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-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

philip.ed 10-28-2009 11:26 AM

That's a good question kom. It would also beg the question of whether, when a pilot is shot down, they will be able to make their way back to base. I'm not asking for SoW to include 1st person elements (i know we'd ask to much to have to ability for a luftwaffe pilot to shoot his way back to Germany) but it would be nice for the player to have a bond with their character and the ability to create a history, so if you were playing a SP-campaign for the RAF, if you were shot down near to France, you may be picked up by the Germans and it could be the end of the war for you. On the other hand, if SoW was really successful and there were add-on packs, it would be cool to have the feature when the allies liberated france for the player to be able to get back to his squadron and fight again ;)

Oleg, will OTU's be modelled in SoW? Could the player have the option to retire to one after the Battle of Britain, or train in one beforehand? :D

Oleg Maddox 10-28-2009 11:27 AM

Quote:

Originally Posted by philip.ed (Post 115284)
Ok, thanks for that oleg ;)

1. Oleg, have you seen the 'real-environment' addon for FSX? Basically it adds clouds which can change forms etc Would something like this be implemented into SoW?

2. Also, ddn't you once say that SoW could (in the future) be a basis for all upcoming flight-sims, so that there may be a chance it could have civilian add-ons etc...? ;)

1. We have even air streams modeled near/in clouds, near different surfaces, etc
I can't name it as a real-envirounment, but almost sure we model more things.

2. Civilian are possible now. But third pary will need also to make nvigation and radio call system for civilan planes for our sim. For this part the source code will be open.
So I think first time we will see some sport civilian aircraft from third party... :)

SlipBall 10-28-2009 11:27 AM

I'm very excited about the multiplayer news as well. The full time running great war would be awesome...will be fun to watch my beloved 109 change and weather, over long time of the war:grin:

philip.ed 10-28-2009 11:32 AM

Quote:

Originally Posted by Oleg Maddox (Post 115291)
1. We have even air streams modeled near/in clouds, near different surfaces, etc
I can't name it as a real-envirounment, but almost sure we model more things.

2. Civilian are possible now. But third pary will need also to make nvigation and radio call system for civilan planes for our sim. For this part the source code will be open.
So I think first time we will see some sport civilian aircraft from third party... :)

Great news, thanks. :P

KOM.Nausicaa 10-28-2009 11:33 AM

Quote:

Originally Posted by philip.ed (Post 115290)
That's a good question kom. It would also beg the question of whether, when a pilot is shot down, they will be able to make their way back to base. I'm not asking for SoW to include 1st person elements (i know we'd ask to much to have to ability for a luftwaffe pilot to shoot his way back to Germany) but it would be nice for the player to have a bond with their character and the ability to create a history, so if you were playing a SP-campaign for the RAF, if you were shot down near to France, you may be picked up by the Germans and it could be the end of the war for you. On the other hand, if SoW was really successful and there were add-on packs, it would be cool to have the feature when the allies liberated france for the player to be able to get back to his squadron and fight again ;)

Oleg, will OTU's be modelled in SoW? Could the player have the option to retire to one after the Battle of Britain, or train in one beforehand? :D

here is information and pictures of the Luftwaffe rescue buoy:

http://www.lonesentry.com/articles/t...scue-buoy.html

philip.ed 10-28-2009 11:37 AM

Quote:

Originally Posted by KOM.Nausicaa (Post 115295)
here is information and pictures of the Luftwaffe rescue buoy:

http://www.lonesentry.com/articles/t...scue-buoy.html

That's really interesting. Is there any evidence of them being straffed or bombed by the RAF (or even coastal command)?

KOM.Nausicaa 10-28-2009 11:40 AM

Quote:

Originally Posted by philip.ed (Post 115297)
That's really interesting. Is there any evidence of them being straffed or bombed by the RAF (or even coastal command)?

I don't know, and I don't know what happened to them during later years of the war. But quite a few were installed throughout the channel.

Scan from book:

http://i108.photobucket.com/albums/n...2006/udet1.jpg


http://i108.photobucket.com/albums/n...2006/udet2.jpg

HFC_Dolphin 10-28-2009 11:51 AM

Since I see that you reply to other issues, besides the screenshots, I'll bump this question.
It would be great to know how DM and the behaviour of damaged planes will change compared to IL-2.



Quote:

Originally Posted by HFC_Dolphin (Post 114274)
I know it has nothing to do with screenshots, but anyway worths asking:
Is the Damage Model ready?
And, will it be complicated so we can "feel" various different "difficult" cases in getting back home when hit?

Thanks,


philip.ed 10-28-2009 11:51 AM

Great info, thanks.

I think that one of the things we have to consider, and that oleg had hinted at, is that no-matter if all of the stuff makes it into the sim; there is always the chance that it will via third party addons ;)

Feuerfalke 10-28-2009 11:58 AM

Quote:

Originally Posted by Oleg Maddox (Post 115291)
1. We have even air streams modeled near/in clouds, near different surfaces, etc
I can't name it as a real-envirounment, but almost sure we model more things.

2. Civilian are possible now. But third pary will need also to make nvigation and radio call system for civilan planes for our sim. For this part the source code will be open.
So I think first time we will see some sport civilian aircraft from third party... :)

Now that brings some new perspectives for the IL2-airracing-community :cool:


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