![]() |
Further attempts at doing this have resulted in a syntax error. What have I done wrong here?
Code:
function Level.FindActor |
Quote:
Code:
function Level.FindActor 2. Each function should have unique name |
1 Attachment(s)
I can't do this at all! I'm sending you what I'm trying to do. Seems you have more of a knowledge of this than me...
|
1 Attachment(s)
Quote:
1. You create function in function. It's not allowed. 2. There are no actor with ID 'ZS29' Try this lua: Attachment 1908 I can't test it in game just now, but it should work. |
It works! One of them has his képi removed, but it also means that the other one has an unknown ID. He is registered in the SWD as "GermanSoldierZ29", so I thought it was obvious that his ID was "ZS29".
In other news, Strogov now wears the doctor's clothes in Renegades - Haggard Games already gave the doctor his nude texture and pass zone restrictions, but for some reason Strogov can't take his clothes until now. It was easy to do, since the Soviet doctor's clothes are a fourth scientist skin. |
1 Attachment(s)
Is there a similar way to change an actor's skin?
|
Quote:
Quote:
Try to search "SetSkin" in lua files. |
2 Attachment(s)
Once again, it works! As a cherry on top, whenever Strogov puts on the spare submariner's uniform in King's Riddle, he automatically has the second sailor skin. I did the same thing with the spare doctor's suit in Dora.
|
1 Attachment(s)
UPDATE:
All radio operators in Lightning have their models changed to those from Polish Surprise. forlik, how can you tell an NPC's ID outside the LUA file? This guy's registered in the SWD as "GermanSoldier173". |
1 Attachment(s)
Quote:
You can create ID yourself. Just fill black area with 4-bytes ID in reverse form. For example, 'S173' should be saved as '371S'. After that you can use this ID in lua: Level.FindActor('S173'). ID should be unique. |
All times are GMT. The time now is 10:33 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.