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-   Death to Spies: Moment of Truth (http://forum.fulqrumpublishing.com/forumdisplay.php?f=157)
-   -   Death to Spies: Moment of Truth Coming to Retail (http://forum.fulqrumpublishing.com/showthread.php?t=8676)

Pizzadvl 08-15-2009 08:03 PM

Quote:

Originally Posted by AHO (Post 90236)
Me too ;)

:grin:

Pankratz1980 08-17-2009 08:44 PM

Hello, I played the demo and found it to my liking (what made games like Hitman, Commandos great seems to be there), but can't find any information regarding European release.
Are there plans to publish the boxed version of the game in the UK at least (so I can import it)?

On a related note, please start working on Death to Spies 2 already.;)

RyuRanX 08-17-2009 09:26 PM

I'm enjoying a lot Moment of Truth. The graphics are quite good, the level design and mission objectives are suberb, the sound and story are OK, the only real problem is the animations. Come on, we aren't in 1999! Every moviment you make looks very robotic and unrealistic, fix this for the next game, focus a little more on character and story development and you'll have a AAA game! :grin:

Divebomb 08-18-2009 12:01 AM

Quote:

Originally Posted by Nike-it (Post 89227)
Moment of Truth is now available via Steam and Direct2Drive with discounts. Hurry up!!!

any info on gamersgate?

Jason 08-18-2009 01:39 PM

Quote:

Originally Posted by RyuRanX (Post 90842)
I'm enjoying a lot Moment of Truth. The graphics are quite good, the level design and mission objectives are suberb, the sound and story are OK, the only real problem is the animations. Come on, we aren't in 1999! Every moviment you make looks very robotic and unrealistic, fix this for the next game, focus a little more on character and story development and you'll have a AAA game! :grin:

I am going to have to strongly disagree here, I think the animations are fantastic and bring this game alive. They aren't perfect but they stand next to games that use motion-capture. Compare with H&D2 that uses that process (H&D2 Sabre Squadron having very good animations).


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