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-   -   Oleg Maddox's Room #2 QUESTIONS & REQUESTS TO OLEG ABOUT BOB SOW (http://forum.fulqrumpublishing.com/showthread.php?t=6909)

mark@1C 03-16-2010 05:45 AM

Quote:

Originally Posted by Blackdog_kt (Post 149981)
I'm not sure i understand what you mean, but it looks like you're requesting a cockpit-relative control scheme, right?

What we have now in IL2 is a function-relative control scheme. That means, in all planes if i press "G" the landing gear will start moving up or down.
In a cockpit-relative control scheme, the keys don't correspond to a function that needs a switch to be flipped, but to the switch itself relative to the cockpit layout. So, for example, pressing "G" in a cockpit relative control scheme will not have the same effect in all aircraft and most of the times it will not be the landing gear. It will be whatever switch/button happens to be to the center and a bit left of the instrument panel.

Is this what you are requesting, or did i misunderstand everything? :lol:
It's an interesting idea, i wouldn't use it but it could be useful for other people.

A cockpit-relative control scheme, well, that's it, it is one side of my idea. On the other side, the second important thing is, I hope BoB/SoW can give us a new experience of Control Setting/key mapping, not a text UI, but a What You See is What You Get way.

Bolelas 03-16-2010 10:25 PM

Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...

na85 03-17-2010 10:19 PM

It's not like it's particularly hard to convert a switch to a momentary toggle. Someone who is building a panel probably has the requisite skills.

baronWastelan 03-19-2010 08:20 AM

Hi 1C team!

I have played online via hyperlobby since ancient (1.2) Il-2 version. I stopped playing online a couple years ago because of 2 main problems I could not tolerate any more:

1. Players using incorrect nationality markings.

2. Players using lights and or smoke in combat situations.

I never understood why the server could not prevent those from happening. If I ever go online again in SOW, it will only be when the server admin can control these things.

Thanks for reading!

Blackdog_kt 03-19-2010 08:48 AM

Well, i can understand about the smoke, but i imagine that using the lights is not unreealistic as a signal option.

In fact, the P51 had 3 colored recognition lights under the starboard wing that could be used by the pilot to send morse code.

Sure, he wasn't sending actual morse code when he was evading attacks by a 190, but if he asked for wingmen to clear his tail and they couldn't spot him, he could press the morse button repeatedly to signal them.

The reason lights are problematic in IL2 is not because they are used in combat, but because they are too visible during daylight. Cheers ;)

mrburns 03-20-2010 06:30 PM

Quote:

Originally Posted by Bolelas (Post 150224)
Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...

I'd also like to know if gauge data will be available for viewing on a separate monitor for those of us building simulator cockpits to fly in.

Insuber 03-20-2010 07:10 PM

Quote:

Originally Posted by baronWastelan (Post 150527)
Hi 1C team!

I have played online via hyperlobby since ancient (1.2) Il-2 version. I stopped playing online a couple years ago because of 2 main problems I could not tolerate any more:

1. Players using incorrect nationality markings.

2. Players using lights and or smoke in combat situations.

I never understood why the server could not prevent those from happening. If I ever go online again in SOW, it will only be when the server admin can control these things.

Thanks for reading!

Bwastelan,

Try UKDed servers on Hyperlobby, the markings policy is rather strict (kick after a couple of warnings), and light / smoke is not tolerated either.

Regards,
Insuber

mark@1C 03-25-2010 02:05 PM

Hi, Boss,
I asked one of my friends to draw some samples which can express my idea of the new Control-Setting UI, and here there are, you can see the details in #409 reply, wish you enjoy them.

Text interface: No, it's boring.
http://j.imagehost.org/0820/TEXT-UI.jpg

Illustration Style: Well, it's fit for such a WWII game.
http://j.imagehost.org/0850/ILLUSTRATION-UI.gif

Real 3D In-game style: An Immersive interface
http://j.imagehost.org/0510/real-UI.gif
Sample2
http://j.imagehost.org/0172/real-UI2.gif

Regards.

hugso 03-25-2010 02:33 PM

Quote:

Originally Posted by Bolelas (Post 150224)
Can anyone tell me if bob sow will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard?
i know some games that have it, some RC games (radio controled sim.) and the MS flight sim does have it to,in an add-on, i think they call it FSUIPC or something like that.
Its very usefull to people who want to build pannels and stuff like that. I hope it includes that possibillity of defining the behaviour of all the keys...

Yes, it is fairly simple to produce a momentary pulse with switches using relays and I have done this in my cockpit. What would be really nice would be a button for the starter motor which has to be held on to keep the starter churning and then let go as the engine fires. This is done in X-Plane and it feels so much better than the toggle in IL2. Sounds trivial, but does feel so much more realistic. (Also, it would be good if the engine noise stopped at the same time as the prop stops turning when the engine switched off instead of running on for half a second with a stationary prop as it does at present). This is not a moan - I think IL2 is the most amazing sim ever and an incredible achievement by all concerned. Thanks.

MikkOwl 03-25-2010 02:38 PM

1CMark - The illustration style looks cool but is definitely more confusing/difficult, which will complicate technical aspects unecessarily for the less computer savy people out there. However, the in-cockpit samples are very clever and useful - more so now when we will get clickable cockpits which are very aircraft specific. Having ability to assign in cockpit view, as well as be able to get an overlay in the cockpit when in-game showing us what we bound to what, will simplify and clarify. Helping people to get the controls sorted.


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