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AHO 03-12-2009 05:21 PM

Quote:

Originally Posted by Liz Shaw (Post 69564)
One of the two anyway! The point is, the text says "Diplomat has been killed" even when you merely knock him out. Alternatively, you could change the text to "Diplomat has been attacked"...

OK :)

Back to the crash thing: Was it there before you installed my mod?

Liz Shaw 03-13-2009 01:38 AM

Quote:

Originally Posted by AHO (Post 69573)
OK :)

Back to the crash thing: Was it there before you installed my mod?

I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...

AHO 03-13-2009 08:56 AM

Quote:

Originally Posted by Liz Shaw (Post 69603)
I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...

OK good to know :)

Liz Shaw 03-17-2009 09:34 AM

Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?

However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...;)

AHO 03-18-2009 08:00 AM

Quote:

Originally Posted by Liz Shaw (Post 70073)
Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?

Yes, you're right, I thought about it before. I will analyse the scripts,
because the behaviour-scripts of NPCs are a little bit tricky...

Quote:

Originally Posted by Liz Shaw (Post 70073)
However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...;)

:grin:

Liz Shaw 03-23-2009 01:02 PM

Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?:confused:

AHO 03-23-2009 03:48 PM

Quote:

Originally Posted by Liz Shaw (Post 70597)
Another thing has been bugging me:

There are a couple of female voice clips in the German dialogue folder. Are they actually used ingame?:confused:

Yes they should, but the female germans do not speak due to an
unknown bug....

I dunno, I tried, but I could not figure out why...

Liz Shaw 03-26-2009 02:34 AM

So... How are the Beta4 modifications coming along?

AHO 03-26-2009 11:49 AM

Quote:

Originally Posted by Liz Shaw (Post 70935)
So... How are the Beta4 modifications coming along?

:) I did nothing till yet, 'cause I was working all the time on my other mod. :)

Liz Shaw 03-27-2009 06:36 AM

Are you thinking of adding these features in:

1. Texted dialogue between NPCs
2. Extra objectives in some missions


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