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Flight model feels like IL-2 4.x to me.
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OK here's a historic question:
In a real Spit or P-51 would you even be able to turn the plane way beyond its threshold at 250 mph, given that the controls are purely mechanical? Would you have to be He-Man in order to do it? I've seen WW2 pilots talking about how in high G maneouvers it takes a huge amount of physical strength to work the stick. My problem isn't so much with climbing stalls, that I totally get, its with turns. The Spit is a joy to fly, the P-51 on the other hand, uhh it seems like the plane itself was more of a threat than the Germans, but I've read that most pilots really loved the P-51. I can't wait to see how the other planes fly though, esp the 109 and the Fw-190 D-9, thats my baby! |
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Yes an awesome plane! Well..I'm really better with just a BnZ fighter... I'l take the F6F Hellcat for that. I really like that plane. |
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Higher weight and a smaller wing area means the P51 cannot turn with a Spitfire, but its turning circle is marginally better than the German Bf109G and the Fw190, and its high speed roll rate and instantaneous turn are much better than the Bf109. This means the P51s manoeuvrability, while not outstanding, is sufficiently good to take on German fighters, unlike the P38 and P47 which were built around American air force specifications calling for heavy long range fighters. |
Also you have to think of the fuel load, in il-2 1946 the p-51-5NT and 20NA fly the same way. In multiplayer if you fly the P-51D in 1946 it will help to go in battle with less fuel. I hope it works the same way in birds of prey. So torque fuel-load and payload will play a big roll in simulation. And try to keep the the axis blind by the sun.
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