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UPD: Wait, it's now working! |
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AHO, is it possible to extract sound files from the PC version of Splinter Cell: Chaos Theory? |
The free download! It was available after a few hours!
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But you can download the demos and extract them yourself. You just need a program called: "Universal Extractor", which is able to extract all files from almost all installers. Website: http://legroom.net/software/uniextract |
With the help of Universal Extractor and Game Extractor, I was able to extract voice files from the Call of Duty 1 and 2 Demos. I still need to figure out how to extract sounds from Splinter Cell: Chaos Theory and converting them to wav format.
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Update:// I'm sorry, but SCCT uses modified/nonstandard Unreal-Tournament files. None of my tools could unpack them... |
I found and corrected an error in Hotel's SWD file - the kissing woman has her Actor reference "Tetka" replaced with "Tetk1" from MotMod 1.01. This is because Actor reference "Tetka" uses American voice files.
By the way, is it possible to make new sound files register in the ai.shadvs file? I had a close look at the file. hykao claimed that the French workers in White Head don't say anything. Well, actually they do - try bashing one of them up and you'll notice that they use British voice clips. Also, apart from some scripted dialogue in Renegades if you make a boat fall on top of Shestakov, male Soviet peasants don't say anything. Although there's a folder called "panic_ded", it is never used - and all of the voice files in it are slower versions of what's in the Russian "panic" folder. |
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About this woman, she can't speak while kissing :) Quote:
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Well with DtS all of my work modifying this file were not successful.
With MoT, I don't know, perhaps there are other ways to implement voices/sound (=> Scripting). |
So, has anyone tried to add new stuff to the "male_rus_ded" voice template yet?
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Update on my addon for MoTMod:
All MoT missions except Shefferd now have "Attention" music from DtS. Apparently, adding "Attention" music in Shefferd affects the script when blowing up Tsavalov's room, causing the game to crash. By the way, what kind of MoT features can be expected in Jagdpanther besides the Heil Hitler salutes? And is it possible to access SCM files? These are used for the cutscenes in MoT missions. |
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BTW, Wehrmacht military salute will be used instead of Heil Hitler. Quote:
As I see, these files are very small and uses fixed size (62 bytes). Maybe later I'll try to analyze them, but for now I've focused on SWD. |
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July 1944, you mean after the 20th July Plot?
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bcz, Liz Shaw, Yes. I mean 20th July plot.
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Many high ranking officials in the Whermacht had a hatred of the racial policies imposed by Hitler. Moreover, the Whermacht never got on well with the SS, the SS being Hitler's "Preatorian Guards" and therefore being treated much better than the Whermacht. During the 20th July Plot, the conspirators attempted to arrest SS officials and then close the concentration camps (as they were run by the SS). One of the targets was Himmler himself, but fortunately (for him), he didn't go to the meeting at the Wolf's Lair.
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Is it possible to make the character salute in return when soldiers salute him? It would be much realistic as officers normally salute back.
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Never mind, keep up the good work
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I've decided to upload my modifications of both MoT and MoTMod onto Rapidshare, for others to download.
http://rapidshare.com/files/32150862...E_SPY.rar.html I'm thinking of doing these things in future modifications:
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I've come up with a breakthrough!!!:grin:
I made new voice files hearable in-game by modifying the basesoundsfx.shadvs file. I'm still having problems getting the Soviet peasants to speak. Attempting to expand the ai.shadvs file causes the game to crash, even when using hykao's shadvs2txt program. |
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You didn't have to post the unpacked file for me. I'm saying that every time I expand the ai.shadvs file using the ai.txt file and then converting the ai.txt file back into shadvs format, the game still crashes.
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Try to change the first two lines from Code:
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It works! Male Soviet peasants now have dialogue without causing the game to crash. A big thanks to forlik!:grin:
EDIT 1: What do "chto_vy", "ne_nado", "ne_prichem" and "ne_trogaite" mean? EDIT 2: I'm trying to add voices for the "male_rus_spy" voice template. Unfortunately, they don't seem to be working... EDIT 3: I tried to add some silenced weapons to armed mechanics in "Lightning", but the game crashes when I load the level. What could be wrong here: Level.OnFinishLoad(); -- All mechanics who have a gun now carry silenced Lugers and ammo, instead of Walther P38s. -- Liz Shaw local actor = Level.FindActor('GM07'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM09'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM17'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM19'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- local actor = Level.FindActor('GM20'); Actor.ClearInventory(actor , true ); local gun = Level.CreateItem("LugerSilencer","Weapon"); Actor.PutWeapon( actor, Actor.WEAPON_SLOT_PISTOL, gun ); Actor.PutWeaponAmmo( actor, "Luger"); -- end; AI.DoFile( "scripts:Levels\\Common.lua", false ); |
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Quick bugfix: When I removed the EnableHitFace command for Polyakov (level "Stronghold"), I accidentally removed a command that made it impossible to bring him out of the castle. Sorry for any inconvenience this may have caused.
EDIT: Made the same error with the informant in "Removal" too. |
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ne_nado*.wav means "No!", "Do not do this!" ne_prichem*.wav means "I'm not guilty!", "It's not my fault!" ne_trogaite*.wav means "Do not touch me!", "Do not beat me!" Quote:
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Update on my addon for MoTMod:
Some of the Russian voice files have been replaced with ones from Hitman: Contracts (soldiers from The Bjarkhov Bomb). I'm not sure if these will be out of context or not, since I haven't started learning Russian yet. However, one set certainly wouldn't be... The Russians don't have any "on_mertv" dialogue, so I used the appropriate Contracts files, made them register on the basesoundsfx.shadvs file and expanded the ai.shadvs file. Is there any difference between "vot_tebe" and "ya_tebe"? |
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vot_tebe - during hit |
There could be some stuff that'll need improving before or in time for the release of Jagdpanther.
What did Haggard Games do to allow you to convert American and German winter soldiers into MoT form? There are other models that could be converted to MoT form then, right? There are some that still have their DtS skeletons:
Although Dietrich Meltzer (Cannibal) and the targets in Paycheck also have DtS skeletons, they'll eventually be given a new look before that could happen, right? I know that Meltzer is being revamped right now... Other things worth pointing out are that the cleaning lady model (Actor reference "MadamCleaner") sweeps the floor with an invisible broom unlike in DtS, you cannot take the hotel manager's clothes unlike in DtS (is this because the model of Strogov in the manager's suit uses his old head?), British diplomats and cooks don't speak (though this is corrected in my addon), and I also think the prisoners in Removal should speak Russian. |
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HG re-converts 3dmax models to smf format using the new skeleton. I was unable to do this by myself since HG won't publish any tools for DtS/MoT modding. Quote:
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http://img162.imagevenue.com/loc1153...122_1153lo.jpg Quote:
http://img213.imagevenue.com/loc646/..._122_646lo.jpg Quote:
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UPD: You can add new sounds for prisoners in your addon ;) |
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I can't convert the models! Quote:
So, one more unconverted model :( |
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Also, I've been trying to give silenced Lugers to some armed mechanics in Lightning, however trying to do this via the LUA file causes the game to crash when I load up the level. |
After Jagdpanther, what kinds of new characters could we expect to see in future modifications? Since Wehrmacht units will appear in Jagdpanther, I've come up with some ideas about who to put in after Jagdpanther is released:
In both games, all German soldiers appear to be part of the SS judging by the collar insignia. As well, all American and British soldiers appear to be part of the Airborne Division and the Parachute Regiment respectively, judging by the insignia on the left sleeve. In "Dora", the British soldiers are paratroopers, while the officers are SAS personnel, which is rather funny.:) Also, are new Soviet uniforms going to be introduced eventually? |
Most of the German soldiers are SS in MOT. There are few soldiers that are Wehrmacht. The Wehrmacht insignia is kind of rectangular, like the one in the picture (on the collar).
http://www.272nd.org/equipment_imgs/insignia.JPG I think that having different soldiers in each map helps to increase variety. It would be very interesting if you have Fallschirmjager. |
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UPD: If somebody can help to find any info about mok - please PM me. I know name, surname, city and e-mail. |
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By the way, I recommend you don't release SemenManager.SMF for MoTMod until after Jagdpanther is finished. That thing I pointed out earlier is very minor. |
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Anyway, to help recover from the shocking news that mok is AWOL, I'll release my next version of MoTMod Addon in a few hours. What's new in my next version:
The only notable thing I'm planning to do for the next release is new dialogue for the French workers in White Head. |
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Please could you use another host than RapidShare (e.g. MegaUpload)?!. It's damned slow... |
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Shitshare :)
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Update 1.02 is available for download.
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Thanks for adding the localized SWD file for Paycheck. Can you tell us how progress is going with Jagdpanther?
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The problem is that I can't say when I'll complete them all. Two times I've made a rollback to previous version because of crashes after minor SWD changes. It's not easy to find the reason of the crash after several changes, especially when the last changes were correct. Quote:
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So, is it possible to expand the SWDs with some kind of program, like the shadvs2txt program, or are you just cloning past actor references in order to make eg. Luftwaffe mechanics in Lightning (are their Kriegsmarine counterparts in King's Riddle going to make an appearance in Jagdpanther too?) and workers show up, and coming up with an actor reference that fits the SWD, like "Tetk1" or "HotelWaite1"?
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BTW, it's not a Luftwaffe/Kriegsmarine mechanic. It's a Heer mechanic and senior mechanic. http://img205.imagevenue.com/loc514/..._122_514lo.jpghttp://img242.imagevenue.com/loc125/..._122_125lo.jpg |
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Anyway, moving on, I want to have two issues sorted out for my next release of the addon:
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Try to find similar actions in the scripts. Maybe AHO knows? |
How do you edit or make new SMF files? Whenever you take a German winter soldier's uniform, his head changes to that of the regular soldier.
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Here's what I mean! Note that there's a different face when you remove the winter soldier's uniform.
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It's the same with DtS!
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http://img246.imagevenue.com/loc402/..._122_402lo.jpg |
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for localization... |
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UPD: I mean question with Ivan Melnik's gun. |
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A couple of updates:
I'm currently modifying the "female_ger" voice template a little bit. There are some unused files in that set. EDIT: Uh, forlik, I just noticed this little graphical problem... |
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UPD: Please tell me, is it bug of original MoTmod or it appears after your modifications? |
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I'm currently adding new voice files for the French workers in White Head - it seems silly for them to speak English with a British accent (or Russian in the case of the informer). |
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UPD: See your PM. |
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Everyone who brandishes a weapon has this bug, including Strogov. The bug can be reprouduced at these two locations in the screenshots. However, it only seems to affect the knife and the Colt M1911A1, not the silenced Nagant.
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http://img195.imagevenue.com/loc677/..._122_677lo.jpg |
Is this in English?
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Jagdpanther
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Replacing the Kubel jeep outside the main building with a Mercedes was also in AHO's mod. What strikes me about the car is that I don't think I've seen a driver polishing that vehicle before. Does that mean you can give NPCs new routines? But that's the least of my worries. I'm still trying to add silenced Lugers to all armed mechanics in Lightning via its LUA file, but so far when I load up the level, the game crashes. |
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Now I'm trying to add Meltzer's secretary with new routine, but without success :( Quote:
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That's what I meant, thanks.;) Oh, and please upload to megaupload, and not to slowshare. |
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http://img267.imagevenue.com/loc534/..._122_534lo.jpg Quote:
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Nevermind, I already got it, thanks anyway!
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I dont know if it is the game or the mod but my mouse is behaving strangely, it moves automaticly.. :S
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I'll try to upload future releases on megaupload also. Quote:
Can't you try to run MoT without MoTmod? |
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How do you replace existing textures with something else eg. the tank picture in Meltzer's office replaces the poster?
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BTW, it's not a tank. It's a self-propelled antitank gun :) |
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