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-   -   Mod/Patch/Enhancement (http://forum.fulqrumpublishing.com/showthread.php?t=3754)

AHO 01-09-2009 05:15 PM

Quote:

Originally Posted by Liz Shaw (Post 64582)
It's up to you...

Well I think I let it as it is. It wouldn't be logical, if there are suits of
"MI5" are lying around...

The suits of the embassy agents look like a standard tuxedo (funny word *g*)
and it has the same effect like the clothes of a hotel guard/MI5 agent.

So I let it as it is...

I would like to place clothes in other levels' adequate places,
doe's anybody know such places?

AHO 01-09-2009 06:02 PM

Ugly Owl
 
2 Attachment(s)
Ugly Owl

In levels "Hotel" and "Die Spies!" there were ugly pictures of an owl.
I replaced it with a picture called "The Kiss" from austrian artist
Gustav Klimt.

Pictures:

#1 Original
#2 New


.

forlik 01-09-2009 06:43 PM

Quote:

Originally Posted by AHO (Post 64568)
Thanks but I'm little frustrated, because there are so many things which do not function properly :(

How can your skins don't work properly?

AHO 01-09-2009 06:57 PM

Quote:

Originally Posted by forlik (Post 64616)
How can your skins don't work properly?

I didn't meant the skins :-P There are so many things wchich only
function buggy or partially e.g.
  • Spawning NPCs
  • Adding new Weapons
  • Driving tanks etc.
  • Adding new spawnable objects
  • Adding new clothes
Any much more.... :(

AHO 01-09-2009 08:17 PM

New throwable objects
 
1 Attachment(s)
New throwable objects

I found out how to create new throwable objects.
What would you suggest to add?

I can add every model file ;)

See sample pics below, where I added a lamp.

Sgt.Schnitzel 01-10-2009 02:57 AM

Lenin statue should be throwable.

forlik 01-10-2009 07:29 AM

Quote:

Originally Posted by AHO (Post 64620)
I didn't meant the skins :-P There are so many things wchich only function buggy or partially e.g.

Your mod is very large, a lot of changes, so it's normal. But I hope, you'll fix them all.

Quote:

Originally Posted by Sgt.Schnitzel (Post 64647)
Lenin statue should be throwable.

Good idea! :mrgreen:

AHO 01-10-2009 10:18 AM

Quote:

Originally Posted by Sgt.Schnitzel (Post 64647)
Lenin statue should be throwable.

He he, yes it's really possible. I tested it with chairs and tables ;)

Quote:

Originally Posted by forlik (Post 64649)
Your mod is very large, a lot of changes, so it's normal. But I hope, you'll fix them all.

I hope too. But some things I cannot understand:
I can create new NPCs and they function, but vehicles do not work.
They are spawnable but when I enter the car the game crashes. Also
clothes, they are spawnable, but I cannot put them on. Other items
are not spawnable etc.

Spawning of NPCs via script functions only partially, the NPC is there,
but when I go near to him or when I shoot him. The game crashes.

I have many Ideas, but unfortunately due to this problems I cannot
implement them.




Some of my ideas:
  • Bathing guests at the swimming pool in Hotel (based on nude
    soldier NPCs)
  • Dead soviet soldiers in occupied cities with accessable inventory.
  • Drivable tanks and armored vehicles
  • Civil ZIS trucks
  • More civilists, especially in hotel rooms.
  • More and different clothes
  • Spawnable objects like building, houses etc. so I can make some
    levels more ambient.
  • Possibility to make friendly NPCs follow me
  • Possibility to send e.g. soldiers away
  • Possibility to knock down everyone frontally
  • Possibility to steal from everybody
  • Possibility to make one NPC hostile for the others
  • etc etc etc etc.......

forlik 01-10-2009 11:33 AM

Quote:

Originally Posted by AHO (Post 64656)
Some of my ideas:
...

Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.

AHO 01-10-2009 11:41 AM

Quote:

Originally Posted by forlik (Post 64661)
Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.

Which files do you mean exactly?

forlik 01-10-2009 12:14 PM

Quote:

Originally Posted by AHO (Post 64662)
Which files do you mean exactly?

I can send you any file which you need (but not too large). Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.

AHO 01-10-2009 01:33 PM

Quote:

Originally Posted by forlik (Post 64666)
Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.

That would not be legal!

AHO 01-10-2009 01:38 PM

Unaccessable area
 
2 Attachment(s)
Unaccessable area

In level "Wintercold" there is an unaccessable area.
There are only two or three passages to this area, but it is blocked
by some crates etc.

I managed to remove these barriers and entered the area, but I only
could move about two meters into this area. It seemed something
invisible was blocking my way. This is due to the limitations of the map
there are some kind of invisible borders.

@forlik: Could you help? Do you know how to expand these borders?

Pictures:
#1 One of the passages to the area. See ingame map marked by me
#2 After removing the obstacles; View from the other side.

AHO 01-10-2009 02:04 PM

Corpses of soviet soldiers
 
2 Attachment(s)
Corpses of soviet soldiers

I wanted to place bodies of dead soviet soldiers to level "Wintercold",
with full accessable inventory. This would be more realistic.

Unfortunately I there are problems with spawning NPCs via script,
so I made a workaround by bug-using the feature of adding new clothes.

The bug at creating new clothes is that you can spawn them, but you
cannot put them on. I used this bug to create the corps of a soviet soldier.

Now I can place him via script and I can turn him to every angle I want.

See pictures

Note: The Class/Object name is: Equipment.Wear:dead ;)

forlik 01-10-2009 02:21 PM

Quote:

Originally Posted by AHO (Post 64669)
That would not be legal!

Of course, my friend! It was a russian joke :mrgreen:

Quote:

Originally Posted by AHO (Post 64672)
@forlik: Could you help? Do you know how to expand these borders?

No. I think it's like map border. So, you can't find something interesting in these areas. As I understand, these borders defined in swd-file, but I don't know where :(

AHO 01-10-2009 02:29 PM

3 Attachment(s)
Quote:

Originally Posted by AHO (Post 64673)
Corpses of soviet soldiers

I wanted to place bodies of dead soviet soldiers to level "Wintercold",
with full accessable inventory. This would be more realistic.

Unfortunately I there are problems with spawning NPCs via script,
so I made a workaround by bug-using the feature of adding new clothes.

The bug at creating new clothes is that you can spawn them, but you
cannot put them on. I used this bug to create the corps of a soviet soldier.

Now I can place him via script and I can turn him to every angle I want.

See pictures

Note: The Class/Object name is: Equipment.Wear:dead ;)

I added bloodstaines to the body of the dead soviet soldiers.
What do you think guys?

I also want to put a soviet weapon near the corpses and spread some
dead to the occupied city...

Update://

I also added blood to his face. See last two picturers


...

Sgt.Schnitzel 01-10-2009 03:51 PM

To be honest, I would prefer there would be no blood.

AHO 01-10-2009 04:24 PM

Quote:

Originally Posted by Sgt.Schnitzel (Post 64679)
To be honest, I would prefer there would be no blood.

To be honest. He did not die by heart attack or cancer.
What did you expect?

He was shot! It's war...

hykao 01-11-2009 11:54 AM

I think those Russian bodies would not be so realistic! Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been occupying for two years! A two years old body not so nice like in your pics! ;)

AHO 01-12-2009 08:42 AM

Quote:

Originally Posted by hykao (Post 64735)
I think those Russian bodies would not be so realistic! Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been occupying for two years! A two years old body not so nice like in your pics! ;)

Ohhh, that's of course not good. How about the occupied village in
Rasplate/Paycheck? Could I implement corpses there? Or was the
whole work for nothing?

forlik 01-12-2009 09:01 AM

Quote:

Originally Posted by AHO (Post 64782)
How about the occupied village in Rasplate/Paycheck? Could I implement corpses there? Or was the whole work for nothing?

Why you so want to add corpses? As for me, I don't like this idea at all.

AHO 01-12-2009 09:28 AM

Quote:

Originally Posted by forlik (Post 64784)
Why you so want to add corpses? As for me, I don't like this idea at all.

Well just for ambience. Don't take it personal. I could also add
dead Germans instead of Soviets?! :o

forlik 01-12-2009 10:13 AM

Quote:

Originally Posted by AHO (Post 64786)
Well just for ambience. Don't take it personal. I could also add dead Germans instead of Soviets?! :o

No, it's not a personal. I don't like corpses at all :)

AHO 01-12-2009 12:57 PM

I translated my complete change log to English.
Everybody who is interessted can find the current
state of work here
------------------------------------------------------------------

Beta2 is online, also english and hungarian language packs.
See my DtS site at http://aho.6x.to

Liz Shaw 01-12-2009 01:20 PM

Quote:

Originally Posted by AHO (Post 64798)
I translated my complete change log to English.
Everybody who is interessted can find the current
state of work here
------------------------------------------------------------------

Beta2 is online, also english and hungarian language packs.
See my DtS site at http://aho.6x.to

Thank you so very much!!!:grin: I'm downloading your modifications now!!!:grin:

AHO 01-12-2009 01:23 PM

Quote:

Originally Posted by Liz Shaw (Post 64800)
Thank you so very much!!!:grin: I'm downloading your modifications now!!!:grin:

Have fun, and I thank you for your advices ;)

Liz Shaw 01-12-2009 01:27 PM

Well, okay, I was going to download it now, but I can't access the link!:(

AHO 01-12-2009 01:30 PM

Quote:

Originally Posted by Liz Shaw (Post 64803)
Well, okay, I was going to download it now, but I can't access the link!:(

I fixed the link. Try now!

Liz Shaw 01-12-2009 01:33 PM

Quote:

Originally Posted by AHO (Post 64805)
I fixed the link. Try now!

Thanks, it works! I salute you!:grin:

forlik 01-12-2009 02:02 PM

Quote:

Originally Posted by AHO (Post 64798)
Everybody who is interessted can find the current state of work here

Wow! So huge list of changes! I congratulate you, great work!

AHO 01-12-2009 03:14 PM

Quote:

Originally Posted by Liz Shaw (Post 64806)
Thanks, it works! I salute you!:grin:

It's my pleasure. Have fun with it.

Quote:

Originally Posted by forlik (Post 64809)
Wow! So huge list of changes! I congratulate you, great work!

Yes, I've been working since mid August on this mod.

But reconsider this. I only implemeted 25% of all possible features.
The scripts (lua and shadvs) are so powerful.

Jason 01-12-2009 03:25 PM

Do you think you could share your knowledge and post some modding tutorials? :grin:

AHO 01-12-2009 03:29 PM

Quote:

Originally Posted by Jason (Post 64814)
Do you think you could share your knowledge and post some modding tutorials? :grin:

Well I would, but I do not have the time for that. But I can send you
my project file. It contains a huge reference to the most important
scripting commands etc. But unfortunately it's completely in German ;)

If you wanna mod the game, then don't hesitate to ask forlik, Sgt. Schnitzel or me.

AHO 01-12-2009 03:59 PM

Lieutenants in level "Project Y"
 
1 Attachment(s)
Lieutenants in level "Project Y"

In level "Project Y" all of the american officers where generic Colonels.
I made the target person Colonel Scott Baker unique before. You
remember.

Now I replaced the rank insiginia of all other US officers to Lieutenant.

See attached picture.

Left original Colonel insignia
Right new Lieutenant insigia

---

AHO 01-12-2009 05:46 PM

New rank for black US soldiers
 
1 Attachment(s)
New rank for black US soldiers

The rank and complete uniform of US soldiers. No matter if black or white,
was the same. Both had a rank of a Corporal.

I changed the rank of the black soldier now to a "Private 1st Class".

See attached picture with before and after!

----------

Quote:

Originally Posted by forlik (Post 64382)
Be careful to set higher rank for the white soldier

Your wish is my command :mrgreen:


...

AHO 01-12-2009 06:57 PM

Asian lady
 
1 Attachment(s)
Asian lady

Long ago I replaced the not so good looking (because of bad face texture)
woman in embassy with a unused blond woman's model.

Now I experimented with the old womans model and texture and
created an asian lady.

I do not know where to place her. But only levels "Hotel" and/or
"Embassy" would be adequate.

What do you think?

Liz Shaw 01-13-2009 12:49 AM

I checked the rooms in "Hotel", but I can't find the clothes you added in! Are there any missing or corrupted files, and how do I know where to find them?

Liz Shaw 01-13-2009 02:01 AM

Guess what? The same also goes for the doctor's outfit in "Removal"!

Jason 01-13-2009 08:51 AM

Quote:

Originally Posted by AHO (Post 64826)
New rank for black US soldiers

The rank and complete uniform of US soldiers. No matter if black or white,
was the same. Both had a rank of a Corporal.

I changed the rank of the black soldier now to a "Private 1st Class".

See attached picture with before and after!

----------



Your wish is my command :mrgreen:


...

When I first saw these American soldiers I thought why are the Airborne guarding a US research base? and why is there an African-American in the infantry - both of these details seem historically wrong

AHO 01-13-2009 08:57 AM

Quote:

Originally Posted by Liz Shaw (Post 64839)
Guess what? The same also goes for the doctor's outfit in "Removal"!

Do you installed the new English language pack (Beta2) ?

Always use the same version for mod base files and English lang pack.

The spawning of this objects is defined in the scripts, so if you have used
the old language pack with obsolete script files, it will of course not
work.

AHO 01-13-2009 08:58 AM

Quote:

Originally Posted by Jason (Post 64852)
When I first saw these American soldiers I thought why are the Airborne guarding a US research base? and why is there an African-American in the infantry - both of these details seem historically wrong

Really, no black soldiers in WW2?
Can you help me out with the correct insignias?

forlik 01-13-2009 09:02 AM

Quote:

Originally Posted by Jason (Post 64852)
When I first saw these American soldiers I thought why are the Airborne guarding a US research base? and why is there an African-American in the infantry - both of these details seem historically wrong

Are you sure? What kind of soldiers can be guard Los Alamos? Maybe it will be better to use civilian security?

AHO 01-13-2009 09:04 AM

Quote:

Originally Posted by forlik (Post 64855)
Are you sure? What kind of soldiers can be guard Los Alamos? Maybe it will be better to use civilian security?

:) But this would be historical incorrect. It was a military nuclear research base.
Perhaps mok could help you, by using a MoT model file with references to the US
soldier uniform texture. He could make it fit to new model file...

Jason 01-13-2009 09:13 AM

They were in the army, my bad but they weren't in the same units as white-americans.

Quote:

African-American soldiers played a significant role in World War II. More than half a million served in Europe. Despite the numbers they faced racial discrimination: prior to the war the military maintained a racially segregated force. In studies by the military, blacks were often classified as unfit for combat and were not allowed on the front lines. They were mostly given support duties, and were not allowed in units with white soldiers.
from: http://www.voanews.com/english/archi...5-10-voa47.cfm

So the mix of black/white is not correct in the level? Guarding a home-base facility would be a support role though.

Sorry I thought they weren't allowed to serve until 1944.

forlik 01-13-2009 10:36 AM

Quote:

Originally Posted by AHO (Post 64856)
But this would be historical incorrect. It was a military nuclear research base.

It's not quite true. As I see, it's something more global:
Quote:

Originally Posted by Wiki
Los Alamos National Laboratory (LANL) (previously known at various times as Site Y, Los Alamos Laboratory, and Los Alamos Scientific Laboratory) is a United States Department of Energy (DOE) national laboratory, managed and operated by Los Alamos National Security, LLC (LANS), located in Los Alamos, New Mexico. The laboratory is one of the largest science and technology institutions in the world that conducts multidisciplinary research for fields such as national security, outer space, renewable energy, medicine, nanotechnology, and supercomputing.

And I don't know what kind of soldiers/civilians will be more realistic here.

UPD: Maybe here is answer?
Quote:

Originally Posted by Wiki
The Manhattan Project was the project to develop the first nuclear weapon (atomic bomb) during World War II by the United States, the United Kingdom, and Canada. Formally designated as the Manhattan Engineer District (MED), it refers specifically to the period of the project from 1939–1946 under the control of the U.S. Army Corps of Engineers, under the administration of General Leslie R. Groves. The scientific research was directed by American physicist J. Robert Oppenheimer.


AHO 01-13-2009 11:54 AM

5920 Views
344 Replies

Most views, most replies Yipeee :grin:

I established a record ;)

AHO 01-13-2009 01:04 PM

Quote:

Originally Posted by forlik (Post 64862)
UPD: Maybe here is answer?

I think we should let it as it is ;)

Sgt.Schnitzel 01-13-2009 03:46 PM

So is the statue of Lenin throwable yet?

If you really want to mod as much as possible, you can place some small soviet weapon stockpiles on Maps like Winter Cold. It was a soviet city it would most likely have some soviet equipment lying around.

E.g. You can place a ppsh and some mags. in a corner of a room or a pps and one or two magazines in the middle of the park. Stuff like that.

AHO 01-13-2009 03:49 PM

Quote:

Originally Posted by Sgt.Schnitzel (Post 64883)
So is the statue of Lenin throwable yet?

No but you can now throw houses :P

Sgt.Schnitzel 01-13-2009 03:54 PM

You know what would be awseome? Vehicles that you can carry in your pouches or backpack.

AHO 01-13-2009 08:49 PM

An idea
 
I had an idea. Inspired by hykao, who renamed the mission names to
better descriptive titles for his hungarian language patch.

What do you think? Should I rename the mission names.


Quote:

Originally Posted by Original
  1. Training
  2. Cannibal
  3. Winter Cold
  4. Stronghold
  5. Hotel
  6. Paycheck
  7. Project Y
  8. Die Spies!
  9. 8 Snipers
  10. Removal
  11. Embassy


My first concept is:
  1. Training Camp
  2. Cannibal - The Ferdinand files
  3. Winter Cold - The messenger
  4. Polyakov - Operation Stronghold
  5. Hotel Metropol - The traitor
  6. Operation Paycheck
  7. Project Y (stays same!)
  8. ? (I dunno)
  9. The bridge
  10. Removal - The informer
  11. Volkov - The renegade
What do you think?

Jason 01-14-2009 08:35 AM

Quote:

Originally Posted by Sgt.Schnitzel (Post 64885)
You know what would be awseome? Vehicles that you can carry in your pouches or backpack.

:shock: interesting, not sure if that would improve gameplay or realism

AHO 01-14-2009 10:34 AM

Quote:

Originally Posted by Jason (Post 64954)
:shock: interesting, not sure if that would improve gameplay or realism

Don't take him serious :mrgreen: He is just spamming my thread...:evil:

Jason 01-14-2009 11:35 AM

Quote:

Originally Posted by AHO (Post 64905)
I had an idea. Inspired by hykao, who renamed the mission names to
better descriptive titles for his hungarian language patch.

What do you think? Should I rename the mission names.





My first concept is:
  1. Training Camp
  2. Cannibal - The Ferdinand files
  3. Winter Cold - The messenger
  4. Polyakov - Operation Stronghold
  5. Hotel Metropol - The traitor
  6. Operation Paycheck
  7. Project Y (stays same!)
  8. ? (I dunno)
  9. The bridge
  10. Removal - The informer
  11. Volkov - The renegade
What do you think?

I like winter cold, think that should stay the same. The Ferdinand files is really good. The bridge is good... The Traitor is good but how about "The Traitor at the Hotel Metropol" - a bit long :(
Removal... the informer... Double Agent Extraction? :-P

Okay... I'll stop with my suggestions :oops:

AHO 01-14-2009 11:38 AM

Quote:

Originally Posted by Jason (Post 64965)
Okay... I'll stop with my suggestions :oops:

No do not stop. That's why I'm asking for your opinion! I need your suggestions...

AHO 01-15-2009 11:08 AM

Some new clothe textures
 
3 Attachment(s)
Some new cloth textures

I replaced some of the clothes of NPCs with better hires ones.
The textures are taken from MoT. Thanks to hykao for providing me.

Pictures:

#1 New uniform for second german female soldier
#2 Lady in blue in embassy and hotel
#3 Lady in green in embassy


---
Note: Before and after pictures contain also formerly made modifications.
So do not wonder if before pictures do look different on your system.
---

Jason 01-15-2009 01:28 PM

Looks good, I like the uniform one the best =)

Jason 01-15-2009 02:46 PM

I tried to install the MOD and got the following error:

Failed to find hud_act_prog sprite

AHO 01-15-2009 03:30 PM

Quote:

Originally Posted by Jason (Post 65098)
I tried to install the MOD and got the following error:

Failed to find hud_act_prog sprite

Ooops. Never got this error. What did you exactly do?
You have to install my addon in the right order:
1. Mod base files
2. English language pack

Both have to be the same version. Current state of work is: Beta2

Jason 01-16-2009 09:38 AM

I didn't add the english pack but I did just try that and it still didn't work :(

[EDIT]
So I extract all the .vfs files, run the .bat file and it puts all the .vfs files in a backup folder and deletes the .vfs files in the DTS root directory?

AHO 01-16-2009 03:50 PM

Quote:

Originally Posted by Jason (Post 65150)
I didn't add the english pack but I did just try that and it still didn't work :(

[EDIT]
So I extract all the .vfs files, run the .bat file and it puts all the .vfs files in a backup folder and deletes the .vfs files in the DTS root directory?

Yes, after that you have to put my addon to the gamefolder.

Ahhh, I think I know the problem: You have to copy the subfolders to
DtS folder. These are have the same name as the VFS-archives.

hykao 01-17-2009 12:18 AM

Well, this is why I prefer the automatic installers...

AHO 01-17-2009 02:07 PM

Quote:

Originally Posted by hykao (Post 65188)
Well, this is why I prefer the automatic installers...


Well your'e right, but my mod is still work in progress (Beta2) and
I plan to put this feature in final version.

BTW: Could you send me this console version unpacker?

AHO 01-17-2009 11:23 PM

1 Attachment(s)
Quote:

Originally Posted by hykao (Post 64735)
I think those Russian bodies would not be so realistic!
Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been
occupying for two years! A two years old body not so nice like in your pics! ;)

Thats why I updated my work. The dead soldier now is decayed.
I plan to put him into one of the ruined houses in occupied city.
Beside him a sniper rifle and ammo. He is a dead sniper...

See picture.

Jason 01-18-2009 03:11 AM

Quote:

Originally Posted by AHO (Post 65241)
Thats why I updated my work. The dead soldier now is decayed.
I plan to put him into one of the ruined houses in occupied city.
Beside him a sniper rifle and ammo. He is a dead sniper...

See picture.

:shock: dude that is shocking, I think there is a reason why people don't put decaying bodies in games - maybe a bit too much detail? It's like putting body parts in a game, it's not in good taste or is it just me?

Jason 01-18-2009 09:08 AM

When I use SmershVfs.exe to unpack the levels it comes up with a whole lot of errors, is that normal? :|

forlik 01-18-2009 02:08 PM

Quote:

Originally Posted by Jason (Post 65259)
When I use SmershVfs.exe to unpack the levels it comes up with a whole lot of errors, is that normal? :|

Of course it's not normal. Perhaps something is wrong. This tool works ok.

AHO 01-18-2009 03:03 PM

Dead soviet Sniper in occupied city
 
1 Attachment(s)
Dead soviet Sniper in occupied city

You can now find a dead soviet sniper at the sout-western wall
by the trees. Beside him there is a Mosin sniper rifel with silencer
and one package of ammo.


---

Sgt.Schnitzel 01-18-2009 10:04 PM

Any luck with custom vehicles yet?

Also did you figure out how to spawn Uniforms with different colours?

Hows the MG-42? Does it work yet?

AHO 01-18-2009 10:09 PM

Hi comrade. Haven't been around for a while! :)

Quote:

Originally Posted by Sgt.Schnitzel (Post 65283)
Any luck with custom vehicles yet?

Unfortunately not everyting in the template shadvs files is
clonable :( But I find the correct burned model for the ZIS, and
how to use it...

Quote:

Originally Posted by Sgt.Schnitzel (Post 65283)
Also did you figure out how to spawn Uniforms with different colours?

Creating new uniform is also buggy like vehicles. They appear, but
you cannot put them on, becaue the action menu is not popping up.

Quote:

Originally Posted by Sgt.Schnitzel (Post 65283)
Hows the MG-42?

I found out how to add alpha channel to TGA files. So I hope, I can
add it to the inventory bitmap file. This means it will be correcly
visible in inventory screens...

Sgt.Schnitzel 01-18-2009 10:21 PM

Too bad about the vehicles. Oh well.

EDIT ///////

Is it possible to clone a mission, you know having two versions of the same mission, but with differences. It could increase replay value.

AHO 01-18-2009 10:57 PM

Quote:

Originally Posted by Sgt.Schnitzel (Post 65285)
Too bad about the vehicles. Oh well.

EDIT ///////

Is it possible to clone a mission, you know having two versions of the same mission, but with differences. It could increase replay value.

Yes it is possible :) Also to add new mission tasks ;)
If you have a idea for a mission, then let me know!

Liz Shaw 01-20-2009 03:14 AM

Quote:

Originally Posted by AHO (Post 64853)
Do you installed the new English language pack (Beta2) ?

Always use the same version for mod base files and English lang pack.

The spawning of this objects is defined in the scripts, so if you have used
the old language pack with obsolete script files, it will of course not
work.

Yes, I have installed the new English language pack, but I still can't find those clothes...:(

AHO 01-20-2009 08:50 AM

Quote:

Originally Posted by Liz Shaw (Post 65368)
Yes, I have installed the new English language pack, but I still can't find those clothes...:(


Sorry you were right again ;)
I'v missed to update the english script file for "Hotel" and "Removal".:o

I updated now both english and hungarian language packs.
You can download them as usual from my site (http://aho.6x.to)


PS: Always use the links on my DtS web site, because they are
changing due to Rapidshare.

Jason 01-20-2009 09:01 AM

Quote:

Originally Posted by forlik (Post 65264)
Of course it's not normal. Perhaps something is wrong. This tool works ok.

I finally got it to work, thanks to help from my friend. I had to extract the files to my desktop then copy then to the DTS directory - this prevents the extractor errors (error 1, error 2). When I start the game with the mod it crashes the game, so I have to quickly press Esc to skip the intro movies.

It works now, yay! I went BMW Nazi bowling :D

AHO 01-20-2009 09:12 AM

Quote:

Originally Posted by Jason (Post 65382)
I finally got it to work, thanks to help from my friend. I had to extract the files to my desktop then copy then to the DTS directory - this prevents the extractor errors (error 1, error 2). When I start the game with the mod it crashes the game, so I have to quickly press Esc to skip the intro movies.

It works now, yay! I went BMW Nazi bowling :D

The movies are compressed with DivX perhaps your Codec is outdated or
incompatible.

But you can avoid the game from loading and showing the intros by
renaming or deleting the movie files (*.avi).

AHO 01-20-2009 09:52 AM

British newspaper
 
3 Attachment(s)
British Newspaper

One of the german soldiers in level "Wintercold" was reading
the "Times" a british newspaper.

I corrected this by changing the newspaper to a german one.

---------------
Pic#1: Before
Pic#2: After
Picä#3 Corrected top of the newspaper

---------------

Liz Shaw 01-20-2009 09:55 AM

I got the clothes now! Thanks!:grin:

AHO 01-21-2009 09:04 AM

Lenin statue
 
1 Attachment(s)
Lenin statue

In level "Wintercold" there was a Lenin statue inside the park of the
occupied city. Also a german soldier seemed guarding it.

This was unrealistic because the Germans destroyed every sign of the
Soviets in occupied areas and this city was occupied for two years
at that time.

I decided to replace the statue with more adequate wreckage.

See before and after picture below:

----------------------------------------------------------

Thanks to forlik for the coordinate infos in SWD map files :)

----------------------------------------------------------

forlik 01-21-2009 09:11 AM

Quote:

Originally Posted by AHO (Post 65461)
I decided to replace the statue with more adequate wreckage.

Very good, but what the strange darkness on the right screenshot?

AHO 01-21-2009 09:24 AM

Quote:

Originally Posted by forlik (Post 65462)
Very good, but what the strange darkness on the right screenshot?

There was to much snow on both screenshots, so I made them brither.
I used a automatic function of a graphic tool, but It seems that the
tool was on the blink ;)

Don't worry in game everything looks well. :)

UPDATE: O shit, you're right it's a huge shadow :(
Heeelp :(

AHO 01-21-2009 10:24 AM

1 Attachment(s)
Quote:

Originally Posted by forlik (Post 65462)
Very good, but what the strange darkness on the right screenshot?

Unfortunately there was always a huge shadow (like from a building),
when I replaced Lenin with wreckage.

This is why I decided to replace it again with a flagpole incl. german ns flag.

This is also better, because the soldier beside went always to the statue
and stared at it.

See attached pix:

forlik 01-21-2009 12:39 PM

Quote:

Originally Posted by AHO (Post 65464)
Heeelp :

Very strange... Try to replace Lenin with another object. Truck for example.

UPD: As for me, there are no sense in the flag in this place.

Jason 01-21-2009 12:49 PM

I agree that a flag doesn't seem right for that spot

AHO 01-21-2009 12:50 PM

Quote:

Originally Posted by forlik (Post 65482)
Very strange... Try to replace Lenin with another object. Truck for example.

UPD: As for me, there are no sense in the flag in this place.

I do not agree. At that time the city was occupied for two years and
the germans exchanged the symbol of Communism (Lenin) with their
flag because of defiance.

Jason 01-21-2009 12:53 PM

Is there a statue of the nazi symbol or an eagle? maybe that would be better

AHO 01-21-2009 01:02 PM

Quote:

Originally Posted by Jason (Post 65489)
Is there a statue of the nazi symbol or an eagle? maybe that would be better

I don't think that the germans would have installed a statue during
war in a occupied city. But I'm not sure...

I don't know if there is a statue and/or a eagle. I must search
the texture files. Perhaps I find something useful.

Liz Shaw 01-29-2009 08:57 AM

I know you said there are problems about making new clothes, but I think I should let you know...

1. The nude body of the new peasant in "Paycheck" is completely black (literally).
2. You should also make a new texture file of Strogov wearing the new scientist's clothes ("Project Y") so the game doesn't crash.
3. Some or all of the new clothes don't seem to reflect light very well (the most clear example being the Colonel's ("Project Y").

AHO 01-29-2009 12:04 PM

2 Attachment(s)
Quote:

Originally Posted by Liz Shaw (Post 66020)
I know you said there are problems about making new clothes,
but I think I should let you know...

Not this kind of clothes. I meant clothes lying on the ground.

Quote:

Originally Posted by Liz Shaw (Post 66020)
1. The nude body of the new peasant in "Paycheck" is
completely black (literally).

I fixed this, please take the fixed file from the attachement #1 below.
The problem was, I uploaded an unfinished file (rasplata_ded2_nude.SMF).
Please put the fixed file into folder: "\Players\Nude\".

Quote:

Originally Posted by Liz Shaw (Post 66020)
2. You should also make a new texture file of Strogov wearing the new scientist's
clothes ("Project Y") so the game doesn't crash.

Oops, I've forgotten to put the file "SemenScientist2.SMF" to my upload
package. Please take the one from the attachement #2 and put it into
the folder: "\Players\Sabouter\"

Quote:

Originally Posted by Liz Shaw (Post 66020)
3. Some or all of the new clothes don't seem to reflect light very well
(the most clear example being the Colonel's ("Project Y").

I don't know why this appears on some new skins, and I don't know where this
is defined. But I will work on it.

Thanks for reporting these bugs. What would I do without you :)
---

Liz Shaw 01-29-2009 12:57 PM

Thanks, this will save a lot of players going "WTF" whenever they try to put on the new clothes. And yes, I can see the problem about the new clothes lying on the ground - they disappear...

AHO 01-29-2009 05:27 PM

Quote:

Originally Posted by Liz Shaw (Post 66032)
Thanks, this will save a lot of players going "WTF" whenever they try to put on the new clothes. And yes, I can see the problem about the new clothes lying on the ground - they disappear...

Yes thats one of the problems.
Second is: When I try to spawn these new clothes like I did with the
standard clothes in hotel or concentration camp. They appear, but you
cannot put them on :(

warrant officer 02-05-2009 05:58 PM

Dear AHO, how are you? What new in your Enhancement Addon?

AHO 02-06-2009 09:16 AM

Quote:

Originally Posted by warrant officer (Post 66465)
Dear AHO, how are you? What new in your Enhancement Addon?

Hello warrant officer,
I'm fine thank you :) How are you?

Well the last days I was working on my other mod (another game),
so I do not had the time to add new thins to my addon.

But I already posted the new features of Beta3, which I will upload soon,
before...

At the moment, I have not so many ideas, though I have, but not everything
works, or it only works partially...

Next I think I wil implement the MG42 with real sound and inventory
picture...

Let's wait and see ;)

Sincerely
AHO

warrant officer 02-06-2009 08:46 PM

Quote:

Originally Posted by AHO (Post 66498)
How are you?

I'm fine too :)

Quote:

Originally Posted by AHO (Post 66498)
But I already posted the new features of Beta3, which I will upload soon, before...

I wait with impatience ;)

Quote:

Originally Posted by AHO (Post 66498)
Next I think I wil implement the MG42 with real sound and inventory picture...

I think, that idea of the machine gun is very successful. It will be very well, if you realize it completely and machine gun will become efficient weapon in the game.

Good luck.

Liz Shaw 02-09-2009 01:26 AM

Looking through the sound files, I found these:

muz5_eng_loop
muz6_eng_loop
muz7_rus_loop

Are these actually used in-game? Maybe you should sort it out...

Okay, at least ONE of them is used, but these listed sound files are BARELY HEARABLE! Perhaps you should sort it out...

AHO 02-09-2009 10:07 AM

Quote:

Originally Posted by Liz Shaw (Post 66653)
Looking through the sound files, I found these:

muz5_eng_loop
muz6_eng_loop
muz7_rus_loop

Are these actually used in-game? Maybe you should sort it out...

Okay, at least ONE of them is used, but these listed sound files are BARELY HEARABLE! Perhaps you should sort it out...

#5 & #6 are played in some offices of the embassy.
#7 is played in some huts in training camp.

I cannot do much, becaue the loudness is defined via the
game engine. That means, you hear the music louder, the
nearer you got to the grammaphone or radio.

Liz Shaw 02-09-2009 10:21 AM

Do you know the names of these songs? I know of a few...

muz1_ger_loop = Alten Kamaraden
muz2_ger_loop = Panzerlied
muz4_ger_loop = Panzer Rollen In Afrika

There's no need to ask what muz8_eng_loop was in the unmodded game since you replaced it with machinery SFX.

AHO 02-09-2009 09:38 PM

Quote:

Originally Posted by Liz Shaw (Post 66682)
Do you know the names of these songs? I know of a few...

muz1_ger_loop = Alten Kamaraden
muz2_ger_loop = Panzerlied
muz4_ger_loop = Panzer Rollen In Afrika

Aha:rolleyes: Do you know the meanings?

Alte Kameraden = Old comrades
Panzerlied = Panzer/tank song
Panzer rollen in Afrika = Panzers/tanks are rolling in Africa

:grin: ;) :)

Quote:

Originally Posted by Liz Shaw (Post 66682)
There's no need to ask what muz8_eng_loop was in the unmodded game since you replaced it with machinery SFX.

Well as I remember It was a Swing like melody...

But all these are unimportant, aren't they?

Liz Shaw 02-14-2009 04:51 AM

Quote:

Originally Posted by AHO (Post 66718)
Aha:rolleyes: Do you know the meanings?

Alte Kameraden = Old comrades
Panzerlied = Panzer/tank song
Panzer rollen in Afrika = Panzers/tanks are rolling in Africa

:grin: ;) :)

But all these are unimportant, aren't they?

I just wanted to know what the names were in the other four because those songs were actually real...

Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation.:( There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...:(

AHO 02-14-2009 11:36 AM

Quote:

Originally Posted by Liz Shaw (Post 67014)
I just wanted to know what the names were in the other four because those songs were actually real...

OK no problem ;)


Quote:

Originally Posted by Liz Shaw (Post 67014)
Anyway, a thought just occurred to me...

Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons.

You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation.:( There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...:(

Good idea, but before I added the dead soldier, my thought was adding
many dead soldiers as "item providers" and for atmospheric purposes.

Unfortunately (according to hykao) tat that time the city was
already occupied for two years, and it's sure, that the corpes were
removed from the streets.

This is why I added just one dead. He wasn't seen by the Germans,
because he was hiding behind the trees. Whatever, I do not think
that adding dead civilians would fit to time and date of the mission.

Thanks anyway for your good advices. Keep on :)

Greetings
AHO

PS: It seems, that you are my only Beta tester ;)


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