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-   -   Trying to play allowing losses is horrible (http://forum.fulqrumpublishing.com/showthread.php?t=35907)

gunnyhighway 11-12-2012 07:40 PM

Quote:

Originally Posted by Bhruic (Post 480474)
There are no fights post-4 islands that are threats to no-loss. As soon as you have Rune Mages and Paladins (or Inquistors, but that's slower), you have infinite Ressurects that require no mana or rage. As long as a stack doesn't get completely destroyed, you can bring them back up, it's just a slow process.

The problem the OP is having is that he's exploiting the system and then claiming not enough challenge. Ok, fine, stop exploiting the system. Fight the Spider Boss the normal way, for example, rather than trying (and succeeding) to figure out a way to stop the spider summons.

How am I exploiting and where did I say I was? Sorry I dont use the rune mages if thats what your hinting at

Bhruic 11-12-2012 07:54 PM

Quote:

Originally Posted by gunnyhighway (Post 480478)
How am I exploiting and where did I say I was? Sorry I dont use the rune mages if thats what your hinting at

You're exploiting it by finding a way to stop the spiders from being summoned, as I already stated. The fight is designed to work by the boss summoning spider reinforcements. If you deliberately set out to find a way to stop it from doing that, you are exploiting the encounter.

There's nothing wrong with doing that, if you choose to, but if you're going to take such an approach to the game, you can't simultaneously complain about the game being too easy. You've gone out of your way to make it easy.

tiberiu 11-12-2012 07:56 PM

Quote:

Originally Posted by Bhruic (Post 480488)
You're exploiting it by finding a way to stop the spiders from being summoned, as I already stated. The fight is designed to work by the boss summoning spider reinforcements. If you deliberately set out to find a way to stop it from doing that, you are exploiting the encounter.

There's nothing wrong with doing that, if you choose to, but if you're going to take such an approach to the game, you can't simultaneously complain about the game being too easy. You've gone out of your way to make it easy.

No, he's not. He didn't cheat, he used what the game had to offer.

@gunnyhighway Don't worry buddy, there are just some people on these forums that just HATE people like us because we find the game too easy. They love to taunt and troll around.

gunnyhighway 11-12-2012 07:57 PM

Quote:

Originally Posted by Bhruic (Post 480488)
You're exploiting it by finding a way to stop the spiders from being summoned, as I already stated. The fight is designed to work by the boss summoning spider reinforcements. If you deliberately set out to find a way to stop it from doing that, you are exploiting the encounter.

There's nothing wrong with doing that, if you choose to, but if you're going to take such an approach to the game, you can't simultaneously complain about the game being too easy. You've gone out of your way to make it easy.

You mean I thought of a genius way to use STRATEGY in a STRATEGY game?

gunnyhighway 11-12-2012 08:01 PM

Quote:

Originally Posted by tiberiu (Post 480491)
No, he's not. He didn't cheat, he used what the game had to offer.

@gunnyhighway Don't worry buddy, there are just some people on these forums that just HATE people like us because we find the game too easy. They love to taunt and troll around.

Yea not sweating it. Ive been to war and if I could use ice spikes in IRAQ to kill people and save lives and in return some terrorist says to me "bro you cheating"
I would reply "never played kings bounty bro?"

Rules in war are for the losing side.

Xargon 11-12-2012 08:18 PM

Quote:

Originally Posted by gunnyhighway (Post 480493)
Yea not sweating it. Ive been to war and if I could use ice spikes in IRAQ to kill people and save lives and in return some terrorist says to me "bro you cheating"
I would reply "never played kings bounty bro?"

Rules in war are for the losing side.

Fortunately, this is not war, but a computer game. Supposed to entertain people and all that.

But apart from that, I understand this position. Sure, some encounters may be tricky, but that still leaves the majority of the game, and there are certainly parts where most or all of the fights feel trivial. And similarly, you can stop using overpowered or unbalanced gameplay mechanics, but to be honest, there are a lot of those, and while self-imposing restrictions may provide a challenge, it would be more interesting if you actually had to find such solutions sometimes. To change that, a mod would probably have to alter more than just enemy strength.

Oh, and for the record, I think covering the ground with ice spikes for the spider fight is a funny strategy. And apparently, the devs implemented this solution in case every cell was occupied... they could as well have cleared a few cells of anything and spawned spiders. While somewhat cheesy, I say props go to gunnyhighway for finding it in the first place.

Bhruic 11-12-2012 08:20 PM

Quote:

Originally Posted by tiberiu (Post 480491)
No, he's not. He didn't cheat, he used what the game had to offer.

By all means, point to where I used the term "cheat". Well, you can't, of course, because I didn't.

Quote:

Originally Posted by gunnyhighway (Post 480492)
You mean I thought of a genius way to use STRATEGY in a STRATEGY game?

Sure, if that's the way you want to phrase it. You found a way to change the way the encounter was designed to take place. And you did so in a way that made the encounter vastly easier than it was designed to be. If you want to label that as "strategy", sure, be my guest. But your "strategy" is responsible for lowering the the difficulty of the encounter significantly. If your game is all about using such "strategy" to lower the difficulty, turning around and complaining about the low difficulty is extremely silly. Stop exploiting - sorry, using "strategy" on the encounters and you'll find they are significantly more challenging.

gunnyhighway 11-12-2012 08:28 PM

Quote:

Originally Posted by Bhruic (Post 480501)
By all means, point to where I used the term "cheat". Well, you can't, of course, because I didn't.



Sure, if that's the way you want to phrase it. You found a way to change the way the encounter was designed to take place. And you did so in a way that made the encounter vastly easier than it was designed to be. If you want to label that as "strategy", sure, be my guest. But your "strategy" is responsible for lowering the the difficulty of the encounter significantly. If your game is all about using such "strategy" to lower the difficulty, turning around and complaining about the low difficulty is extremely silly. Stop exploiting - sorry, using "strategy" on the encounters and you'll find they are significantly more challenging.

So by your definition I expect you to not use any spells that buff your units because they would infact make the encounter easier then its intended. So get your finger off that stone skin button.

Moving on...

tiberiu 11-12-2012 08:36 PM

Quote:

Originally Posted by gunnyhighway (Post 480504)
so by your definition i expect you to not use any spells that buff your units because they would infact make the encounter easier then its intended. So get your finger off that stone skin button.

Moving on...

pwnt.:cool:

Bhruic 11-12-2012 08:39 PM

Quote:

Originally Posted by gunnyhighway (Post 480504)
So by your definition I expect you to not use any spells that buff your units because they would infact make the encounter easier then its intended. So get your finger off that stone skin button.

I'm not sure why you insist on being so obtuse on this one. Do you honestly believe that the way the Spider Boss fight is intended to take place is by covering the entire ground so that spiders can't spawn? Because that's a ludicrous position to take. You found a way to do that, and yes, it's an impressive way to handle the situation. Are you trying to deny that it makes the fight a lot easier than it would be if you didn't cover the ground? Because again, that would be a ludicrous position to take.

Your insinuation that there is no difference between what you are doing and casting stone skin is just idiotic. You might as well claim that using Artificer to create a cheap, upgradeable item that you can exploit for runes, crystals and XP is no different than buying a mana potion. It's hard to believe someone could actually put forth such a stupid argument, but there it is.

What you are effectively complaining is that you are doing your absolute best to make the game as easy as possible, and by doing so, the game has become too easy. The solution, as multiple people have pointed out, is to stop trying so hard to make the game as easy as possible. If such simple logic offends you, then by all means, go back to pretending that you are having no effect on the game's difficulty level.


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