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A big thanks to forlik once again! As another cherry on top, there was an armed scientist in Dora who didn't have an ID until now. "Scientist05" now has a High Standard HDM instead of a Colt M1911A1.
UPDATE: All armed mechanics in Lightning now have IDs. Unfortunately, attempting to replace their Walthers with silenced Lugers has resulted in a syntax error... What have I done wrong? |
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UPD: Why you try to change weapon for 5 mechanics at once? Try to do it for one. If it's not work - try to separate your task into several smaller tasks. For example: try to clear inventory only and start the game. Perhaps 'Actor.ClearInventory()' works only for player, not for NPCs. If 'Actor.ClearInventory()' works for mechanic - try to create pistol, etc. |
I finally managed to solve a problem that has been a thorn in my side for quite a while - all armed mechanics in Lightning have silenced Lugers.:grin:
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I think I've done enough now to release v4.0. http://www.megaupload.com/?d=OLLMQUQ0 What's new in this version:
What to expect in the next release:
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Here's a screenshot of the slightly revamped Lightning. It's still a WIP...
I already gave these workers Walther P38s, but how do I get rid of their rifles? |
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P. S. Worker with Kar98k looks more historically accurate than worker with Walther P38 :) |
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The rifle weapon slot seems to be immune to the Actor.ClearInventory command. What am I doing wrong here? Code:
local worker = Level.FindActor('GS06'); |
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EDIT: Got it wrong! It should have been WEAPON_SLOT_MACHINEGUN! But still, the rifle isn't removed! |
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