Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-01 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16751)

Splitter 10-03-2010 03:57 PM

Quote:

Originally Posted by Dutch_851 (Post 186791)
Now then splitter, we've had some good chats and you're obviously an intelligent chap, so don't jump on the bandwagon, please.

What do you think about the weathering of squadron codes?

Thanks.

I'm not jumping on anyone, Dutch, I promise. I even joked with Tree about his what he calls his direct honesty. That post just gave me a chuckle because of the spleen venting lol. So don't take insult.

As for the weathering, it would be a neat thing but here again, it's not anywhere near a priority in my mind. However, I will say it will look a bit awkward if the planes weather but the lettering does not. A big deal even at that point? Not to me, just one of those things that would/should be fixed in a future patch.

Peace, brothers :).

Splitter

kedrednael 10-03-2010 04:05 PM

Quote:

Originally Posted by Qpassa (Post 186871)
its beautiful in that screen :S


Quote:

Originally Posted by tree
in that shot it looks like England, the colours are right, the hedgerows are right, it just needs some trees etc.

what the frak? ! you can see 12 repeats in that little texture. The terrain looks way better than that now, BUT I think it is at medium details, because the quality gets less good when the distance increases a bit, in some of the newer screens you can look at the closest patch of ground and that's incredibly detailed, but the ones behind that are less detailed. It's just because of the graphic settings.
And every update I see different textures. In the stuka shot there were square fields, and in the blenheim shots from the week before that the patches were all different shapes. A lot of variaty.

http://forum.1cpublishing.eu/attachm...4&d=1283522562
http://forum.1cpublishing.eu/attachm...5&d=1284729362
http://forum.1cpublishing.eu/attachm...8&d=1276867657

Richie 10-03-2010 04:14 PM

Thanks for those pics Osprey.

Igo kyu 10-03-2010 04:18 PM

Quote:

Originally Posted by kedrednael (Post 186912)
And every update I see different textures. In the stuka shot there were square fields, and in the blenheim shots from the week before that the patches were all different shapes. A lot of variaty.

http://forum.1cpublishing.eu/attachm...4&d=1283522562
http://forum.1cpublishing.eu/attachm...5&d=1284729362
http://forum.1cpublishing.eu/attachm...8&d=1276867657

It seems Speedtree don't do hedges. In Britain, and parts of Europe, that's a big problem, even if hedges are unusual in the US of A.

Tree_UK 10-03-2010 04:20 PM

Quote:

Originally Posted by proton45 (Post 186907)
Ok Tree...sense you really seem to need an answer from someone (lol)...

I could be wrong, but...I believe that the screen shot you have selected to display was an example of a "terrain tile" that was built for the "old" "SoW" engine...as some of you might remember, "SOW" was originally built on the old "IL 1946" game engine, and then Oleg and team realized that if they really wanted a 21st century game (for the future) they need to go back to the beginning and built a game engine "from scratch"...

Even though the "old" engine was limited in possibility's (for expansion)...Olegs team had a lot of experience with the old engine and the graphics (and colors) had been highly tuned, over the years.

The new game is not finished, and all the screen shots are a "WiP"...

yeah i think you are correct regarding the old tile proton, but the colouring is pretty much bang on, The close up terrain we have seen with the ground objects is superb, its the 'middle distance' of the terrain that looks odd to me, and the terrain from high altitude it looks 'washed out'. I have said previously that it may not be the finished terrain but it is slightly worrying when oleg says that the game is just going through a de bugging stage, this suggest that all other work is finished.

kendo65 10-03-2010 04:23 PM

Quote:

Originally Posted by Foo'bar (Post 186860)
Did you remember this one? That should be what you mean. Paint away = markings away.

http://fooblog.mexxoft.com/wp-conten...at_G-50_08.jpg

Be patient. All will get well.

WOW! No I didn't remember that one.

So they had it working and now it is bugged! Damn! Software is a frustrating business!

Thanks.

kendo65 10-03-2010 04:28 PM

Quote:

Originally Posted by Tree_UK (Post 186865)
Now what happened to that terrain, thats more like the terrain i thought we would be seeing.

Similar situation to the flaking paint perhaps?

Interesting to see how this debugging and 'polishing' will turn out...

Richie 10-03-2010 04:36 PM

Quote:

Originally Posted by Tree_UK (Post 186916)
yeah i think you are correct regarding the old tile proton, but the colouring is pretty much bang on, The close up terrain we have seen with the ground objects is superb, its the 'middle distance' of the terrain that looks odd to me, and the terrain from high altitude it looks 'washed out'. I have said previously that it may not be the finished terrain but it is slightly worrying when oleg says that the game is just going through a de bugging stage, this suggest that all other work is finished.

You mean from a few miles away and say 10,000 - 20,000 feet high Tree? If that's what you mean I agree. Something is turned down though like distance view or something like that.

Tree_UK 10-03-2010 04:54 PM

Thats exactly what i mean Richie.

Rueckwaertsflieger 10-03-2010 05:01 PM

5 Attachment(s)
Quote:

Originally Posted by Osprey (Post 186909)
Well, you don't actually have to fly, just google

Surrey



http://www.privateschoolreview.com/p...21188_5368.jpg

On my last trip to England I have done these photos.


All times are GMT. The time now is 05:12 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.