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-   -   Il-2 Sturmovik: Cliffs Of Dover BETA Patch v 1.03.15527 (http://forum.fulqrumpublishing.com/showthread.php?t=25901)

DoolittleRaider 09-10-2011 08:21 PM

Quote:

Originally Posted by BigC208 (Post 333842)
...
The program still freezes after about one or two quick missions. Quicker when it's a mission over land with more than a few aircraft involved. Might be the lack of graphics memory (8800gts 640m) or just the overall crapness of my system. Windows XP, 6600 duocore at 3.4 ghz with 4mb of ram. Anyone out there with a similar system that can run the program without crashing every 10 minutes?...

I have a very similar system...built in 2007!

8800GTX 768Mb on card memory
Intel duocore E6700
4GB Ram

I'm actually quite surprised that I have not had the insane problems reported and discussed on the Forums by people with 2011 State-of-the art Rigs, which I find very very odd and counter-intuitive. When COD works, it's superb....the cockpit lighting, shadows, for example...and the new Sounds in the patch (although they do sometimes seem to occasionally cut in and out randomly). I haven't committed yet to upgrade my 2007-era Rig, so I thus far have been flying only scaled down Quick missions...no more than 12-15 acft. The frustration is that sometimes I can fly a full mission, say 15-20 minutes in duration, but probably after 3-4 missions, give or take, I get the 'stopping' of the "Launcher" mid-mission after maybe 5 minutes for no apparent reason, or I get some weird 'memory Crash message' during the loading of a new Quick Mission. In both cases, COD locks up and I have to Ctrl-Alt-Del out of Steam/COD and re-start COD from scratch. I've also lost my Options/Controls profiles several times, and have had to go through the tedious process of again manually entering my keys/axes selections. At one point, my patched version of COD (the latest 6 Sep Patch) seems to have gotten overwritten/rolled-back almost assuredly by Steam, though i don't know how or why. I had to download the full 512 Mb patch and re-install again. I hate Steam.

One question for anyone: When one "applies" a profile, what is the file name? Is it confUser.ini?? Also, when I "Save As" a profile, and i give it a name such as JoeBlow.ini, later if/when I want to re-apply that profile (after Stream has screwed me up again) do I just simply click the Load button in the Options page, select "Joeblow.ini", then hit the Apply button?

Thr0tt 09-10-2011 09:15 PM

The sounds in the beta have taken the game up from Alpha to Beta, if only the devs could realise that not the entire audience for this game are sim experts or want to spend hours trying to get into MP and the casual player will not try here for tips.

Look at the GUI, its the worst I have ever seen and the way the game seems to exit and enter the 'game' mode i.e from main menu to campaign to fly its 1990's material, saying that Black Shark has a similar pos gui.

They need to employ an designer who understand tactile menu systems, exApple employee or something as that would put a commercial slant on things rather than this niche user population.

Get those FPS up or at least let me select options that give me better fps and no stutter ? EVen all low is still poor very poor...

Sounds are the only thing that has given this game a better light but that will be short lived with the over game being a poor unpolished turd currently.

Ali Fish 09-10-2011 09:57 PM

Lol @^ !

pupo162 09-10-2011 10:02 PM

Quote:

Originally Posted by Ali Fish (Post 334566)
Lol @^ !

dispite being lolable, he was a point. GUI is awfull, PErformance is not goog. and putting stuff on low doesnt bring performance up :(

robtek 09-10-2011 10:59 PM

Performancewise i wouldn't expect a actual flight-sim to run fluid with all settings on max. or even at high on even a good system!
Normally it would be as it was for Il2 in 2001, not even the best machines could run it with all the bells and whistles turned on.
That CoD runs on good settings on mediocre machines is a little wonder by itself!
Anybody who expected something like that shoud be ridiculed, imo.
If it runs good now on max settings, how can it get better in future years?
If CoD needs the computing power of the machines 12 to 18 months in the future to run maxed out,
and there are enough tasks that could use the power, as dynamic weather, better ai and so on,
then we could look in a amazing future for CoD.
Rambling off, too much wine :D

No601_Swallow 09-10-2011 11:04 PM

Quote:

Originally Posted by robtek (Post 334578)
Performancewise i wouldn't expect a actual flight-sim to run fluid with all settings on max. or even at high on even a good system!
Normally it would be as it was for Il2 in 2001, not even the best machines could run it with all the bells and whistles turned on.
That CoD runs on good settings on mediocre machines is a little wonder by itself!
Anybody who expected something like that shoud be ridiculed, imo.
If it runs good now on max settings, how can it get better in future years?
If CoD needs the computing power of the machines 12 to 18 months in the future to run maxed out,
and there are enough tasks that could use the power, as dynamic weather, better ai and so on,
then we could look in a amazing future for CoD.
Rambling off, too much wine :D

More or less what I've wanted to say, but I've usually had too much wine to actually type it. So thanks Robtek!

HurricaneDriver 09-11-2011 01:15 AM

Quote:

Originally Posted by cheesehawk (Post 334228)
Don't any Program File (x86) folders still have the UAC regardless of what drive their on? I could be wrong here, but windows might still be blocking certain files from being overwritten.

The files are being overwritten - UAC is only a pain for C:/ drive files. Besides, I can confirm the files as having been overwritten as COD won't launch!

:-)

I'll give 7ZIP a try - thanks for the advice.

*Later* - 7ZIP worked beautifully. Now patched! Great advice!

Neil Lowe 09-11-2011 04:34 AM

Nice patch, Thank you. :cool:

Cheers, Neil :)

HurricaneDriver 09-11-2011 07:28 AM

COD keeps crashing when I exit a flight. Not sure I like the opaque plexiglass either - I liked the canopies as they were, as you could see all the details of the cockpits of the other a/c.

Think I'll wait for the official patch.

klem 09-11-2011 07:56 AM

Quote:

Originally Posted by Thr0tt (Post 334553)
The sounds in the beta have taken the game up from Alpha to Beta, if only the devs could realise that not the entire audience for this game are sim experts or want to spend hours trying to get into MP and the casual player will not try here for tips.

Look at the GUI, its the worst I have ever seen and the way the game seems to exit and enter the 'game' mode i.e from main menu to campaign to fly its 1990's material, saying that Black Shark has a similar pos gui.

They need to employ an designer who understand tactile menu systems, exApple employee or something as that would put a commercial slant on things rather than this niche user population.

Get those FPS up or at least let me select options that give me better fps and no stutter ? EVen all low is still poor very poor...

Sounds are the only thing that has given this game a better light but that will be short lived with the over game being a poor unpolished turd currently.

System Specs?

katdogfizzow 09-11-2011 04:12 PM

Incredible patch guys...talk about total redemption. Nice. The future looks bright. Sure, there's more work to be done, but wow...what an accomplishment. Game looks amazing and the sounds are great. thanks for your continuing care for this product

flyingblind 09-11-2011 05:52 PM

Quote:

Originally Posted by Ali Fish (Post 333167)
" By the Power of Greyskull "

i just increased my frame rate by 40% by changing from fullscreen "on" to pseudo. \o/ \o/ \o/



It is just wierd how something works one way on one system and the opposite on another. Have just swapped back and forth between psuedo and full screen a few times using Bomber Intercept over London on auto pilot and have found that with psuedo the fps just will not push past 30 but with full screen they will go up to 50fps.

Thr0tt 09-11-2011 07:07 PM

Quote:

Originally Posted by klem (Post 334660)
System Specs?

Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel | Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate

klem 09-11-2011 07:18 PM

Quote:

Originally Posted by Thr0tt (Post 334905)
Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel | Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate

Well they should easily be good enough to get you above Low settings.

Did you turn off Anti-epilepsy, SSAO, Grass, Shadows and FOREST, they tend to be the big hitters. Also 1900 resolution may hurt if you are running that.

Hunden 09-11-2011 07:59 PM

Made a giant discovery. Set conf. ini frequency to match monitor frequency . Runs smoother now don't even notice stutters anymore. Duhh!! cant believe I missed this.:confused:

mazex 09-11-2011 08:09 PM

Quote:

Originally Posted by Hunden (Post 334926)
Made a giant discovery. Set conf. ini frequency to match monitor frequency . Runs smoother now don't even notice stutters anymore. Duhh!! cant believe I missed this.:confused:

You can't select it in the video options drop down? I can set 120Hz there at least to match my monitor...

undpilot87 09-11-2011 08:22 PM

Great job
 
Quote:

Originally Posted by luthier (Post 331837)
It's here! Here's the readme:

BETA NOTE
* RUSSIAN README: Извините, не успеваем перевести!
* ENGLISH README: This readme is only partial;
* SOUND: Still working on the content for the new engine, but many of the features are already present in this build;
* MAPS: No new missions are provided for these in the beta version of the patch.

MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small);
* Updated multiplayer GUI to allow users to easily select a position in an existing plane.
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 88) to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires.



Download links - RUSSIAN
The file is 499 MB (524,281,733 bytes)
torrent: http://www.megaupload.com/?d=55442AUK
direct link (megaupload): http://www.megaupload.com/?d=CCGAAQ9T


Download links - ENGLISH
The file is 499 MB (524,287,214 bytes)
torrent: http://www.megaupload.com/?d=JLF4FU6J
direct link (megaupload): http://www.megaupload.com/?d=MA26GNU1

I just wanted you to know that as a commercial pilot that your new sun glare effect is the best I've ever seen in a game. The effect where it becomes hard to even read your instruments is truly spot on. I also have a lot of friends who are professional pilots and when they saw this effect they were very impressed as well. Keep it up and try your best to ignore some of the ignorant people on the forums. Great job guys.

Hunden 09-11-2011 08:36 PM

Quote:

Originally Posted by mazex (Post 334931)
You can't select it in the video options drop down? I can set 120Hz there at least to match my monitor...

Frequency of 30 for me.

katdogfizzow 09-11-2011 08:41 PM

Quote:

Originally Posted by Hunden (Post 334926)
Made a giant discovery. Set conf. ini frequency to match monitor frequency . Runs smoother now don't even notice stutters anymore. Duhh!! cant believe I missed this.:confused:

I don't see a frequency setting in the conf.ini...but I have changed it in game with better results..where do you see that? Ok, I found it...yep at 59. matches.

Hunden 09-11-2011 10:16 PM

Quote:

Originally Posted by katdogfizzow (Post 334949)
I don't see a frequency setting in the conf.ini...but I have changed it in game with better results..where do you see that? Ok, I found it...yep at 59. matches.

In the documents/1C SoftClub/il-2 sturm/conf. In game doesn't go as low as 30.

skouras 09-11-2011 11:33 PM

i make a thread about this in the past
you will notice a difference

Blackdog_kt 09-12-2011 12:46 AM

Quote:

Originally Posted by Thr0tt (Post 334905)
Specs: Gigabyte GA-MA790XT-UD4P | AMD Phenom II x4 955 BE 3.2GHz | XFX RADEON HD 5850 (Latest Cats) CCC | Corsair XMS3 4GB DDR3 1333MHz Dual Channel | Hanns-G HH281 28" LCD | X-Fi Ultimate Gamer (5.1) | LiteOn DH20A4P DVD-RW | Saitek Cyborg Evo Joystick | Win7 Ultimate

Biggest hitters in terms of FPS: resolution, SSAO, epilepsy filter and texture size.

If you're running the last one on "original" you're only setting yourself up for trouble :-P

Try lowering that one a notch or two before you do anything else, i found out that the gain is so big i could actually raise a couple of other settings.

As for the rest, you can compromise on one feature to up another, depending on what you consider important. For example, i have turned down land detail to low because it actually governs how far out from the player the landscape is drawn in high detail (ie, even if you set it to low the land close to you still renders at an acceptable quality). Doing this i've gained a few FPS that i then spent to raise land shading to high because i consider it more important for flying and depth perception (gives better "relief" feel to the terrain thanks to the shadows).

In short, i made my landscape look better by increasing the shadow detail level and i made my PC run it by reducing the distance to which it will render.

There's lots of little tricks like that which can get you good performance without compromising much on visual quality, you just have to experiment with it a bit.

GT182 09-12-2011 01:31 AM

Finally got to run ClOD. The graphics are amazing. This has IL2 1946 beat by miles.

Only problem I'm having is the single missions I'm trying are locking up on me. What's causing that, settings too high? Anti-epilepsy is off. I'll trun off the others Klem suggested to shut down and lower my graphics resolution down from 1900.

One last thing.... Trim for the ailerons, elevators and rudder are driving my nuts. Have them set for I notch at a time. What gives, is this one of the sim's bugs?

klem 09-12-2011 06:19 AM

Quote:

Originally Posted by undpilot87 (Post 334935)
I just wanted you to know that as a commercial pilot that your new sun glare effect is the best I've ever seen in a game. The effect where it becomes hard to even read your instruments is truly spot on. I also have a lot of friends who are professional pilots and when they saw this effect they were very impressed as well. Keep it up and try your best to ignore some of the ignorant people on the forums. Great job guys.

Well as one of those ignorant people I willingly bow to your experience.

How do you cope with it or do we have to be terrified that our pilot can't see what he's doing?

So we need sunglasses in CoD?

albx 09-12-2011 06:34 AM

Quote:

Originally Posted by klem (Post 335057)
Well as one of those ignorant people I willingly bow to your experience.

How do you cope with it or do we have to be terrified that our pilot can't see what he's doing?

So we need sunglasses in CoD?

yes, sunglasses :cool: or just cover the sun with your hand and everything will be clear again as in the reality :grin:

don't pay attention at those that pretend to know everything and call other "ignorant"

justme262 09-12-2011 08:03 AM

Originally Posted by undpilot87
I just wanted you to know that as a commercial pilot that your new sun glare effect is the best I've ever seen in a game. The effect where it becomes hard to even read your instruments is truly spot on. I also have a lot of friends who are professional pilots and when they saw this effect they were very impressed as well. Keep it up and try your best to ignore some of the ignorant people on the forums. Great job guys.

Surely this effect is not realistic at dawn and dusk? At midday sure. But looking directly at the sun on the horizon is beautiful in real life not blinding.

nearmiss 09-12-2011 02:38 PM

Glare from sun, you can't imagine how it is in a lightning storm. VFR has it's problems that is sure. Sunglasses, tinted windows only work to subdue the light. Fly IFR and block the sun. It works too.

Autopilot can't see... so he will fly you past the glare problems flying in modern day aircraft.

Damixu 09-12-2011 04:54 PM

Quote:

Originally Posted by nearmiss (Post 335199)
Glare from sun, you can't imagine how it is in a lightning storm. VFR has it's problems that is sure. Sunglasses, tinted windows only work to subdue the light. Fly IFR and block the sun. It works too.

Autopilot can't see... so he will fly you past the glare problems flying in modern day aircraft.

As it happends, just yesterday I was on VFR flight approaching the airfield directly the evening sun shining on my eyes. There was no hope to see anything on forward view. I made some turns from side to side in order to see something on forward view. I had to resort to use VOR radial to guide the approach vector and keep enough altitude to be sure not to collide anything nasty below. Luckily near the landing pattern the visuals came back. This was in controlled airspace so I was on good hands anyways. :)

undpilot87 09-12-2011 06:06 PM

Quote:

Originally Posted by albx (Post 335065)
yes, sunglasses :cool: or just cover the sun with your hand and everything will be clear again as in the reality :grin:

don't pay attention at those that pretend to know everything and call other "ignorant"

I don't pretend to know everything but being an experienced pilot I do know what is realistic in the cockpit. Sun visors are essential as sunglasses don't always help that much. There are many times where I've had on a pair of sunglasses and still needed the visor. When looking towards the sun it makes it very hard to see just about anything including the instruments.

I posted that because I find it annoying that people are saying that this effect is unrealistic when they have never set foot in a cockpit. If I went around talking like a knew a lot about engineering when I have no experience or education in engineering I would expect that people would refer to me as an idiot.

Some people in these forums really need to stop acting like know-it-alls and concern themselves with something within their intellectual capacity.

Oh and btw, putting your hand up to block the sun, making everything clear again, really does work like it does in the game. Go get some flight lessons and experience it for yourself. Until then please stop spreading disinformation.

Insuber 09-12-2011 06:40 PM

And from now on ... beware of the Hun from the sun!

JG52Krupi 09-12-2011 06:44 PM

Quote:

Originally Posted by Insuber (Post 335310)
And from now on ... beware of the Hun from the sun!

:cool:

I think its realistic but it could do with some work, personally as a person that has NEVER flown an aircraft I would like them to tone it down, so its a bit more gradual than a "WTF is someone shining a torch into my eyeball".

klem 09-12-2011 07:32 PM

Quote:

Originally Posted by JG52Krupi (Post 335311)
:cool:

I think its realistic but it could do with some work, personally as a person that has NEVER flown an aircraft I would like them to tone it down, so its a bit more gradual than a "WTF is someone shining a torch into my eyeball".

Well I've flown in aircraft many many times, usually as a wide-body passenger but also on occasions in light aircraft. I don't remember the sun ever causing a milky white-out across 120 degrees or more of my vision. Perhaps there are days like that, perhaps CoD is simulating hazy skies to 30,000 feet but I do know there are days when it is crystal clear and looking 30 degrees away from the sun does not leave me blinded.

Anyway I think we've stumbled onto something. Some of the RAF pilots had flip-down sunglasses. Perhaps MG will find a way to do that.

F15lbh 09-12-2011 08:41 PM

Flown many hours....the sun effect as it currently mechanized is overly done IMO. Step outside and do a little visual search around the sun...I think you will find vision is impared within 10-20 degrees around the sun, vice your entire field of view being washed out! Only exception would be on EXTREMELY hazy days where vision may be impared more extensively. Tough to put exact numbers on it...but the way the sim is now does not accurately reflect reality. I hope the developers tone it down. As a matter of fact...the way it was pre-patch is much more realistic in my view.

Just my .02

baronWastelan 09-12-2011 09:29 PM

The beta patch blinding sun simulates exactly the performance of my lousy gray eyes in bright sunlight. It's the main reason why I don't pilot real aircraft. Needless to say I hope it reverts back to previous version in the next release patch.

Arklight 09-12-2011 10:40 PM

Quote:

Originally Posted by undpilot87 (Post 335294)
I don't pretend to know everything but being an experienced pilot I do know what is realistic in the cockpit. Sun visors are essential as sunglasses don't always help that much. There are many times where I've had on a pair of sunglasses and still needed the visor. When looking towards the sun it makes it very hard to see just about anything including the instruments.

I posted that because I find it annoying that people are saying that this effect is unrealistic when they have never set foot in a cockpit. If I went around talking like a knew a lot about engineering when I have no experience or education in engineering I would expect that people would refer to me as an idiot.

Some people in these forums really need to stop acting like know-it-alls and concern themselves with something within their intellectual capacity.

Oh and btw, putting your hand up to block the sun, making everything clear again, really does work like it does in the game. Go get some flight lessons and experience it for yourself. Until then please stop spreading disinformation.

I was flying a C172 one time in Northern CA coming back from a cross-country, and the sun was so bad I had trouble seeing the airport in front of us a few miles out, and I had sunglasses on.

Those who think the sun can't completely blind you have never been completely blinded by it. How's that for thought provoking? lol

GT182 09-13-2011 01:20 AM

Quote:

Originally Posted by cheesehawk (Post 335028)
You can set the trim to sliders/rotaries if you have them. Look under the Axis tab of the controls, you'll find many duplicates from the controls for Keys.

Got a rotary switch on my Cougar, I'll try that. Thanks Cheesehawk.

Nicolo 09-13-2011 03:32 AM

Quote:

Originally Posted by undpilot87 (Post 335294)
I don't pretend to know everything but being an experienced pilot I do know what is realistic in the cockpit. Sun visors are essential as sunglasses don't always help that much. There are many times where I've had on a pair of sunglasses and still needed the visor. When looking towards the sun it makes it very hard to see just about anything including the instruments.

I posted that because I find it annoying that people are saying that this effect is unrealistic when they have never set foot in a cockpit. If I went around talking like a knew a lot about engineering when I have no experience or education in engineering I would expect that people would refer to me as an idiot.

Some people in these forums really need to stop acting like know-it-alls and concern themselves with something within their intellectual capacity.

Oh and btw, putting your hand up to block the sun, making everything clear again, really does work like it does in the game. Go get some flight lessons and experience it for yourself. Until then please stop spreading disinformation.

Being an experienced pilot doesn't make you a person who understands light more then any user here, even the "ignorants". If the discussion was about FM, your opinion would be very respected, but that's not the case here.

If some guy in the forum drives to west, coming home from work everyday, getting blind by the sun, he has some experience, but not enough to say "I know this. You are all ignorants."

I've seen a good post about this subject from a forum user who works as a designer or artist, can't remember now...I'm an industrial designer and for sure there are others here who at least paint or take pictures just for a hobby and the opinion of any of us about how the sun should look like has more weight then yours.

The last book I took about this subject, "Color and Light", by James Gurney, has a whole chapter about atmospheric effects, it's complex. You probably could not say what colors you see in the sky, sometimes I can't too, and I have some years in painting.

I mean no disrespect, and it's not just to you undpilot87 but the forum has some posts on this subject that seem very arrogant and agressive.

What I understand from the comments criticizing the sun in the beta patch, is that it's not blinding, there's no glare, but a white fade all over the screen.
About covering the sun with a hand, the guy was joking, you don't have a hand in game, I keep moving my head to cover the sun with the canopy's bars in the hurricane.

GT182 09-13-2011 03:42 PM

IMO it's haze in ClOD making the sky opaque at a distance. Granted it shouldn't be that way all the time, but it's my understanding from talking to a few WWII pilots, that they haze back then too.

At least it's not like IL2 1946 where you don't see much haze, if any at all. In than sim it's more of a fog that burns off over time. Clear skies all the time is not a reality. ;)

bw_wolverine 09-13-2011 05:30 PM

Regarding the in game sun:

I find the current beta patch version to be quite "realistic" with regard to the effect it has on my vision.

Your computer monitor can only do so much. It's not going to produce the light of the sun out of a bunch of pixels. They have to find a way to fake it and they're trying to fake what the world looks like when you're getting sun blind, and that's the reflex to squint, making things hazy and blurry and difficult to see all over, not just at the exact point of the sun. It seems a different take on it than all the other 'sun blind' attempts I've seen in other games and I think it's better.

The first time I saw it I had to take a second to realize that I wasn't actually squinting at the screen, the way I would if the sun was in my eyes. It was a 'wow, that's well done' moment.

So mark me down as pro-beta patch sun.

Oh, my credentials: human being. I also drive to work in the morning facing east and drive home at sun down facing west :cool:

Blackdog_kt 09-13-2011 07:18 PM

Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.

David198502 09-14-2011 08:39 AM

i like the sun effect as well.it seems pretty realistic implemented in my view.

skarden 09-15-2011 08:49 AM

An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

http://www.youtube.com/watch?v=CYMlK...layer_embedded

jojimbo 09-15-2011 10:54 AM

fantastic sounds, nice realistic ground textures and shores, well done.
the volumetric clouds hurt my fps, so set them to low,
could use a contrast slider , like the graphic haziness, but a little more clarity.

Damixu 09-15-2011 02:45 PM

Quote:

Originally Posted by skarden (Post 336416)
An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

http://www.youtube.com/watch?v=CYMlK...layer_embedded

Good find! I think the current beta portrays more closely the environment seen on this video. So I have to agree you skarden, the devs are on the right track.

diveplane 09-15-2011 10:56 PM

[QUOTE=luthier;331837]It's here! Here's the readme:

BETA NOTE

* SOUND: Still working on the content for the new engine....

........................................


congrats dev team on the sound engine and samples this is what the community wanted , few more tweaks for the merlin ,... got it.

also more heavy sounds for the bombers. but its finally heading in the right direction fantastic.

Mad G 09-15-2011 11:25 PM

Quote:

Originally Posted by skarden (Post 336416)
An interesting vid I found in the incockpit spit sounds thread,shows the landscape colours,the effect of haze on a sunny day and getting blinded by the sun.

Obviously being filmed with a camera and not viewed with the naked eye it'd be a little different,but for me personally it shows that the devs are very much on the right track.

Good work

http://www.youtube.com/watch?v=CYMlK...layer_embedded


Nice vid, thanks! Look´s like Canon´s English Channel Map Mod. Tree´s disposal in actual CloD it´s not very alike the real stuff.

pencon 09-16-2011 04:46 AM

Ok guys , not all of us are computer savy ,at least I'm not very ;) I don't know how to install the patch . Can someone explain how that goes? My il2 cliffs folder doesn't seem to be on my hard drive ,although the game does work . I even used the search button off the strat button . Can't find a Ubi folder for it or a 1c or an Il2 . Nothing .Windows 7 Is what I'm using. Steam wasn't working for me so I had to delete it it and re-install it .Since then my game folder dissapeared .

xHeadbanDx 09-16-2011 05:10 AM

Question: i have the Russian version of the game, but id rather have it in english . do i have to DL the russian patch or can i get the english one?

Untamo 09-16-2011 05:12 AM

Quote:

Originally Posted by pencon (Post 336778)
Ok guys , not all of us are computer savy ,at least I'm not very ;) I don't know how to install the patch . Can someone explain how that goes? My il2 cliffs folder doesn't seem to be on my hard drive ,although the game does work . I even used the search button off the strat button . Can't find a Ubi folder for it or a 1c or an Il2 . Nothing .Windows 7 Is what I'm using. Steam wasn't working for me so I had to delete it it and re-install it .Since then my game folder dissapeared .

Go to your Steam installation folder, under it you will find folder names "steamapps" and under it "common". The CloD installation is in this folder. Extract the beta zip into the CloD folder and overwrite when asked to do so.

klem 09-16-2011 08:23 AM

Quote:

Originally Posted by Blackdog_kt (Post 335764)
Maybe the amount of degrees of pilot's POV affected on either side could be toned down a bit, but for looking straight at the sun i actually think it's quite good as it is and much better than most other sims i've seen.

I think thats my point. Straight into sun is ok, blinding in fact :)
Looking about 30 degrees away from the real sun dramatically reduces the glare.

In CoD, with the advantage of TrackIR, I can raise or lower my head so that the sun moves towards the top or bottom of the screen and the glare diminishes more or less as I'd expect and I can see reasonably clearly where I am looking (although at the very edge it begins to act like a hand shading the sun). If I keep the sun halfway up the screen and look towards the left or right the glare is still too strong when the sun is over to one side of the screen (a much larger angle) and I cannot see very clearly where I am looking. That makes searching for aircraft near-co-alt more difficult than I think it would have been, they are not 'in the sun'. Its as though CoD uses the screen location as the glare driver rather than angle of view.

I'd also add that it seems to be aggravated by time of day which for me, when the sun is low, introduces an almost milky appearance, probably haze, when the too-strong glare is amplified and so is much worse looking away sideways. Usually where I live on the South Coast of the UK (halfway between Tangmere and Hawkinge) the morning haze tends to reduce the strength of the glare but spread it a little like a diffuser, which it is I suppose, but not to such a wide angle as CoD. I accept that is at ground level or a few hundred feet up on the Downs and not at 10,000 feet.

Last point, looking at the Spitfire film posted by skarden I think the haze is a little too strong at shorter range in CoD but I suppose it may depend on the type of day CoD is trying to represent. It would be nice to be able to select the haze level to reflect different weather situations and sometimes have those 'gin-clear' days. Perhaps when the FMB weather is sorted we may get that.

GT182 09-18-2011 06:13 PM

Klem, I've gotta agree with you on using the Tracker. You can hide the sun glare behind the canopy bracing by moving your head, or look away from it.

The Tracker is one of the best and most important tools ever made for computer flying. After using it for several years in it's various build stages, I don't see how anyone can fly on their computer without it. It make pc flight all the more real.

Smokeythelung 09-18-2011 09:11 PM

Question for you CoD gurus... So I have CoD on two computers, don't ask :), I downloaded the patch and it installed just fine on comp 1 (about a week ago). I'm now installing on comp 2 and the zip file only contains .ogg files (I remember that on comp 1 the zip contained a number of sub folders.) is it possible that tge download has changed? Or have I missed somthing painfully obvious?
Thanks dudes

klem 09-18-2011 09:58 PM

Quote:

Originally Posted by Smokeythelung (Post 337986)
Question for you CoD gurus... So I have CoD on two computers, don't ask :), I downloaded the patch and it installed just fine on comp 1 (about a week ago). I'm now installing on comp 2 and the zip file only contains .ogg files (I remember that on comp 1 the zip contained a number of sub folders.) is it possible that tge download has changed? Or have I missed somthing painfully obvious?
Thanks dudes

Full file contains /Paint Schemes/ folder, /parts/ folder, 09062011 Beta Readme.txt and Launcher.exe.config

The .ogg files are sound files, usually in the /Actor../ folders under /parts/speech.de/ and /parts/speech/gb/ folders

Sounds (no pun) like you only have the /parts/speech/... folder(s) there.

1. Did you download a Part download (I haven't checked if there is one).
or
2. Can you copy the original file across your Home network?
or
3. Can you burn it to a DVD?

41Sqn_Stormcrow 09-18-2011 10:21 PM

I also notice that the on-ground stutterings are back ...

were absent before beta-patch

system:
vista 64
nvidia GTX 275
quadcore i7
6 GB RAM

Smokeythelung 09-19-2011 01:15 PM

Quote:

Originally Posted by klem (Post 338013)
Full file contains /Paint Schemes/ folder, /parts/ folder, 09062011 Beta Readme.txt and Launcher.exe.config

The .ogg files are sound files, usually in the /Actor../ folders under /parts/speech.de/ and /parts/speech/gb/ folders

Sounds (no pun) like you only have the /parts/speech/... folder(s) there.

1. Did you download a Part download (I haven't checked if there is one).
or
2. Can you copy the original file across your Home network?
or
3. Can you burn it to a DVD?

1. No, at least not that I'm aware of (I used the US direct download link in the first post of this thread)
2. Not sure (I'm terrible with computers)
3. Not sure (see answer 2 :))

I followed the same steps for both computers, so I'm thourghly confused. I wonder if the link could be bad? I tried the torrent as well (same result). Could it be the way I'm "unzipping" the files? (7-zip on comp 1, winzip on comp 2)?
Anyway, thanks for the reply

klem 09-19-2011 04:40 PM

Well, certainly this is the link of you use Torrent
http://www.megaupload.com/?d=JLF4FU6J

and this is the straightforward one for normal downloading
http://www.megaupload.com/?d=MA26GNU1

both from the original post. The file is about 500Mb.

tango2delta 09-20-2011 05:21 AM

Holly Cow, i just tried the beta patch and all i can say is its about time. The sounds are perfect and clean and the landscape is perfect. I had a wingman do a vectory roll over the airfield after i landed, we had just took out about 20 stuka, the time was 19.00 hours and clear the lightning on the terrain looked real, the sounds where awsome i swear i smelled 100 octain and oil. Was that vectory roll programed in the game? anyway i have not played on line yet but i sure cannot stay away from the single player. Thanks:grin:

Lazarus 09-24-2011 05:14 PM

corrupted beta download?
 
Running Win7
I have downloaded BOTH the English torrent and the standard megaupload beta patch. Both downloaded 512mb files. Upon extraction to my steam CoD folder I get this with BOTH files:

! C:\~\IL2COD_15527.rar: CRC failed in parts\bob\bob_update04.SFS. The file is corrupt

The file continues to extract despite the error.

When I extracted the standard download, the game would load but I couldn't click anything.
When I extracted the torrent download, the game no longer starts.

albx 09-24-2011 05:49 PM

Quote:

Originally Posted by Lazarus (Post 340523)
Running Win7
I have downloaded BOTH the English torrent and the standard megaupload beta patch. Both downloaded 512mb files. Upon extraction to my steam CoD folder I get this with BOTH files:

! C:\~\IL2COD_15527.rar: CRC failed in parts\bob\bob_update04.SFS. The file is corrupt

The file continues to extract despite the error.

When I extracted the standard download, the game would load but I couldn't click anything.
When I extracted the torrent download, the game no longer starts.

what you used to extract the files? I have winrar 4.01 and everything is ok.

jamesdietz 10-03-2011 02:33 PM

I hope I have the right place to ask this question & get a reply:
I have been out of the country & away from my computer for a better part of a month ,and so have missed all of the discussion about this beta & its install. I'm sure there is a way to correctly install-which folder do I put contents of patch into? Thanks!

AndyJWest 10-03-2011 05:29 PM

Quote:

Originally Posted by jamesdietz (Post 343364)
I hope I have the right place to ask this question & get a reply:
I have been out of the country & away from my computer for a better part of a month ,and so have missed all of the discussion about this beta & its install. I'm sure there is a way to correctly install-which folder do I put contents of patch into? Thanks!

See here http://forum.1cpublishing.eu/showpos...7&postcount=32

Untamo 10-04-2011 05:39 AM

Whoopie(cushion)! Have to test level bombing right away :)

jamesdietz 10-04-2011 03:42 PM

Really see improvements & like them...there might be a drop of 1 or 2 FPS however...wish I could get that moving...

Nitrous 10-05-2011 04:18 PM

boo

JG52Krupi 10-05-2011 04:19 PM

Quote:

Originally Posted by nitrous (Post 344356)
boo

dolt!

Scavenger 10-05-2011 04:20 PM

Arrrrrghh!!!

pwgee 10-05-2011 07:05 PM

Guys, I had this same problem with the first patch. I could never get the game to launch. I just get the yellow crosshairs then nothing. What am I missing?


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