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-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

Chivas 02-28-2012 06:43 AM

Quote:

Originally Posted by Tree_UK (Post 394984)
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.

BlackSix's post that mentioned the trees will eventually have a damage model was very good news. I don't see it happening for awhile though, unless the new graphics engine releases enough resources to allow a damage model for each of the uncountable amount of trees on the map. I believe the developers have already modified "SpeedTree" to suit and hopefully they can modify it even more so, and call it "MuchFasterTreesWithACollisionModel" :)

Skoshi Tiger 02-28-2012 06:44 AM

Quote:

Originally Posted by Tree_UK (Post 394984)
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.

I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover! :)

albx 02-28-2012 07:01 AM

Quote:

Originally Posted by Skoshi Tiger (Post 394992)
I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover! :)

hhhmmm.... WorldOfTanks? :rolleyes:

Chivas 02-28-2012 07:22 AM

Quote:

Originally Posted by albx (Post 394994)
hhhmmm.... WorldOfTanks? :rolleyes:

I took alook at WorldofTanks, but it didn't make me want to bother downloading it. I didn't see any inside tank screenshots, do you shoot form the outside view? I'm not much of an FPS'er but enjoyed some offline tank play in RO, and bought RO2 thinking I would be able to do the same, but it didn't have that option. I think it would be rather fun operating Tanks on the new IL-2 series terrain when they have a Tree collision model.

SNAFU 02-28-2012 08:55 AM

Well, lets really hope they fix the trees with the new engine, otherwise 90% of players play on maps without a single tree, so we should wait for the Lybia-Addon for some Tanking.

As far as I understood, WoT doesn´t have so many players, because it has tanks, tactic, graphics or other realism in any way. It is simply addictive due to the scoring and leveling system. Not a single WoT player will move to CloD because in CloD you can drive around in a tank - no the WoT machinery is all about "claning", "leveling", "farming" and who spents more real money into it and is on the score board.
Though I never player WoT, I still play Navyfield from time to time, it is basically the same approach to the teenies wallet.

Verhängnis 02-28-2012 09:02 AM

World of Tanks! :cool:

Vonte 02-28-2012 10:39 AM

Quote:

Originally Posted by SlipBall (Post 393943)
So much of that could be your system...certainly the game has issues as well, but not all have launcher crash, and so, an assessment of your system should be looked at first. :)

All I will say is that my system spec (on paper), is better than your rig. I have no problems with: World of Tanks, Wings of Prey and FSX all at medium settings or better.
Using Unigine Heaven Benchmark 2.1, I get 52 fps in DirectX 11. So I don't see much wrong there. The only thing I have on my system inferior to your own is Vista 32 Bit, an OS that the experts tell me is the new 'Millennium'. Incidentally, I can recommend using Unigine Heaven Benchmark that is available as a "freebie" from Nvidia Downloads under the "games" tab. It's great to use, as you can monitor your video graphics after adjustments and the benchmark takes 260 secs to run. Ah well, back to WoT, WoP and FSX and pray the CloD update comes soon and more importantly, works!!!

Regards

Vonte

III/JG53_Don 02-28-2012 10:39 AM

Did I miss something regarding the tree collision? Because B6 answered to my statement on page 4 (that we now need tree collision for sure) the following:

Quote:

Originally Posted by BlackSix (Post 393706)
This problem will be solved in the future, I do not know the specific dates.

From my understanding this means, that they are far from releasing a patch with tree collision at least in nearest future.

Vonte 02-28-2012 10:50 AM

Quote:

Originally Posted by JG52Krupi (Post 394052)
Yeah 200,000 idiots, sucked into playing a game for free and then paying for it every time they decide to play once past a certain level.... I luckily realized this when I got to a certain stage and realized JUST how much money would be required to continue playing....

Good game no, fun for a bit... but just a big cash cow for the developers.

Not so my friend, you can play for free without paying a bean and still get the "fun" element. As for 200,000 "idiots", that will include disillusioned CloD players!! At least it will run for hours without crashing.

albx 02-28-2012 10:54 AM

Quote:

Originally Posted by SNAFU (Post 395013)
Well, lets really hope they fix the trees with the new engine, otherwise 90% of players play on maps without a single tree, so we should wait for the Lybia-Addon for some Tanking.

As far as I understood, WoT doesn´t have so many players, because it has tanks, tactic, graphics or other realism in any way. It is simply addictive due to the scoring and leveling system. Not a single WoT player will move to CloD because in CloD you can drive around in a tank - no the WoT machinery is all about "claning", "leveling", "farming" and who spents more real money into it and is on the score board.
Though I never player WoT, I still play Navyfield from time to time, it is basically the same approach to the teenies wallet.

well, you are wrong.... on EU server sometimes i see more than 70,000 players online at the same time, on russian and US I think are 2 or 3 times more... and looking at the sold premium tanks (yes, you can buy some tanks that are better credit maker) the players are alot and the devs income also (calculating only the sold tanks of 1 type, they did something like 6,000,000 of euro) add to this the premiums accounts (10 euro every month) and the other tanks and you'll have an idea of what they will earn with this game. To be honest, I play it, but if you really want to advance you have to pay, so this is not a true free to play, but a pay to win. Sorry for the offtopic. ;)

EDIT:
sorry, just realized that some page ago was talked about this... I wrote the same things...


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