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here are a few side by side...i dont know your ROF settings but i would check.
yours... http://imageshack.us/a/img525/3627/r...0423080144.jpg mine... http://imageshack.us/a/img339/6340/sidebyside1.jpg yours... http://imageshack.us/a/img407/6268/gameprev1.jpg mine... http://imageshack.us/a/img38/2271/big5n.jpg |
One picture from me - default RoF settings only:
http://wtigers.org/extra/full-2274-4...2729211236.jpg |
I find that I could easily live with graphics of the quality that JG1Baron has, to be honest.
Graphics isn't everything, gentlemen. It doesn't have to be photorealistic, but it does need to be believable. And the pic posted above is. |
Here the full size shots...now compare, again these are not edited in a anyway, just using SweetFX in game.
http://imageshack.us/a/img29/1015/big4i.jpg http://imageshack.us/a/img809/3993/big3z.jpg http://imageshack.us/a/img35/7194/big2r.jpg http://imageshack.us/a/img341/852/big1f.jpg |
Thank you, Furbs. You are right, it does not look as bad as in the RoF picture I posted. Textures definitely are more detailed.
I still like DX10 lighting better as it gives "less flat" image. Bump-mapping also adds to a more deep world but hopefully it can be integrated in BoS within DX9. I hope they can also include 3D trees and the engine can handle them. The best advantage RoF engine has now is that it is financially supported. Let's hope after BoS success 777 can develop a new modern engine faster than 1C developed CloD after original Il-2 success. Another 5 year-long wait from now anyway :) PS. BTW what happened to trees from 1st picture here http://www.cleared-to-engage.com/201...ise-of-flight/ Are they 3D? Are they included in the game yet, will they be? |
Wow I take it that is not your normal fps!!!
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I know this is a bit naughty cross posting but this is important.
DX11 and 64bit is on the horizon.. will it make it to BoS? Probably, but maybe not on release. We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF (or maybe another project?) before the sequel for refinement and testing. Bottom line. Dont dis 777 just because today they are DX9, they are already looking beyond that. More here on the graphics engine http://www.cleared-to-engage.com/cat...777-studios-2/ Extract: "It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us. (Jason Williams – President of 777 Studios) Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling. It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment. (Albert Zhiltzov – Producer of Rise of Flight)" |
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Check out the fire and haze in rof it's awesome... Will get a pic! |
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But as Phat says, were 14 months away from BOS, hopefully the DN engine will have even more improvements. Trees, i dont think we will get 3D and hit boxes, but i can live with that. |
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