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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

darktatka 05-02-2012 06:59 AM

90. Ability to add/remove waypoints via DS devicelink to all actors.
91. Ability to spawn/despawn objects through DS devicelink
92. Ability to change properties of existing objects through DS devicelink

Im thinking 3rd party software. This would be HUGE help to all online wars out there, generals moving their ground units and requesting air support.

Blaf 05-02-2012 09:45 AM

93. Multiplayer crew for dogfight mode.
94. Flyable Gloster Meteor and Avro Lancaster (with Grand Slam loadout :)

=FPS=Salsero 05-02-2012 07:02 PM

Quote:

Originally Posted by Luno13 (Post 416667)
The Korean war Il-10 was a different "beast". :cool: Larger area wings with square-cut tips, ventral tail fin, longer fuselage, and 4x NR-23 cannons (Il-10M).

Korean campaign(1945) not equals to Korean war(1950).

Here is a part of the text related to the subject from the airwar.ru, loosely (but correctly) translated by me.
Quote:

Before the beginning of war with Japan the program of sevrvice training on Il-10 was completed by 26-th ShAP of 12-th ShAD of Pacific Fleet Air Force ( ВВС ТОФ). It was the single attack regiment .... equipped with the new attack planes. There were 35 planes in it on 09 Aug 1945.

At 10.25-10.45 23 planes of 26th ShAP escorted by 31 Yak-9 from 14th IAP attacked ships in the Rasin seaport. Three groups of Il-10s, 6 planes in each attacked japanese ships using the shallow dive aiming to suppress the AA guns on the ships and on the moorings. In three minutes after these the tranport ships in the harbour was attacked at topmast level by the fourth group led by regiment commander mayor A Nikolayev. The bomb load for the top mast attack was 2 FAB-250.
So, FAB-250 were used in 1945 on normal Il-10s, not Il-10M. Again, I would like to see incendiary ZAB-250-200, which were 200 kg's only each, thus completely within ordnance weight limits.

Again, I would dearly like to see the ENTIRE Il-2 line carrying the maximum load of FAB-100+RS-132/M-13 , not FAB-100+BRS-132 - that is, high explosives, not antitank config,
BTW, BRS-132 were much more rare thing than RS-132, AFAIK.

hafu1939 05-02-2012 07:06 PM

small wishes
 
95. Ability to tow gliders for Ju 52 and Ju 87.
96. 900 l drop-tanks for Bf 110 and Do 217.
And thank for all your efforts, DT:)

Wolkenbeisser 05-02-2012 07:19 PM

+1 for the following (in my eyes most important) things:

- P-40 late models: corrected dihedral angle (looks ugly now)
- Multicrew dogfights

also cool would be:

Ability to drop cargoboxes like C-47 (if there is a player plane that can carry them). It would make missions much more interesting, if there is one who tries to hide during the flight, because he has to drop cargo somewhere. Others would have to protect him. He has to rely on them (and sweat, and pray).

A solid Nose B-25 maybe

=FPS=Salsero 05-02-2012 07:23 PM

Quote:

Originally Posted by hafu1939 (Post 418235)
96....


97. Make provisions for the "temporary" airstrips on all new maps (level spaces w/o trees/buildings), and edit old maps to make them. I can supply the possible locations, but generally they should be arranged at the distance of 15-20 km, approximately in line, in sets of 4, 2-4 sets per map, with no big cities too near, and stationary AF can be a part of such "chain"
98. Make RRAB-500 a standard weapon for TB-3/DB-3
99. Make sure that Il-2 line carries the HE bombs/HE rockets combo (FAB-100+RS-132) in the maximum ordnance config, not HE bombs/AT rockets (FAB-100+BRS-132)
100. Make Il-10 carry 2-4*OFAB-100+4*RS-82 as the maximum ordnance load.
101. Make ZAB-100-40p (paper casing incendiary bomb) and ZAB-250-200(steel casing incendiary bomb) available for Soviet planes.
102. Make a Soviet field mod of A-20Gs with a a navigator seat (between the pilot and a turret) and a Soviet bombsight. Only the Soviet-type bombsight view is needed, and ability to carry FAB-1000.
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.

Alien 05-03-2012 08:40 AM

Quote:

Originally Posted by =FPS=Salsero (Post 418240)
103. A set of vertical textures of a "forest border" to solve the problems of "invisible trees" near the airfields-targets-etc.

+1!!!

Pershing 05-03-2012 10:09 AM

Quote:

Originally Posted by alien (Post 418349)
+1!!!

+100

Lagarto 05-03-2012 10:39 AM

104. Remove that bloody "MISSION COMPLETE" thing flashing across the screen. It's such an immersion killer.

shelby 05-03-2012 11:10 AM

p-36 and morane flyable


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