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-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

haitch40 08-31-2009 03:00 PM

join my local flight club? how do i afford that flying is expensive

BeaverCompany01 09-01-2009 01:57 AM

up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

The Few 09-01-2009 04:52 AM

Quote:

Originally Posted by haitch40 (Post 94440)
join my local flight club? how do i afford that flying is expensive

Lobby Obama to create a global stimulus package!;)

Davidray 09-01-2009 02:58 PM

Hello and congratulation for the game , I downloaded the demo on the PSN and it blew my mind.


This is to late for requests so I ask you if it is possible to have the lock on camera in the "simulation mode" (X in the aviator configuration), I'm a huge fan of the simulator but it is juste too hard to see where the targets are (particulary the ground targets and the main targets) so I hope it is an option in the final game (with no HUD at all and the simulator physics , the "lock on" camera would be just GREAT.


Thank you.

fuzzychickens 09-01-2009 08:19 PM

Since I'm not finding this discussed in this thread, I'll add that the "ON/OFF" AV8R rudder needs to be fixed on the ps3.

fuzzychickens 09-01-2009 08:23 PM

Quote:

Originally Posted by BeaverCompany01 (Post 94578)
up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

If you are spinning, aileron in either direction is useless, the control forces are cancelled out either way because the wings are traveling in opposite directions.

Kaminari 09-02-2009 08:24 PM

My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.

towman 09-04-2009 12:18 AM

Quote:

My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.
100% agreed, whoever made the decision to need to press down R3 to look around did not really played the game, most of the time I "step into" the rudder instead of looking around, please change this one of the shoulder button to toggle free look.

-or-

Make pressing R3 a toggle so we don't have to keep pressing R3 down while looking around, with a visual cue for which mode the right stick will operate (rudder+throttle or free look) after the toggle. So default the right stick should act as rudder+throttle, press down once to toggle free look (some kind of icon displays on the corner of the screen indicating activated free look), press down R3 again to return to rudder+throttle. This would fix two problems right away:

1. There is no indication what will happen next after I pressed and held R3, will I look up, or chop the throttle? No feedback what so ever, will I look around or rudder left?

2. Almost impossible to control the free look accurately when we have to keep holding R3 down, also bunch of time R3 disengages while I'm trying to look back halfway through the motion (because I let some pressure of the right stick while trying to look back).

-or-

Fix the Av8or-03 stick, so we can have analog rudder!

Thank you!

Smudgyboy 09-04-2009 08:16 AM

... again an option to switch controller config, so many games don't have this and worse they use the front trigger (PS3) as a throttle which crap.

I guess Sony developed this gamepad and were really pleased with the trigger buttons they thought everyone MUST USE THEM no matter what!

..steps down off box.

Thank you.

bboyneko 09-04-2009 05:21 PM

I agree 100%, the free look HAS to be fixed. It's very important in a flight combat game to be able to scan the sky around you for bogey's, plus it's pretty to looka round and adds immersion. Toggle the R3 please or something to that effect.

bigfoot18blue 09-04-2009 09:27 PM

why isnt the lancaster bomber in birds of prey. they put the b17 in but not the lancaster. plz make it available by dlc

chuckers74 09-04-2009 11:20 PM

helloooooo :)

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?

bcid 09-05-2009 12:41 AM

a part of a bigger game.
 
I saw an advert for this on IGN, I was actually looking for info on Woolfenstein II, this advert looked good. Just looking at the game I think its brilliant because normally in War Games you get the horrible vehicle levels like using a tank or something like that.

I think you guys should team up with ID and the guys who did Medal of Honour (I don't play many games see, but I know that was a good one) and create some massive series part game, something truly immersible.
Imagine being a soldier like Medal of Honour was and then taking a different soldiers point of view to progress, that's right a pilot, etc... and just layering the game with infinite angles that al bind it together.

Big undertaking but unbeatable. It would be like Lord of the Rings, but more so.

Ogami 09-05-2009 07:40 AM

The zen of situational awareness
 
1 Attachment(s)
Hi all!
This is my first post here. First of all thanks for the development team for creating such a magnificent piece of work!

I have only one suggestion. I flew Warbirds online simulator for many years. During those I thunk I had the view system that gave me perfect situational awareness. It is relatively simple view system based on a POV hat and a modifier button. It´s a snap view system with quick transitions so you can quikly scan the sky around you.

POV hat works as it normally does and modifier raises the view 45 degrees.

When I used this in WB nobody could sneak behind me.

Anyway, I´d very much like to have this on BoP. And of course the graphic follows...

Once again thanks for creating such a beautiful game!

nudger1964 09-05-2009 11:31 AM

hi everyone,
i just got this on the ps3.
its a great game guys, really great.
as this is a suggestion thread, i will give my one gripe, but dont think i dont appreciate the quality of the game.
what is bugging me just a little, is that in the online gaming, you can get multiple hits on a guy, flames shooting from his engine...a real dead duck....but if he loses control and crashes, you dont get the kill. id say playing on realistic level, i get more people crashing after i shot them up than i have manage to straight kill. its also a bit of an easy way to rig game results for those that way incline.
be great if you could dio summut about that...otherwise top marks from me

nudger1964

Pup 09-05-2009 11:42 AM

Quote:

Originally Posted by Ogami (Post 96568)
POV hat works as it normally does and modifier raises the view 45 degrees.

I think that would be great, and at least with the Thrustmaster 1 setup, there is a spare button for this.

bud30 09-05-2009 02:15 PM

PLease! Please! mappable controls _ I have a logitech Force 3d pro which works great. Only I need to remap the fire buttons as the trigger is mapped to the x button on the ps3 pad - If I could fire guns with the trigger I would be a happy bunny

bud30 09-05-2009 02:18 PM

Quote:

Originally Posted by chuckers74 (Post 96478)
helloooooo :)

my 2p's worth,

the ground detail isn't what i was expecting, on the demo or the full game, especially after reading the press releases etc, I come from Dover, and grew up in folkestone, I fell in love with the game after seeing the screenshot of the hurricane heading towards Dover, as on the ground you could clearly see the outline of the moats of the napoleonic forts that scatter across the western cliffs, I played there as a kid, yet in the game they are missing,

In Folkestone, a couple of the main landmarks pilots used for finding their way back to hawkinge were the 300ft long 110ft high railway viaduct, and Sugarloaf hill, a 200ft+ round hill only a half mile or so from the aerodrome, both are missing, and hawkinge itself seems way too far inland, as in reality it was only a couple of miles from the coast,

I know there are limitations but landmarks would be nice, Dover has the castle, the radar masts and the harbour, where is folkestones harbour come to think of it?



Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8 :confused:

Gunzta 09-05-2009 02:21 PM

Free Flight option please Devs. Patch or DLC, don't mind, but please allow us to have free flight in this game that you give us a simulation setting. ;)

SolidCake 09-05-2009 07:00 PM

Aim sight.
 
It would be much nicer if the aim sight is more visible in third-person.
When you are trying to shoot down an enemy that is lower than you, you lose track of your aim sight because it blends in with the ground...

rufuzmitchell 09-05-2009 10:18 PM

Please fix the Thrustmaster HOTAS X issues:

- hatswitch being 4 way instead of 8
- hatswitch sometimes snaps to cockpit view when in third person
- wheelbrake function on the stick. landing is impossible with a T master
- fix the deadzone issue for small adjustments when targeting enemies

Other than that, GREAT game!

smacktooth 09-06-2009 02:37 AM

Take off's and landings
 
Take off's and landings . i think that brings alot of realism or immersion into flight instead of just respawning. also blowing up certain targets and then bringing in the c-47 with troops to take airfields. Flaps!

towman 09-06-2009 05:47 AM

Flaps are in simulator mode.

LaRock O no Lie 09-06-2009 06:10 AM

Quote:

Originally Posted by bud30 (Post 96689)
Are you real mate? Have you ever played a flight sim before with such quality landscape? This game put's Microsoft flightsim x on full quality settings to shame. Are you upset because you cant see your street in 40's livery? It's not IL-2 Google earth 1940's m8 :confused:

sorry to reply and I might seem like a troll... but what are your pc specs? flight sim x for me on max settings doesn't run at all... but at the settings I use
have a heck of a lot more detail then this game... and to be honest your not comparing apples to apples....

FS-X is a commercial flight sim... this is a combat flight sim... the smoke effects and tracers and a lot of other things are way better on this then FS-X... oh wait I know why... FS-X is not a combat sim, so they don't model damage and last I played you can't shoot other planes down... let alone crash and burn...

bud30 09-06-2009 10:08 AM

Quote:

Originally Posted by LaRock O no Lie (Post 97025)
sorry to reply and I might seem like a troll... but what are your pc specs? flight sim x for me on max settings doesn't run at all... but at the settings I use
have a heck of a lot more detail then this game... and to be honest your not comparing apples to apples....

FS-X is a commercial flight sim... this is a combat flight sim... the smoke effects and tracers and a lot of other things are way better on this then FS-X... oh wait I know why... FS-X is not a combat sim, so they don't model damage and last I played you can't shoot other planes down... let alone crash and burn...

I have a quad core system with a Gainward GTX295 1792MB gfx card mate - and FSX runs as fast and as smooth as possible on max settings.
I realise FSX is a commercial flightsim and IL2 is a combat sim but I was only comparing the ground detail. In My opinin the ground detail in FSX is repetative. Thats why you have a slider in the game options to generate more or les dense landscape - Its the same buildings etc.
In my opinion I think the ground effects are far better in il2 even when your on the deck - as for your comments about smoke and shooting down planes well I wont bother dignifying that with a response.:-x

House MD 221B 09-06-2009 10:21 AM

I have 2 suggestions.

1) Devs, come on the forum and help some people out!

2) make MP flight joinable and the ability to change your plane after respawn.

LaRock O no Lie 09-06-2009 10:33 AM

Quote:

Originally Posted by bud30 (Post 97091)
I have a quad core system with a Gainward GTX295 1792MB gfx card mate - and FSX runs as fast and as smooth as possible on max settings.
I realise FSX is a commercial flightsim and IL2 is a combat sim but I was only comparing the ground detail. In My opinin the ground detail in FSX is repetative. Thats why you have a slider in the game options to generate more or les dense landscape - Its the same buildings etc.
In my opinion I think the ground effects are far better in il2 even when your on the deck - as for your comments about smoke and shooting down planes well I wont bother dignifying that with a response.:-x

yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...

bud30 09-06-2009 10:40 AM

Quote:

Originally Posted by LaRock O no Lie (Post 97105)
yeah, I agree there... This game does make better use of ground textures.. but I still stand by my statement.. FSX does a lot better on ground units... sorry but the tanks/trucks look like they should be on my atari! ( not really that bad ) but still FSX on my lowly dual core cpu, gforce 6800 vid card the cars and other moving things around the airport are much more detailed.

if FSX had to model smoke and tracers and a lot of the damage modeling IL2 does, I am positive it would not run as smooth... hence why I said your not comparing apples to apples.... they are 2 different game engines... while they may both use real world physics... the actual modeling is different... I know I can crash into trees on FSX... yet on BOP i fly right through trees and buildings!... FSX I crash if I hit a tree or a building... ( not really crash.... cause they don't model crashes... you just get froze in at the angle of attack you hit said object at and it says you crashed.. ) heck even if you overstress your plane in FSX it just quits.... no wings falling off etc...

ye but in bop you have guns and you can shoot Nazis down! ;)

LaRock O no Lie 09-06-2009 10:59 AM

Quote:

Originally Posted by bud30 (Post 97107)
ye but in bop you have guns and you can shoot Nazis down! ;)

I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.

BobDobalina 09-06-2009 12:39 PM

I confess I haven't read this entire thread, so go gentle, but I presume others have requested some way to identify friends vs. foes in sim mode.

I'd like to see something like a button you could push to have wingmen call out the location of your closest enemies (i.e. "10 o'clock low") or even list them all ("two at 3 o'clock high, one at six o'clock"). I don't think that'd be unrealistic, and it'd be a huge help.

BadByte 09-06-2009 12:52 PM

Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP

LaRock O no Lie 09-06-2009 01:16 PM

Quote:

Originally Posted by BadByte (Post 97133)
Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP

I second this... while you might not like them, the german pilots were people too, and I bet they had their stories just as much as the allies.

haitch40 09-06-2009 01:28 PM

we had a conversation bout axis campaign a month back then it went into hell and people discussing war crimes so lets please not go down that route

Baron von Doom 09-06-2009 01:50 PM

In the spirit of the initial thread I offer my opinion of what items are necessary for a first update:

#1 Free-Look fix. This needs to either be a trigger or make R3 a toggle. (This is the MOST NECESSARY and I'd be happy with JUST this.)

#2 Be able to fly with SIMULATION flight model and controls (trimmer, flaps), but allow targeting and the targeting camera.

#3 VISUALLY make it possible to ditch the aircraft and not have it always "explode like an action movie".

#4 Reassignable buttons.


Thanks for a great game.

-BvD

Yossarian 09-06-2009 05:59 PM

Hello,

Great game I really like it. These are the things I would most like to see addressed in a title update.

Multiplayer.

You need to start to award kills if a player crashes into the ground or bails out. As I understand it you are only awarded a kill if the plane actually explodes. That is a bit unfair, if you do enough damage to a plane to cause them to crash because their control surfaces have been shot away or they have lost power, or the enemy pilot bails out then the last person to have damaged that aircraft should be awarded a kill.

The damage model could do with toning down, because it is easy (enough) to hit someone but to cause enough damage for them to explode is far too much even when using an aircraft armed with a cannon. In the encyclopaedia section is says how 1 or 2 shots with a cannon would destroy a fighter but that is not the case online. It is no good shooting off control surfaces, forcing the enemy to make a manoeuvre which makes them lose control or destroying their engine because it counts for nothing.

If you could fix it so kills were awarded properly and make aircraft not so resilient to damage would make online so much more fun. Nearly every online game I have played has finished after 20 mins with most people without a kill and the winner on 2 or 3, in 20 mins, yet most people are credited with dieing loads of times, those deaths should count as kill for people that damaged them.

The last online game I played the winner had 2 kills but died 18 times, way more than anybody else, he should not have won, the people that caused him to crash 18 times should have got those kills.

Single player.

Could you add a heading readout to the top left of the screen where ALT and SPEED are, as it is very hard to follow a course in cockpit view as you have to keep looking down to find a compass, on some aircraft I can't even see a compass at all and so have to use virtual cockpit view. But your cockpits are so gorgeous I'd like to be able to use them more.

Thanks for a great game though, it is very good and I think the production values and content are first class.

nsabournemouth 09-06-2009 11:40 PM

If the game is going to be to peoples liking then we could have the following:

All above and:

Lancaster Bomber

Land to re arm and re fuel

Bring down the V1

CO-OP campaign plus CO - OP on the single missions

London map

New multiplayer - Escort the bomber,

The option to have 1 flying the bomber and 1 on the gun

Xs1nX 09-07-2009 02:39 AM

Id like to add to the voices for fully remappable controls and also add my own wish/request for a revised HUD - http://forum.1cpublishing.eu/showthread.php?t=9407 Existing HUDs visabitly is poor.

stryker333 09-07-2009 02:49 AM

Fix it so that if someone crashes in Multiplayer you get a kill.

Sucks shooting someone to critical, then them crashing on purpose.

fuzzychickens 09-07-2009 06:28 AM

Quote:

Originally Posted by stryker333 (Post 97504)
Fix it so that if someone crashes in Multiplayer you get a kill.

Sucks shooting someone to critical, then them crashing on purpose.

They aren't always crashing on purpose. The problem is control surfaces get shot out and player can't avoid hitting ground and yet no credit given for the crashed plane.

I had my elevator shot out a few times, no way to avoid ground and still no credit given.

peejers 09-07-2009 12:02 PM

Anton,
Great game, I play on the PS3 with a group of friends, Old Age Playstationers (www.oaps.org). We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

BravoLima 09-07-2009 12:53 PM

Multiplayer suggestion Xbox 360
 
Is there any chance of co-op campaign mode coming to XBox 360 with at least 4 player co-op? Maybe increase the number of enemy planes to compensate.

On Bombing missions it would be great to have your friends as fighter support for the ones flying the bombers.

Will there be more planes coming to DLC? B17 Flying Fortress with multiple gun turrets would be awesome!! Even more awesome if your friends could fly in the same bomber and man the guns (but i guess that's asking too much?)

So far I'm loving the game, a friend and spent about 3 hours just flying around last night!! Great game chaps!!

(Sorry i already created a thread for this then saw this thread)

http://card.mygamercard.net/bravolima.png

kreutzberg 09-07-2009 02:24 PM

I will join the chorus of people asking for configurable controls. At the very least, it would really help to be able to swap the functions of the sticks.

The M00ps 09-07-2009 03:06 PM

Quote:

Originally Posted by peejers (Post 97636)
Anton,
Great game, I play on the PS3 with a group of friends, Old Age Playstationers (www.oaps.org). We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?

trk29 09-07-2009 04:05 PM

Quote:

Originally Posted by The M00ps (Post 97722)
On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?

I don't recall seeing this on ps3 can anyone confirm? I don't remember seeing ranked or non ranked.

The_-_Professor 09-07-2009 04:31 PM

Quote:

Originally Posted by LaRock O no Lie (Post 97110)
I know!!! that is the best part!!!! and the other best part is that it is on a console! so everyone has the same base hardware... maybe not all the same controll methods... but no-one has an edge based solely on their PC being a super computer and able to have 2x+ the draw distance of your own piddly PC...

I do have one small complaint about the game... why can't I play as the axis on campaign? While I hate the germans and all, they are men just like us.. and they were following orders from their superiors just like any good pilot would. It doesn't make them bad people... ( I watched a lot of historical documentaries about ww2 and a lot of german pilots would intentionally not aim at the cockpit of enemy bombers due to mutual respect for fellow pilots... ) many of the guys interviewed that I saw actually teared up recalling how they shot down an enemy plane without seeing a chute deploy... several more would even fly over the downed pilot and rock their wings in a show of respect.

yeah I was just coming on this forum to ask that I wouldn't mind having to play as axis we wouldn't even have to win just go as accurate on last battles as possiable or even give us sorties that the luftwaffle did have air spoiraty.

peejers 09-07-2009 04:59 PM

Quote:

Originally Posted by The M00ps (Post 97722)
On the 360 version, in Player (non-ranked) rooms, there is the option to reserve x number of slots as private (invite only). Does the PS3 not have this?

No on the PS3 you can create rooms, no choice of ranked or unranked and no reserved slots - it would be great if we did have that

Acegadgets 09-07-2009 05:03 PM

Quote:

Originally Posted by trk29 (Post 97745)
I don't recall seeing this on ps3 can anyone confirm? I don't remember seeing ranked or non ranked.

There are no options to change from ranked to non ranked rooms on the PS3 and we cant select private slots for your friends or have a fully passworded room which is a huge dissapointment for clan players like the one peejers mentioned, I hope this can be patched soon as if it isn't a large amount of used I L 2 PS3 games will end up on ebay, thus affecting sales of the new games in the stores.

The first few weeks of a game release sees everyone doing single player missions, After that multiplayer needs to be spot on or people soon get fed up with things like rooms crashing on start up, comms going off , No mute options for loud mouth kids and laggy games.

Soviet Ace 09-07-2009 05:20 PM

I think if you added the sound of the Merlin cutting out for a moment, (as no fuel is reaching it.) when the Hurricane and Spitfire does a roll would be cool.

Also, I think adding the affect of seeing smoke along the side of your plane, rather the tail end of your plane would be cool. Because while I'm in the cockpit, my vision is not screwed up with the sight of smoke pouring out of my engine.

trk29 09-07-2009 05:44 PM

Quote:

Originally Posted by Acegadgets (Post 97773)
There are no options to change from ranked to non ranked rooms on the PS3 and we cant select private slots for your friends or have a fully passworded room which is a huge dissapointment for clan players like the one peejers mentioned, I hope this can be patched soon as if it isn't a large amount of used I L 2 PS3 games will end up on ebay, thus affecting sales of the new games in the stores.

The first few weeks of a game release sees everyone doing single player missions, After that multiplayer needs to be spot on or people soon get fed up with things like rooms crashing on start up, comms going off , No mute options for loud mouth kids and laggy games.


That's what I thought because I looked and looked and couldn't find this option.

Please Anton try to get this patched if possible. If I want to host a match for me and two more people I will get someone I don't know into the room and I have no way of rejecting their entry, or saving the space for my friends.

I have read the that Xbox and ps3 are different within multiplayer.

Apex_Predator 09-07-2009 07:25 PM

Suggestion
 
Hi. So far I have only played the demo but I have one major suggestion for the Dev team. Please make the difficulty settings separate from the control settings!

I enjoy playing on Arcade mode because I don't have a joystick and rudder pedals. My problem is that I like a challenge and the difficulty on Arcade mode is a joke. Therefore I'm requesting that the options for difficulty and controls be separated.

FireFly 09-07-2009 07:52 PM

I do not know if it is a bug, but when i was hosting rooms friday and saterday night, when ever i would respown in the 109F-4, 109E-3, Spitfire, the combat flaps would not work in sim, sorry if posted in wrong place.

Smidlee 09-07-2009 09:52 PM

I really wished this game would support TrackIR. This is the one feature I miss badly from the PC version. I'm willing to pay a little extra to have this feature.

akuma 09-08-2009 01:32 AM

I have read all 36 pages so apologies if this has been said or is a know problem.

In the MP game, your selected target seems to randomly shift for no particular reason. Its especially bad when your tring to closely follow a target, and all of a sudden your target rectical swaps to another planes way across the map.

Also while I here, the hit detector is way, way off! I was plugging a target from less that 10ft away and hitting nothing but air!

Soviet Ace 09-08-2009 02:45 AM

Maybe have it so the Yak-3 doesn't have mullions on the forward part of the canopy, and just has it across the top. Then it will be a real Yak-3 all around!! :D

Atila 09-08-2009 10:11 AM

In training mode, I would like to be able to choose friendly planes number (not myself only), just the same way enemy planes number is implemented.

This would add a lot of gameplay, by allowing any air battle u like in any scenario.

Also, it would have good training value, helping to distinguish friend or enemy without hud.

Arnow 09-08-2009 10:24 AM

Hello, i'm new around here, and enjoying this forum as the most active source for useful information about the game :)

I can only agree with Atila about the improvements the Training game mode could get...

After playing IL2 on the PC with the complete quick mission generator, it's quite disturbing to be able to only fly a plane against a flock of ennemies, without wingmen or anything...
We're nearly there though, everything's in it, EXCEPT the possibility to choose allies and more than one variety of ennemy planes.

Call me pessimistic, but i've never seen yet a patch or DLC for a console game that looks like a PC patch...Usually they add new stuff, but don't really correct things...Well, correct me if i'm wrong :)

Still, is this something we can expect, or can you forget about this right now?
It would really add MUCH to this already nice training mode.

Archey 09-08-2009 11:57 AM

It looks great and arcade mode is simple and fun and infact the only thing I’d suggest you change in game is the R3 look around. Countless times I’ve throttled up to dive on a target only to find myself looking around at the wrong moment. There are spare buttons on the ps3 pad during arcade I’d suggest being able to move it.

Biggest let downs for me is the lack of a lobby system, passworded or private rooms, mute for noisy kids and for some unknown reason the inability to remain in the same room after each game. Having to find another room again and again and then sending out friend invites before it repopulates with random strangers before they can get in is such a pain.

Others have already mentioned Co-op game play which would be fantastic.

There is the usual issue with lag and disconnects.

I do think it’s a lovely game and can see the great potential with a few tweaks here and there.

SharkyUK 09-08-2009 01:15 PM

Quote:

Originally Posted by peejers (Post 97636)
We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice.
This game would be one of our regular outings if the ability to get us all in one room could be added.

Rather than saying exactly the same as Peejers I thought I'd quote him. The quote above reflects exactly my experiences with the game so far.
Great offline, but the online is dogged by some missing functionality with reagrds to managing the room. If you can sort the room/lobby system out then the game would have so much more shelf life.

What Peejers didn't mention was the termination of a room after a game is completed. I personally often want to have another go with the same group of people (revenge if you like :) ) rather than going through what is quite a painful experience trying to get together with some friends to play what is at the core fantastic game.

With a little more focus on the online element this game would be a keeper.

loopdreams 09-08-2009 01:19 PM

Doesn't it support the party system? I haven't tried it but I'm sure I saw the option there.

King Jareth 09-08-2009 01:47 PM

There is a button set to take you to the party screen (back or start I think) and then you can "invite party to game".

I have long been an advocate of the Halo party system (the halo series did it way before cod4) and wish MS would stump up for the whole shebang as middleware for all their devkits.

kenjara 09-08-2009 03:26 PM

my suggestions.

switch the freeview right stick to toggle not hold. its useless at the moment.

when you crash in multiplayer you should get minus 1 if you aircraft was not hit, otherwise the player with the most damage given to you should get the kill.

You should be able to crash land without exploding. Crash landing is a fun game in its own right especially when your plane is badly damaged.

Khrys 09-08-2009 09:08 PM

Bug Report : Animation - Small Freeze

System : PS3 Version (I don't know if this problem occurs with the Xbox 360 game)


It's not a major bug but it is very annoying when it occurs :

The animation pause from half a second to 1 second from time to time while playing.

I didn't notice this problem in the demo (and I played for hours) but I noticed it many times with the game I just bought.

I noticed it seems to be independent from the HDD access (I thought first it was related to data access but I look closer and it happened while the HDD led was off).

I hope these informations will help.

It will be really great to fix this bug. ;)

Thanks.

Related thread :http://forum.1cpublishing.eu/showthread.php?t=9493

fuzzychickens 09-09-2009 02:41 AM

Quote:

Originally Posted by Archey (Post 98153)
It looks great and arcade mode is simple and fun and infact the only thing I’d suggest you change in game is the R3 look around. Countless times I’ve throttled up to dive on a target only to find myself looking around at the wrong moment. There are spare buttons on the ps3 pad during arcade I’d suggest being able to move it.

Biggest let downs for me is the lack of a lobby system, passworded or private rooms, mute for noisy kids and for some unknown reason the inability to remain in the same room after each game. Having to find another room again and again and then sending out friend invites before it repopulates with random strangers before they can get in is such a pain.

Others have already mentioned Co-op game play which would be fantastic.

There is the usual issue with lag and disconnects.

I do think it’s a lovely game and can see the great potential with a few tweaks here and there.

Yes, I second that. We need to be able to stay in the same multiplayer room and for more players to join while game is in session. It should only change or end if the host leaves or he/she changes the map - in which case everyone stays on while map loads.

merro 09-09-2009 06:01 AM

There is something wrong with my UK Import Version.
I put the language to german and whenever the speaker is supposed to say "Hitler" the word is cut out.
This has not been censored bei the german USK (like PEGI) so the publishers cut the word "Hitler" out.
But why the Hell?
That is not prohibited here in germany, i mean it sounds totaly messed up whenever the speaker says something.
The Germans fighting under the Dictator *beep* bla bla bla *beep*
WTF?

H Lecter 09-09-2009 07:24 AM

Quote:

Originally Posted by merro (Post 98468)
There is something wrong with my UK Import Version.
I put the language to german and whenever the speaker is supposed to say "Hitler" the word is cut out.
This has not been censored bei the german USK (like PEGI) so the publishers cut the word "Hitler" out.
But why the Hell?
That is not prohibited here in germany, i mean it sounds totaly messed up whenever the speaker says something.
The Germans fighting under the Dictator *beep* bla bla bla *beep*
WTF?

Your English is fine, why do you switch to German language? I couldn't stand the German voice acting with the strong british accent.

merro 09-09-2009 07:27 AM

I did not change to german language,the game did that. I will continue playing with english voices.( gotta change that in the options)
Thx for the compliment, i lived for a couple of years in the US and A.
Got some problems with spelling, so forgive me plz!

H Lecter 09-09-2009 07:32 AM

Quote:

Originally Posted by merro (Post 98480)
I did not change to german language,the game did that. I will continue playing with english voices.( gotta change that in the options)
Thx for the compliment, i lived for a couple of years in the US and A.
Got some problems with spelling, so forgive me plz!

Ah, I see - that must be due to your system language set to German.

King Jareth 09-09-2009 10:44 AM

Back on the origional xbox I can remeber a few games (rainbowsix 3 being one) that could detect if you had a headset plugged in and put certain game sound through the headset earphone like communitation from your team or HQ.
This really added to the immersion factor for me and it'd be great having the radio chatter from your wing or mission updates coming through an earphone instead of the tv speakers.

Its not the most important thing that needs updating by any stretch of the imagination but this is a sggestions thread so I thought I'd post it.

El Hadji 09-09-2009 11:30 AM

It's been said before, but since I think it is a change thats REALLY needs to be implemented I add my voice to the choir:

The controller layout needs to be changed or even better - add an option that allows the gamer to re-map the controller. The best flight sim controller layout so far is the one in Over G Fighters for Xbox 360. And yes, I know that Over G is a jetfighter game, but I can't see why it wouldn't work for IL-2 as well. For those of you who never played it, here is the layout:

[RT] and [LT] controls the rudder
[RB] and [LB] controls the throttle (on ground [LB] = wheel brake)
(LS) is the actual "flight stick)
(RS) is used to look around
"Clicking" (RS) changes view
A fires selected weapon
Y changes weapon

The button B wouldn't apply here since it controls chaff/flares which means it could still be used toggle the map on/off in IL-2. The X button could also be used for something else in IL-2 since it switches between missiles and gun in Over G. Rockets maybe?

D-Pad down = Toggles gear up/down
D-Pad up = Toggles air brakes
D-Pad left = is a special function i Over G, depending on aircraft. In IL-2 it could be used to control flaps maybe?
D-Pad right = cycle targets

START button = Pause/menu
BACK button opens up wingman command - cycle options with [LT] and [RT].

The above layout gives you total control of the aircraft and allows you to look in any direction at the same time as you are doing something else, i.e. adjusting rudder or throttle. In my opinion, the current controller layout in this game takes away some of the realism, which is a pity - IL-2 is an awesome flight sim. Something we aren't spoiled with as console gamers!

Thanx for listening!

Atila 09-09-2009 11:51 AM

Quote:

Originally Posted by El Hadji (Post 98558)

[RT] and [LT] controls the rudder
[RB] and [LB] controls the throttle (on ground [LB] = wheel brake)
(LS) is the actual "flight stick)
(RS) is used to look around
"Clicking" (RS) changes view
A fires selected weapon
Y changes weapon

Hi

I have something like that selecting the second pad configuration available (aviator).

Hypoman 09-09-2009 02:34 PM

I just played the demo and i noticed that when i landed on a airstrip i tried to taxi to turn the plane arround, the plane was skidding in a very odd way? I used the throttle to turn arround and the whole plane was moving sideways. Is this fixed in the retail version?:confused:

Stanrosquain 09-09-2009 02:39 PM

-I think it will be interresting if it is possible to choose "cockpit only" for MP. I noticed that those who take the virtual cokpit had an advantage over those who take normal cockpit in simulation mode. I suggest that you add in the options of the MP "normal cockpit mandatory" or "not required" either in arcade, realistic or simulation modes.
-I also suggest that you put the choice in simulation mode to display the username with the number of KM above the enemy aircraft (it is sometimes difficult to locate the aircraft Enemies) Of course this option may be removed to keep a very realistic part.

moozicmon 09-09-2009 02:48 PM

I mentioned this in another thread but I will post here as well.

I would suggest a "negative point" system for crashing. Too many people are crashing when near death to avoid giving kill points. This would discourage people from crashing, since they will be losing kill points, and would reward anyone who contributed to the kill by giving them a higher ranking.

Example:
kills/crashes/total

ace 4 1 3

cheater 4 3 1

moozicmon 2 0 2

somejoker 09-09-2009 05:06 PM

I know its been said, but I'll say it again just to show how impportant it is. It really would be great if there were the g effects like black/red out for the pilot and speed stress of the aircraft like ailerons and things flying off. This would be an excellent added effect for a patch or update, and also just to say, this is a great game by the way!

The M00ps 09-09-2009 10:04 PM

Quote:

Originally Posted by somejoker (Post 98729)
I know its been said, but I'll say it again just to show how impportant it is. It really would be great if there were the g effects like black/red out for the pilot


There is black out -- I've done it. I haven't had a redout yet, but I don't normally pull a lot of neg G's. Granted it takes a while to show up, but it's there.

husker 09-10-2009 12:19 AM

How about a compass or direction indicator?
 
I think that navigation, airfield location, and circuits for take-off and landings would be greatly assisted by the presence of a compass and/or direction indicator, especially in the simulator level where the amount of information available is small.

Perhaps this is an option that could be added to the HUD, or as a selectable pop-up from the virtual cockpit.

Although most flying in the game is VFR and based on visual waypoints, navigation still requires some kind of bearing. This would not detract from the immersion or complexity and would more accurately represent real-world flying, even in WW2.

I would also like there to be a simple, non-combat based option in the single-player training mode eg to assist with simple flying, take-off and landings etc.

Linus_Manning 09-10-2009 12:49 AM

Hey Anton,

thanks for being so active in responding to posts in this forum.

My suggestions include adding more options to training. Would it be possible to add more types of ground targets and more targets in general? Such as trucks, trains, or tanks? Personally, I really enjoy going after the ships on the English Channel map if you turn hostile AAA on so more things like that would be fun. Would it be possible to make it so you didn't have to add any enemy fighters at all but instead would have to destroy ground targets to complete a training mission? Could you have at least 3 other planes with you? Or you could fly without any enemies at all? I guess you could just make it so you have to end the mission yourself since there would be nothing to accomplish. Unless you land or something. I guess I am too used to playing the quick mission builder on PC. What is there on the console version is fun don't get me wrong, it's so fun it makes me want more.:)

Would it also be possible to open up multiple aircraft for use in each single player mission? If it needs to be kept realistic this could be limited to aircraft from the nation you are playing as.

I don't know if changes like this are too big but those are my ideas.

Pup 09-10-2009 01:13 AM

With regards to the Point of View problems with the Hotas joystick, having only 8 positions, of which just 4 are currently used.

As a suggestion for this joystick in the Thrustmaster 1 config, since the O button (the thumb button on the right of the throttle) is seemingly not used for anything.. how about an option for having the hatswitch operate by moving the PoV at a constant rate as it does when in the turret view on bombers, and have O for resetting it back to 12.

It would not be as quick or snappy as a full analogue hatswitch, but at least allow the pilot to make more precise viewing angles, than even if you had 7 fixed views and 1 cockpit controls view.

Turbo x 09-10-2009 12:16 PM

The lobby needs fixing
 
this is for Xbox live,,With everybody joining wing groups, and it is essential that the lobby system stay intact instead of having to back out of the lobby when the game is done and then start a new one and invite the group in your chat party back in.
for the first time I realized why nobody was talking to me when I joined a game solo, it because there in a chat party tying to keep the coupe together.

kenjara 09-10-2009 02:02 PM

Any chance you can make training without ai possible. It would be nice to be able to fly around on your own.

crocogator 09-10-2009 02:31 PM

Get the online stats and data working

Let me see a "pilot stats" in the campaign/single player - it was there in the demo for the PS3 !!

Siege777 09-10-2009 04:25 PM

I know it's been suggested a lot before already, but I really think the biggest missing piece (aside from bug fixes) is some kind of coop play, maybe just for the single missions. It'd be a big selling point, since a lot of us flight sim fans on the forums would be able to talk our friends into buying the game easier if we could play co-op games, especially seeing how there's so few people playing online multiplayer right now.

H Lecter 09-10-2009 04:31 PM

AV8R flip
 
For heaven's sake, please do something about flipping over when using the AV8R joystick - especially with the Spitfire. - Thanks a million!

Omykron 09-10-2009 05:00 PM

I'd noticed, at least on the Spitfire (couldn't lurk in the others acft):

The IAS gauge in the panel should display only the speed in MPH, but if you compare the IAS gauge with the HUD Speed in MPH, they'll not match. But if the HUD speed is in KM/H, they will match.

Maxtor 09-10-2009 05:27 PM

Quote:

Originally Posted by jodourad (Post 93629)
Hi,

Can you please also give us a option to switch controller sides, let me explain, I am a RC airplane pilot and we use the throtle and the rudder on the left hand and the elevator and the ailerons on the right hand, can you please insert this control option?

Thanks.....

+1 to that, I fly Mode 2 with RC helis and aeroplanes, feels like I'm flying with one hand tied behind my back with the controls on BoP, please please can we have the option of rudder/throttle on left, ailerons/elevator on right!

RedBaron 09-10-2009 05:39 PM

Quote:

Originally Posted by Anton Yudintsev (Post 87247)
As for belly landings - plane explodes if it is damaged heavy enough not to take off.
So it is not ruining gameplay. Why do you need it? It is flight sim, not crash sim...

Yeah, but for me personally I would like to live after landing rather than burning up in my plane.:grin:

H Lecter 09-10-2009 05:55 PM

Quote:

Originally Posted by RedBaron (Post 99230)
Yeah, but for me personally I would like to live after landing rather than burning up in my plane.:grin:

True, would be nice to have the Hollywook explosions turned off in Sim mode. A plane that cannot be brought in the air anymore will still earn the opponent a kill in MP in a perfect game - which BoP is close to and hopefully its sucessor even closer.

Abbevilleboy 09-10-2009 05:58 PM

Here's a suggestion...
 
Get rid of the non existent MkIIb Spit (if you must keep it in then call it what it is - a MkVb) and replace with a MkI/MKIIa, and get rid of the Canadian built Hurricane MkXII (12 gun version) masquerading as a MkII and replace with a proper 8 gun model.
The Battle of Britain happened in 1940, not 1941/2 when these Mks appeared.
This should be fixed quickly - in a FREE download.

skullblits 09-10-2009 07:43 PM

I had a dream last nite about this, Then got more Idea from dragon rising,They have a command system,
you press one button and you get a list to use with the D-pad, Now i was thinking Why not Try this on Bop??You could Controll so much stuff with this, Flaps, wat guns to shoot, Many Many more It would add for the realism 10 fold, And truly Earn its place as a Sim.

H Lecter 09-10-2009 08:43 PM

Quote:

Originally Posted by skullblits (Post 99288)
I had a dream last nite about this, Then got more Idea from dragon rising,They have a command system,
you press one button and you get a list to use with the D-pad, Now i was thinking Why not Try this on Bop??You could Controll so much stuff with this, Flaps, wat guns to shoot, Many Many more It would add for the realism 10 fold, And truly Earn its place as a Sim.

I'd love it!:grin:

I suppose if we see this it's in a sequel. Anton, you could add it as 'extended sim' mode if you're afraid that some people might prefer a more 'accessible' experience.;)

Wissam24 09-10-2009 08:55 PM

Hi - I've been lurking these forums for a bit since the game came out. I have a few suggestions and possible improvements. Apologies if these have already been said.

Firstly, why doesn't the Stuka howl when you dive? The howl was what made it what it was! And, while this would probably be hard to code, how about it's automatic dive brakes? Those would be incredible! The Stuka is an awesome plane form the Second World War, that deserves special treatment.

The Mustang really needs improving! It's awful compared to other planes, but in the war it was considered one of the better fighters.

You have said that some of the suggestions from people for planes wouldn't work because they do not fit into the campaigns. That's what DLC is for! Giving us planes that don't fit in, but we'd love to fly. I'd like to list planes here if I may that I think should be in the game, and these have probably been said hundreds of times. Needless to say, this is a personal list. And bear in mind the planes don't have to be GOOD, but their appeal is their looks, history, whatever.

Lancaster
Mosquito
B-25 Mitchell
F-4U Corsair
Westland Whirlwind
Handley Page Halifax
Do 335 Pfeil
XF5U Flying Pancake
B-29 (with or without Little Boy)
P-61
Do 217
Ta 154
BA349
Pe-2
Tu-2
and go on, why not, the Zero

caphead 09-10-2009 09:00 PM

i want to bitch about this game!
 
i just want to be able to fly a damn plane with one of the available ps3 controllers! full rudder on/off is real problem! no hat look is another! and not being able to map the axis on a reg controller is also a problem when you fly model aircraft as a hobby!

hope this gets fixed in a patch. as of right now im sitting here with a game and two sticks that i bought hoping to fly the right way. and there sitting here just waiting for any word of a fix! I dont know what the problem is, i do not see one EA logo on my game box! why cant we get a answer, or even some glimpse of hope that a fix is in the works for the control issues? adding a rudder sensitivity adjustment would be a good idea also! anyways

end of rant!

beaker126 09-10-2009 11:41 PM

A great game to be sure but it would be nice if maybe on the single missions you could pick from more than one plane. The pool could still be limited to what would be appropriate, ie no P-51 Mustang while playing as the Russians, but being able to change it up a little would be nice.
:grin:

Wissam24 09-11-2009 07:02 AM

Quote:

Originally Posted by beaker126 (Post 99417)
A great game to be sure but it would be nice if maybe on the single missions you could pick from more than one plane. The pool could still be limited to what would be appropriate, ie no P-51 Mustang while playing as the Russians, but being able to change it up a little would be nice.
:grin:


I agree, I was expecting to choose from all the planes in campaign when I heard there were unlocks, and I was kinda disappointed.

I also think it should be possible to select, in SP training, 0 enemy fighters, instead of a minimum of 1. That way you can fly around on a free map, just rollin' around having fun

Tolo 09-11-2009 07:57 AM

Hi, :idea:
it would be nice to have the following as aditional options or improvements in the game on the ps3:

- mappable controls for the thrustmaster or at least the brakes should work
or a shift button to assign more functions
or a possibility to assign to two different mappings of the Thrustmaster different functions
- free 360° view on the cooli hat, eliminate the deadzone
- the option to play the missions, training or campain with a start and landing
- the option to choose "0" enemies in Training
- and maybe also an option for the flaps in realistic too, to choose as automatic or manual. Therefore more Buttons on the Thrustmaster

At all the Game is allready great! :) The best flygame on a console i have ever seen! Thx! The suggestions would make a more simulated feeling playing the game.

Atila 09-11-2009 08:36 AM

Quote:

Originally Posted by Tolo (Post 99568)
- the option to play the missions, training or campain with a start and landing
- the option to choose "0" enemies in Training

Maybe not being pulled to the menu as soon as the mission is acomplished will help.

Often I have the sense (wrong of course) that they dont want I enjoy too much his wonderful game.

n-off 09-11-2009 08:50 AM

Hi! This is my first post here. Been playing the PS3 version with my Thrustmaster HOTAS Stick. The game is very very good.
My suggestion for braking and WEP using the throttle:
It seems like your using the whole 0-100 scale for speed. Which means that you can't fly on 100% speed (it will always go into WEP) nor brake. Why don't you just adjust the scale so that 1% throttle equals 0 speed and 99% throttle equals 100 speed. So the max (100% throttle) and min (0% throttle) settings could be used for WEP and braking.

Another thing. The look around function:
Why don't you just get rid of the look down function when pressing down and use that movement to look back on your six? looking down on the instruments is pretty neat, but not really helpful and when in virtual cockpit looking straight down is kind of unrealistic anyways.
Other than that, the game is almost perfect.
Oh one more wish: it would be cool if emergency landings were possible and if successful the plain could be repaired...

H Lecter 09-11-2009 09:08 AM

Quote:

Originally Posted by n-off (Post 99580)
Another thing. The look around function:
Why don't you just get rid of the look down function when pressing down and use that movement to look back on your six? looking down on the instruments is pretty neat, but not really helpful and when in virtual cockpit looking straight down is kind of unrealistic anyways.

But please keep that to the virtual cockpit. In cockpit view I would hate not being able to see the wonderfully modelled and working instruments. It defeats the purpose of having them I think.

beaker126 09-11-2009 09:24 AM

Hey while we're all hoping maybe a P-39 Airacobra and a P-40 Warhawk, in Russian skins would be sweet.

FreakerUK 09-11-2009 11:29 AM

Hey Anton, Great job on the game, you guys have done stellar work, and made many people very happy with the results :)
Personally i have been waiting for this title ever since i 1st saw the 1st trailer over a year ago, even went out and bought myself a new flight stick.. lol

heres a few suggestions ive notice that would make this awesome game even more awesome :D
On PS3 version, be able to setup private servers (passworded) or reserve slots for friends.
To be able to play again with same group of people without dropping back to the setup lobby.
Internal gunner positions (with modelled interiors at some point)


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