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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

Anton88 04-30-2012 03:50 AM

84.
N1K1-J & N1K1-Ja fighters (flyable), cockpit is already done. Please please please

http://img.wp.scn.ru/camms/ar/1046/pics/65_4.jpg


85.
IAR-80A (most numerous version of all IARs produced ~~, 6 machine guns, reflector sight)

http://www.model-making.eu/zdjecia/1/5/3/1635_rd.jpg


86. Mitsubishi F1M 'Pete' (AI) (and perhaps a Japanese Cruiser to be launched from) !!!!

http://i7.photobucket.com/albums/y25...Part1002-1.jpg

Anton88 04-30-2012 04:27 AM

Quote:

Originally Posted by GF_Mastiff (Post 417272)
How about Catapult launch system for the more modern carries to get these dam Corsairs up?

Or deck elevators on the carrier to have the planes come up and come down.
That would be awesome if they make it!

- Catapult launched planes from Cruisers and Battleships!

EJGr.Ost_Caspar 04-30-2012 09:33 AM

If we would answer every suggestion, we would need a special com guy for that task. That special thread is been read by us regularly, but we rather recive input, than doing discussing there.

shelby 04-30-2012 09:51 AM

a great addition would be western front campaign, norwegian campaign, more south east asian campaigns, second sino-japanese war campaign, battle of madagascar and soviet invasion of romania campaign along side with siege of odessa and battle of kiev 1941 and 1943

P-38L 04-30-2012 12:05 PM

87. Rrr
 
Hello

87. Add the option to have Rearm/Refuel/Repair.

Thank you.

-=MadCat=- 05-01-2012 10:30 AM

Ability to disable the natural spawn positions at an existing airfield.
If you try to establish your own airfield layout with test runways and place that at a flat ground over a naturally existing airfield, let's say in the desert, those default spawn positions mess up your own airfield layout and, when unlucky enough, even make you spawn inside your test runways and explode instantly.

On a second note, the ability to raise the generic spawn aircraft to test runway level.

A sort of ramp to get from the flat test runways to the high ones would be great too.

Huge thanks for the patch btw, awesome work once again!

iMattheush 05-01-2012 12:47 PM

Please add to 4.12:
-PZL.37B "Łoś"
-PZL.23 "Karaś"
Pre-war Polish Air Force was equipped with both planes
-Messerschmitt Bf-109D, or E-1
-Flyable B-29

Whacker 05-01-2012 11:48 PM

Probably getting into the "too much work" territory, but still some nice thoughts:

88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.

Ace1staller 05-02-2012 01:28 AM

Quote:

Originally Posted by Whacker (Post 417936)
Probably getting into the "too much work" territory, but still some nice thoughts:

88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

89. Invulnerable option for any aircraft in full mission builder. So what spawned this was I'd like to be able to continuously dogfight against a certain aircraft, or work on bomber formation attacking without any of us getting shot down. Invulnerable player + infinite ammo + invulnerable AI planes = good solution, instead of continuously having to restart.

I agree with #88 I know that Switzerland attack planes that violated their airspace. This is a big one. Plus the Swiss flew 109s

Aviar 05-02-2012 02:45 AM

Quote:

Originally Posted by Whacker (Post 417936)
88. "Neutral" faction. Grey or white that won't attack unless attacked or it's borders are violated. Think Switzerland or Spain.

The FMB already has 'Red', 'Blue' and 'None'. Isn't 'None' what you are asking for?

Aviar


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