-2010 09:35 AM

Jagdpanther (WIP)
 
http://img126.imagevenue.com/loc106/..._122_106lo.jpghttp://img103.imagevenue.com/loc751/..._122_751lo.jpghttp://img229.imagevenue.com/loc371/..._122_371lo.jpghttp://img202.imagevenue.com/loc111/..._122_111lo.jpghttp://img185.imagevenue.com/loc225/..._122_225lo.jpghttp://img229.imagevenue.com/loc168/..._122_168lo.jpg

Liz Shaw 02-22-2010 09:51 AM

Seems you can't enter the bunker while dressed as a field policeman, even with an officer's rank. What are the soldiers saying in three of the screenshots?


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