Zechnophobe |
11-08-2012 06:59 PM |
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Originally Posted by ckdamascus
(Post 478924)
A few subtle, but serious differences in this version of the game. Also, we aren't sure if they are still balancing...
a) Fire/Poison/Cold ticks can crit. Yes. Fire ticks can crit which is a HUGE advantage to dragons. However, as a Viking/Warrior, who cares? I use Gudrida's rage in round 2 very easily... so I don't need a paltry 50% chance to burn or 80% chance to burn in a small area.
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Really? I've not seen that happen, but I maybe am not paying enough attention. You should actually use Lord of the North instead of Gudrida's Rage. 75% chance to chill is higher than the chance to burn until you get Gudrida's Rage pretty high up there.
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b) Viking/Warrior has skills that RAISE critical hit damage. Yes, RAISE critical hit damage BEYOND 150% + max (bless) which is the old norm. AND I have a chance to inflict double damage. This means my "measily" Paladin stack was able to crit+berserker for 11K damage and I only had 40 of them. 40 of them! I didn't even have Pygmy/Defenselessness/Plague at all yet.
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I'm not sure if this is meant to be a pro or a con for level 5's. Many level 5 units have pretty high crit chances, especially with a bit of morale. And since their activated abilities can crit, it makes them even stronger compared to auto-attackers.
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Viking/Warrior tends to be able to hit the 'breakpoint' more easily since they can have higher leadership and with the new buffs they gave him, he can do some serious serious damage.
Mages can't really do this (at least in Crossworlds). Max leadership too low, needs to blow both spells early on just to get the de-buffs needed to get close to warrior damage, etc.
There is a reason why a dragon army could never do 14-30K dmg per hit per unit like a 100% Crit All-Ranged or Fairy army can.
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Well, but that's partially because the fairy army could get +2 or +3 damage from items, giving them absurdly high damage per leadership. That alone is a pretty big multiplier on their damage.
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The Shrek army did about 12K+ per hit somewhat consistenly, but given that Rune Mages let me do a deadly swarm attack, I am better off with better damage to leadership ratio especially as the game goes on.
And because Rune Mages cannot resurrect level 5s (in Crossworlds they could also resurrect Black Dragons), it makes running a Level 5 army potentially annoying for No-Loss later on.
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Later on the Black Dragons attack second. This isn't really a big problem.
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We will see though, because Crossworlds had a somewhat fixed path and limited battles in a closed system.
If this game is much easier, it might be possible to do well with a relatively low number of Level 5 units given all the new Viking damage buffs.
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I think a lot of the arguments that black dragons are weak seems to ignore, or be unaware of, their incredibly high resistances. Ice Dragons too. Slippery Cuirass, twinkling boots, and Guardian Angel give Black Dragons 52% physical resist, helping them remain tanky later on. (And allows stone skinned red dragons to have almost 95% physical resist, which is even easier with Creation now). Their resistences to magic and fire make them generally unkillable by damage dealers of those types. As usual, choose your targets well.
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