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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday October 12 - Release Candidate 2 (http://forum.fulqrumpublishing.com/showthread.php?t=34902)

Flanker35M 10-15-2012 11:00 AM

S!

Wandalen, nice flying there :) Just annoyed by the fact you can hear the hit sounds on enemy plane from like 200m away, still needs quite a bit of work to get that sound engine working properly.

klem 10-15-2012 11:27 AM

Quote:

Originally Posted by IvanK (Post 469242)
Ok I have just retested ALL the RAF fighters. Same result the only aircraft affected is the Spit MKIA 100 Oct. In my first set of tests they were all done On line in the ATAG server. In these Retests they were done Off line using Quick mission. Same result On Line and Off line

METHOD

CONSTANT SPEED TYPES
Climb on Schedule, Rad Full Open +6.25Lbs Boost/2800RPM Mixture AUTO RICH (Back) In Spit IIA I used +9Lbs Boost/2800RPM. Temps and pressures all within limits throughout climb. Climb from 6500Ft to 12,000Ft

2 PITCH AIRCRAFT
Climbed +6.25 Lbs Boost/Coarse (about 2400RPM) Rad Full open, Mixture AUTO RICH (back) on schedule. Then Repeated the test at 6.25Lbs Boost/Full Fine (about 3000RPM). Again Climb from 6500ft to 12,000ft. All Temps and Pressures within limits.

Only aircraft with an issue was Spit MKI A 100 oct its symptoms are:

Climbing at +6/2800RPM passing 9500ft I get a couple of audible "put" "put" from the engine, passing 10,500ft I get very rough engine running. Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.

I tried to test the Spitfire MkIa/100 octane for max speed at altitudes but at the first spot check for higher altitudes (10k and 20k) I was unable to achieve any kind of speed at 3000rpm/6.25lbs (or with BCO off at 10k) due to rough running. They were ok at 1k and 2k.

I didn't waste any more time on this as I saw these other posts. All Merlin Engine aircraft should be investigated, tested by the devs and fixed. There's no point in throwing reams of data at them just now, its meaningless.

Please see this report from BuzzSaw
http://forum.1cpublishing.eu/showpos...7&postcount=12

JG52Uther 10-15-2012 12:13 PM

Quote:

Originally Posted by klem (Post 469646)
Where's the Bug Sticky?

http://forum.1cpublishing.eu/showthread.php?t=34743

klem 10-15-2012 12:20 PM

Thanks

Wandalen 10-15-2012 02:12 PM

Quote:

Originally Posted by He111 (Post 469551)
you should set up a close view button (Controls -> CAMERA -> Field of View 30o)

.

Yes m8 i have that on my quick key , but dont use it to oftne as i using Track-ir and zooming in if i lean forwards. And when i am flying in a dogfight with other enemy planes near i loose the oversight verry quick i think... well just a mather of taste and habbit i guess. ;)

Will00ard10 10-15-2012 03:29 PM

Now we talking, nice one fellas.
http://www.qmmv.info/12.jpg
http://www.qmmv.info/13.jpg
http://www.qmmv.info/14.jpg

Richie 10-15-2012 05:57 PM

Where can I get the hotfix patch? I guess I need it all the severs are running it.

lensman1945 10-15-2012 07:13 PM

Quote:

Originally Posted by Richie (Post 469732)
Where can I get the hotfix patch? I guess I need it all the severs are running it.

..first post of this thread:rolleyes:

:)

Richie 10-15-2012 07:28 PM

They're all the same? Already have that.

bongodriver 10-15-2012 07:30 PM

Quote:

Originally Posted by Richie (Post 469732)
Where can I get the hotfix patch? I guess I need it all the severs are running it.

There is no hotfix for RC2, there was one for RC1 but RC2 should logically supercede that.

Grimgor 10-15-2012 07:35 PM

Quote:

Originally Posted by gonk (Post 468982)
This does nothing for me expect add the CLOD in the sli profile list, doing this still does not turn it on if you select "Global setting (Nvidia recommended )".

That's probably because you have created a profile for Cliffs of Dover before importing a the whole profile set with SLI Profile Tool. Search for 'Launcher.exe' in exported file and when you'll find your old profile delete it. Then import back the file and SLI should be working for you.

Richie 10-15-2012 07:36 PM

Quote:

Originally Posted by bongodriver (Post 469752)
There is no hotfix for RC2, there was one for RC1 but RC2 should logically supercede that.


Yep got mixed up.

Forged 10-16-2012 06:06 AM

It looks like you no longer get your hit percentage when doing quick missions. I'm not sure about any other types of game play (it's been awhile since I've had time to do anything but quick missions).

Anyway - I loved seeing the hit percentage. Always tried to be more accurate than my last outing. Not sure if this is some form of bug, or an intentional change. :(

***never mind - when I installed the patch, for some reason all my realism settings turned off. Everything back to normal now :). ***

Bobb4 10-16-2012 06:11 AM

This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.
This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off?
Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed?
Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess.
Don't do it for me, do it for Italians everywhere

Just posted here as well incase they do not regard it as a bug :)

StG2_Winni 10-16-2012 06:24 AM

Quote:

Originally Posted by Bobb4 (Post 469851)
This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.

I don't want to argue with you about this bug/missing feature, it would be desirable, no question about that. But pls stop talking about programming (you and others), if you have obviously completely no idea how it works! It's impolite and really just nonsense! .....two or three line of code.... If it would be always that easy.....

VO101_Tom 10-16-2012 06:58 AM

Quote:

Originally Posted by Bobb4 (Post 469851)
This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.
This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off?
Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed?
Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess.
Don't do it for me, do it for Italians everywhere

Just posted here as well incase they do not regard it as a bug :)

Just two lines in controls. :|
Magneto...

Bobb4 10-16-2012 07:13 AM

Quote:

Originally Posted by StG2_Winni (Post 469855)
I don't want to argue with you about this bug/missing feature, it would be desirable, no question about that. But pls stop talking about programming (you and others), if you have obviously completely no idea how it works! It's impolite and really just nonsense! .....two or three line of code.... If it would be always that easy.....

Yes really, two to three lines, basically copied and paste from all the other code already done for the numerous other engines in the game.
And yes I do think it is that simple.
But you are right I know nothing about programming, if it is more complicated so be it. It should have worked out the box. I mean, a basic alpha tester should have picked up when I land the plane I cannot turn the engine off.
Thst is if it was ever flown by an alpha tester? They are about to abandon Cliff of Dover to put all their time and resorces into BoM. All I am asking is they fix an error that should have been fixed by now.
How hard can it be to have an engine actually turn off.
It has one of the most complicated start-up procedures in the game and then they simpily forget to add a little code to turn the engine off.
Make no mistake the game is 150% better now than it was at launch and I am almost tempted to pre-order BoM as soon as they announce it but not if they cannot complete an obvious error like this.
Can you imagine the Il-16 unable to turn it's engine off?????

banned 10-16-2012 07:39 AM

Quote:

Originally Posted by Bobb4 (Post 469851)
This just annoys me! It is not a bug; it is just plain lazy programing.
The Fiat g.50 cannot turn off its engine on landing. Moreover, I am guessing the Fiat br.20 suffers the same problem.
How hard would it be to make this work? Maybe two or three lines of code at best.
This has been a problem since day one and for it to have never been fixed is an insult to Italians everywhere. Do the developers automatically assume anyone taking an Italian plane will never need to land and turn their engines off?
Seriously as this is the final release patch before all work is switched to BoM can this tiny yet insulting glitch be fixed?
Italians have the right to complete a mission and be able to sit in their cockpits, turn off their engines and cheer their aerial prowess.
Don't do it for me, do it for Italians everywhere

Just posted here as well incase they do not regard it as a bug :)

Umm, mate, the amount of code it would take to have a Italian sitting the cockpit, cheering their aerial prowress, would be huge.
You do realise that you're not in a cockpit, but sitting on a chair in front of a computer.
I asked the Italian half of my family if they would be insulted if they couldn't turn off a computer plane's engine. They think I'm nuts. I tried to explain that I wanted to cheer my prowess, but they think I'm more nuts. I wear a headset, so I could just take them off if I wanted to cheer from my seat without being annoyed by a computer generated engine sound.

VO101_Tom 10-16-2012 07:55 AM

Every engine can be stopped (G.50 and Br.20 too) just switch off the magneto http://www.pumaszallas.hu/forum/imag...s/facepalm.gif

Insuber 10-16-2012 08:04 AM

Quote:

Originally Posted by VO101_Tom (Post 469873)
Every engine can be stopped (G.50 and Br.20 too) just switch off the magneto http://www.pumaszallas.hu/forum/imag...s/facepalm.gif

AFAIK you must turn off the fuel cock. That's the way I stop the engines on every plane of CloD.

Cheers!

Bobb4 10-16-2012 08:12 AM

Quote:

Originally Posted by VO101_Tom (Post 469873)
Every engine can be stopped (G.50 and Br.20 too) just switch off the magneto http://www.pumaszallas.hu/forum/imag...s/facepalm.gif

I take it you have not flown the G.50 online and tried switched off the magneto once the engine is warm?
Because if you had you would be surprised to note that it does not switch off but continues to run until if you wait long enough you run out of petrol.

http://www.pumaszallas.hu/forum/imag...s/facepalm.gif[/QUOTE]

VO101_Tom 10-16-2012 08:16 AM

Quote:

Originally Posted by Insuber (Post 469874)
AFAIK you must turn off the fuel cock. That's the way I stop the engines on every plane of CloD.
Cheers!

There is no fuel cock in the Italian planes.

Bobb4 10-16-2012 08:18 AM

Quote:

Originally Posted by Insuber (Post 469874)
AFAIK you must turn off the fuel cock. That's the way I stop the engines on every plane of CloD.

Cheers!

And this works on the G.50 how? Clickable Fuel cocks do not work on the G.50 unless I missed a patch update?
You have flown the G.50 right, just asking after Tom's earlier response? If so are you assigning keys to the fuel cocks. If you have it working I would be happy to know how :)

Bobb4 10-16-2012 08:25 AM

Quote:

Originally Posted by banned (Post 469869)
Umm, mate, the amount of code it would take to have a Italian sitting the cockpit, cheering their aerial prowress, would be huge.
You do realise that you're not in a cockpit, but sitting on a chair in front of a computer.
I asked the Italian half of my family if they would be insulted if they couldn't turn off a computer plane's engine. They think I'm nuts. I tried to explain that I wanted to cheer my prowess, but they think I'm more nuts. I wear a headset, so I could just take them off if I wanted to cheer from my seat without being annoyed by a computer generated engine sound.

You mean it's not real... Sigh.

VO101_Tom 10-16-2012 08:39 AM

There is no programmed fuel cock in the Italian planes (I tried with keys too).
I flew a test run online now - just for sure - I checked the last patch, but nothing change: the magneto 0 has stopped the engine after landing. I didn't got "engine stopped" message during flight (i think, because the prop still spinning), but after land (even with warmed engine) the engine stopped.

Bobb4 10-16-2012 08:53 AM

Quote:

Originally Posted by VO101_Tom (Post 469883)
There is no programmed fuel cock in the Italian planes (I tried with keys too).
I flew a test run online now - just for sure - I checked the last patch, but nothing change: the magneto 0 has stopped the engine after landing. I didn't got "engine stopped" message during flight (i think, because the prop still spinning), but after land (even with warmed engine) the engine stopped.

Okay I am clicking the magneto to turn it off and it has not done it on full real CEM. Are you mouse clicking or using a key to turn magneto to "0"

VO101_Tom 10-16-2012 09:25 AM

Quote:

Originally Posted by Bobb4 (Post 469890)
Okay I am clicking the magneto to turn it off and it has not done it on full real CEM. Are you mouse clicking or using a key to turn magneto to "0"

Keys.
I tried the mouse click, and you are right, the engine didn't stopped. I noticed, the mouse clicks not connected with the keyboard keys, no matter the clicking with mouse, the up and down keys will switch from the last "key" position - and vica versa. It's a bug. Compare with 109, the 109's magneto work well, if I switch with mouse, the key continue the switching from the last position.

Bobb4 10-16-2012 09:45 AM

Great, rant over. Thanks Tom. All this time playing the game and a simple keybind fixes the problem.
http://www.pumaszallas.hu/forum/imag...s/facepalm.gif And I even facepalmed myself :)

BRIGGBOY 10-16-2012 04:24 PM

Just found out this patch has been released so thx guys

GraveyardJimmy 10-16-2012 04:39 PM

Quote:

Originally Posted by VO101_Tom (Post 469894)
Keys.
I tried the mouse click, and you are right, the engine didn't stopped. I noticed, the mouse clicks not connected with the keyboard keys, no matter the clicking with mouse, the up and down keys will switch from the last "key" position - and vica versa. It's a bug. Compare with 109, the 109's magneto work well, if I switch with mouse, the key continue the switching from the last position.

Silly question but have you tried double clicking? I couldn't get the Pitot heat in a hurricane on the other day until I double clicked or did a movement with my mouse while clicking and one of those two managed to get the toggle to happen.

slm 10-16-2012 05:27 PM

So far this RC2 has worked well in my PC.

But: it would be very useful to have a new filter in Multiplayer screeen: game version.
People should be able to show only servers that have the same game version that they are using.

VO101_Tom 10-16-2012 09:01 PM

Quote:

Originally Posted by GraveyardJimmy (Post 469981)
...have you tried double clicking?...

Yes.

GF_Mastiff 10-17-2012 03:24 AM

how in the world do I get the skins to work for SpitIA_100_Oct

Plt Off JRB Meaker 10-17-2012 07:04 AM

Quote:

Originally Posted by GF_Mastiff (Post 470075)
how in the world do I get the skins to work for SpitIA_100_Oct

Make a copy of your Spit MkIa folder and rename it 'SpitfireMkIa_100oct':)

klem 10-17-2012 08:42 AM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 470088)
Make a copy of your Spit MkIa folder and rename it 'SpitfireMkIa_100oct':)

This wasn't the only Spitfire 100 octane naming error in the RC2. In the .mis files the 100 oct Spit name has changed from
SpitfireMkIa_oct
to
SpitfireMkIa_100oct

So if any of your missions with the 100 oct Spit in it don't work, edit the .mis file and change the aircraft name.

EDIT: Same goes for gun loadouts in user.ini, the new SpitfireMkIa_100oct has been added with default loadout. Edit the file and paste the new name over the old name then delete the new details.

Arl5555en 10-17-2012 08:44 AM

THX for the patch i hope the german repeater compass will fix too
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/9.jpg

Ribbs67 10-18-2012 02:45 AM

Absolutely great job on the patch guys. It's awesome to see all of your hard work starting to pay off! The servers are filling up with pilots,excited to finaly be able to enjoy the game! The Hurricane is actually a threat once again and the damage model now working on the cooling system has now. Evened the odds. (Although the engine failure effect from overheating is a little to quick tbh) ;) Its a shame that this is the final patch for Clod :( All of your hard work is showing ... and your on the verge of being able to add to the " fun" content of the game. Working Ai commands and Fmb bugs would help the community the most now, allowing them to create the scenereos that we as a community have been waiting for for so long. One little thing that would be nice... and fairly easy to implement possibly for the final patch would be.. when accsessing the stats page.. that our name be highlighted (or just a diffrent color) from the rest of the players. I have a heck of a time trying to follow my name all the way across to see my stats.... not sure if there is a remedy for this or not already. Great job Devs! Had a great time flying today... Beware of the Hurri.. its got some bite back! S!

Friendly_flyer 10-18-2012 10:58 AM

Quote:

Originally Posted by Ribbs67 (Post 470265)
Its a shame that this is the final patch for Clod

This is just the release candidate, addressing mainly some bugs that has plagued the British fighters. The final patch will need to show investors that the game is playable and has a future. I expect there will be some more features, though possibly not as obvious as the Merlin engine trouble and the overweight Hurricane.

StG2_Winni 10-18-2012 01:15 PM

Quote:

Originally Posted by Friendly_flyer (Post 470360)
This is just the release candidate, addressing mainly some bugs that has plagued the British fighters. The final patch will need to show investors that the game is playable and has a future. I expect there will be some more features, though possibly not as obvious as the Merlin engine trouble and the overweight Hurricane.

Nope, don't expect new features. The idea of a Release Candidate is, as the name implies, that you want to release the patch in this state. Normally only minor things, overlooked before, are (re)fixed...

klem 10-18-2012 05:20 PM

Quote:

Originally Posted by Ribbs67 (Post 470265)
Absolutely great job on the patch guys. It's awesome to see all of your hard work starting to pay off! The servers are filling up with pilots,excited to finaly be able to enjoy the game! The Hurricane is actually a threat once again and the damage model now working on the cooling system has now. Evened the odds. (Although the engine failure effect from overheating is a little to quick tbh) ;) Its a shame that this is the final patch for Clod :( All of your hard work is showing ... and your on the verge of being able to add to the " fun" content of the game. Working Ai commands and Fmb bugs would help the community the most now, allowing them to create the scenereos that we as a community have been waiting for for so long. One little thing that would be nice... and fairly easy to implement possibly for the final patch would be.. when accsessing the stats page.. that our name be highlighted (or just a diffrent color) from the rest of the players. I have a heck of a time trying to follow my name all the way across to see my stats.... not sure if there is a remedy for this or not already. Great job Devs! Had a great time flying today... Beware of the Hurri.. its got some bite back! S!

On stats, can you please enable the 'next page' function. With upwards of 50 players (nearly 100 on ATAG last night) it is not possible to see all the list even though I have stretched mine from top to bottom of screen.


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