![]() |
Hi wolf!
Are you have problem whith balloons on your mission? On Repka server this objects call launcher crash always when they are too close to player(on hypper lobby server all work good). I deleted the temporary balloons and crashes have ceased. |
A couple of people had crashes last night over calais. But it may have been while I was putting in new files. After mission laod there were no crashes.
I am monitoring tonight and over weekend while a few people are on. But I have never had a crash. It may be when balloons are given a moving range. All mine have Start and finish height set as the same. /hstart 280 /hstart 370 /hstart 580 I will be online tonight testing it and if I get a crashlog I will send to blacksix, you and Narvy. ATAG_Dutch had it 4 times before mission restart and then he was ok. I will ask for his crash logs. |
I've played today for an hour or so, was alone on the server, and it ran perfectly fine, without any kind of crash.
it was empty, though.. very few AI aircrafts (3 blues, 3 reds) and almost no flak.. once I've triggered a High Alt mission, some 15 more AIs spawned on the server.. so it got a little bit better.. but still, empty as hell compared with the old unporked version of the mission :( |
Quote:
That's the first crash I've had since the new patch! :) |
Me and some other guys goz always freezes/crashes after some min. playing today. Maybe you change some today on this map?
|
3 CTDs over Calais.
My Log-file: Quote:
|
Quote:
kodoss and Dutch and wolverine and others who were getting a crash over or on approach to Calais. I believe the issue is resolved. The cause of the crash at some times and not others was due to a trigger in the area. Trigger was to spawn an intercept flight. But the trigger did not match the flight number and a few other things. All triggers have been adjusted, checked, tested and working now. I was able to reproduce crash every time and now I get no crash. Update has been loaded to server 2 and live now. Why did it happen some times and not others? This was because of an overlay control that if a trigger was sprung already or that one in the past 10 mins then trigger would not activate and cause crash. Balloons are back and not the cause of crash. Happy flying on Channel Command! Happy flying. |
hey, wolf, I saw yesterday while flying high at 6k over Folkestone a couple of balloons up high at around 8k.
they were not dots, as I could zoom into them and actually see the model. |
I saw a few balloons at 6k over Sittingbourne too. An AI JU-88 lost a wing on one, that's an awfully long cable. :-P
|
Yep.
I will check the settings. But all balloons are set between 280 and 1500m as I read that was the range in ww2 If the wire is cut or vehicle destroyed the balloon floats up. Just like in real life. How cool is that!!! |
All times are GMT. The time now is 02:39 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.