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-   -   1C: Please release the tools to allow the Community to improve CLIFFS OF DOVER (http://forum.fulqrumpublishing.com/showthread.php?t=36136)

Falstaff 11-23-2012 04:19 PM

Fjordmonkey said:

Quote:

This sim is already dead, unless you've noticed. It was stillborn and barely started to breathe when 1C pulled the plug.
Pretty much accurate.

However, if nothing else this forum has taught me that no matter how dead or redundant or historically buried something is, there will be a devout core of believers...not only believers, but a whole meshed network of discussion centred around various absurd fantasies.

So...you have a dead game, driven by a bandaged engine, officially pronounced dead even by the devs themselves...and people arguing the theoretical toss about likely fall-out from code modifications on an engine where the code is not only reasonably inept, but unavailable to boot.

Marvellous :)

Add to this some hope, die-hard fans, and hard-of-hearing Mod activity, and you have...another haccident-waiting-to-happen ;)

Marvelous, bleeding marvelous :)

Only here.

swift 11-23-2012 05:31 PM

The mods to IL2 1946 hastened the end of il2 in my opinion. And don't come with "that there are still a lot of ppl playing il2". They are just a fraction of the ppl playing IL2 before. Initially the mods excited the community: ah, wow, great new toys. Now I can show off my super correct best fm plane as I am so much smarter than anybody else. The problem was (and is) that everyone thinks that he or she is smarter than anybody else. So we ended up with a trillion mods - each of which are true to history according to its author. As a consequence we also ended up with servers each with its own mod pack and its own realism setting. It became a pain in the **** to find a suitable combination of mod+realism setting let alone nice missions. It was basically impossible to find a vanilla-full realism server (so a nomod-full realism combination). For me the mods killed IL2 1947 mp. I did never touch it again.

SlipBall 11-23-2012 05:44 PM

Quote:

Originally Posted by swift (Post 483406)
The mods to IL2 1946 hastened the end of il2 in my opinion. And don't come with "that there are still a lot of ppl playing il2". They are just a fraction of the ppl playing IL2 before. Initially the mods excited the community: ah, wow, great new toys. Now I can show off my super correct best fm plane as I am so much smarter than anybody else. The problem was (and is) that everyone thinks that he or she is smarter than anybody else. So we ended up with a trillion mods - each of which are true to history according to its author. As a consequence we also ended up with servers each with its own mod pack and its own realism setting. It became a pain in the **** to find a suitable combination of mod+realism setting let alone nice missions. It was basically impossible to find a vanilla-full realism server (so a nomod-full realism combination). For me the mods killed IL2 1947 mp. I did never touch it again.


Absolutely, and the same thing could happen with Clod. I was a hold out and never tried the mods, all the mod talk was enough for me to leave Ubi zoo...as far as I know, just me and ElAurens stayed away from ever using them:cool:

LoBiSoMeM 11-23-2012 05:55 PM

Quote:

Originally Posted by swift (Post 483406)
The mods to IL2 1946 hastened the end of il2 in my opinion. And don't come with "that there are still a lot of ppl playing il2". They are just a fraction of the ppl playing IL2 before. Initially the mods excited the community: ah, wow, great new toys. Now I can show off my super correct best fm plane as I am so much smarter than anybody else. The problem was (and is) that everyone thinks that he or she is smarter than anybody else. So we ended up with a trillion mods - each of which are true to history according to its author. As a consequence we also ended up with servers each with its own mod pack and its own realism setting. It became a pain in the **** to find a suitable combination of mod+realism setting let alone nice missions. It was basically impossible to find a vanilla-full realism server (so a nomod-full realism combination). For me the mods killed IL2 1947 mp. I did never touch it again.

Spit Vs 109 and Zeke VS Wildcat full real servers, with ou without mods.

What the hell are you talking about? We have great servers, modded or not!

Another nonsense spread over here... mods are GREAT! If you don't like one, don't install it!

:rolleyes:

planespotter 11-23-2012 06:36 PM

Who cares for those who do not play. It is not religion. It s a game. Angry have I been yes. I have got money worth.

swift 11-23-2012 08:15 PM

Quote:

Originally Posted by LoBiSoMeM (Post 483411)
Spit Vs 109 and Zeke VS Wildcat full real servers, with ou without mods.

What the hell are you talking about? We have great servers, modded or not!

Another nonsense spread over here... mods are GREAT! If you don't like one, don't install it!

:rolleyes:

Lol, easy to label anything that is not according to one's religion as "nonsense". Fact is that player numbers decreased rather quickly after mods have been introduced - years before Clod came out. Vanilla+full real servers are useless if there's no or only a handful of players. It is a fact that due to decreased number of players and splitting of community due to the trillion mod packs led to less filled servers. This is even mathematical. I observed it over several months this decline.

carguy_ 11-23-2012 08:35 PM

E
Quote:

Originally Posted by swift (Post 483426)
Lol, easy to label anything that is not according to one's religion as "nonsense". Fact is that player numbers decreased rather quickly after mods have been introduced - years before Clod came out. Vanilla+full real servers are useless if there's no or only a handful of players. It is a fact that due to decreased number of players and splitting of community due to the trillion mod packs led to less filled servers. This is even mathematical. I observed it over several months this decline.

The whole situation is a little more complicated. The biggest problems with unauthorised mods popping up is that the IL2 code is not secure against them. It is not made in a way that would let the vanilla version public play without
modded versions of the game flying in the same server. Because of this there is no longer a way to keep a level playing field. And that means nobody can tell if the game is fair or not. That was the actual reason why many ppl quit 1946 multiplayer.

*Buzzsaw* 11-23-2012 08:47 PM

Quote:

Originally Posted by carguy_ (Post 483429)
E
The whole situation is a little more complicated. The biggest problems with unauthorised mods popping up is that the IL2 code is not secure against them.

Actually not correct. The Check system that Oleg introduced in the IL-2 FORGOTTEN BATTLES and its sequels, if enabled, allowed the server to check the player's install vs the server install, and worked well.

And regarding the tools:

I am not asking for tools to allow modding of existing aircraft flight models, I am asking for tools to allow the creation of new cockpits to go with the existing aircraft and their existing flight models, as well as the creation of new maps, objects etc.

This is what Oleg and Luthier, (Ilya Shevchenko) promised.

As it seems questionable at this point whether we will actually get a sequel, why not release the keys to what tools have been made and let us as a community work on improving the game.

The company can only stand to gain in sales and income. Right now the game is flatlined as far as sales are concerned, they can only improve.

carguy_ 11-23-2012 09:32 PM

Quote:

Originally Posted by *Buzzsaw* (Post 483430)
Actually not correct. The Check system that Oleg introduced in the IL-2 FORGOTTEN BATTLES and its sequels, if enabled, allowed the server to check the player's install vs the server install, and worked well.

What system is that?

fruitbat 11-23-2012 09:37 PM

Crt=2


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