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Hi very good work.
I got a simply question: and the pilots? In the shots they arent there. why? And other question: in game there are ground personal o blaksmen (luftwaffe)? Thanx for hard work. |
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I was thinking it could be useful for other airplanes in future, as I understand the SoW engine will be used for future releases other than Battle of Britain. (If I understood you correct earlier in other interviews) For an example... Lets say the P51 has ability to select what tank to empty first and it changes weight and balance (performance and stability) of the aircraft, I do not know to what degree these things are modelled in the SoW flight model but it was just an idea. There are other examples of aircraft that you wanted fuel in the wings for as long time as possible and center or auxilary tanks were emptied first. Also vice versa situations existed. Not all aircraft featured self sealing fuel tanks, so some aircraft that get fuel leak could use this feature to select leaking tank as main fuel source to minimize fuel spill. Again, I do not know what aircraft are being included in BoB or other sim from you, its just an idea for the future. Thank you for your quick response. |
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Your programmer is right Oleg, we fans are crazy!!! Poisoning, freezing... we want it all. |
Oleg, one more question. Can I ask for a comment on how you feel about the way shadows are casting onto the grass textures and how close the screen shots of the grass shadows are to the final. I believe I heard before you mentioned the grass will interact with wind, correct? If so, I'd imagine this has presented a certain challenge as far as ray-traced shadows on the grass.
Thanks |
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http://i80.servimg.com/u/f80/12/20/20/81/grab_010.jpg http://i80.servimg.com/u/f80/12/20/20/81/grab_011.jpg Buth I only Hope is C1 don´t puth only internet playable game like rise of flight:(. I don´t have all the time internet...:(. Put all anti pirate passwords script or wathever, buth dont puh only internet game, pls. |
Hi Oleg. Great to see these progress images. Very exciting! I have a few small questions:
1. I see right side "messages" text are still present (although maybe this is for development only). Will there be an option to turn off "kill" messages like "enemy tank destroyed" (which I find to be an immersion killer), while retaining engine management messages like throttle percentages (which I find necessary due to lack of tactile feedback in a sim)? 2. Will credit be given for damaging but not destroying ships, bridges and other important targets that might take multiple sorties to destroy? |
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As promised Sir, no questions till next update ..... but I am compelled to make small comment. This has got to be the most important post you have made about gameplay and engine objectives and overall game ethos in several years. I have been screaming at poor Dimitry (CrazyIvan)-he screams back :)) about this for years now ........ May your online war and its tools be blessed by the Patriarch ! Please excuse me sir, I must go and cry from happiness now..... * Cant wait till next summer |
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The sun glares on the plane is fantastic. Ground looks fanatastic as well. I see similarities with the Slovakia map in IL-2, which I like. Good job. |
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