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It's my understanding because there's no random rolls.. then everything is supposed to be fixed..? I haven't started a new game yet.. so I don't know yet.. But on my mage game "impossible" I have 30+ maidens on fastland.. (between 2 recruiting points) :rolleyes: Quote:
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Usually, in the olden days a game kick your ass.. (like it did mine!! many times those 4 islands were tough as nails) but you take some time you re-think.. and you conquer/persevere.. You want a easy game against them..? see my how I beat the turtle "no loss" on royal griffins above :P I want to be clear.. I had to cheat to beat the turtle.. and what I mean is.. I didn't want to start all over and get "rune magic" cause (I didn't choose it) so I used cheat codes to give me the runes.. but starting over as you call it/mentioned above.. was the other option.. Sometimes it's just easier to cheat a little.. the command for giving you better runes is shift + ~ and then rune # (choose your number 1000 if you want :P) So it's not that I feel I cheated really.. I just didn't want to start over like your bitching about above.. :rolleyes: I just chose to side-step the games flaws by using "the matrix" I mean re-structuring the game to my liking.. The thing is once you have the knowledge about the map and units.. you will make educated decisions even in say "crosswords" or kings bounty the original.. if I had started over.. I would have focused on "rune magic" as a priority for a no loss boss-fight.. but simply entering a cheat code.. by-passed hours of boring work just to beat him.. fairly.. :rolleyes: :D :P lol |
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I guess, I got a lucky setup :P Or there is the idea.. you create your own luck! :D Is the wander scroll really random? I wonder.. :P |
If the game really is semi-random..? happy to provide my 1st save of mage on impossible.. so that you can have a match up for what I got.. :P
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I was considering using it mainly for "maidens" but then I realized that "phantom" a spell I have never used in any other king's bounty games.. :P gives you her restore ability and it only costs 15 spell points.. vs. the 20 that a level 3 gift does :P + you get a free unit for 3 turns I think it's possible to beat him no loss with maidens and phantom maybe too :P |
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i almost did 9k crit dmg on him :) here is the video http://www.youtube.com/watch?v=-undkI6d-Xs |
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my game spawned 1 maiden, also there is only 1 castle, saying there are 2 is a bit like lying :-p I don't want the game to be easier, I'm saying that the boss should be on island 3, so that you encounter it sooner, so that you have more time to plan your skills and recruits around it's specific challenges, then IF this was done they could afford to make the boss EVEN HARDER, the lack of time to adjust to the boss is something that's caused them to scale it DOWNWARDS! of course then you beat the spider and the entire game is a joke because rune mages are broken, although I think a person could just play without any rune mages and the game might be fine? although I'd prefer a mod to just restore rune mages to their CW state. anyways you didn't correctly understand what I was trying to say, I blame my own poor writing skills, none of your responses were really on point to my points. |
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For anyone having trouble with the Giant Spider, here's what I did. This took me a bout a week of frustration. I read up on the posts here that going into the might tree is a must. However, I had about 3 skills in might as I was a soothsayer and pretty much put all my points down that tree, which was pretty useless in this boss fight, except for maybe level 2 distortion and level 1 creation points. Here are my stats:
18 Soothsayer hard mode 13 attack 16 defense 18 int 3964 leadership --- talents --- 3 might 8 spirit 18 magic Thought I was screwed because this is an attack damage heavy fight and I had mostly magic (destruction was useless because units were too mixed up) So here's what I went with; 66 berserkers 99 vikings 113 skalds 19 war maidens 8 jarls (had possible 12 but couldn't find any more) The biggest problem most people don't realize is morale. If it's poor you will get -10% attack/defense. If it's positive you will get +10%. Skalds were very important in that they boost morale of all vikings by 1. This plus the racial morale bonus gives you 2. The spiders will automatically lower you morale with their attacks so this is crucial. The main trick I did was to bring the Giant Spider's health down as fast as possible to avoid the strengthening spiderlings. Here's what you do: First put your vikings in the Giant Spider's head, put him on berserker and watch the super crits. He will always attack the Giant Spider. Buff him with a stone skin or blessing to max damage. Group him up with your jarls for the jarls aura. Just have the rest of your party kill the spiderlings. When the Giant Spider switches positions, have your Berserker ready and do the same thing. The third switch will be tricky because you'll have to maneuver your damage dealer around the spiderlings. On the fourth switch go all out; have 3 units attacking the Giant Spider to finish him off. Hope this helps. Took me a while to figure it out =/ (also got the achievement for beating it under 15 rounds) |
So anybody found a way to kill this boss without any losses? Is there any way to kill with the console or is there any way to cheat?
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