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-   -   Graphical aspect preference ROF vs COD and other stuff (http://forum.fulqrumpublishing.com/showthread.php?t=36503)

carguy_ 12-20-2012 01:59 PM

Quote:

Originally Posted by philip.ed (Post 489308)
It is an entirely new sim, made using the same engine. This does not mean that it will look exactly the same.

Where did you see me write that, exactly?

Quote:

We can compare CloD to RoF all day, but until we see more of BoS it is pure conjecture,
Maybe you should reread that yourself.


Quote:

and you sir are sh*t stirring.
I`m not, I`m just asking questions. Maybe you should not post at all if you feel offended by such questions.

WTE_Galway 12-20-2012 08:42 PM

The future of commercially viable flight sims is pretty clear.

Anything that approaches realism or has any sophistication is far too likely to attract criticism and negativity. These things should be avoided.

What will sell is something that looks pretty, has awesome explosions and effects, is simple for beginners to use, and right from the start makes absolutely no claims to historical accuracy or accurate flight dynamics.

hmmm ... sounds like someone should make a Crimson Skies II

kendo65 12-20-2012 09:10 PM

It wasn't the realism and sophistication in COD that attracted criticism. It was the half-implemented features and bugs.

Those problems were related to the sophistication and ambition though so there is a lesson - if you're going to go for the ultimate make sure you can pull it off, or else scale back your ambition.

JG52Krupi 12-20-2012 09:20 PM

What bugs!

I could fly around with a fairly constant 60fps, the bugs couldn't have been that big!

kendo65 12-20-2012 09:25 PM

Ok. Parallel universe time again??!

Were you getting the steady 60fps at release of the game Krupi?

I don't think saying that COD was afflicted with bugs and problems is really that controversial a statement, at least I didn't intend it to be and I didn't intend to provoke an argument.

SlipBall 12-20-2012 09:40 PM

Quote:

Originally Posted by JG52Krupi (Post 489395)
What bugs!

I could fly around with a fairly constant 60fps, the bugs couldn't have been that big!


Netcode and AI commands fixed would have been the saving grace I think...oh well here we are today

JG52Krupi 12-20-2012 09:45 PM

Quote:

Originally Posted by kendo65 (Post 489396)
Ok. Parallel universe time again??!

Were you getting the steady 60fps at release of the game Krupi?

I don't think saying that COD was afflicted with bugs and problems is really that controversial a statement, at least I didn't intend it to be and I didn't intend to provoke an argument.

No I got a steady 60 fps about two patches ago IIRC.

The bugs were been slowly but surely ironed out, the problem was not the sophistication or the ambition those are both things that should have been seen by the community and allowed them time to fix everything ala the original il2.

The problem was the game was released too early and that a lot of people were not patient enough to wait for fixes and added content.

WTE_Galway 12-20-2012 09:47 PM

Quote:

Originally Posted by SlipBall (Post 489397)
Netcode and AI commands fixed would have been the saving grace I think...oh well here we are today

Well that and an OK offline campaign.

The offline gamer market segment is bigger than people think, the game ran OK offline compared to online early on, and offline players tend to be much more tolerant of issues and glitches (a mission freezing is way less annoying than getting kicked from a server) and are less bothered by percieved game balance issues.

SlipBall 12-20-2012 09:51 PM

Quote:

Originally Posted by WTE_Galway (Post 489399)
Well that and an OK offline campaign.

The offline gamer market segment is bigger than people think, the game ran OK offline compared to online early on, and offline players tend to be much more tolerant of issues and glitches (a mission freezing is way less annoying than getting kicked from a server) and are less bothered by percieved game balance issues.


Yep, desastersoft with the release :grin:

kendo65 12-20-2012 09:52 PM

Quote:

Originally Posted by JG52Krupi (Post 489398)
...

The bugs were been slowly but surely ironed out, the problem was not the sophistication or the ambition those are both things that should have been seen by the community and allowed them time to fix everything ala the original il2.

The problem was the game was released too early and that a lot of people were not patient enough to wait for fixes and added content.

Sorry, but I disagree. But it's easy to see which way any further discussion on this will go, and in the current climate I'm not going there. ;)


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