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"MI5" are lying around... The suits of the embassy agents look like a standard tuxedo (funny word *g*) and it has the same effect like the clothes of a hotel guard/MI5 agent. So I let it as it is... I would like to place clothes in other levels' adequate places, doe's anybody know such places? |
Ugly Owl
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Ugly Owl
In levels "Hotel" and "Die Spies!" there were ugly pictures of an owl. I replaced it with a picture called "The Kiss" from austrian artist Gustav Klimt. Pictures: #1 Original #2 New . |
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function buggy or partially e.g.
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New throwable objects
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New throwable objects
I found out how to create new throwable objects. What would you suggest to add? I can add every model file ;) See sample pics below, where I added a lamp. |
Lenin statue should be throwable.
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I can create new NPCs and they function, but vehicles do not work. They are spawnable but when I enter the car the game crashes. Also clothes, they are spawnable, but I cannot put them on. Other items are not spawnable etc. Spawning of NPCs via script functions only partially, the NPC is there, but when I go near to him or when I shoot him. The game crashes. I have many Ideas, but unfortunately due to this problems I cannot implement them. Some of my ideas:
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Unaccessable area
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Unaccessable area
In level "Wintercold" there is an unaccessable area. There are only two or three passages to this area, but it is blocked by some crates etc. I managed to remove these barriers and entered the area, but I only could move about two meters into this area. It seemed something invisible was blocking my way. This is due to the limitations of the map there are some kind of invisible borders. @forlik: Could you help? Do you know how to expand these borders? Pictures: #1 One of the passages to the area. See ingame map marked by me #2 After removing the obstacles; View from the other side. |
Corpses of soviet soldiers
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Corpses of soviet soldiers
I wanted to place bodies of dead soviet soldiers to level "Wintercold", with full accessable inventory. This would be more realistic. Unfortunately I there are problems with spawning NPCs via script, so I made a workaround by bug-using the feature of adding new clothes. The bug at creating new clothes is that you can spawn them, but you cannot put them on. I used this bug to create the corps of a soviet soldier. Now I can place him via script and I can turn him to every angle I want. See pictures Note: The Class/Object name is: Equipment.Wear:dead ;) |
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What do you think guys? I also want to put a soviet weapon near the corpses and spread some dead to the occupied city... Update:// I also added blood to his face. See last two picturers ... |
To be honest, I would prefer there would be no blood.
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What did you expect? He was shot! It's war... |
I think those Russian bodies would not be so realistic! Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been occupying for two years! A two years old body not so nice like in your pics! ;)
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Rasplate/Paycheck? Could I implement corpses there? Or was the whole work for nothing? |
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dead Germans instead of Soviets?! :o |
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I translated my complete change log to English.
Everybody who is interessted can find the current state of work here ------------------------------------------------------------------ Beta2 is online, also english and hungarian language packs. See my DtS site at http://aho.6x.to |
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Well, okay, I was going to download it now, but I can't access the link!:(
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But reconsider this. I only implemeted 25% of all possible features. The scripts (lua and shadvs) are so powerful. |
Do you think you could share your knowledge and post some modding tutorials? :grin:
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my project file. It contains a huge reference to the most important scripting commands etc. But unfortunately it's completely in German ;) If you wanna mod the game, then don't hesitate to ask forlik, Sgt. Schnitzel or me. |
Lieutenants in level "Project Y"
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Lieutenants in level "Project Y"
In level "Project Y" all of the american officers where generic Colonels. I made the target person Colonel Scott Baker unique before. You remember. Now I replaced the rank insiginia of all other US officers to Lieutenant. See attached picture. Left original Colonel insignia Right new Lieutenant insigia --- |
New rank for black US soldiers
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New rank for black US soldiers
The rank and complete uniform of US soldiers. No matter if black or white, was the same. Both had a rank of a Corporal. I changed the rank of the black soldier now to a "Private 1st Class". See attached picture with before and after! ---------- Quote:
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Asian lady
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Asian lady
Long ago I replaced the not so good looking (because of bad face texture) woman in embassy with a unused blond woman's model. Now I experimented with the old womans model and texture and created an asian lady. I do not know where to place her. But only levels "Hotel" and/or "Embassy" would be adequate. What do you think? |
I checked the rooms in "Hotel", but I can't find the clothes you added in! Are there any missing or corrupted files, and how do I know where to find them?
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Guess what? The same also goes for the doctor's outfit in "Removal"!
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Always use the same version for mod base files and English lang pack. The spawning of this objects is defined in the scripts, so if you have used the old language pack with obsolete script files, it will of course not work. |
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Can you help me out with the correct insignias? |
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Perhaps mok could help you, by using a MoT model file with references to the US soldier uniform texture. He could make it fit to new model file... |
They were in the army, my bad but they weren't in the same units as white-americans.
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So the mix of black/white is not correct in the level? Guarding a home-base facility would be a support role though. Sorry I thought they weren't allowed to serve until 1944. |
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UPD: Maybe here is answer? Quote:
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5920 Views
344 Replies Most views, most replies Yipeee :grin: I established a record ;) |
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So is the statue of Lenin throwable yet?
If you really want to mod as much as possible, you can place some small soviet weapon stockpiles on Maps like Winter Cold. It was a soviet city it would most likely have some soviet equipment lying around. E.g. You can place a ppsh and some mags. in a corner of a room or a pps and one or two magazines in the middle of the park. Stuff like that. |
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You know what would be awseome? Vehicles that you can carry in your pouches or backpack.
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An idea
I had an idea. Inspired by hykao, who renamed the mission names to
better descriptive titles for his hungarian language patch. What do you think? Should I rename the mission names. Quote:
My first concept is:
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Removal... the informer... Double Agent Extraction? :-P Okay... I'll stop with my suggestions :oops: |
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Some new clothe textures
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Some new cloth textures
I replaced some of the clothes of NPCs with better hires ones. The textures are taken from MoT. Thanks to hykao for providing me. Pictures: #1 New uniform for second german female soldier #2 Lady in blue in embassy and hotel #3 Lady in green in embassy --- Note: Before and after pictures contain also formerly made modifications. So do not wonder if before pictures do look different on your system. --- |
Looks good, I like the uniform one the best =)
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I tried to install the MOD and got the following error:
Failed to find hud_act_prog sprite |
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You have to install my addon in the right order: 1. Mod base files 2. English language pack Both have to be the same version. Current state of work is: Beta2 |
I didn't add the english pack but I did just try that and it still didn't work :(
[EDIT] So I extract all the .vfs files, run the .bat file and it puts all the .vfs files in a backup folder and deletes the .vfs files in the DTS root directory? |
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Ahhh, I think I know the problem: You have to copy the subfolders to DtS folder. These are have the same name as the VFS-archives. |
Well, this is why I prefer the automatic installers...
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Well your'e right, but my mod is still work in progress (Beta2) and I plan to put this feature in final version. BTW: Could you send me this console version unpacker? |
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I plan to put him into one of the ruined houses in occupied city. Beside him a sniper rifle and ammo. He is a dead sniper... See picture. |
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When I use SmershVfs.exe to unpack the levels it comes up with a whole lot of errors, is that normal? :|
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Dead soviet Sniper in occupied city
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Dead soviet Sniper in occupied city
You can now find a dead soviet sniper at the sout-western wall by the trees. Beside him there is a Mosin sniper rifel with silencer and one package of ammo. --- |
Any luck with custom vehicles yet?
Also did you figure out how to spawn Uniforms with different colours? Hows the MG-42? Does it work yet? |
Hi comrade. Haven't been around for a while! :)
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clonable :( But I find the correct burned model for the ZIS, and how to use it... Quote:
you cannot put them on, becaue the action menu is not popping up. Quote:
add it to the inventory bitmap file. This means it will be correcly visible in inventory screens... |
Too bad about the vehicles. Oh well.
EDIT /////// Is it possible to clone a mission, you know having two versions of the same mission, but with differences. It could increase replay value. |
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If you have a idea for a mission, then let me know! |
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Sorry you were right again ;) I'v missed to update the english script file for "Hotel" and "Removal".:o I updated now both english and hungarian language packs. You can download them as usual from my site (http://aho.6x.to) PS: Always use the links on my DtS web site, because they are changing due to Rapidshare. |
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It works now, yay! I went BMW Nazi bowling :D |
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incompatible. But you can avoid the game from loading and showing the intros by renaming or deleting the movie files (*.avi). |
British newspaper
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British Newspaper
One of the german soldiers in level "Wintercold" was reading the "Times" a british newspaper. I corrected this by changing the newspaper to a german one. --------------- Pic#1: Before Pic#2: After Picä#3 Corrected top of the newspaper --------------- |
I got the clothes now! Thanks!:grin:
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Lenin statue
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Lenin statue
In level "Wintercold" there was a Lenin statue inside the park of the occupied city. Also a german soldier seemed guarding it. This was unrealistic because the Germans destroyed every sign of the Soviets in occupied areas and this city was occupied for two years at that time. I decided to replace the statue with more adequate wreckage. See before and after picture below: ---------------------------------------------------------- Thanks to forlik for the coordinate infos in SWD map files :) ---------------------------------------------------------- |
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I used a automatic function of a graphic tool, but It seems that the tool was on the blink ;) Don't worry in game everything looks well. :) UPDATE: O shit, you're right it's a huge shadow :( Heeelp :( |
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when I replaced Lenin with wreckage. This is why I decided to replace it again with a flagpole incl. german ns flag. This is also better, because the soldier beside went always to the statue and stared at it. See attached pix: |
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UPD: As for me, there are no sense in the flag in this place. |
I agree that a flag doesn't seem right for that spot
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the germans exchanged the symbol of Communism (Lenin) with their flag because of defiance. |
Is there a statue of the nazi symbol or an eagle? maybe that would be better
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war in a occupied city. But I'm not sure... I don't know if there is a statue and/or a eagle. I must search the texture files. Perhaps I find something useful. |
I know you said there are problems about making new clothes, but I think I should let you know...
1. The nude body of the new peasant in "Paycheck" is completely black (literally). 2. You should also make a new texture file of Strogov wearing the new scientist's clothes ("Project Y") so the game doesn't crash. 3. Some or all of the new clothes don't seem to reflect light very well (the most clear example being the Colonel's ("Project Y"). |
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The problem was, I uploaded an unfinished file (rasplata_ded2_nude.SMF). Please put the fixed file into folder: "\Players\Nude\". Quote:
package. Please take the one from the attachement #2 and put it into the folder: "\Players\Sabouter\" Quote:
is defined. But I will work on it. Thanks for reporting these bugs. What would I do without you :) --- |
Thanks, this will save a lot of players going "WTF" whenever they try to put on the new clothes. And yes, I can see the problem about the new clothes lying on the ground - they disappear...
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Second is: When I try to spawn these new clothes like I did with the standard clothes in hotel or concentration camp. They appear, but you cannot put them on :( |
Dear AHO, how are you? What new in your Enhancement Addon?
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I'm fine thank you :) How are you? Well the last days I was working on my other mod (another game), so I do not had the time to add new thins to my addon. But I already posted the new features of Beta3, which I will upload soon, before... At the moment, I have not so many ideas, though I have, but not everything works, or it only works partially... Next I think I wil implement the MG42 with real sound and inventory picture... Let's wait and see ;) Sincerely AHO |
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Good luck. |
Looking through the sound files, I found these:
muz5_eng_loop muz6_eng_loop muz7_rus_loop Are these actually used in-game? Maybe you should sort it out... Okay, at least ONE of them is used, but these listed sound files are BARELY HEARABLE! Perhaps you should sort it out... |
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#7 is played in some huts in training camp. I cannot do much, becaue the loudness is defined via the game engine. That means, you hear the music louder, the nearer you got to the grammaphone or radio. |
Do you know the names of these songs? I know of a few...
muz1_ger_loop = Alten Kamaraden muz2_ger_loop = Panzerlied muz4_ger_loop = Panzer Rollen In Afrika There's no need to ask what muz8_eng_loop was in the unmodded game since you replaced it with machinery SFX. |
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Alte Kameraden = Old comrades Panzerlied = Panzer/tank song Panzer rollen in Afrika = Panzers/tanks are rolling in Africa :grin: ;) :) Quote:
But all these are unimportant, aren't they? |
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Anyway, a thought just occurred to me... Instead of adding dead Russian soldiers in "Winter Cold", how about adding dead Belarusian peasants? Vitebsk did not escape the Nazi atrocities, plus the upcoming stealth game Velvet Assassin will show the horrors of WWII, including evidence of Nazi atrocities against civilians. I thought maybe the same should happen in the DtS addon for realism reasons. You can find the developer interviews for Velvet Assassin on YouTube, those are what got me the idea, because Belarusians are an East Slavic people, the kind of people who would have been targets in Hitler's War of Annihilation.:( There were also Jews in the Byelorussian SSR, and the Jewish population in that country never fully recovered from the Holocaust as of today...:( |
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many dead soldiers as "item providers" and for atmospheric purposes. Unfortunately (according to hykao) tat that time the city was already occupied for two years, and it's sure, that the corpes were removed from the streets. This is why I added just one dead. He wasn't seen by the Germans, because he was hiding behind the trees. Whatever, I do not think that adding dead civilians would fit to time and date of the mission. Thanks anyway for your good advices. Keep on :) Greetings AHO PS: It seems, that you are my only Beta tester ;) |
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