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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

SpecialCake 03-12-2011 04:27 PM

The a6m3 was actually an IJA variant. It historically did not have an arrestor hook.

SpecialCake 03-12-2011 04:28 PM

Also, if you just bookmarked the torpedo drop parameter threat, located here:

http://forum.1cpublishing.eu/showthread.php?t=17909

It's all you really need for quick reference on what speed and altitude to drop.

oso1983 03-12-2011 06:00 PM

leading a bomber formAtion and ai wingmen droping when you do... please, how hard can it be.... i been asking for this since the original il2 came out... please god dam it how hard can it bee..... i feel like if some one is screwing up with me

aswelll there are dificulties when guiding your wingmen into diving bombing and other forms of ground pounding

kaix12 03-13-2011 03:20 PM

Quote:

Originally Posted by SpecialCake (Post 233738)
The a6m3 was actually an IJA variant. It historically did not have an arrestor hook.

No it actually was used on carriers see this thread http://mission4today.com/index.php?n...ewtopic&t=3423
It's got historic picture as well.

JAMF 03-13-2011 06:42 PM

Quote:

Originally Posted by kaix12 (Post 233384)
Things I would like in 4.11

2. British channel map (perhaps 3rd party like cannon's)

As part of the agreement between DT and Mr. Maddox, no BoB maps are to be included in patches, so as not to conflict with Cliffs of Dover.

Fighterace 03-13-2011 07:50 PM

Can we have a Spitfire XVIe??

robtek 03-13-2011 08:25 PM

Aren't there enough uber-spits there yet???

DD_crash 03-14-2011 08:17 AM

You can never have enough UberSpitz :)

pateador 03-14-2011 08:31 AM

Kills marking
 
Any chances to depict your "kills" either on the tail, as the german way, or under the cockpit as it was more usual en the allies side?...

Great job by the way

kancerosik 03-14-2011 09:54 AM

A medium RUSSIAN bomber, plz!!!! like DB3

Is the only country that is imcomplete

bigchump 03-14-2011 12:08 PM

The ability to place our own airfields in FMB would be nice.

EJGr.Ost_Caspar 03-14-2011 03:04 PM

Quote:

Originally Posted by bigchump (Post 234209)
The ability to place our own airfields in FMB would be nice.

Uhm...thats what the 'testrunway' (i.e.) objects are for.

Sita 03-14-2011 08:28 PM

Quote:

Originally Posted by kancerosik (Post 234179)
A medium RUSSIAN bomber, plz!!!! like DB3

Is the only country that is imcomplete

may be would be better SB? :D?

PatrickRus 03-14-2011 11:39 PM

I've noticed that you fixed issue with AI pilots not speaking phrases completely (like saying just "This is number 2!" instead of "This is number 2! Somebody, get him of me!") in 4.10, but in 4.10.1 it was broken once again.
Please, fix it in 4.11.

Hunger 03-15-2011 07:51 AM

Plane Database
 
Hello TD

Although it is rather inconsequential to the game Itself, I want to know if Il2-1946 database could be brought to include the aircraft and vehicles added subsequently, I noticed that some of TD´s recently included aircraft started to appear in the list, although lacking a descriptive text.

Are there any plans to update this list at all ?
I understand that it is a low priority issue, but it surely would be a nice gimmick.

Looking forward to your fabulous work :grin:

Hunger

Fighterace 03-16-2011 10:49 AM

More single missions plz!!!

DD_crash 03-16-2011 11:09 AM

Not enough for you on mission4today?

kaix12 03-16-2011 03:16 PM

Does any one know when the patch is going to come out?

MD_Titus 03-16-2011 05:59 PM

the large desert airfields should be entirely flat, rather than just having a runway strip somewhere on them, marked with a white T that is nigh on impossible to see unless it has been marked with the fire objects.

PatrickRus 03-17-2011 02:52 PM

Also, it would be great if you updated Dgen and Ngen. Newer planes and more options/variety would be awesome.

JAMF 03-17-2011 04:37 PM

Maybe it would be possible to have a look at the clipping plane from the P-38 cockpit, to see if it could be tweaked? Even a tiny bit would be nice,

csThor 03-18-2011 07:01 AM

Quote:

Originally Posted by PatrickRus (Post 235280)
Also, it would be great if you updated Dgen and Ngen. Newer planes and more options/variety would be awesome.

DGen and NGen are external developments by Starshoy who hasn't been seen for years now. Nobody else has the source code so Daidalos can't do anything with this program. Sorry.

_RAAF_Smouch 03-18-2011 08:31 AM

Quote:

Originally Posted by MD_Titus (Post 234945)
the large desert airfields should be entirely flat, rather than just having a runway strip somewhere on them, marked with a white T that is nigh on impossible to see unless it has been marked with the fire objects.

Use the blind landing beacons??

If you know where they are, the relative runway heading, all you need to do is aim to about 1500ft (500m) at the outer marker and 500ft (150m I think) at the inner marker and you can't go wrong.

MD_Titus 03-18-2011 10:39 AM

That's not really a solution tbh. Did gladiators have blind landing systems and would they be used in daylight, or even when you are on the ground trying to find where you can take off from without propping the plane?

mcmmielli 03-18-2011 07:48 PM

My requests:
- MS-506/508 (flyable, we have germans, britshs, americans, japaneses, russians, italians, and other planes, but no franch planes flyables)

- and two more french planes (one fighter and one bomber) for your choice:
Caudron C.714
http://www.sci.fi/~fta/ca-01m.jpg
Dewoitine D.520
http://www.ww2incolor.com/gallery/al..._520.sized.jpg
Arsenal VG-33
http://www.avionslegendaires.net/Images/Gvg33.jpg
Bloch MB.151/152/155
http://www.airwar.ru/image/idop/fww2/mb155/mb155-3.jpg
Potez 630
http://frenchaces.pagesperso-orange....g/pt630_ph.jpg
Amiot 354
http://www.airwar.ru/image/idop/bww2/leo45/leo45-4.jpg

-Breda Ba.65:
http://upload.wikimedia.org/wikipedi...BredaBa.65.jpg

-More jets:
Gloster Meteor F-1/3 (must needed)
DH.100 Vampire
Nakajima Kikka
Ryan FR-1 Fireball

- IK-3 (I remember the model of this plane made by Zimbouer maked for IL-2)
http://www.airwar.ru/image/idop/fww2/ik3/ik3-3.jpg

- more two or tree early planes for your choice:
IK-2
http://upload.wikimedia.org/wikipedia/en/0/0d/IK-2.jpg
P.7
http://fallweiss.fm.interia.pl/pzl%20p.7c.gif
D.500/510
http://www.aviastar.org/pictures/fra...ne_d-500_1.jpg
P.24
http://www.haf.gr/el/mission/weapons...es/pzl_p24.jpg

-More germans guiede bombs
Blohm & Voss BV 246
http://www.preservedaxisaircraft.com.../BV246NASM.jpg

-More Germans fighters:
HE-100 (Must needed)
http://upload.wikimedia.org/wikipedi...00D_colour.jpg
HS-123
http://www.warbirdsresourcegroup.org...es/hs123-3.jpg

- P-36 (flyable)


Sorry for my english.

Drakor 03-18-2011 10:04 PM

My request is the One thing that would be truly useful for us keyboard nubs...

A scalable input setting for the keyboard- IE:
Let's use the arrow keys as ailerons, and elevator controls for this example.

You press down, and you pull back on the stick- 100%.
You press up, and you push forwards on the stick- 100%
Left, Pull left- 100%.
Right, Pull right- 100%.

What about a control set up like throttle Plus, and Minus?- IE:
Let's use Numpad + and - for this example.

You start at 100% Input.

You tap Numpad - five times- and instead of pulling 100% back on the stick- you pull only 75%.

No 105/110% (So as to not give any advantage to us keyboard nubs) and no 0% (So certain non-attentive ones of us *cough, me* never accidentally disable our controls. xD)

This would allow us keyboard disab- Err 'Dedicated' players a lot more control over our airplanes then the current system- which is flying by Trim, and full stick pulls.

Best of all- if you added this to both this- and later on IL2:CoD, you might be able to add a minor increase to your market for it... *Subtle almost bribing hint* 0:]

kaix12 03-19-2011 07:51 AM

We must have the Gloster Meteor F-1/3 :mad:
we have all these other jets that came after ww2 or didn't take part in it (yp80,mig9 etc) and ones that didn't exist or were prototypes (heinkeil lerche, go-229, me262hgii etc) but not the only allied jet in allied service during he war!

kennel 03-19-2011 08:29 AM

Quote:

Originally Posted by csThor (Post 235552)
DGen and NGen are external developments by Starshoy who hasn't been seen for years now. Nobody else has the source code so Daidalos can't do anything with this program. Sorry.

So what can be done? & this is a serious topic, developers produced BOE & Ostfront. We have had Italian dgen campaigns produced, third party patches have combined all of the campaigns ect.

Team Daidalos have done brilliant work, the fact that it cant be incorperated into dgen is very disapointing. Paul Lowengrin is still doing amasing work with DCG, has it been considered to use his program instead of Starshoys dgen or maybe look at what Rowans BOB has achieved?

Not everybody likes flying online, not everybody has an internet conection capable of good online play.

So what can be done for the offline simmer?

csThor 03-19-2011 09:25 AM

Disclaimer: The following is my personal opinion. It's not the official stance of Daidalos (if we even have such a thing WRT this problem :oops: ).

I am playing offline, too. Exclusively. I don't like the way online games are set up, their insane fighter fixation and the lack of historical accuracy. Which is why I stick to offline gaming.
Now when it comes to campaigns a lot of people praise DCG. I understand their fascination but I do not join the chorus of praise here. In fact neither DGen nor DCG are what I'd consider a good and accurate campaign within the confines of Il-2. One does too little for immersion and is too clumsy (DGen), the other does too much and and also does things I consider cardinal sins for a historical campaign (DCG). I greatly prefer solid handmade campaigns of short duration, with an adequate storyline and the right details to make them immersive.

But besides that issue (which is totally personal and not representative) it's a little bit tricky in a different way. I am wary of simply exchanging DGen with DCG since I do not know what exactly was the deal between Starshoy and Oleg when DGen was developed. It may be legally questionable to simply remove DGen from the equation ... this is a consideration we have to keep in mind. So what could be done is adding little bits and pieces to make life easier for Paul Lowengrin (if he wishes). I don't know how much time he wishes to spend with Il-2 anymore (now that CoD is close to release, and I remember comments by Paul that he doesn't wish to add much more due to real life issues). I think it should still be up to each player to separately download and install DCG if he wishes ... that option is always available. But to give DCG a major rework, to go over all the campaigns and redo them where necessary is a task that is probably too time consuming (and not really a task for Daidalos, if I may say so) at this point.

kennel 03-19-2011 10:18 AM

What frustrates me is TD creates all these new aircraft & the only way they can be used is either in static campaigns, single missions, DCG once updated or by using "what I must not speak of" in conjunction with Dgen.

Will the new triggers being worked on ad some dynamism to static campaigns?

csThor 03-19-2011 10:28 AM

I must hand that question to our coding gurus since they are the ones who wrote the trigger code and know what they can do and what not.

PatrickRus 03-19-2011 11:43 AM

What about adding some sort of DCG not as a replacement, but as an addition? (of course if authors of it would help you integrating it with Il-2) Would you consider adding it in that case? (not promising anything, I understand)

Also, about my request at page 32, if it can help you: we played coop with my friend online, and noticed that parts of phrase that pilots don't pronounce may differ at different players PCs, like sometimes I don't hear bot speaking, but see his phrase in chat, while the other player does hear it, and vice versa or the same at both players, etc.


P.S.: IMHO, some of you guys are overrequesting with planes, every plane is a huge work, taking a lot of time, and TD are not full time employees and they work on the patch on their free time, they are not paid for it. And probably they already have a set of planes that they are working on, or planning to work. I mean, maybe it's ok to ask if they could make some important or interesting aircraft if they'd have some spare resources, but gee... asking for, like, dosen of planes at the same time, one after another? Meh.

LukeFF 03-19-2011 07:06 PM

Quote:

Originally Posted by Drakor (Post 235996)
My request is the One thing that would be truly useful for us keyboard nubs...

Get a joystick.

Fafnir_6 03-19-2011 11:03 PM

Quote:

Originally Posted by PatrickRus (Post 236187)
What about adding some sort of DCG not as a replacement, but as an addition? (of course if authors of it would help you integrating it with Il-2) Would you consider adding it in that case? (not promising anything, I understand)

DCG has a DGen/NGen replacement mode where all the old DGen campaigns remain workable (it is really easy to activate -- just check the box). This should alay any legal fears as DGen is basically selectable with this. As for the possibility of adding DCG as the default dynamic campaign engine, I corresponded with Lowengrin prior to DT4.10's release and he stated that he was interested in pursuing this but that he hadn't thought of or spoken to DT about it. Hopefully something will happen soon. The questions CsThor raised concerning what DCG does and doesn't bring to Il-2 are valid but I think the main concerns can be overcome with careful adjustment of the campaign engine's settings. DCG can be set up in a future DT patch with a "default mode" that brings all the immersion goodies of DCG to IL-2 but is adjusted to account for and control the concerns about historical accuracy (please list these, CsThor :) ). The user should still be able to alter the campaign settings to take full advantage of what DCG can do (perhaps with a warning that the selected settings may result in ahistorical results). In conclusion, I think the concerns about DCG have merit but they can worked around/adjusted for and I think that the whole offline IL-2 community will lose out if this isn't at least looked at by DT.

Cheers,

Fafnir_6

Juri_JS 03-20-2011 06:19 AM

Quote:

Originally Posted by Fafnir_6 (Post 236400)
DCG has a DGen/NGen replacement mode where all the old DGen campaigns remain workable (it is really easy to activate -- just check the box). This should alay any legal fears as DGen is basically selectable with this. As for the possibility of adding DCG as the default dynamic campaign engine, I corresponded with Lowengrin prior to DT4.10's release and he stated that he was interested in pursuing this but that he hadn't thought of or spoken to DT about it....

It's not that easy. You can play DGen campaigns with DCG, but DCG will use its own custom files for the campaign and not the map template, ops, and plane files in the DGen folder. This means the same campaign will play completely different under DGen and DCG.
I don't like the idea of an official replacement of DGen with DCG by Team Daidalos, because the stock and user made DGen campaigns will no longer work the way they were intended to work. At the moment everyone can decide if he wants to use DGen or DCG and I don't see a reason to change this.

Nonetheless I would like to see updates for both programs that add the contend of the new patches. I hope someone in the community is still in contact with Starshoy and can give TD his e-mail adress.

csThor 03-20-2011 06:48 AM

Like Juri said once you use DCG you go around DGen totally. This is of course fine and well for a private person, but depending on any potential clauses 1C Maddox Games and Starshoy had in their deal it may be troublesome to us now if DCG was included as replacement for DGen now (and a replacement it would be, regardless of any word acrobatics we might try).

As for my personal issues with DCG ... it would be too long to list all of them. So I'm simply stating my two biggest problems:

1.) It allows or even requires far too much influence of player performance on the campaign. I vividly remember a mission when I was tasked to attack a soviet AT gun position in preparation of a ground assault (me flying a Fw 190 A-5 in ground-attack config). Approaching the target zone I saw a long column of Panthers and Panzer IV J and began to wonder what kind of target I'd see. It turned out to be a battery (as in 4 guns) of 76mm guns. Since we were intercepted above the target by soviet fighters we were not able to put the AT guns out of action ... and the tank assault failed. Yep ... some 20 tanks vs 4 guns and they can't manage on their own? :rolleyes:

This is a result of the way the ground war is managed. It is impossible to create a campaign following historical events since both sides are virtually always on the attack.

2.) Supply system. I know it's a difficult thing to model but why on earth did Paul choose to include factories instead of supply dumps? Factories were, in 99% of the cases, outside the scope of the tactical environment Il-2 can simulate and the only exceptions were the Kolpino Tank Factory near Leningrad and the Stalingrad factories in late 1942.

kennel 03-20-2011 11:20 AM

DGEN or DCG, both systems have good points & bad points, the biggest issue we have for the offline community is that DGEN is not being updated with all of the new TD updates because it cant where as DCG can evolve.

However I have seen alot of community dgen campaigns created, you have French wings, Boelckes channel campaigns & RV campaigns. Jumos west front addon & I think Ian Boys did the Nth Wst Europe map campaigns that included the D0-335s as flyable, & I cant forget Amagi`s Disaster on the Frontiers. The list is endless & what this means is there knowledge on how to tweak dgen & get the new maps & planes active within the dgen program.

Is it possible or not?

Juri_JS 03-20-2011 11:52 AM

It is possible to add the new planes to existing DGen campaigns, but most of them only as AI aircraft. I don't know why, but so far I was only able to make the new allied aircraft flyable in Dgen campaigns and only in European scenarios and not in the Pacific. To fly the new axis planes would require an update of the DGen.exe file.

Unfortunatly it is not possible to use the new maps in DGen, because the map data is hard coded in the DGen.exe file.

PatrickRus 03-20-2011 12:43 PM

csThor, isn't TD in contact with Oleg? He should probably remember deals with Starshoy. But anyway, if leaving dgen and ngen still available in game, it wouldn't be some kind of violation of deal, IMHO.

About DCG's issues, it's not necessary to include DCG ASAP, right? It is better to get flaws of it's fixed with your help and guidance. We're patient, we could wait for 2 weeks. :D

Also, sorry for off-topic, is there a thread for 4.11 patch's update news yet?

kennel 03-20-2011 01:02 PM

Quote:

Originally Posted by Juri_JS (Post 236504)
It is possible to add the new planes to existing DGen campaigns, but most of them only as AI aircraft. I don't know why, but so far I was only able to make the new allied aircraft flyable in Dgen campaigns and only in European scenarios and not in the Pacific. To fly the new axis planes would require an update of the DGen.exe file.

Unfortunatly it is not possible to use the new maps in DGen, because the map data is hard coded in the DGen.exe file.


Yes I found the same issue, I managed to get the TA152C flyable put it into The last Days senarios but found that the HS-129 came up with a red plane classification!? Dunno how dgen interpretes that I mean as AI its definately blue

Starshoy where are you?

csThor 03-20-2011 01:27 PM

I cannot say what is possible and what is not possible. That would be a question of

a) how much time our coders could invest and
b) what Paul has in mind.

Additionally I must (again) stress the fact that all we do as Daidalos is done in our free time. Which means everyone has real life to deal with. And not everyone is able to do everything - I, for example, couldn't code if my life depended on it. So do not expect us to roam the message boards looking at a plethora of stuff and incorporate everything yesterday at the latest. In fact the standard process for cooperation is the other way round - a person who has created a model/map/etc contacts Daidalos and gets a reply. And I have, to this point, not have heard anything WRT a discussion between Paul and Team Daidalos. But then this might be one of these "political decisions". ;)

As for modifying DGen ... Not gonna happen. Unless Starshoy magically reappears and gives us his source code we won't touch it. We simply don't have time to waste on "reverse engineering".

PatrickRus 03-20-2011 01:59 PM

Another request: it net campaign, unlike singleplayer campaign, if you are leader of a flight, you can only choose your own loadout, but not your wingmen's. I understand that players should be free to choose their plane and loadout, but bots do not care, and their default loadout for the mission could make inconvenience.
If ability to change loadout for bots of your wing is possible to implement and wouldn't take much time, it'd be nice to have it.

kaix12 03-20-2011 05:07 PM

Quote:

Originally Posted by PatrickRus (Post 236187)
What about adding some sort of DCG not as a replacement, but as an addition? (of course if authors of it would help you integrating it with Il-2) Would you consider adding it in that case? (not promising anything, I understand)

Also, about my request at page 32, if it can help you: we played coop with my friend online, and noticed that parts of phrase that pilots don't pronounce may differ at different players PCs, like sometimes I don't hear bot speaking, but see his phrase in chat, while the other player does hear it, and vice versa or the same at both players, etc.


P.S.: IMHO, some of you guys are overrequesting with planes, every plane is a huge work, taking a lot of time, and TD are not full time employees and they work on the patch on their free time, they are not paid for it. And probably they already have a set of planes that they are working on, or planning to work. I mean, maybe it's ok to ask if they could make some important or interesting aircraft if they'd have some spare resources, but gee... asking for, like, dosen of planes at the same time, one after another? Meh.

But the meteor is a incredibly important plane and I don't know why it wasn't included in the game before in any of the patchs since they've managed to do some other new fighters (dxxi for example) to a very high standard but they havn't done the gloster meteor which was the only allied jet in serviice in the war and instead we get prototypes or ones that came after the war (heinkel lerche 3 is one of them which is also impossible to land and fly so no one barely uses it)

Zorglub5 03-20-2011 05:20 PM

Pilotable french planes please!!!
 
IL2 is a fantastic game but despite a large french community, there is not a single pilotable french plane from the 1940 era. Without asking for planes that have served only in France (D520, MB152, Amiot 143, Léo 451, etc.), the following ones would allow great "battle of France and low countries" scenarios and could also be useful to other nationalities:
- P36 Hawk (US service, e.g. Pearl Harbor), H-75 (french service), Mohawk (british service): already available as AI plane.
- MS406 (french service against Germany and Italy, finnish service against Russia): already available as AI plane.
- Potez 631 and 63.11 heavy fighter / reconnaissance plane (a french Bf 110!).

Also, to play the British Air Force in France (BAFF), a Battle would be great (cousin of Fulmar added as AI plane in 4.10 patch).

THANKS!

PatrickRus 03-20-2011 05:36 PM

Quote:

Originally Posted by kaix12 (Post 236585)
But the meteor is a incredibly important plane and I don't know why it wasn't included in the game before in any of the patchs since they've managed to do some other new fighters (dxxi for example) to a very high standard but they havn't done the gloster meteor which was the only allied jet in serviice in the war and instead we get prototypes or ones that came after the war (heinkel lerche 3 is one of them which is also impossible to land and fly so no one barely uses it)

Well, I never said anything about Meteor. In fact, personally, I would like to fly it in game, and don't dislike that request, because it's pretty intresting and well known aircraft, even if it didn't fought a lot. But only if TD or someone else would have time and wish to make it.
But some request are just "pffft".

To make this post more useful on topic
Kind of a flaw or mistake. Sight's sun dimmer (I don't know how it's exactly called in english) click on erect or retract is still heard, even if sight don't features dimmer. Not that it's a big deal, just noticing. Also, dimmer is almost useless, sun is darkened just for a little bit, and you still can't see planes that go to the sun.

csThor 03-20-2011 05:37 PM

Hold your horses, fellows. Yammering about this or that type of aircraft having been added or not is pointless. :roll:

First and foremost is the fact that anything Daidalos has added so far was made by somebody in his own spare time. Which means what the modeller made was up to him.
Now you've mentioned the jets and the Lerche. Tough luck - nothing Daidalos did. These were either created by Maddox Games or Luthier's Russian Rocket Games for the 1946 release. You got a complaint that no Meteor was created? Take it up with Maddox Games and Russian Rocket Games.

And lastly about the types Daidalos did add. Most were "leftovers" from the Il-2 and Pacific Fighters development (i.e. the CW-21 was such a case). Others were made by our team members because of their particular interests - the Slovaks had an interest in their Avia and Letov, the Finns wanted their iconic Fokker D.XXI, our italian members wanted some more of their own types and the Henschel Hs 129 was a type the community wanted for years (myself included).

So ... for any type to be created it takes hard work and dedication. Daidalos is a small team and does not have a large number of 3d modellers. There are simply too many types possible and too many theaters to cover to make everyone happy and a lot of groups with particular interests would like nothing better than to monopolize TD for themselves. Which, of course, is simply impossible. And because of that - lots of potential projects, little time and even less manpower - we gotta prioritize our efforts and concentrate on certain areas. If your particular area of interest is not in it ... sorry. We're simple humans and not magicians.

76.IAP-Blackbird 03-20-2011 08:33 PM

Absolutly right, I`m a modder in the Strike Fighter 2 comunity and I know the amount of work for a single airplane. So you have my respect.

I`m thankfull an ambitious team took the work over after 10 years of gaming. We flew even this sunday evening one of our events. IT`s still a great game and realy thank you for your hard effort!

Stealth_Eagle 03-21-2011 12:44 AM

How long do you guys think it will take to get the Fulmer, Do-217, Cant Z(forgive me if i am wrong but the aircraft I am trying to refer to is the new Italian bomber), the Swordfish flyable?

I saw a project a while back about making the PE-8 flyable. Is that part of an official patch or just 3rd party things that I don't need to ruin my game?

Your team has shown great dedication to this community however small it may be relative to other games. Thanks for all of your support.

kennel 03-21-2011 11:44 AM

Thanks for your comments csThor, I do understand that Team Daidalos does what they do for free & the love of IL2 & real life must always come first,we are all in the same boat there so thanks for sharing

Sita 03-21-2011 01:49 PM

in DT is somebody from France?
French aircraft missing at all...

but i know few projects, in which people doing arsenal VG33 and Dewoitine D520
and i see somewhere Caudron C.714

would be nice if this planes will be included in patch from DT

PatrickRus 03-21-2011 05:37 PM

Something about radio navigation: ZB/YE is quite a useless, when you fly from the carrie, because you just can ask "ground" for a vector to base. I think, it would be more realistic, if base or carrier could only give you vector to it, when you either in direct sight of it, or near some reference point, like island, or atoll.

Viikate 03-21-2011 08:50 PM

Quote:

Originally Posted by PatrickRus (Post 236969)
Something about radio navigation: ZB/YE is quite a useless, when you fly from the carrie, because you just can ask "ground" for a vector to base. I think, it would be more realistic, if base or carrier could only give you vector to it, when you either in direct sight of it, or near some reference point, like island, or atoll.

Check the FMB & Misc features. From there it is possible to make "early war" mission and disable the vectoring orders. Also when they are enabled with the new navigation, the vectoring has certain limitations like earth's curvature blocking the signals.

PatrickRus 03-21-2011 09:23 PM

Quote:

Originally Posted by Viikate (Post 237059)
Check the FMB & Misc features. From there it is possible to make "early war" mission and disable the vectoring orders. Also when they are enabled with the new navigation, the vectoring has certain limitations like earth's curvature blocking the signals.

I think, that's not what I am talking about, but anyway, what if I play dgen or already made mission?

Bearcat 03-22-2011 12:32 PM

Could bi directional control for the minimap be added? Is it is in the stock sim you have to L click all the way in and then all the way out.. There was a mod that addressed this.. along with the radiator as well so it is doable.. Now that you guys have finally placed radiator control on an axis (which is something I have been wanting for a long time... thanks) perhaps you can also take a look at that. I know it is not a big fancy feature.. but it is a very functional one that should be relatively easy to add to the next official patch. The way the mod worked L click zoomed in, R click zoomed out, pressing the scroll wheel moved the entire map within the frame (like R click does now I think it is.. ) and of course L&R click moved the entire map across the screen to another location.. Siometimes when trying to navigate it is a pain in the neck when you click one click too may and ten you have to cycle all the way through again to get to the point where the map s sized the way you want it.. a bi directional map would eliminate this.

Bearcat 03-22-2011 12:38 PM

Quote:

Originally Posted by Oktoberfest (Post 232957)
My request is about the 110 G2 loadout(s).

Currently, you cannot take a loadout with 2 MK108 + 4xWfgr21 WITHOUT having to carry also the fuel tanks.

Can you make a loadout without the fuel tanks ?

Plus, can you make a mixed loadout 2xSC500 + 4xWfgr21 + 2 MK108 ? This would be for ground attack purposes. Thx.

Plus, make that possible again :

http://www.youtube.com/watch?v=02BBt...eature=related

At 0.38 and at 2.30. I know it's a hollywood movie, but as you can see, there's no problem dropping a pair of bombs from 5 meters of an aircraft with it having to bounce back to your plane. And time fuses work when bombs are slidding.

Man I love that scene.. I didnt realize that kid was Christian Bale until about 6 years ago.. after Batman Begins came out.. I was watching it (Empire of the Sun) on HBO or Showtime or something around Memorial Day.. and I remember saying to myself.. "Wow that kid is a pretty good actor.. I wonder who he is and what became of him..?" so I checked the credits at the end of the film and almost fell out of my chair.

steeldelete 03-22-2011 04:36 PM

Yess loved that movie too. use it in my signature. I'm even a RTA too, fly with the frenchies "GEFUV"

but can't get my signature to show. .-)

steeldelete 03-22-2011 05:00 PM

http://img380.imageshack.us/img380/1...letertaql4.png

kaix12 03-22-2011 08:31 PM

Quote:

Originally Posted by csThor (Post 236597)
Hold your horses, fellows. Yammering about this or that type of aircraft having been added or not is pointless. :roll:

First and foremost is the fact that anything Daidalos has added so far was made by somebody in his own spare time. Which means what the modeller made was up to him.
Now you've mentioned the jets and the Lerche. Tough luck - nothing Daidalos did. These were either created by Maddox Games or Luthier's Russian Rocket Games for the 1946 release. You got a complaint that no Meteor was created? Take it up with Maddox Games and Russian Rocket Games.

And lastly about the types Daidalos did add. Most were "leftovers" from the Il-2 and Pacific Fighters development (i.e. the CW-21 was such a case). Others were made by our team members because of their particular interests - the Slovaks had an interest in their Avia and Letov, the Finns wanted their iconic Fokker D.XXI, our italian members wanted some more of their own types and the Henschel Hs 129 was a type the community wanted for years (myself included).

So ... for any type to be created it takes hard work and dedication. Daidalos is a small team and does not have a large number of 3d modellers. There are simply too many types possible and too many theaters to cover to make everyone happy and a lot of groups with particular interests would like nothing better than to monopolize TD for themselves. Which, of course, is simply impossible. And because of that - lots of potential projects, little time and even less manpower - we gotta prioritize our efforts and concentrate on certain areas. If your particular area of interest is not in it ... sorry. We're simple humans and not magicians.

I totally understand as I know a little bit about 3d moddelling, and I think your team has done amazing work over the years. Could I ask what are the potential projects though like what are you working on or are wanting to work on.

kaix12 03-22-2011 08:35 PM

But if you really can give the Meteor a try ( I know you didn't make any jets) if you can or complete a 3rd partys one then you will hear nothing more from me.:rolleyes:

JAMF 03-22-2011 08:50 PM

Quote:

Originally Posted by Bearcat (Post 237279)
Man I love that scene.. I didnt realize that kid was Christian Bale until about 6 years ago.. after Batman Begins came out.. I was watching it (Empire of the Sun) on HBO or Showtime or something around Memorial Day.. and I remember saying to myself.. "Wow that kid is a pretty good actor.. I wonder who he is and what became of him..?" so I checked the credits at the end of the film and almost fell out of my chair.

You'll notice him in Kenneth Branagh's "Henry V" too. :)

proton45 03-22-2011 10:51 PM

1 Attachment(s)
Quote:

Originally Posted by Bearcat (Post 237279)
Man I love that scene.. I didnt realize that kid was Christian Bale until about 6 years ago.. after Batman Begins came out.. I was watching it (Empire of the Sun) on HBO or Showtime or something around Memorial Day.. and I remember saying to myself.. "Wow that kid is a pretty good actor.. I wonder who he is and what became of him..?" so I checked the credits at the end of the film and almost fell out of my chair.

A little trivia tid-bit, that would only be of interest to P-51 (and movie) fans...

"Most" of the aerial sequences, showing the P-51 and Hayabusa battling, are in fact scale RC aeroplanes.


http://www.youtube.com/watch?v=02BBt...eature=related

csThor 03-23-2011 06:31 AM

Quote:

Originally Posted by kaix12 (Post 237468)
Could I ask what are the potential projects though like what are you working on or are wanting to work on.

Please accept that I will not speak about ongoing projects. That is neither my job nor would it be wise. Like I said we're all doing this in our spare time and sometimes "real life" strikes. One of our members had two very interesting projects running when, about a year ago, real life struck and he had to put his work and his membership on hold (he's still in that limbo BTW). So you see it wouldn't be a good idea to speak in detail about what is going on ATM. But a Meteor is not on the scope ...

Jack_Aubrey 03-24-2011 11:37 AM

I would like to see more flyables heavies, a bigger map for central/western europe (so we could go from North sea to Germany, even with a fake island so you dont need to draw the UK), more japaneses airplanes flyables (or at least IA), i tthink this one is a WIP but it would be great that the IA could get lost if you fly inside a cloud....
And smaller patches.... even size of just one plane.

PatrickRus 03-25-2011 11:41 AM

Quote:

Originally Posted by Jack_Aubrey (Post 238216)
I would like to see more flyables heavies, a bigger map for central/western europe (so we could go from North sea to Germany, even with a fake island so you dont need to draw the UK), more japaneses airplanes flyables (or at least IA), i tthink this one is a WIP but it would be great that the IA could get lost if you fly inside a cloud....
And smaller patches.... even size of just one plane.

You should read previous page. About new planes. Aslo, it's not "IA", it's "AI", and in already can lost you inside a cloud. And patches "size of just one plane" are unpractical.

Bearcat 03-26-2011 02:11 AM

One thing that really needs to be addressed is the AI.

What I am talking about specifically is the fact that STILL you can set an enemy aircraft on fire.. and he will still fly around.. and in many cases actually engage aircraft ... while smoking.. I don't know how doable this is.. but AI aircraft should do the same thing most live pilots would do when their plane catches fire... bail out. Unless wounded... and they certainly shouldn't keep flying around attacking other aircraft.. This is a real immersion killer.. especially on a coop or MDS server.. Can this be addressed?

I would like some kind of answer from someone please.

I have made posts on other issues in this thread and got no response at all.. I hope someone responds to this one..

He111 03-26-2011 10:38 AM

Flyable Hampden .. and ability to lay mines.

Thanks

He111.

HARs_ASSOS 03-26-2011 04:10 PM

Do we know when 4.11 is going to be released?

P.S Excuse me if already mentioned but couldn't read all the 37 pages...;)

Bionde 03-26-2011 04:38 PM

Server with 128 or more players in big maps, and dynamic MDS generic missions...

kaix12 03-26-2011 08:12 PM

Could you redo the p-47 and mig-3 cockpits. Because they look like someones used paint to colour them and then cut and pasted pictures of 3d switches of the internet and pasted them on a 3d block. Because this has completely put me off the p-47 which would be one of my favruite aircraft and the mig-3.

Romanator21 03-27-2011 05:57 AM

Quote:

Could you redo the p-47 and mig-3 cockpits. Because they look like someones used paint to colour them and then cut and pasted pictures of 3d switches of the internet and pasted them on a 3d block.
The MiG-3 is one of the oldest models in the game, from the original Il-2. The P-47 model was done as a "gift" by someone so as to make the plane flyable, also very early in the game's development.

Quote:

One thing that really needs to be addressed is the AI.

What I am talking about specifically is the fact that STILL you can set an enemy aircraft on fire.. and he will still fly around.. and in many cases actually engage aircraft ... while smoking.. I don't know how doable this is.. but AI aircraft should do the same thing most live pilots would do when their plane catches fire... bail out. Unless wounded... and they certainly shouldn't keep flying around attacking other aircraft.. This is a real immersion killer.. especially on a coop or MDS server.. Can this be addressed?
I agree, but maybe DT have their hands tied at the moment. Revamping the AI won't be easy and may cause DGEN to become unusable.

At the moment, I feel, the most pressing issue is "eyes behind the head". You cannot get within 200 meters of the enemy without them rolling away. However, sometimes your AI wingmen totally fail to call out anything (which is realistic, but this double-standard is bad for gameplay).

Another big deal for me would be switch off "Mission Over", "Red Team Won", etc. and to be able to pick and choose which hud logs appear on the side (My preference would be for nothing but bomb-sight controls and power/mix/rad settings).

But I'll take whatever I get. Any update great - and these have been awesome updates :)

Gloomy_Aristocrat 03-27-2011 03:24 PM

I'd like to have more realistic controls and cockpit (open/close) animation of Bf 109s. All Messerscmitt fighters lack for it. Features like firing from both rear MG's of Bf 110 and change position between rear guns in Ju-88 (one of them is always free and unoperable :( ) would be nice, too.

PatrickRus 03-27-2011 07:07 PM

Quote:

Originally Posted by Gloomy_Aristocrat (Post 241702)
. Features like firing from both rear MG's of Bf 110 and change position between rear guns in Ju-88 (one of them is always free and unoperable :( ) would be nice, too.

That is not supported by the game engine.



TD, I think, there should be a sticky post, where is stated what is not to ask.

Bearcat 03-28-2011 02:43 AM

At this point a simple.. "Yeah we can do that .. look for it in a few patches.." or a "It cant be done now...: would suffice. I dont know the details.. but I think a routine to make the pilot bail after whatever the routine that makes a plane catch fire is initiated would not be too hard to do.

Fergal69 03-28-2011 06:07 AM

As in CoD version, can we have an mg in the upper nose glazing of the HE111?

Also maybe, forward firing 20mm in gondola for when the HE111 was used in the anti shipping role.

Romanator21 03-28-2011 07:12 AM

I was wondering if it would be possible to include a small graphical change:

Currently myself and maybe a few others can only use DX9 mode instead of OpenGL and thus cannot render "perfect" terrain. Besides the neat 3d waves, perfect mode includes reflections on the water by planes, ships, clouds, smoke, etc.

"Excellent" mode has a 2d wave pattern (which is acceptable) and reflections for trees, but without reflections for low altitude clouds, and with highly subdued reflections for high-altitude clouds. The overall effect is seas which look stark blue.

If we take a moment to compare to the original Il-2, we see that it shows much more noticeable reflections of high-altitude clouds (but which should really only be visible at low angles).

So, I was wondering if it would be possible to improve upon the cloud reflections to make them more noticeable and to break up the monotony of the blank ocean? Also, since trees have their own reflections, is it possible for other objects, including low-altitude clouds, to have reflections?

http://i984.photobucket.com/albums/a...3-37-23-94.jpg

http://i984.photobucket.com/albums/a...3-45-56-42.jpg


Another thing that would be nice to cover is haze and the appearance of the horizon. In the old Il-2, the horizon appears more subdued, especially when "Haze" is selected in the weather parameter. Would it be possible to maybe increase the level of haziness under certain conditions (customizable by mission builders, for instance)?

http://i984.photobucket.com/albums/a...3-36-15-90.jpg

http://i984.photobucket.com/albums/a...3-44-38-84.jpg

http://i984.photobucket.com/albums/a...3-33-43-39.jpg

EDIT - also note how the color of the water varies with angle. Downwards it is darker, but towards the horizon it becomes lighter.

kaix12 03-30-2011 03:25 PM

Is it possible that you can make possible to add 3rd party aircraft without the need of SAS buttons/modactivator or UP pack because then people without mods (or mods don't work on their computer) and people who don't won't to fill their computer up with say upack then can add the aircraft simple and easily, by placing theplanes folder into Mods and adding the bits of writing into the plane.ru file and air.ru file etc.
That way there will be alot less equest for aircraft due to their being 3rd prty ones already out there which they can't install.

nearmiss 03-31-2011 11:26 PM

A couple things, which I don't know are in the realm of possible with the IL2 or not.

I realize the impetus is upon BOB COD now, but remember it is only one battle that lasted a few months. Addons will come, but I'm not expecting anything for the Pacific for along time.

We need a few things in the IL2 FMB, which I don't know are possible or not.

We need triggers, events, alternate waypoints.

We need better tools for programming missions that save us time. We could really use search and sort tools on the objects list. The sorts should be selectable for country, air groups, squadrons with skins,etc.

We need the ability for player to have some sensible commands. I can name some choices. It would be good to have some tactical commands.
Flight leader for all flights can tell which flights to hold and which groups to attack, then flight leader can call additional flights into the attack as it progresses.

The Quick mission tuner really helps with adding aircraft into WIP missions, but I don't know if it will supported with all the new aircraft.

I do know the QMT is basically just an "ini" text editor for the *.mis files, with some pre-set value choices.

Blackjack 04-01-2011 03:40 AM

AI let down
 
Quote:

Originally Posted by Romanator21 (Post 241352)
At the moment, I feel, the most pressing issue is "eyes behind the head". You cannot get within 200 meters of the enemy without them rolling away. However, sometimes your AI wingmen totally fail to call out anything (which is realistic, but this double-standard is bad for gameplay).

Funny thing is , I think it was mentioned the distance AI gunner shot and the AI rolling away is tied to YOUR gun conv. distance , didnt test that though.

This is so far the offline killer , flying campaigns , getting on 6 of the plane out of sight and "woosh" evasive maneuvers , even if hes flying solo.

Somwhere along the Forgotten Battles Ace expansion or Pacific Fighters release it got more prominent with every patch, when flying online you actually think the other people are blind because you expect them to immediately break away after playing a long time offline....

For me tha AI is broken , because that they break away 100% of the time , and also in the same fashion, seem to have the perfect engine management since some patch and pace away after start, all that was better and was patched to "perfection".

Playing old il2 1.0, you see they make huge loads of funny errors :grin:, and sometimes no evausive maneuvers at all, but it feels more like a human in panic flying the other plane than a robot striving for perfection.

PatrickRus 04-01-2011 05:57 AM

Well, about wingmen's AI, it would be nice, if they wouldn't crash on a perfectly flat ground, if you are flying low.

Romanator21 04-01-2011 07:32 AM

Blackjack, I agree about the AI break being tied to convergence. Mine is at 200 meters though :). I could have been more specific.

And yes, the AI in the demo and my FB game behave much differently. There are loads of other features that were apparently lost or broken over successive fixes that were not noticed. One thing is the lack of appearance of certain radio messages or server status messages, or the fact that if became impossible for AI to attack ships.

I have to wonder what parts of the game are bugged that may be totally invisible to us, but make big differences in the way things play out. One bug I've mentioned before is that if you shoot the wing of the SBD, the oil cooler under the nose starts to smoke. This can totally screw you over on long over-water flights, but you wouldn't necessarily realize that maybe you never really were hit in your oil cooler. (I found this bug out by accident when playing with the rear gunner and shooting at my own plane). What else lurks deep in the code?

Lagarto 04-01-2011 04:45 PM

OK, let me chip in. After years of enjoying this sim, I wish the following issues were addressed (in no particular order):

Widescreen support
New 109 cockpits (esp. F-4 and G-2, please)
Grass fields in Russia. I’d love to see fighters take off en masse side by side, as they used to
Some new engine and gunfire sounds would be nice
Retextured maps (at present the all look very dull and much the same)
Flyable Hawk 75
Disable the lettering ‘mission complete’ flashing across the screen when the ‘instant success’ (in the difficulty settings) is on
Prevent AI from flying at 110% boost without their engines ever overheating (I can’t keep up with my own squad)
Stop pilotless/crewless ‘ghost’ planes flying around – as it is now, planes (often with their control surfaces heavily damaged or even on fire) hang on in the air long after their pilot/crew bailed out, which is totally unrealistic
AI pilots/crews bailing out often fall through the plane (they should at least bounce off it if they can’t bail out properly). Perhaps the AI fighter pilots should roll over their planes before bailing out?
A command that would let my AI mates know that I found some juicy target and want to share it with them. At present, I can only call for help, and they call me back: ‘You’re fine!’ which is quite irritating.
Bombers far too often collide with one another, esp. at the very beginning of a mission.


Anyway, thanks for your work, I much appreciate it

Bearcat 04-02-2011 01:20 AM

Quote:

Originally Posted by PatrickRus (Post 247678)
Well, about wingmen's AI, it would be nice, if they wouldn't crash on a perfectly flat ground, if you are flying low.

It would be nice if you could tell them to land... Like say if you give them the RTB command within a predetermined distance of a friendly base (Most likely the one you are about to land at..) they will just go into a pattern and land.

PatrickRus 04-02-2011 11:24 AM

Quote:

Originally Posted by Bearcat (Post 248969)
It would be nice if you could tell them to land... Like say if you give them the RTB command within a predetermined distance of a friendly base (Most likely the one you are about to land at..) they will just go into a pattern and land.

You can command them "Navigation > Return to base" (I may be wrong, I've got russian version) if you are a flight leader. They'll go to base and land.

Billfish 04-02-2011 04:08 PM

*shrugs*

Hawker17 04-02-2011 07:32 PM

My requests:

- Please revise Spifire FM
- Triggers
- Bomb loadouts Spitfire Mk V

salmo 04-03-2011 04:06 AM

Can we please get more Japanese planes (especially bombers) for the Pacific Theatre. Blue are hopelessly outgunned by red in this department . A propper New Guinea map (correct terrain heights) would be nice too.

Gloomy_Aristocrat 04-03-2011 02:11 PM

Quote:

Originally Posted by Bearcat (Post 248969)
It would be nice if you could tell them to land... Like say if you give them the RTB command within a predetermined distance of a friendly base (Most likely the one you are about to land at..) they will just go into a pattern and land.

I was highly frustrated by unrealistic situations with orders to AI. Not being leader of the group, one can't give them all orders, that's OK; but if the leader was KIA and the player had to change him, now being a "temporary" leader, AI controlled planes continue follow his one in stupid way, but all what can be ordered even in this situation is a help request. Even landing now is a trouble, cause AI's without proper order to land most possible would crash into ground, or, what's worse, right into leader's tail.

iMattheush 04-03-2011 04:05 PM

Please add one of the most famous Polish planes - PZL.37 "Łoś-B" It was the best Polish plane in 1939. (http://en.wikipedia.org/wiki/PZL.37_%C5%81o%C5%9B)
Polish Air Force was very anachronic, but they fights bravely

Xilon_x 04-03-2011 07:18 PM

Dear Daidalos Team what is your intention? for the future?
you continue whit another patch? 4.12 -- 4.13 -- 4.14.................or
you project the LAST and ULTIMATE PATCH FOR IL-2 4.12 and stop for ever?

IL-2sturmovik 1946 actualy have a good airplane list and missing also another plane



IL-2sturmovik CoD actualy not have good airplane list and is new product.

Wiskey-Charlie 04-04-2011 07:19 PM

Diadalos Team request
 
I just upgraded my MB, CPU and Graphics card with intentions of playing COD. But something happened that I did not expect. IL2 is running and looking so fantastic now that IL2 feels like a totally new simulation to me. Am thinking I will definitely be leaving IL2-1946 on my PC for a long time to come. Which means that the Diadalos team is my new friend :)

Before I get to my request, let me also say that I am an IL2 home cockpit builder. I do not like the feeling of flying from a desk and keyboard. I prefer flying with physical toggle switches, gauges etc. Therefore I do not use the in-cockpit view, It does not look good to see two cockpits a virtual cockpit and a physical one as well.

Which leads me to my question/request.............

Is it possible to add the prop turning to the no-cockpit view? Would need to see the visible prop turning just above its center or to say it another way the center of the prop would have to be un-seen just out of the picture of the monitor with no down view if that makes since.

When you can see the prop turning, it gives a better since of the feeling of motion.

I know what I am asking is a long shot at best, but this would be huge for pit builders. There are more of us out here than you might think.

PS. Thanks Diadalos Team for keeping IL2 alive and well!

lomov 04-06-2011 07:29 AM

Hello! Now is 2011. Trackir is not a miracle.
May be insert 6DOF mod in 4.11????
Or get to 6DOF official permission to use him?

PatrickRus 04-06-2011 07:10 PM

Quote:

Originally Posted by lomov (Post 253800)
Hello! Now is 2011. Trackir is not a miracle.
May be insert 6DOF mod in 4.11????
Or get to 6DOF official permission to use him?

Cockpits weren't designed to play with 6DOF (sight mask, for example), so most of the cockpits should be remade then, and it's a lot of a work.

Seeker 04-07-2011 09:17 AM

The 6 DOF that's already available for IL-2 is so much better than that offered in Clod it's just not funny.

6 DOF really can't come quick enough to IL.-2. It's disingeneous to say that it can't be done because the cockpits aren't perfect, as 1C clearly has no issues with releasing very, very imperfect solutions in other areas.

So why not 6DOF?

76.IAP-Blackbird 04-07-2011 09:40 AM

Would you understand the way the cockpits are modeled you wouldn`t cry around for 6 DOF :-P

Lagarto 04-07-2011 10:46 AM

Is there a chance for a map of Malta with a bit of Sicily to the north? Has such a map ever been considered by the DT?

harryRIEDL 04-07-2011 10:55 AM

Could I make another request for adding all new planes into the aircraft viewer with the details from the read me so I don't have to quit out to read about the characteristics of the various planes.

76.IAP-Blackbird 04-07-2011 11:12 AM

I use to have a second monitor and have the planes listed on wikipedia ;)

But I don`t know if the amount of work is worth the result ???

dafat1 04-07-2011 11:16 AM

As for my wishes, how about american X-planes like the Vultee XP-54 Swoose Goose and the Curtiss-Wright XP-55 Ascender made for this game!? Would fit all the german 1946 planes! :)
While NDB navigation you put in is brilliant, how about another kind of radionavigation which was used on the western Front in WW2 called Bernhard Funkfeuer, which is today called VOR.

Still one of my favorite addings to the game would be the possibility to land and refuel/rearm my plane!

Cheers

robday 04-07-2011 12:59 PM

Quote:

Originally Posted by Lagarto (Post 255382)
Is there a chance for a map of Malta with a bit of Sicily to the north? Has such a map ever been considered by the DT?

If I remember correctly the MTO is reserved for future releases in the new series, (ie after CoD). So I don't think DT are able to include it in any upgrades to IL2. The agreement they have with Oleg prevents them from releasing any content that would encroach on theatres of operations slated for future inclusion in Cod series.
Personally I would like to see the Gloster Meteor in the game and the AI still needs some work.

lothar29 04-08-2011 02:56 AM

I would like to encourage them for their hard work with the best Simulator in the world of the second world war, that they are doing a great job improving the aircraft and so many aspects of this Simulator, every day our beloved IL-2 1946 making more big and beautiful...


I would like to make a request, could improve please the Bf109 meserschmitt in all its versions and the FW190 externally? is that to be the plane more old man of the series and also one of the most widely used, is a bit distressing to see that many aircraft have an image more beautiful and 109 remains as square as always, less the interior that have improved it by putting the morro des internal view...


Thanks and I hope that my request will be fulfilled one day...;):-P


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