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@Letum
2,8-3G means nothing in the Game, if this will be not fixed you are unable to make good defensive figures at medium speeds! Other flyable Bombers can all pull more G than the 111H2 and it looks uneven in my eyes! If 2,8-3G for he111h2 is realistic number, than i think many other planes need a negative fix! ;) |
I have found some data for the He111 here :
http://www.bredow-web.de/Sinsheim-Sp..._111_h-16.html there one can read : Safe load factor in recovering in relation to the aircraft center of gravity: 2,9 g at 11,6 tons 3,1 g at 11,0 tons 3,4 g at 10,0 tons 3,6 g at 9,5 tons If thats the safe figures the damage should occur at much higher g-loads. |
Av, can you get AI planes to despawn in MDS? I can't.
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Empty TO weight H-2 in game: ~12 tons.
TO weight H-2 with 8x250kg bombs: ~14 tons Safe g-limit when applying RL data: ~2.8g / 2.4g against structural damage Safety factor in Germany at that time: 1.5 to complete failure. Instant failure for in game weights: 4.2 g / 3.6 g Summary: He 111H-2 failing at about 3 g -> ok. |
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Fully loaded with 100% fuel it should share its wings, or else, at 3.6 g, not 3. And sincerly, fully loaded with 100% fuel we have only at the start. Do ALL bombers have their limits below the real data or only some?? |
No, there should be chance of it shedding wings eventually from 2.8 g onwards. They should certainly fail at 4.2g (empty, 100%).
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I tested all the He 111 variants and found some interesting results:
He 111 H-2, empty, 10% fuel: 2,8/4,2 He 111 H-2, 8xSC250, 100% fuel: 1,9/2,8 (<- is this the ~3G you got?) He 111 H-6, empty, 10% fuel: 5,1/7,6 He 111 H-6, 1xSC2000, 100% fuel: 3,3/5,0 He 111 H-12, 1xFritz-X, 100% fuel: 3,5/5,2 It seems that H-2 and H-6&12 have totally different G-limits. H-2 is indeed more fragile than the link posted by robtek suggest, but then that data is for H-16. H-6, on the other hand, is amazingly durable. In empty loadout and with low fuel, I managed to get the wings off at over 6G, and even that needed some "softening" first. I'm thinking that both could be wrong, but any plane modelled with too low G-limits is not good for the game. EDIT: the way to test these is very simple. Turn on the no-cockpit HUD view, dive, pull up slowly. When the G-number display turns red, you are within 25% of the service limit. Service limit = red number / 0,75; break limit = service limit x 1,5. |
Maybe it's possible for me to ask a couple of veterans from 322Squadron how they trimmed the various Spitfre types and how the ladies behaved.
Some of the veterans I spoke with a couple of years ago I asked how she flew... they all gave the same answer more or less.. 'she flies as she looks' *ot* great pictures ivank. Got more? |
Hi TD,
got a graphics bug: in the early spitfire MkIXc, with the rounded vertical tail, the last LOD that casts shadows, is missing the shadow for left wing mid(?) section. Cheers! |
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