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Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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I noticed that my drops in FPS could be due to skype pop ups now affecting the fullscreen mode, will test it. Yes it seems that skype pop ups have a greater effect on this version, my fps is a bit more stable now. |
Just wanted to hop in and thank you guys for this patch.
Game is really starting to come together now, plays and looks so much better then before. Thanks again! |
Triple buffering affects only opengl!!!! afaik
CoD uses directx! |
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Clouds are still sucking out a lot of performance with the latest patch. With medium clouds I get 10-15 more FPS using Kegetys' new mod without significant loss in cloud quality:
http://forum.1cpublishing.eu/showthread.php?t=21744 |
FFB - Excellent!
With the addition of force-feedback I can fly with ease again.
Regardless of the accuracy of the forces modelled just having the stall information is enough to have my smiling! Thank you very much. :grin: |
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Also there is new graphic bug in the water - something like straight lines - docs or sometings. V-sync dont work even with forced in nvidia settings, FF work worse then in Il2. Still there is no smooth zoom in and zoom out |
no working AA (2xAA max) with new true fullscreen. Tried all combinations of nvidia driver settings, latest driver.:(
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I seem to be having a completely different issue... |
Full screen does not appear to work. If I try and run CoD on anything other than 2560 x 1440 which is the native resolution of my 27" monitor the problems occur:
If I drop the resolution to 1920 x 1080 in the settings the menu's all look fine and are fullscreen. When I enter the battle, the desktop appears with the 1920x1080 box in the top left corner so I see the desktop outside of this area. It is playable of course at 2560x1440 at around 30fps on average, however would have liked to increase this a bit at 1920x1080. It does all work if I change my monitor resolution to 1920x1080 however running at low resolution makes windows look poor. Any chance of a fix before this is released? |
BF109 issue / Bug
Bug for the Dev team.
In the BF109's i notice if you shoot with incindary bullets. If you are in the cockpit view you can see the smoke. As soon as you go to external view there is no smoke trails. Go back to cockpit view and there is the smoke trails from bullets. Seems that in some views the Graphics are working and in external views they are not. I also think that the Antilliasing etc is working in the cockpits but not external. my specs win 7 64 bit ultimate gtx285 i7 2600k 16gig ram ssd 128gig 40+ fps over water 25+fps on land + stutters |
In my experience MP is much more stable, a little slower though.
Vsync while not perfect is an improvement, I noticed less screen tearing (forced in Nvidia, and in game) The Aircraft are much more realistic when you shoot them, it takes many less shots to take engines off etc. frame rates took a minor hit 5 fps on my system (I7 950, 285gtx, 12 gig x1600, Win7 x64) |
By the time the US gets the release the game will be well sorted.
I just finished playing 5hrs of multiplayer with about 40 players and the game has made huge leaps in performance over the last couple patches. The last Beta Patch is amazing. Flying with enemy and friendly AI bombers formations is amazing! I can now run everything on high with grass, shadows and roads and 8xAA @ 1920x1080 and it looks amazing and is really smooth now. Still occasional stutter but miles better than it was and I don't get launcher crashes anymore. Avg 45 FPS over land and 60 FPS over water (vsync on) i7 950 @ 4.6Ghz 6GB Ram @ 2000Mhz 4 x 5870 @ 1000/1300 2 x 128GB SSD Raid 0 Win 7 Ult 64bit 1920x1080 Resolution |
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S orry but...
Sorry but this patch does not work for me, it send me back to nowhere!
I cna get into the game only if I do "ctrl+alt+del" and ask the windows task manager to continue. And I must do this every time I do back or escape in any screen of the game. Luckily steam do repair by removing the new patch files and reverse the patching.:cool: I stay cool and wait until Monday or Thusday. I still play the game it works perfectly without the patch. Have a nice game.:cool: |
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Hmm, not sure what to think of this patch. ;-(
I've seen Br20's without any wings continue to fly as if nothing had happened, Spits and Hurricanes same thing. Hurri's that attack slow bombers at 6 o' clock fly straight in to their target and eventually spriral down (too long) and crash. Besides, it looks like there are more hiccups/slowdowns/stutters than before. Look likes something got broke with this patch. Rgs, FP |
patch sucks, im back to 20fps and cant play lower rez in fullscreen too.
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very bad result for me also with this beta patch
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This patch cured my addiction to CloD.
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I must say, great work with the patch!
Tho I've might found a bug/glitch. If you blow up some fueltanks (those big, round things on the map) and then fly through the smoke your plane will be a smoking mess for the rest of the game. I don't know if this is an earlier bug, or if it came with the patch. My guess it came with an earlier patch tho... Attaching a picture to show you what I mean. Cheers! |
Force feedback... Whoppeee! :D
Seems to work fine and to be about on par with IL2-1946, which is quite adequate until the more pressing bugs and glitches have been fixed. :) Excellent job guys! :D Problem 1: I on occation I see the same graphics glitch as reported by "GOA_Potenz" as well. http://forum.1cpublishing.eu/showpos...&postcount=274 Problem 2: Another bug seems to be that the setting: ChangeScreenRes=1 doesn't seem to work... but instead acts as ChangeScreenRes=0 ...which means I must run in native mode(1920x1080) which puts me at about 20-30 fps over water. If I lower the screen resolution, the game is rendered in the top left corner of the screen, leaving windows visible at the bottom and left parts of the screen. Windows 7 Pro - 64bit Intel i5 - 750 (quad core) 8 GB Ram 2x Gigabyte Nvidia 460 Trackir5 Logitech G940 Saitek Pedals |
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Just a minor detail, but the color of the blue chat needs to be lightened or changed, very hard to read what ppl are saying to you in mp, I managed to change the colors in some windows but had no luck with the server/chat one.
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For me the patch works great. little less FPS but much smoother gameplay.
VSync seems to cost mucht too many of my FPS. I dont know if it can be optimized but if it can it should be optimized. The fullscreen still doesnt see to work like intended. When i run my native 2560x1600 desktop resolution and then run the game in 1920x1200 i get a window without borders sitting in the top left opf my desktop showing the game. Right and lower edges show my desktop with all my aliases - just like it was 2 or so patches ago. Regarding the over all performance i can just say. Keep going! Its not yet perfect but i am confident it will become perfect within the next patches. SLI is my most awaited feature since i hope that i can then jack up my res to 2500x1600 and still maintain 50 pfs with everything to high. Keep up the good work. Winger SYSTEM: Core i/ 930@4 GHz GTX 480 SLI 6GB Gskill RAM Gigabyte GA X58-UD5 Windows 7 64 Bit |
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Your 'Launcher' Application (.exe) file is located wherever it was on your system you installed Steam, along the path Steam/steamapps/common/il-2 sturmovik cliffs of dover. |
There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:
1. Terrible and inconsistent frame-rate 2. Low texture resolution so save vram 3. A bit of tearing sometimes. I for one hardly notice the tearing. |
S!
This supposed fullscreen is a bit odd. This morning I fired up the game to test some things and got a WTF moment when my FPS was like low 20's. And in the evening after installing the patch the FPS had actually jumped! So what is wrong? I cleared cache etc. Fired the game up and noted the houses were gone, like in a patch before. So change settings etc. to get them back. OK, now the FPS was again at 20ish. So I opened settings and went back to game = boom up to normal again. Seems that the full screen is not full screen at all times or something. And what has AERO to do with a game?! Anyways, the patch is smoother for me after I got it to run normally aka 3D clocks went to full speed etc. Really Luthier & Co..the game is 2013 proof with these graphics already. Just optimize the code so we can enjoy the beauty of the sim! Future proof does not mean that you need a NASA computer to draw a trolley on a road ;) Anyways, slowly getting there :) Still a month to US release so we might see wonders before that :) |
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I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters) |
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Anybody else having trouble with the game only using 25% CPU? I tried processaffinity=15 but no change.
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but that's just it, this end there isn't any tearing at all - minor/ major/ in between... no tearing to notice or not notice an example of "tearing" http://upload.centerzone.it/images/t...3rz25fe564.jpg |
nice Lav wolf...where you been hanging out?:mrgreen:
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I have a lot of tearing but only with Aero off. With Aero on, no tearing at all it seems and thats a bit weird since it works that way wether I check V-sync on or not. |
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I've tried v-sync on, which I can only do by allowing Windows Aero to stay on, and by forcing v-sync on in NVIDIA control panel.
It's nice, and still allows smooth play in the free-flight testing I've done, but I'm opting for higher frame-rates at the moment, by turning Aero back off and forcing v-sync off in NVIDIA control panel, all other settings on maximum. The tearing isn't a big issue for me at the moment and I'd rather have frame-rates in the 30's than in the 20's, when flying low over English countryside buildings for example. Am getting on average about 20fps flying low over London, which is still surprisingly smooth and playable when sightseeing. In further testing I've also seen, along with that 'random lines in the landscape' texture bug, that one where the 3D buildings just don't appear (but you don't get much if any of a frame-rate boost). The graphics bugs mainly seem to turn up after I've been adjusting settings and they can come and go sometimes without restarting the game, just by loading up different quick missions. All in all, the game's running smooth for me now. The stuttering of old is practically gone, with any hitches now very similar to what I used to see in IL-2:1946, for example when some object or effect temprarily smashed my frame-rates. Maybe my standards are too low, but I think it's incredible I can get these frame-rates flying over scenery as complex as what we have in Cliffs of Dover, with all the in-game graphics options on full (except for v-sync), even if just in one plane on my own. There's obviously still a lot of work to be done in a lot of area's of the game/sim, but purely in terms of frame-rates and smoothness, I personally couldn't expect much more at the moment. GTX580 i7 920 Windows 7 Fullscreen 1920x1200 |
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I Think you dont know what your talking about.. Dont tell us what we can see and cant see.. I still get tearing with aero turnned off on Vsync on. And my tearing is just like wolfs pic. O_Smiladon |
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I couldn't get v-sync to switch off either, until I turned Aero back off and forced v-sync back off in NVIDIA Control Center. Changing the in-game button didn't do anything in either case. |
I have the same problem and v-sync only works with aero on for some reason.
The tearing in cockpit is highly noticable and disturbing actually and it's even worse than the "toilet image" :) However, this might be because of my old TFT monitor. Perhaps the fact that it's not one of the fastest makes tearing worse? |
Ok, my patch experience. I did the English torrent version, I used 7zip to open it and dump the files where they needed to go.
I opened the game and it started up no issues. Went to Quick Mission with the Hurricane Bomber intercept. Normally with everything on high and SHADOWS OFF I get 100 fps when that mission starts. So I started it and saw 60 fps and thought oh oh... then I realized that Vsynch was working :) So I disabled V synch and it went up to 80+ fps.. So I turned OFF FSAA and poof..103 fps... So I notice that I had Shadows On... and was still getting 100 fps... So basically I initially thought I LOST performance but when I realsized that some things that were not working before are now working and drawing resources I was able to isolate those things and in the end I think I have just about the same performance in terms of fps but now with Shadows ON... so in effect a NET improvement, although a conservative one. Some new screens are up and things are coming along.. Reading through the posts I'm absolutely AMAZED how many people with various hardware and almost random conf.ini settings also run all sorts of after market software to force this and force that while at the same time trying to figure out why XY and Z are not working in game when they work for the next guy. Try to take out as many variables as you can when you are having issues..it makes debugging a ton easier.. |
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Reduced fps and more pronounced stutter also. Worked through settings yesterday, uninstalled today. The previous version is far smoother for me . New v-synch function is not working (or at best buggy)
Thanks for the patch but this is the first one I have tried that has not noticably increased performance of the game. Q9450 @3.06ghz 8Gb DDR2 GTX570 |
For those having problems, this fixed mine.
Go to Steam right click the game go to properties select local files click "verify integrity of game cache" It will check and change any wrong files, save any missions and settings such as input changes you have made BEFORE HAND because it will probably change all back to stock. I'm not sure but this probably takes you back to before this last beta. None the less it will be flyable. cheers, Ibis. |
one small question
do we need to install patch version 14072 prior to installing this one? |
No, 14072 was a beta. The last auto-updated patch was 14101.
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AI is still a bit dub .air-battle and no one attacking or protecting but patch a lot better..thx great work for easter |
Ok using an AMD 965 @Stock and AMD 5870 @ Stock and this game now runs sweet
No stutters or lag and can now use shadows Also my temps have decreased by 10c on both CPU and GPU Everything on medium apart from plane detail and damage model wich are on high |
This beta patch has improved things even more on my machine. The last patch was great and this patch makes it even more smoother. keep up the progress guys... :grin:
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I was a bit disappointed in non-functioning vsync but simply unchecking "disable desktop composition" under compatibility tab for Launcher.exe solved it. I also have it forced in the NV control panel for the game but not sure if it matters.
The slight reduction in FPS for vsync is a more than welcome. Screen tearing is an immersion killer. FFB is pretty good right now and I can live with it although it would be nice to have some in-game adjustments available at some later date. Things just keep getting better and better pretty quickly considering the long development time. I imagine it must have killed Oleg to see it released in the state it was and a real shame he's no longer involved in the game anymore, especially as it nears it's culmination with the US release. |
The latest beta patch works great on my pc.. Only notice a little bug in multiplayer. When i was flying towards a aircraft on the map i found only the crew sitting in the air LOL .. i could also see them if i Ctrl+F2 for enemy view.
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Obs forgott the jpg.. here it is¨
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Cheers, Insuber |
i have stutters with this patch while running the black death track and i think i know the reason.
i have a gtx 570 with 1280mb of memory. i ran a program that monitors gpu memory usage and the games using pretty much all of it for most of the track. if i know the dam game was going to be such a gpu memory hog, i would of bought a 2 gig card.:( oh well, i guess i have no choice but to tone down my settings some. |
Only fault i really have just now is this
http://img707.imageshack.us/img707/7...0424194244.jpg |
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I have the same problem like Wolf !
i920 @ 3400,6gb ram ,gtx 570 with 270.61 whql Vista 64 |
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Follow-up: I still have some problem areas like Wolf's screenshot. In any case I have lastest whql driver for my GTX285 and using "enhance application" setting for AA. Everything looks fine except that one area of southern England. I went back to the previous version because it has no problems, as far as smooth gameplay and terrain rendering. |
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What driver :270.61 beta or whql ? I have:let the application decided. Thanks ! |
Good stuff!
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Noticed this to, they didnt move either. And when using ctrl+F2 (enemy) and shift+F2 (friendly) there where no sounds what so ever. No sounds sitting on the airfield (external wiew) when friendly s take off or land either. All and all it felt very deprived of sounds in general except AAA. Also had problems with dot visibility. Could see smallest dots but as soon as i turned to face them they vanished. On one occasion this happened 3 times with the same "dot", i made a full circle twice to face the same "dot" only to have it vanish on me, third time it was a rather large Spit on my tail. Did get away but still, very annoying. |
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and ? :eek: no Glitches :grin: and all looking fine . this is weird :rolleyes: or in german merkwürdig ! I have in 1 hour gaming ca.3 micro stutters and ca.1 little stutter (30 planes bombers,fighters airfield attack ec.) all settings on high 8xaa ssao on streets,gras,trees on vsync on. Smothness is so lala !Must be better. Its a great game ! Uups what i say :rolleyes: Its a Simulator ! :grin: I hope they finished this simulator soon. Sorry for my bad english ps : I HATE GHOST TREES i dont wont fly trough TREES ! |
I played online and I have glitches Forget Trilinear opt.
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So to sum up this beta patch for ya Ilya, DON'T RELEASE THIS ON MONDAY!!!!
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Working well on my PC
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Initially no FFB but it kicks in after flyin around a couple of minuttes on win7/64 and MS SW FFB2
regards |
This hasn't updated via Steam yet, is it something we have to do manually?
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i think we will have to wait till a certain time before the real patch updates on steam not to shure what that time will be tho eny 1 have eny ideas ?
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well i think the devs will have to overwork the betapatch before they decide to put it on steam as an offical one,regarding the widespread feedback from "much worse" to "better performance".
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We had a problem just like this (yesterday with three different host), but its not driver, or videocard error. These mistakes come out when we keep exchanging online maps:
http://www.pumaszallas.hu/Private/Tom/cod/beta_map.jpg Steam integrity scan brings the errors to an end (of course, the cod version is back to 1.00.14214). If we reinstall the beta, the maps are fine untill keep exchanging again. |
S!
The patch is a bit strange for me. Sure it gave more FPS but incorporated the "missing houses" phenomenon on some start ups, graphical glitches like green rectangles on sea, "griddy" ground overlay etc. Also FPS is sometimes bad, have to use the hated Windows key to visit desktop and then back = back to normal. Sometimes going to options and back solves it. And on another start nothing. GPU clocks go up as they should, no problem there. But what does Aero have to do with the game as there are many saying havng it on solves some problems under Win7?! For example my tearing was gone with Aero ON, even I have VSync OFF?! Eh? Anyways, the FPS boost was very nice. Biggest issues now are shadows flickering/affecting FPS, dust at landing dropping FPS quite a bit, Le Havre industrial complexes shattering the FPS and houses in general having a big effect on FPS. Also plane settings not sticking etc. On a wish list, please give options to adjust or toggle HDR. If possible. In general more options to fine tune the graphics to suit your needs and system. |
Out of interest has there been any news from Luthier when this patch,once polished is released/uploaded through steam?
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Just wondering that myself Meaker. I thought it was today, Monday but that was only because I thought I read it somewhere in this forum. I couldn't find that reference so I must be mistaken. I guess it will be the end of this week I would have thought. They would have had their Easter break I suspect.
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I know it's late to come back to a minor issue like this, but I was flying last night and I think I've figured it out. I play with 'Very Low' trees as a general rule (ground looks too flat without them, but much higher and it costs me framerate). However, if I load the game with 'very low' trees and start a mission, I get no trees at all, just the green patches on the ground (as with the 'trees off' setting). Changing the setting higher (low/medium/high/etc) does nothing in or out of mission. If I set my trees to 'low' rather than very low, exit the game and start it up again, then enter a mission - I get my trees back. Switching from 'low' to 'very low' during that mission then does what it's meant to - number of trees rendered is visibly reduced. So: startup with 'very low' trees = no trees, no tree settings work startup with 'low' trees = trees return, tree settings work as normal. This is with both the last steam patch and the beta in this thread. Hope this helps the devs & pilots! |
Force feedback yayee!
Good Stuff, thanks
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Ta very much
I’ve been a bit busy this weekend, so didn’t get the patch until a short while ago. After some brief testing, I have noticed the following:
• Game now runs in ‘true’ full-screen, anti-aliasing works correctly (along with the associated performance hit). • MFAA forced in driver really hits the FPS – approximately 30% hit compared to using in-game AA. This is not as it’s designed, so there is obviously some incompatibility somewhere. • Using the ‘Esc’ key often results in the desktop being displayed, although it’s not active (pseudo-desktop? :)). Using ‘Alt-Tab’ can correct this, or repeatedly using ‘Esc’. This is not consistent – sometimes it works correctly, sometimes not. • No noticeable difference to frame-rate, pretty much as before. No stutters using my previous settings (Medium, with Model, Effects and Textures on High, Trees and Buildings on Low, Shadows On, 1080p). • GPU load now full, previously it varied around 70%. (Edit: nope, no change actually, although it does seem higher on average than previous) • The texture edge lines are again visible over the sea, but not as pronounced as before the previous patch. Haven’t had the time yet to see if forcing AF removes them. As an aside, I have never experienced the problem of my driver not detecting the game and turning the clocks up (Catalyst ver. 11.3). I would have thought that the full-screen mode would have corrected this for those that have had the problem -? Thanks, luthier et al, for the additional missions and the fixes in this patch. I am anticipating getting back to it once some family commitments are out of the way. Cheers! (Edit: a further nice improvement noticed is the apparent reduction in the AI's aerobatic skills - no more impossible endless barrel rolls.) |
Hi Luthier and Team.
Thanks a bunch for the latest beta patch, especially with addressing the MP side of things. The server seems run from (in game time) 4AM (where the mission starts) to night without much problem. I'm still seeing a whole bunch of P2PSteamConnection Errors streaming through the dos box though. It seems 35 connected players is about where it starts happening. I saw 50 on the server the other day, and 20 people at once, got kicked for that steam message. Perhaps steam is restricting how many people can be on at a single time? Almost everytime I check the playerlist it's sitting at around 35 people. I'll see 4 people waiting in line to join through the "host" command, and once those 4 connect it's almost within a minute that 4 other people will get the Steam error message and be kicked. It seems the dedi software is multithreading (cpu cores) very nicely and our 12 core machine is only running around 15% cpu usage with 35-40 players connected on the big map, with 30+ AI in the air. Hope this helps. Thanks again! |
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Like you say, I think they are probably fixing those first, and that may take some time ;) |
1. FSAA does not appear to work, no matter what the setting in game.
2. vsync limits the refresh rate to 60 FPS but I still get tearing. 3. Graphics artefacts with ATi 6970 and Catalyst 11.3 still present (in particular, no haze/blue line on horizon). 4. No FFB effects. No centering forces. <--- EDIT - this was for the Tiger Moth. Forces sometimes start after a short while with other aircraft. i7 920 @3.8 GHz Asus Radeon 6970 (Catalyst 11.3) Win 7 64-bit MS FFB2 |
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thats how i run it and i get no tearing. |
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thats what i did and now its pretty smooth flying low over london. black death is smoother now too. |
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You can make it as cut down as you like even getting 60+ frame rates over London at low level and the game still stutters, there really is somthing basic wrong which all the tweaking just masks.
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I think if you could just turn off buildings totally then it's be fine , running the game in a window you can see all the distant towns miles and miles away all drawn on the screen. It must be a massive resource hog. The same with trees but you can turn them off.
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Hi all,
I did a quick install of the latest beta patch yesterday and ran the Black Death track. Performance seems to have dropped markedly with this latest beta patch (no changes to my settings), with average framerates in the low twenties (at most!). Previously I got at at least 35 FPS. My settings: 1280x1024, 75 Hz. Game graphics: all high, shadows on. My rig: Phenom II X6, 8 GB RAM, HD6870 2GB GPU, Windows 7 64bit. Will try to enable Aero for the launcher.exe tonight, and play around with vsync a bit. I also tried several of the new Quick Missions. The Axis attack on road convoy mission gave average FPS of around 12. Too low to really be playable. On an unrelated note: It seems there's something wrong with the Fiat BR.20 bombers: Even with wings and read fuselages shot off, the bomber model keeps floating in mid-air. They no longer fly forward, but keep hovering. Engines and other bits that were shot off gently "floated" down like they were feathers, not lumps of metal. Another mission (Allied Bridge attack) showed a Fiat CR.42 fighter flying (and maneuvering) with some pretty severe wing damage (left lower wing including struts shot off). Damaged CR.42 kept on attacking a Defiant until kamikazing into the sea. The AI really seems to like kamikaze attacks: most "kills" were due to mid-air collisions. Especially fighter attacks on bombers seem to regularly end in the fighter pancaking into the bomber at high speed. Avoidance routines seem to be a bit off here. I noticed this behavior with Hurricanes attacking the BR.20's. Me109 and 110's attacking Beauforts seem to be a bit better at avoiding collisions. |
S!
I run quite similar system as RocketDog and have very few stutters with my 6970HD. I tried a lot of different settings and strangely the more I throw at the card the smoother it is?! I run buildings at unlimited, their detail to Very low. Forest is High or Very high, shadows On, SSAO off. Rest maxed out with FSAA Off and VSync Off. Aero is on = no tearing?! Without it there is. I have sometimes this low fps when running a track. Usually helps if you press ESC, go to Options and Video and then back to game. Or alt/tab or WinKey to desktop and back. Seems there is some issues with the fullscreen. About AMD graphical issues. Whambulancing here helps nothing, go and file the Feedback Form to the driver team. Link can be found at Rage3D forum under Catalyst drivers. Been there done that. Be precise and describe the issues in the form and they will do something..they did to IL-2 too. Now bring the next patch.. |
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any chance of a comment as to when this next steam patch will be released ? im becoming politely impatient im sad to say.
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In this instance the bombers froze in mid-air after opening their bomb bay doors, and it was in the FMB. |
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