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-   -   Mod/Patch/Enhancement (http://forum.fulqrumpublishing.com/showthread.php?t=3754)

AHO 01-29-2009 05:27 PM

Quote:

Originally Posted by Liz Shaw (Post 66032)
Thanks, this will save a lot of players going "WTF" whenever they try to put on the new clothes. And yes, I can see the problem about the new clothes lying on the ground - they disappear...

Yes thats one of the problems.
Second is: When I try to spawn these new clothes like I did with the
standard clothes in hotel or concentration camp. They appear, but you
cannot put them on :(

warrant officer 02-05-2009 05:58 PM

Dear AHO, how are you? What new in your Enhancement Addon?

AHO 02-06-2009 09:16 AM

Quote:

Originally Posted by warrant officer (Post 66465)
Dear AHO, how are you? What new in your Enhancement Addon?

Hello warrant officer,
I'm fine thank you :) How are you?

Well the last days I was working on my other mod (another game),
so I do not had the time to add new thins to my addon.

But I already posted the new features of Beta3, which I will upload soon,
before...

At the moment, I have not so many ideas, though I have, but not everything
works, or it only works partially...

Next I think I wil implement the MG42 with real sound and inventory
picture...

Let's wait and see ;)

Sincerely
AHO

warrant officer 02-06-2009 08:46 PM

Quote:

Originally Posted by AHO (Post 66498)
How are you?

I'm fine too :)

Quote:

Originally Posted by AHO (Post 66498)
But I already posted the new features of Beta3, which I will upload soon, before...

I wait with impatience ;)

Quote:

Originally Posted by AHO (Post 66498)
Next I think I wil implement the MG42 with real sound and inventory picture...

I think, that idea of the machine gun is very successful. It will be very well, if you realize it completely and machine gun will become efficient weapon in the game.

Good luck.

Liz Shaw 02-09-2009 01:26 AM

Looking through the sound files, I found these:

muz5_eng_loop
muz6_eng_loop
muz7_rus_loop

Are these actually used in-game? Maybe you should sort it out...

Okay, at least ONE of them is used, but these listed sound files are BARELY HEARABLE! Perhaps you should sort it out...

AHO 02-09-2009 10:07 AM

Quote:

Originally Posted by Liz Shaw (Post 66653)
Looking through the sound files, I found these:

muz5_eng_loop
muz6_eng_loop
muz7_rus_loop

Are these actually used in-game? Maybe you should sort it out...

Okay, at least ONE of them is used, but these listed sound files are BARELY HEARABLE! Perhaps you should sort it out...

#5 & #6 are played in some offices of the embassy.
#7 is played in some huts in training camp.

I cannot do much, becaue the loudness is defined via the
game engine. That means, you hear the music louder, the
nearer you got to the grammaphone or radio.

Liz Shaw 02-09-2009 10:21 AM

Do you know the names of these songs? I know of a few...

muz1_ger_loop = Alten Kamaraden
muz2_ger_loop = Panzerlied
muz4_ger_loop = Panzer Rollen In Afrika

There's no need to ask what muz8_eng_loop was in the unmodded game since you replaced it with machinery SFX.

AHO 02-09-2009 09:38 PM

Quote:

Originally Posted by Liz Shaw (Post 66682)
Do you know the names of these songs? I know of a few...

muz1_ger_loop = Alten Kamaraden
muz2_ger_loop = Panzerlied
muz4_ger_loop = Panzer Rollen In Afrika

Aha:rolleyes: Do you know the meanings?

Alte Kameraden = Old comrades
Panzerlied = Panzer/tank song
Panzer rollen in Afrika = Panzers/tanks are rolling in Africa

:grin: ;) :)

Quote:

Originally Posted by Liz Shaw (Post 66682)
There's no need to ask what muz8_eng_loop was in the unmodded game since you replaced it with machinery SFX.

Well as I remember It was a Swing like melody...

But all these are unimportant, aren't they?

Liz Shaw 02-14-2009 04:51 AM

Quote:

Originally Posted by AHO (Post 66718)
Aha:rolleyes: Do you know the meanings?

Alte Kameraden = Old comrades
Panzerlied = Panzer/tank song
Panzer rollen in Afrika = Panzers/tanks are rolling in Africa

:grin: ;) :)

But all these are unimportant, aren't they?

I just wanted to know what the names were in the other four because those songs were actually real...

Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation.:( There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...:(

AHO 02-14-2009 11:36 AM

Quote:

Originally Posted by Liz Shaw (Post 67014)
I just wanted to know what the names were in the other four because those songs were actually real...

OK no problem ;)


Quote:

Originally Posted by Liz Shaw (Post 67014)
Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation.:( There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...:(

Good idea, but before I added the dead soldier, my thought was adding
many dead soldiers as "item providers" and for atmospheric purposes.

Unfortunately (according to hykao) tat that time the city was
already occupied for two years, and it's sure, that the corpes were
removed from the streets.

This is why I added just one dead. He wasn't seen by the Germans,
because he was hiding behind the trees. Whatever, I do not think
that adding dead civilians would fit to time and date of the mission.

Thanks anyway for your good advices. Keep on :)

Greetings
AHO

PS: It seems, that you are my only Beta tester ;)


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