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-   -   Mod/Patch/Enhancement (http://forum.fulqrumpublishing.com/showthread.php?t=3754)

Liz Shaw 03-03-2009 12:02 AM

Quote:

Originally Posted by AHO (Post 68542)

Update://


Unfortunately yes. I did not add the new "Object" to english version of "equipment.shadvs".
I was confused (like often) because I'm editing the german version, then I had to update
the english and hungarian language files...

I will fix it now.

Update 2:// Take the updated file from attachement an put into folder: \scripts\templates\

I'm still not getting anything, and those trees make it very difficult to find...

AHO 03-03-2009 10:25 AM

1 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 68574)
I'm still not getting anything, and those trees make it very difficult to find...


OK, we try another way: ;)

Do you have activated the console?

If not, then do the following steps:
If yes then start with #4
  1. Right click the desktop icon of DtS
  2. Select "Properties"
  3. Add the parameter -console to the end of the EXE file name
    e.g. "C:\Games\DEATH_TO_SPIES\Death to Spies.exe" -console
  4. Copy the content of the attached zip file to the game folder
    (beside the exe file)
  5. Start the level Winter Cold new! Do not load a savegame!!!
  6. Open the console with button left of "1" (I dunno which one
    on english/american keyboards)
  7. Type the command PL_RESTOREPOS and push enter key
  8. et voilà you're spawned to the that place ...

Liz Shaw 03-03-2009 10:33 AM

While you're still online, I came up with an idea...

In "Project Y", when you fiddle with the smokestation, the nearby female scientist rushes off to inform her male counterpart in the cubicle about the "faulty" machine. You added texted dialogue between characters before, maybe you can add texted dialogue between those two NPCs.

After all, doesn't MoT have this feature?

Liz Shaw 03-03-2009 10:36 AM

Quote:

Originally Posted by AHO (Post 68616)
OK, we try another way: ;)

Do you have activated the console?

If not, then do the following steps:
If yes then start with #4
  1. Right click the desktop icon of DtS
  2. Select "Properties"
  3. Add the parameter -console to the end of the EXE file name
    e.g. "C:\Games\DEATH_TO_SPIES\Death to Spies.exe" -console
  4. Copy the content of the attached zip file to the game folder
    (beside the exe file)
  5. Start the level Winter Cold new! Do not load a savegame!!!
  6. Open the console with button left of "1" (I dunno which one
    on english/american keyboards)
  7. Type the command PL_RESTOREPOS and push enter key
  8. et voilà you're spawned to the that place ...

I did what you asked with success, but unfortunately, the sniper wasn't there...:(

AHO 03-03-2009 10:55 AM

1 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 68619)
I did what you asked with success, but unfortunately, the sniper wasn't there...:(


I'm so sorry, I get confused when I have to edit multiple files at the
same time... It's hard....

I just have forgotten to update the english version of:
\Levels\Posilka\Posilka.lua

Please take the updated version from the attachement.

Liz Shaw 03-03-2009 11:15 AM

Quote:

Originally Posted by AHO (Post 68620)
I'm so sorry, I get confused when I have to edit multiple files at the
same time... It's hard....

I just have forgotten to update the english version of:
\Levels\Posilka\Posilka.lua

Please take the updated version from the attachement.

Okay, now I got him! Thanks a lot!:grin:

AHO 03-03-2009 12:26 PM

Quote:

Originally Posted by Liz Shaw (Post 68627)
Okay, now I got him! Thanks a lot!:grin:

No I thank you for debugging my mod ;)

Liz Shaw 03-04-2009 06:13 AM

Are you still thinking about changing the mission names?

By the way, another thing is bothering me...

Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please?

AHO 03-04-2009 10:38 AM

1 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 68717)
Are you still thinking about changing the mission names?

By the way, another thing is bothering me...

Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please?

Sure :)

The funny thing is internally, inside the shadvs script the key names
were correct but the localization not ;)

Code:

"objcomplete" = 0 "Objective completed";
"miscomplete" = 0 "MISSION ACCOMPLISHED";

OK take the updated file from the attachement as usual and put into
folder: "\UI\"

Have fun ;)

Liz Shaw 03-05-2009 10:25 AM

Remember the snipers you have to kill in "Eight Snipers"? How you added a magazine for each one's sniper rifle in their inventory? There are snipers in "Die Spies" and "Removal" as well. Maybe you could add a magazine to their inventory too?


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