Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Channel Command is back (Slim Online version) (http://forum.fulqrumpublishing.com/showthread.php?t=33769)

podvoxx 08-17-2012 06:00 AM

Hi wolf!
Are you have problem whith balloons on your mission?

On Repka server this objects call launcher crash always when they are too close to player(on hypper lobby server all work good). I deleted the temporary balloons and crashes have ceased.

hc_wolf 08-17-2012 06:05 AM

A couple of people had crashes last night over calais. But it may have been while I was putting in new files. After mission laod there were no crashes.

I am monitoring tonight and over weekend while a few people are on. But I have never had a crash.

It may be when balloons are given a moving range. All mine have Start and finish height set as the same.

/hstart 280
/hstart 370
/hstart 580

I will be online tonight testing it and if I get a crashlog I will send to blacksix, you and Narvy.

ATAG_Dutch had it 4 times before mission restart and then he was ok. I will ask for his crash logs.

adonys 08-17-2012 12:23 PM

I've played today for an hour or so, was alone on the server, and it ran perfectly fine, without any kind of crash.

it was empty, though.. very few AI aircrafts (3 blues, 3 reds) and almost no flak.. once I've triggered a High Alt mission, some 15 more AIs spawned on the server.. so it got a little bit better.. but still, empty as hell compared with the old unporked version of the mission :(

bw_wolverine 08-17-2012 02:49 PM

Quote:

Originally Posted by hc_wolf (Post 454874)
A couple of people had crashes last night over calais. But it may have been while I was putting in new files. After mission laod there were no crashes.

I am monitoring tonight and over weekend while a few people are on. But I have never had a crash.

It may be when balloons are given a moving range. All mine have Start and finish height set as the same.

/hstart 280
/hstart 370
/hstart 580

I will be online tonight testing it and if I get a crashlog I will send to blacksix, you and Narvy.

ATAG_Dutch had it 4 times before mission restart and then he was ok. I will ask for his crash logs.

StiC, Catseye, and I all crashed at the same time over Calais whilst strafing the fuel depots. This would have been about 10:30pm EST. The three of us all suffered the launcher.exe crash, but the server seemed to keep going okay.

That's the first crash I've had since the new patch! :)

OSSI 08-17-2012 09:21 PM

Me and some other guys goz always freezes/crashes after some min. playing today. Maybe you change some today on this map?

Kodoss 08-17-2012 09:32 PM

3 CTDs over Calais.


My Log-file:
Quote:

------------ BEGIN log session -------------
Load landscape...
Load bridges
LongBridge: wrong width. (3)
Load static objects...
Battle starting...ok
[239521] ERROR [SOUND] Sample $bob/speech/de/Actor1/Wingmen_protect_your_leaders_.ogg not found
[239521] ERROR [SOUND] Sample $bob/speech/de/Actor1/That_way_we_can_maximize_our_volume_of_fire.ogg not found
[242510] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[242510] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
Chat: {dz}: i see them
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25468 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25387 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25468 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25387 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25405 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25388 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
[288693] ERROR [SOUND] Sample $bob/speech/de/Actor1/Thank_you_Control.ogg not found
[291116] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[291116] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: 92sqn~Pstyle: steuben, what happened?
Chat: I/JG53_Steuben: was hit by AAA earlier and water cooler was leaking
Chat: I/JG53_Steuben: engine boiled up
Chat: 92sqn~Pstyle: oh, ko. fair
Chat: 92sqn~Pstyle: nice evasive flying ;)
Chat: I/JG53_Steuben: year distracted you long enough to allow the 110 attack his target XD
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: Server: Grab a mic and join us on our public Teamspeak 3 at
Chat: Server: 216.52.148.29:9987
Chat: Server: Please read the mission briefing for instructions!
Chat: Server: Salute and welcome to the ATAG server.
Chat: I/JG53_Steuben: hm respawned and missing my cockpit XD
Chat: I/JG53_Steuben: wtf
Chat: Server: www.TheAirTacticalAssaultGroup.com/forum
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I./JG26_Little_D: Hi to all
Chat: ATAG_Tonka: Hi
Chat: 71st_AH_Toto: Hello Everyone
[366292] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[366360] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
Chat: I./JG26_Little_D: Hi Toto
Chat: {dz}: hi
Chat: 71st_AH_Toto: Hello D:-)
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
[368695] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[369924] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[371176] ERROR [SOUND] Sample $bob/speech/de/Actor1/That_s_the_way_to_do_it.ogg not found
[371692] ERROR [SOUND] Sample $bob/speech/de/Actor1/Return_to_base_immediately_or_you_will_be_shot_dow n_.ogg not found
[372772] ERROR [SOUND] Sample $bob/speech/de/Actor1/Thank_you_Control.ogg not found
[378344] ERROR [SOUND] Sample $bob/speech/de/Actor1/Stay_sharp_gentlemen_And_make_sure_to_stay_in_form ation.ogg not found
[378344] ERROR [SOUND] Sample $bob/speech/de/Actor1/Good_to_have_you_with_us_by_the_way.ogg not found
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: VF/A-Mjoelner: wow
Chat: VF/A-Mjoelner: rpm ?
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I./JG26_Little_D: wow aaa is good now
Chat: I./JG26_Little_D: but still no sound when get hit
Chat: 92sqn~Pstyle: AA changes depending on team scores
Chat: 92sqn~Pstyle: as team score goes up, enemy flak gets heavier
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: Cassius Calhoun: Ha
Chat: Cassius Calhoun: Hi all Салют всем
Chat: Kodoss: how do you get supply points?
Chat: I./JG26_Little_D: cool and no clouds so no fps under 40 :-)
Chat: 92sqn~Pstyle: _gettiong home sfae keeps supply up
Chat: 92sqn~Pstyle: completing objetives adds to supply dscore
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I/JG53_Steuben: lol we are loosing now because AI gets shot down in mass
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
Chat: I/JG53_Steuben: by AAA
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step moved actor - IGNORED !!!
CollideEnvXY.collideLine: NONAME drw:1 col:1 #25470 very big step m
Already send to Ilja with the 13 dmp-files.....

hc_wolf 08-18-2012 09:38 AM

Quote:

Originally Posted by Kodoss (Post 455045)
3 CTDs over Calais.
My Log-file:
Already send to Ilja with the 13 dmp-files.....

The log above are game related errors and 1c are aware and will fix later. They are not critical errors and not cause of CTD.

kodoss and Dutch and wolverine and others who were getting a crash over or on approach to Calais.

I believe the issue is resolved.

The cause of the crash at some times and not others was due to a trigger in the area. Trigger was to spawn an intercept flight. But the trigger did not match the flight number and a few other things.

All triggers have been adjusted, checked, tested and working now. I was able to reproduce crash every time and now I get no crash. Update has been loaded to server 2 and live now.

Why did it happen some times and not others?
This was because of an overlay control that if a trigger was sprung already or that one in the past 10 mins then trigger would not activate and cause crash.

Balloons are back and not the cause of crash.

Happy flying on Channel Command!
Happy flying.

adonys 08-18-2012 10:21 AM

hey, wolf, I saw yesterday while flying high at 6k over Folkestone a couple of balloons up high at around 8k.

they were not dots, as I could zoom into them and actually see the model.

notafinger! 08-18-2012 10:28 AM

I saw a few balloons at 6k over Sittingbourne too. An AI JU-88 lost a wing on one, that's an awfully long cable. :-P

hc_wolf 08-18-2012 10:28 AM

Yep.
I will check the settings. But all balloons are set between 280 and 1500m as I read that was the range in ww2

If the wire is cut or vehicle destroyed the balloon floats up. Just like in real life. How cool is that!!!


All times are GMT. The time now is 02:39 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.