Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

jocko417 10-28-2009 01:09 PM

Quote:

Originally Posted by Oleg Maddox (Post 115149)
Maybe some part didn't have it, however in manufacture design description it is present for MKI and up. It is probably the same thing like in SU with aviation - by manufacture design description all aircraft had radio station, however in reality many of then hadn't in 1941 due to lack of details or due to fact that some pilots removed it especially (both things were present)
We can't make so many small diffences for each period of war or life of the plane in one squadron. Say in case of radio call we would need to make way more complex system of radio chatter code... But we need universal system for the whole period of war... Such contradictions some time very hard to solve. Just for example.

For the spitfires as I recall we did two types of proppeller and pitch regulation. This is possible and must be, becasue type of prop changes the behavior of aircraft at climb, acceleration and as a result - in dogfight.
Such things are very important for the flight and as a result for the gameplay. We try to go by this way at first learning experience of Il-2 gameplay.

Thanks for your quick reply Oleg, to avoid any confusion I'll restate my original intent as simply as possible: I don't believe ANY Spits should have stiffeners over the wheel wells, circa 1940. They were added as modification 532 (dated July 16 1942) and were only a temporary measure until they started using thicker panels over the wheel wells during wing skin construction. Any surviving Mk I airframes you see today that have the stiffeners would have had them added two years after the BoB.

Also, I don't think the majority of Spits had gun barrels that protruded from the gun ports during the BoB, they had been replaced with a shorter barreled version that allowed the ports to be taped over, due to lack of gun heating on early Spitfires. Any photos I've seen of Spits with the longer barrels are all pre-war photos.

FAE_Cazador 10-28-2009 01:11 PM

I would add also Recon Missions, and according to this:

Might be the possibility of simulate taking picture shots from a Recon Plane over the target, and have them shown?

Like if you took a PrintScreen, but of course looking down like in a bombsight. Imagine you take the Bombing Sight from IL-2, you retire the numbers and circles and simulate a photo camera visor (sorry I don't know the correct english words ), and press a key for a screen shot, being stored in your computer , and able to be sent later to your mates/headquarters, and depending of the success of the mission, to produce an influence in further missions of the campaign.

We do it now very roughly in the On Line campaigns like AirWar, just dropping smoke from planes (T-Key) when flying over the target, to simulate taking pictures. Then, from the report of the mission, a parser program calculates the distance from these smoke points to the target and situates more or less ground objetives there for the next bombing missions to do.

Remember that not only ex-bomber planes were used for Recon, there were Spits, P-38, etc Recon versions.

What can not be expected from the fantastic SOW engine, coming from an expert Photographer like you ! Lets call this Air Camera "Olegmatic" ! :) :)

Oleg Maddox 10-28-2009 01:35 PM

Quote:

Originally Posted by empeck (Post 115326)
Cool!

I have two questions (as FSX 3rd party developer ;) ).

1. Will turboprop aircraft be supported?

2. Will 3rd party devs be able to make new maps?

1. With the release - no turboprop engines. But in future - yes, possible.
2. Yes, but small size. Big size maps - license or we will do ourselves for our puposes. Its our brad for the next title. Because I know what all will do.

|ZUTI| 10-28-2009 01:39 PM

Hey Oleg. In retrospect to your last answer about maps. Can you perhaps let us know what small means? The size limit. If you have already decided, that is.

Thank you once more.

csThor 10-28-2009 01:40 PM

No full-fleshed offline campaign? :sad: :cry:

AdMan 10-28-2009 01:42 PM

anyone know what the vehicle in grab0113 is?

6S.Manu 10-28-2009 01:45 PM

WoW!

Thanks Oleg to be still here. I don't know if you missed my questions because you can't answer now, but I was afraid to reask the same thing... but since this is now a kind of chat (really appreciated!) I ask again:

1) Dots' system: the planes' camos were made to protect the plane from above enemies, but also from below (skyblue camo under the wings). Now in IL2 this is a great problem for the pilots who are searching for contacts below, since these can't be see clearly (try against hurricanes...) but instead you are a big black dot on the sky if they look at you.

Usually they could see planes above only by the reflection of the sun on their lucid surfaces (like on the 110's screenshot).

Have you resolved this "problem"?

2) Is doppler effect working now?
Is it possible to go close at 6 o'clock of an enemy without alerting him with your engine? He should lightly listen to our engine only when we pass in front of him or at his side (he has a working engine at 50cm in front of him..)

Thanks again.

empeck 10-28-2009 01:49 PM

Quote:

Originally Posted by Oleg Maddox (Post 115332)
1. With the release - no turboprop engines. But in future - yes, possible.
2. Yes, but small size. Big size maps - license or we will do ourselves for our puposes. Its our brad for the next title. Because I know what all will do.

Thanks for replies. Do you already know how big is small map?

ChrisDNT 10-28-2009 01:52 PM

Two new (at least to me) screenshots here...

http://www.checksix-forums.com/showt...760#post972760

Even if the ground and houses textures are still WIP, a photographer'eye will immediately acknowledge the photorealistic 3D potential of the render engine !

ChrisDNT 10-28-2009 02:00 PM

@Oleg, Luthier or the dev team : thinking of the game textures, has anybody ever thought (of course, if it is technically possible) to paint the textures with dozen of millions of polys with softwares like ZBrush or 3D Coat and then bake them on the objects with a simple color map ? If this can be used for dragoon skin or troll heads, it could perhaps be used too for fields, cliffs or houses ?


http://images.google.com/images?q=zb...ed=0CCwQsAQwBA

http://images.google.com/images?hl=e...-8&sa=N&tab=wi


All times are GMT. The time now is 07:15 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.